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TinUKCS

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About TinUKCS

  • Rank
    Woodland Warrior

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    Male
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    G5, playaaaaaah
  1. TinUKCS

    Has Anyone Else lost Faith in Dayz?

    True enough, a quick reset server will net you with more loot and like you said, that isn't fun. However, we will get to a stage where server restarting shouldn't be necesarry due to loot respawning and server optimizations. Having said that, there will always be servers with short restart timers.
  2. TinUKCS

    Has Anyone Else lost Faith in Dayz?

    Indeed, the tents with a wooden floor dont spawn loot. The other tents (and the bunkers) do spawn loot. I still find weapons, ammo, vests and what not. On the subject of "tach" vests: I assume you mean the tactical vests. Yes, those have been removed months ago. However, I would hardly call that a "massive nerf" in regards to loot spawning. There's tons of loot to be found. I'll refer to what I've said in my first post: you've been unlucky. And the tents didn't spawn any loot two patches ago, as {Core}BlackLabel has already stated. On ammo glitching: personally I haven't seen it that much anymore, apart from some leftovers from the previous patch(es). I haven't seen it with the AKM, for example. I've only seen it with a couple of M4's. As soon as you remove the glitched ammo from the clip it disappears. Don't come to me with "look in forums for truth" and "pictures". You're the one making claims, it's your responsibility to provide the proof to back it up. So far, you haven't delivered anything useful to substantiate your claims.
  3. TinUKCS

    Has Anyone Else lost Faith in Dayz?

    Not much else? I keep finding weapons everywhere. Clueless? You're the one thats spouting vague nonsense. So why don't you come off that high horse and start backing up your assertions and statements with arguments and evidence.
  4. TinUKCS

    Has Anyone Else lost Faith in Dayz?

    Still, servers are not different from each other. The X amount of loot spawned per server is the same on each server. That hasn't changed at all, even if they nerfed the amount of loot spawned. So, in other words, you don't know how the servers and the spawning works. And while we're on the subject of nerfed lootspawns: what's wrong about that? It's a survival game after all, it's supposed to be a difficult game. I'll be honest here, I haven't noticed any nerf. I can still get my basic necessities in 30 minutes or so.
  5. TinUKCS

    Has Anyone Else lost Faith in Dayz?

    ^This. Any server that sports the title HIGH MILITARY LOOT is just purely advertising it's existence. There is no difference between that server and the UK 1-204 Fragnet/Vilayer/etc. servers or any other server out there. Well considering the fact that loot doesn't always spawn on the same location, you've probably been unlucky. Nothing more, nothing less. For example: not all barracks spawn AKMs, even after server restarts. Another example is that ATC towers often spawn a handgun, though the chance of it spawning there isn't 100%.
  6. TinUKCS

    Whisper in direct comms

    Whispering? Hell, I don't see why not. I'm all for it. And you just gave me a couple of ideas of how to use it, you creepy man.
  7. How about we all stop trying to make psycheprofiles of each other based on forumposts and stop insulting each other. It doesn't help the discussion at hand. In fact, if we keep going like this, a mod will swoop down and lock the thread, thereby ending the discussion. Keep it on topic, keep it civil.
  8. TinUKCS

    Feedback shooting injury

    No biggie, I think nobody has spotted your mistake. Nobody needs to know. It never happened. *Ahum* On topic: I don't think it drastically changes the game if the devs decide to implement something like this. On the other hand, not having it won't ruin my gaming experience. For me, it won't be necesarry. Sound is all I need if it wouldn't bug out at times *shakes fist*.
  9. TinUKCS

    Feedback shooting injury

    It's "hurt"
  10. My buddy killed me once by mistake. We were sitting in some bushes, waiting for a friend to catch up. Some random, armed to the teeth, dude pops up north of us. I say: "There's a guy coming to us from the north, by that lone big pinetree next to the road". My friend looks south (where I'm standing) and yells: "I SEE HIM". Shoots me right in the face. Apparently there was an equally lonesome pinetree not to far behind me...
  11. TinUKCS

    Random body harm

    Went up the ATC stairs, got on the 1st floor, broke my legs. 5 seconds later, black screen and "You are dead". I didn't see anything strange nor did I move when I was on the first floor (I was trying to pick something up). Yet, my buddies saw me clipping through floor and falling down. Welcome to DayZ, where the static environment is more dangerous than people, generating rage and lulz.
  12. TinUKCS

    Long-term suggestions, are they possible?

    Well, the thing with moving bases across servers, it's extremely exploitable. That and there are some problems, like who owns the base? I mean, it's probably going to take several people in order to make one. Do all the contributors have to move to a different server in order to move the base? Or does the game assign a "owner"? About the exploitable part: Let's assume for arguments sake, the game assigns the base to one "owner", like me. I see a group of bandits , looking for my base and precious loot. I log out and go to a different server. Poof, gone is the base. Now, before anybody calls me out on the obvious 'Eventhough it's exploitable, that doesn't mean it shouldn't be added', you're absolutely right. Exploits are in the game right now, even with basic and necesarry stuff and exploits will/should be fixed. However, I do think the problems with moving bases are bigger and thereby more detrimental to the game than non-moving bases. As for not making bases in high profile buildings: when dynamic lootspawns get implemented, I think the system should be able to detect if a certain building is "player owned". If that's the case than the system won't spawn loot in that particular building for the duration of the base being present. If the base is gone for an X amount of time, the building can be put back on the list of lootspawn locations. Having said all that, nothing is set in stone. I too wonder how they will combat empty servers. It would be quite irritating if you pay for a server, play on that server and nobody gets on it. Though you can always advertise for it: MUCH LOOTZ FOR EVERYONE1111!!!!!. Those servers always tend to be quite full, eventhough it isn't different from any other server.
  13. TinUKCS

    Long-term suggestions, are they possible?

    I think, with all the dev messages about persistent items and base raiding for parts, your base only stays on the server in which you've built it. It won't carry over to other servers. Well your boarded up home should be permanent in my eyes. That is, if you maintain it. But I don't want the wear and tear to be so progressive that I have to work on it everyday. Although upgrading it to a certain extent wouldn't be bad imho, I think Rocket stated something along the lines of player bases being safehavens against zombies, but not so much against hostile players. On professions: Meh, I don't know. When it comes to building faster, cooking better or healing someone faster, I won't be against it or for it. Might be a nice touch, but I won't miss it if the devs decide not to do it.
  14. TinUKCS

    Remove magical weapon slots

    I wouldn't mind this at all, actually. I mean, come on, have people seen how your character carries a machete on his/her back. Looks rather painful.
  15. TinUKCS

    Character selection option

    1) They will be. There will be never ending wars.....well that might be a bit of an extreme hyperbole, but people will log in with a different char and they will seek revenge. Or people will quickly log out because they spotted a group of high end geared players, only to log in with their own high end geared player 2) I don't want to come across as a douche (and i mean that), but you need to get used to that feeling. This is a survival game after all. Adding multiple char. slots will water that survival aspect down. You have one char and that's all you get. You spawn, you scavenge and after a while you have your basics. You can use high risk/high reward tactics or low risk/low rewards tactics to get better gear. If you cross paths with better geared bandits, well tough luck. You play with what you got. If that means you've got to make a run for it in order to survive, do it. That's what I like about this game. And let's be honest: the game isn't as hard as it's going to be in the end. PS: When persistent containers + dynamic lootspawning get implemented, there won't be any need for different characters anyway. You can make stashes with gear for all possible situations.
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