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Remove In-game Player List

Should We Remove The In-Game Player List  

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  1. 1. Should We Remove The In-Game Player List



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If they go this route and making Hardcore more than just the game minus 3pp then they would have to fix 3pp on regular then.

how you mean? looking through walls?

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how you mean? looking through walls?

 

what i mean is currently hardcore and regular are the same game.

 

Only difference is one has 3pp and one does not.

 

Making additional changes to hardcore and not the other would punish those who only like hardcore because of the lack of 3pp or those that only play hardcore because you cannot see over cover and around walls.

 

Adding additional features to hardcore would mean you would need to fix 3pp on regular so those players who moved to hardcore could also play regular mode.

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It should be removed but it should tell you how many players are in and if any of your friends are in the server without checking steam. It should also tell you what the server name is.

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I have even more radical idea, remove whole SERVER LIST!

There would be just two buttons, join normal and hardcore server and thats it...pretty radical huh?

 

On a more serious note, even if player list is removed, you can always "rejoin" to check number of people.

I think they already removed time penalty when rejoining the very same server.

 

Some people are really trying to push this too much.

Like preventing folks using Teamspeak, maps, gaming mice with high DPI and other crazy stuff.

 

Well I think the first two concerns (i.e. Teamspeak and maps) actually have a lot of merit, and these issues have marked detriments on the in-game experience. Not to mention it limits the efficacy of what they can add in-game (i.e. in-game communications like radios, and in-game maps).

 

However, I actually do think there's something to be said for your first bit as well. But I think DayZ needs to, eventually (perhaps if a sequel to DayZ is made further on down the line), abandon the FPS-style server divisions and embrace a more wholesome MMO-style "world" division where everyone is simultaneously playing in the same "world" as everyone else.

Edited by Katana67
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No, mostly for the reasons listed above. I also like to be able to check my ping, and the pings of other people on the server. Sometimes I play with friends and I want to make sure they're on the same server I am, plus I like to know if I'm on a high-pop server or a low-pop one. On high-pop I tend to get lag, so I prefer low-pop - however I don't want to play on my own. Besides that, I just like to know how many people I'm playing against.

 

Getting rid of the player list is a solution to a problem that doesn't exist, as far as I can tell, and would be detrimental if implemented.

 

For those touting high-pop servers as the 'real' DayZ, I personally get more of a thrill in low-pop servers. In high-pop you can always hear gunshots going off, so you have some idea of where people are. You don't get that in low-pop, and I like it that way.

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Well I think the first two concerns(i.e. Teamspeak and maps) actually have a lot of merit, and marked detriments on the in-game experience. Not to mention it limits the efficacy of what they can add in-game (i.e. in-game communications like radios, and in-game maps).

 

However, I actually do think there's something to be said for your first bit as well. But I think DayZ needs to, eventually (perhaps if a sequel to DayZ is made further on down the line), abandon the FPS-style server divisions and embrace a more wholesome MMO-style "world" division where everyone is simultaneously playing in the same "world" as everyone else.

 

While you might be right, I can't fathom any solution preventing folks from using Teamspeak and web or printed maps.

So it might be just best to accept this as a fact and move on, which some folks (not you) have troubles to do.

 

And yes, if DayZ somewhere in future could have like 1000 folks on 1 server (or even more), if map was that huge to accomodate, if server HW was strong enough...one can only dream.

Edited by Hombre
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Ya but what happens when you trap someone in a building, and camp it for 20 mins or w.e and find out they combat logged?

 

im with steak, hardcore only feature

 

You didnt know his name to begin of so having a player list wont do nothing to know if he combat logged or not.

 

However this is an issue I would like to adress, not just combat loggin but also loging in. If someone logs in/out near of you in a range of lets say 50m a message should appear on screen

 

"Someone logged in in the vicinity"

"Someone logged out in the vicinity"

 

Reason? besides camping an empty building like and idiot cuz you saw someone get in and he never came out, theres also the time when someone spawns IN the building you are and you previously checked te be sure its empty. So if you see a message of somebody loggin in, check again the building you are, just in case.

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While you might be right, I can't fathom any solution preventing folks from using Teamspeak and web or printed maps.

So it might be just best to accept this as a fact and move on, which some folks (not you) have troubles to do.

 

And yes, if DayZ somewhere in future could have like 1000 folks on 1 server (or even more), if map was that huge to accomodate, if server HW was strong enough...one can only dream.

 

You should see some of my posts on threads dedicated to TS and browser maps then! I am vehemently, vehemently, against it. Almost unreasonably against it haha.

 

But, like you said, I've yet to see a practical solution. My solution is just to effing close DayZ when you alt-tab and/or to disable the toggle for direct chat... so that when you're speaking into your mic, you're always audible on both TS and direct. But that has issues as well.

 

However, I've also yet to see a developer even attempt to mitigate these issues... simply because they've had no real effect on gameplay, and therefore weren't viewed as "issues/problems" at all. Whereas DayZ is different, and (in my opinion of course) actually warrants an addressing of these issues.

 

But yeah, off-topic, I still disagree with TS and browser maps, but I've been living with it for two years now! Still here :D

Edited by Katana67
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It should be removed but it should tell you how many players are in and if any of your friends are in the server without checking steam. It should also tell you what the server name is.

 

Thats a yes. No players list, but YES to friends list online, and to the name of the server and current population status (though not the number, but an approximation like 20-/20+/Full. Also your ping and desync).

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Why do you guys want to remove the player list? This is a video game. It's nice to know you're still in a full server. I don't really care if I can see other players' names (because really what information does that provide?), but I want to know if there are still 36/40 people or 5/40 people on the server.

 

At the end of the day, it seems like a lot of discussion for a fairly pointless change. How much "immersion" is not being able to see who else is on the server really going to provide? If you feel it'll add immersion to your game, unbind your P key.

 

EDIT: teh splelingz

Edited by Grimey Rick
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I would say yes, good feature but for hardcore servers only.  Normal remains as is.

What Steak said.

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I would say yes, good feature but for hardcore servers only.  Normal remains as is.

 

There need to be more features separating Regular and Hardcore servers anyway.

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Bet you wana spawn in with friends and want the addition of fast travel too right ?

 

Gib, you want whatever your concept of reality happens to be.  Don't blame me because I can kill a dozen zombies and five men between last night and this morning with the supposedly broken M4 you cry about endlessly.

 

Similarly, so many people here think that this game can be something it can't be.  The 4th wall sits right in front of you.  Making the game somehow less user friendly isn't going to make the game played.  

 

I am thankful that the foolish opinions of folks like Gibonez are the antithesis of a successful game, which is why they will be ignored.  Because that is what this is, a game.  Shut off your monitor and go outside if your want a reality simulator.

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"Someone logged in in the vicinity"

"Someone logged out in the vicinity"

 

 

Would be unfair to give one player advantage over another in that way. There would be lots of spawning in and instant death.

And you're probably going to say "well you shouldnt be logging out in popular loot spots/high traffic zones etc" but there are a (what I would think) to be a fairly large playerbase that d/c's from servers and are victims to admin abuse so it would kind of be an extra boot in the berries if you d/c'd then came back in to get shot in your face due to a message.

 

Plus those player notifications are being taken out eventually (I believe)..

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Not to mention those times you log out and legitimately don't know anyone else is around.  I have cought a couple players who attempted to log out while I was stalking them and they had no idea I was there.

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Would be unfair to give one player advantage over another in that way. There would be lots of spawning in and instant death.

And you're probably going to say "well you shouldnt be logging out in popular loot spots/high traffic zones etc" but there are a (what I would think) to be a fairly large playerbase that d/c's from servers and are victims to admin abuse so it would kind of be an extra boot in the berries if you d/c'd then came back in to get shot in your face due to a message.

 

Plus those player notifications are being taken out eventually (I believe)..

 

For fairness the player loggin in should also receive a message.

 

"care, theres players in the vicinity"

 

Both messages should be well timed (not sending the message to one guy while the other is still on black screen).

Besides, when I log in in a hot spot I always enter paranoia mode and check the building I am or watch everything around anyway. This game is a 100% about situational awareness.

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I think no, why?  Because it simply hurts the dudes that don't know what they're doing.  If you know what you're doing, you'd know you check the players your playing with through Steam.

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This morning I would have been agreeable with this idea. This evening I say absolutely no, not a chance.

 

I record my DayZ sessions, and today that player list has helped me identify a hacker that attacked me. Thanks to that player list (and the hackers using their game names when talking to each other), I was able to compile video evidence that's being sent off to the server admins for a ban.

 

With the kind of glitchers and cheaters in DayZ, we need to know who we're playing with.

 

The player list should stay.

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This is a topic brought up by LORD3N and I thought it'd be a good idea to see what the community thinks. I'm not talking about the player list in the server browser, simply the one in-game. The current system allows players to constantly check how many players are in their server and see who they are. By doing so the player can determine the odds of him coming in contact with a player, or a clan, which is rather immersion-breaking. So, what do you think?

I think they should add console so to see Who killed you, and if it's a hacker, the report option too. All this 'immersion' talk is futile on public servers with anonymous hackers running around shooting automatic shotguns and having your name above your head in his esp.

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I use the playerlist primarily to see if there are my friends on the same server I'm on. Those that want to stay using it for other reasons is up to them, I don't quite care much. If it's a problem for you just don't use it xD

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Encountering a Clan using TS or other third party software is immersion-breaking.... They're all telepaths....  ;)   If one stays, the other should too. It's a video game after all. To each his own! (Don't look at the player list if you want surprises! B) )

i don;t mind that its actually realistic- rival groups could use their native language or communicate with signals/whispering/muttering in real situation, that isn;t really possible in day z, so i actually believe TS or whatever is just like muttering under your breath, or whispering. I honestly dont see why people have a problem with that.

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Player limit - X (real number)

Players online - low (0,01-0,33*max), medium (0,34-066*max), high (0,67-0,99*max)  + empty/full

 

Simple as that.

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Kinda pointless... You can just go to a site that tracks server based games like gametracker.com and see whos on what server..

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so i actually believe TS or whatever is just like muttering under your breath, or whispering. I honestly dont see why people have a problem with that.

 

Because people can't whisper for a pickup from their clan five cities away, and can't whisper to inform their teammates of bandit/survivor positions across the map.

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Well we dont have vechicles yet. They could use walkie talkies which are in game but anyway, digressing. Its not nearly as bad as people make out. If you want to claim the realism argument there are many things that are unrealistic about in game voice chat and its not realistic to hear someone privately talking to their team mate from 100m away.

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