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irishroy

Weapon accuracies

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Might as well make dayz a toggle aim game.

Needs critical hits and summons too.

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About the 2nd part:

What's the point if someone have already done it? It's not like I'll never use that gun myself, but at least I know what to expect.

 

 
 

 

I like how it works in ACE with wind direction and speed being an extra factor.

I really feel like it shows actuall skill, because there is no shortcut for success. When I was playing with my friend a mission on a big open map, both sniping and he asked me how do I hit so much often, all I could say was:

"I know that rifle very well, I constantly check the wind and I just have more practice".

Judging distance and calculating your bullet drop + wind effect is definitely something that takes a lot of time to learn and I feel it should be part of DayZ long range shooting instead of rng that reminds me of RPG games (% chance to hit)

However, in an "accurate" world, the wind direction you get from where you are shooting is only a small part of the whole story, the wind downrange may be completely different. So even with skill there would still be an imprecision factor.

 

Weapons are also not perfect things.

Edited by Lady Kyrah

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There is about 6 years of discussion of this on the ArmA forums- all the pros and cons and changes and suggestions and rants and mods. It's an endless endless debate among realism fans.. no one seems to agree..

people are now repeating on the DayZ forums what has already been argued over a zillion times on the ArmA forums, without conclusion

 

The existence of god has been argued since god was a concept, doesn't make the discussion any less relevant or potent to those involved. For the record, although it is unfortunate that I have to disclaim this, I'm not comparing the discussion of bullet deviation to existential arguments. I'm using it as a device through which to demonstrate a concept (i.e. that simply because it's been discussed before, doesn't make it unworthy of discussion).

 

What does it matter? This is a public forum, so long as it's within the guidelines, we can discuss whatever we want.

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About the 2nd part:

What's the point if someone have already done it? It's not like I'll never use that gun myself, but at least I know what to expect.

 

 
 

 

I like how it works in ACE with wind direction and speed being an extra factor.

I really feel like it shows actuall skill, because there is no shortcut for success. When I was playing with my friend a mission on a big open map, both sniping and he asked me how do I hit so much often, all I could say was:

"I know that rifle very well, I constantly check the wind and I just have more practice".

Judging distance and calculating your bullet drop + wind effect is definitely something that takes a lot of time to learn and I feel it should be part of DayZ long range shooting instead of rng that reminds me of RPG games (% chance to hit)

 

ACE is still my staple it is what I use when I judge a games gameplay.

 

That game combined complexity and gameplay in such a precise and masterful way that it puts the vanilla gameplay in arma to shame.

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The existence of god has been argued since god was a concept    ..//..

 

ha - well that's an interesting concept  ..

Before we get all worked up about gun realism - given that ArmA hardcore gun fans ARE STILL ARGUING about it since the start of the series - I suggest instead we argue about throwing-knives and throwing-can-openers, like how often they turn over before they hit the target? and if they might bounce off belt buckles? etc... or we could argue about god instead (as long as it's in the forum rules) that has historically proved a REALLY useful thing to do..

But at the moment there are already FIVE open threads on THIS forum with the same people saying the same things. Just wanted to point this out in a friendly way for a last time before I go have some fun.

 

The OP was providing information, and asking a simple question about what happens in the game NOW. If he wanted to get involved in the repetitions about realistic dispersion and gun movement, he could have gone to one of the SEVERAL threads already running. So could I. So could you. ( http://forums.dayzgame.com/index.php?/topic/161661-accuracy-comparison-dayz-vs-arma-2/#entry1627389 , 281 replies there including your own contributions )

 

Maybe here you can answer Irishroy's question ?

 

xx

Edited by pilgrim
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Might as well make dayz a toggle aim game.

Needs critical hits and summons too.

 

crits are a great idea. also summonable pets! and i want buff-food, rare chicken that when killed, gutted, prepared and eaten gives you +25% damage for one hour.

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-snip-

 

I have yet to see anyone post the actual dispersion values for all of the weapons on this forum, aside from the M4 on Gews' thread.

 

It's not harming anybody. If you're so interested in those other threads, then I suggest you go there!

Edited by Katana67

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crits are a great idea. also summonable pets! and i want buff-food, rare chicken that when killed, gutted, prepared and eaten gives you +25% damage for one hour.

yes

 

I also hope we get unique items.

 

I want a the press vest of swiftness. It is the typical press vest but painted a darker blue that is the same color as sonic the hedgehog it grants a 50 percent boost in movement speed allowing you to sprint at +20 mph instead of the typical slow ass 14 mph.

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crits are a great idea. also summonable pets! and i want buff-food, rare chicken that when killed, gutted, prepared and eaten gives you +25% damage for one hour.

 

 - either you can eat it or you can throw it ?

 

xx

Edited by pilgrim
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I have yet to see anyone post the actual dispersion values for all of the weapons on this forum, aside from the M4 on Gews' thread.

 

 

Centrefire handguns = 0.03 = 103.1 MOA

Amphibian = 0.02 = 68.75 MOA

M4A1 = 0.0118064 = 40.59 MOA

Bow, crossbow = 0.01 = 34.38 MOA

Encore = 0.01 = 34.38 MOA

SKS = 0.005 = 17.19 MOA

Blaser = 0.004 = 13.75 MOA

M91/30 = 0.0025 = 8.59 MOA

M4A1 all Magpul = 0.0020072 = 6.90 MOA

Ruger 10/22 = 0.0019 = 6.53 MOA

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Centrefire handguns = 0.03 = 103.1 MOA

Amphibian = 0.02 = 68.75 MOA

M4A1 = 0.0118064 = 40.59 MOA

Bow, crossbow = 0.01 = 34.38 MOA

Encore = 0.01 = 34.38 MOA

SKS = 0.005 = 17.19 MOA

Blaser = 0.004 = 13.75 MOA

M91/30 = 0.0025 = 8.59 MOA

M4A1 all Magpul = 0.0020072 = 6.90 MOA

Ruger 10/22 = 0.0019 = 6.53 MOA

 

good god :/

 

Cringe worthy accuracy.

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Oh, Roy already posted it in the OP.

 

Mosin: 0.0025*100 meters = 0.25 meters at 100 meters.

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Thanks for posting though, now I get a full sense of how awful the M4 actually is by comparison.

 

Pretty sure that value is for the M4 with no attachments. A Magpul M4 with a suppressor and no bipod would have a dispersion of 0.0019072.

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Pretty sure that value is for the M4 with no attachments. A Magpul M4 with a suppressor and no bipod would have a dispersion of 0.0019072.

 

Right, but I dislike that as well. A weapon shouldn't require arbitrary assistance from weapon furniture just to be passably accurate. Its down-range accuracy should just be within reason.

Edited by Katana67

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Damn right Caboose.  People who complain about dispersion and real life MOA are thinking to hard.  Get out there and shoot some bandits whelps.

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Damn right Caboose.  People who complain about dispersion and real life MOA are thinking to hard.  Get out there and shoot some bandits whelps.

The M4A1 is still atrocious to shoot, though. It's only possible to use it well in close quarters, and even then the new experimental took away most of the M4A1 spawns (save for helicopter crashes). So essentially it's going to be a rare and customizable automatic musket.

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Seriously over stating things. Are you looking for 200 yard kills? Then yeah, not an easy shot. At 100m it works fine.

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Seriously over stating things. Are you looking for 200 yard kills? Then yeah, not an easy shot. At 100m it works fine.

 

Yes 100m it works fine if you have the proper plastic parts on the gun which is what the root of the problem is.

 

People don't dislike the dispersion as much as they dislike the unrealistic need for specific plastic parts that artificially increase the guns accuracy.

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The dispersion is fine imo.. the only reason people have issues honestly is because of games that do not have it. In real life, even in a locked testing brace you will have dispersion at range. Its just a little bit exaggerated in DayZ so it can be understandably annoying at times. 

 

For the best weapon the dispersion rate is around 6" at 100m. Now if this is a constant value and every bullet is dispersed 6" well, then that is not good. But if its on a random value that this happens and not every single bullet has a rule of being dispersed by the amount then things are fine. In my experience the dispersion is not constant. It seems more like when you do not take a steady shot that its present, and also on a random level.

 

We have no real idea until a programmer can step in to tell us how prone, crouch, standing affect this.. rapid shots, etc.. For all we know its only present if x and y and z are there. 

Edited by lrish

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The dispersion is fine imo.. the only reason people have issues honestly is because of games that do not have it.

 

 

 

Nuh-uh, it's not fine because it don't make sense. When you see things like SKS well over twice as accurate as M4A1s, 10/22s over 6x so, you know something is amiss.

 

Or this kind of stuff:

 

y32o6w3.png

dXTFFT5.png

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Nuh-uh, it's not fine because it don't make sense. When you see things like SKS well over twice as accurate as M4A1s, 10/22s over 6x so, you know something is amiss.

Here is a crazy idea: We all know we are in alpha right? could it be that gun specs are not set in stone yet and that whatever values they have are there to test the attachment system?

 

After all dispersion values are just a couple of numbers in a config file, at this stage of the game, as long as it work as intended, who care about the actual values in it? (beside those expecting a playable experience that is)

 

In test builds i myself have on several occasions used grossly exaggerated values to ensure that the equation it is fed into behave as expected.

Edited by Lady Kyrah

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Can the mods sticky a post in the suggestions forum so we don't have to read comments (from the same people) over and over again every 2-3 days?

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Nuh-uh, it's not fine because it don't make sense. When you see things like SKS well over twice as accurate as M4A1s, 10/22s over 6x so, you know something is amiss.

 

Or this kind of stuff:

 

 

 

 

That's nicely and practically shown dispersion.

I vote that fron now on, you give us such pictures for each gun!

Btw I assume it's on 100m right?

Edited by Hombre

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My assumption is that much of the dispersion is meant to balance the full auto fire.

 

But poor shots and bad players will piss and moan endlessly about how the game works against them.

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