irishroy 1347 Posted May 21, 2014 Hm.I would get some mountain backpacks and horde clothing, smth. to eat and drink, 1-2 pistols and ~40 rounds per weapon.IMHO, clothing+food+drink >> firearmsxD 1 Share this post Link to post Share on other sites
Whyherro123 2283 Posted May 21, 2014 I literally cannot understand why people want stashed gear to disappear after you die, much along the same lines as being unable to loot your own body.Stashing supplies is an end-game thing. I don't think you understand the amount of effort it takes to dig a hole large enough to bury anything worthwhile in, while keeping it stable enough so it won't collapse. example: take an ammo-can, the go-to-stash for a prepper group I occasionally scope out online. It would take about an hour to dig the hole, waterproof it, waterproof the can, stash everything evenly inside the can, bury it again (disposing of the spoils properly, so it isn't blatantly obvious that a hole was dug), and clean up. Why go through all the trouble if that is just going to disappear when I kick the bucket?Or, think of it from a "realistic, new-survivor" viewpoint. You die, spawn in as a new guy. You stumble across a stashed supply (find your stash from the old character). Please, explain to me why or how you shouldn't be able to make use of the gear? It is entirely unrealistic, and frankly, unfair. You should be COMMENDED and REWARDED for your foresight, not punished for it!Caveat: I don't think you should be able to bury large weapons, like rifles, axes, etc. Handguns, hand-weapons, ammo? Yes. 1 Share this post Link to post Share on other sites
qww 287 Posted May 21, 2014 (edited) because thats how it was in the mod and thats how it should be. there has to be some leftovers for us vets to enjoy... the game loses a whole aspect (base building, persistence, vehicles, etc) by your rational.because thats how it was before? sorry but that argument doesnt sway me, I literally cannot understand why people want stashed gear to disappear after you die, much along the same lines as being unable to loot your own body.Stashing supplies is an end-game thing. I don't think you understand the amount of effort it takes to dig a hole large enough to bury anything worthwhile in, while keeping it stable enough so it won't collapse. example: take an ammo-can, the go-to-stash for a prepper group I occasionally scope out online. It would take about an hour to dig the hole, waterproof it, waterproof the can, stash everything evenly inside the can, bury it again (disposing of the spoils properly, so it isn't blatantly obvious that a hole was dug), and clean up. Why go through all the trouble if that is just going to disappear when I kick the bucket?Or, think of it from a "realistic, new-survivor" viewpoint. You die, spawn in as a new guy. You stumble across a stashed supply (find your stash from the old character). Please, explain to me why or how you shouldn't be able to make use of the gear? It is entirely unrealistic, and frankly, unfair. You should be COMMENDED and REWARDED for your foresight, not punished for it!Caveat: I don't think you should be able to bury large weapons, like rifles, axes, etc. Handguns, hand-weapons, ammo? Yes.sure if you are lucky enough to find someoen elses gear, why woudln't you be able to use it? it stil has nothing to do with why a new character should know where a dead character left gear. its so unrealistic, and it takes away from the whole point of the game as i see it, you start a new game, try to stay alive from using skill, not from run to a stash of gear from before. does no one see what i mean or what? does everyone want easy mode? Edited May 21, 2014 by qww Share this post Link to post Share on other sites
brumey 116 Posted May 21, 2014 (edited) its so unrealistic, and it takes away from the whole point of the game as i see it, you start a new game, try to stay alive from using skill, not from run to a stash of gear from before. does no one see what i mean or what? does everyone want easy mode? hoarding should be integral part of dayz endgame. whats easymode if u gotta run 1 hour to your precious crate. cuz u were hiding it so good. maybe u havent found 2 primaries already and saved 1 in the crate. so u also gotta run to your dead body- risking another death .... http://steamcommunity.com/sharedfiles/filedetails/?id=260366706i have around 100 titan missiles, 90 lynx mags and a gmg with tripod. and i play independant lone wolf style in wasteland! i really dont see why basebuilding favors clans and communities! Edited May 21, 2014 by brumey Share this post Link to post Share on other sites
qww 287 Posted May 21, 2014 hoarding should be integral part of dayz endgame. whats easymode if u gotta run 1 hour to your precious crate. cuz u were hiding it so good. maybe u havent found 2 primaries already and saved 1 in the crate. so u also gotta run to your dead body- risking another death .... http://steamcommunity.com/sharedfiles/filedetails/?id=260366706i have around 100 titan missiles, 90 lynx mags and a gmg with tripod. and i play independant lone wolf style in wasteland! i really dont see why basebuilding favors clans and communities!im not going to try to make you see what my view is, ive explained it my view pretty clearly, so if you want that in game, you want it. thats up to you. im gutted about it, because i think its easy mode and unrealistic(for obviosu reasons,) it goes against the basics of what i thought the standalone was going to be, i dotn want to be runing back to some stored kit to carry on where i left off. its just like having multiple lives on some old arcade game to me Share this post Link to post Share on other sites
brumey 116 Posted May 21, 2014 you first gotta build up your multiple lifes. which takes a lot of effort and time! 1 Share this post Link to post Share on other sites
qww 287 Posted May 21, 2014 you first gotta build up your multiple lifes. which takes a lot of effort and time!dont you see that it makes the survival aspect almost meaningless? Share this post Link to post Share on other sites
Whyherro123 2283 Posted May 21, 2014 dont you see that it makes the survival aspect almost meaningless?How?let me throw this out there right now: Chernarus would not be that difficult to survive in. A relatively stable climate, many sources of fresh water, plant and animal-based food extremely available. Real survival is NOT "move from town to town, looting as you go". Real survival is staying in one location. It is moving literally as little as possible. What makes you think someone is just going to be able to run back to their campsite and re-gear? They would have to get there first! That leads to two very distinct and extremely likely possibilities: 1) Camp close to town. Makes it easier to move gear from town to camp, but also exponentially increases the likelihood of someone finding the camp.2) Camp in the middle of fucking nowhere. Nobody is going to find your camp, but on the other hand, unless you knew the coordinates (and have access to a map) of your camp, you probably aren't going to find it either. Enjoy starving to death/dying of dehydration in the wilderness, looking for a couple of pixels on the ground(buried stash) or some pixels in a tree (treed stash). Protip: I can carry all of the gear (shelter, food, water, clothing, equipment) I need to survive for a week (or more, depending on how I can stretch it) in/on a backpack not much bigger then the small packs in-game. It is actually smaller, capable of compressing down via straps.We are already handicapped. No need to handicap ourselves further. In my hypothetical Day Z survival situation, gear would be the least of my worries, I can get by with little more than a knife. It is shelter that I need,which is entirely different from stashing gear (get rid of the tents that hold gear, you don't leave up a shitty tent like that with stuff in it. It would get torn to shreds). You stay out in the rain, you get hypothermia and die. You stay out in the heat, you get heatstroke and die. You put gear in your shelter with you as you sleep, you get attacked by animals and have to fight them off.All of the above has happened to me before, with the obvious exception of the "dying" bit. I want the environment to be the killer it actually is in the real world, not having my life be dependent on the gear that I have. Blocking access to gear just because you died is entirely unrealistic and unnecessary, as authentically, the gear wouldn't help you all that much anyways. Survival = 90% Determination7% Pure dumb luck3% gear and equipment 1 Share this post Link to post Share on other sites
qww 287 Posted May 21, 2014 How?let me throw this out there right now: Chernarus would not be that difficult to survive in. A relatively stable climate, many sources of fresh water, plant and animal-based food extremely available. Real survival is NOT "move from town to town, looting as you go". Real survival is staying in one location. It is moving literally as little as possible. What makes you think someone is just going to be able to run back to their campsite and re-gear? They would have to get there first! That leads to two very distinct and extremely likely possibilities: 1) Camp close to town. Makes it easier to move gear from town to camp, but also exponentially increases the likelihood of someone finding the camp.2) Camp in the middle of fucking nowhere. Nobody is going to find your camp, but on the other hand, unless you knew the coordinates (and have access to a map) of your camp, you probably aren't going to find it either. Enjoy starving to death/dying of dehydration in the wilderness, looking for a couple of pixels on the ground(buried stash) or some pixels in a tree (treed stash). Protip: I can carry all of the gear (shelter, food, water, clothing, equipment) I need to survive for a week (or more, depending on how I can stretch it) in/on a backpack not much bigger then the small packs in-game. It is actually smaller, capable of compressing down via straps.We are already handicapped. No need to handicap ourselves further. In my hypothetical Day Z survival situation, gear would be the least of my worries, I can get by with little more than a knife. It is shelter that I need,which is entirely different from stashing gear (get rid of the tents that hold gear, you don't leave up a shitty tent like that with stuff in it. It would get torn to shreds). You stay out in the rain, you get hypothermia and die. You stay out in the heat, you get heatstroke and die. You put gear in your shelter with you as you sleep, you get attacked by animals and have to fight them off.All of the above has happened to me before, with the obvious exception of the "dying" bit. I want the environment to be the killer it actually is in the real world, not having my life be dependent on the gear that I have. Blocking access to gear just because you died is entirely unrealistic and unnecessary, as authentically, the gear wouldn't help you all that much anyways. Survival = 90% Determination7% Pure dumb luck3% gear and equipmenti didnt ask for an explanation on survival, but you did ask me how does running back to equimpent after dying make in game survival meaningless.its because, when your dead, and youre respawned in game, you shouldnt know where a dead person buried equipment, and be able to run back to that kit, and be set up . if you think gear is so unimprotant to survival why do you even want to store it anyway, if gear is teh least of yoru worries in days, why will it be the first thing that im gueewssi9ng your gona do when you respawn is run back to that gear.when you run into an armed squad , let me know how well survival works out for you, when you dont have any gear... my viewpoint is pretty basic here, the players who want to be able to run back to their gear is what i cant understand, dont you want a challenge? why are you playing dayz sa, if not for challenge? Share this post Link to post Share on other sites
Bororm 1156 Posted May 22, 2014 qww could you stop with the reasoning that you shouldn't know where the stuff is, because you died? That's never going to be possible, because we can't wipe people's real life memories. It already exists in the fact that I know where every town on the map is, what loot spawns where, and all that sort of thing. It is simply not a valid argument in any discussion about DayZ. You are also greatly underestimating the amount of effort it takes to fill said storage. We have precedence for this thing in the mod. It really wasn't an issue. 2 Share this post Link to post Share on other sites
Grimey Rick 3417 Posted May 22, 2014 i didnt ask for an explanation on survival, but you did ask me how does running back to equimpent after dying make in game survival meaningless.its because, when your dead, and youre respawned in game, you shouldnt know where a dead person buried equipment, and be able to run back to that kit, and be set up . if you think gear is so unimprotant to survival why do you even want to store it anyway, if gear is teh least of yoru worries in days, why will it be the first thing that im gueewssi9ng your gona do when you respawn is run back to that gear.when you run into an armed squad , let me know how well survival works out for you, when you dont have any gear... my viewpoint is pretty basic here, the players who want to be able to run back to their gear is what i cant understand, dont you want a challenge? why are you playing dayz sa, if not for challenge? qww could you stop with the reasoning that you shouldn't know where the stuff is, because you died? That's never going to be possible, because we can't wipe people's real life memories. It already exists in the fact that I know where every town on the map is, what loot spawns where, and all that sort of thing. It is simply not a valid argument in any discussion about DayZ. You are also greatly underestimating the amount of effort it takes to fill said storage. We have precedence for this thing in the mod. It really wasn't an issue. qww versus Bororm in a battle of passive-aggressive trolling, oi. This should be entertaining. Share this post Link to post Share on other sites
Beck (DayZ) 1768 Posted May 22, 2014 Content of this game as it is in development to a complete product is highly unlikely to be linear to the desires of 'players'. I think this is one of the biggest fallacies that we consume ourselves with. We are testers, not players. We can play when the product is finished...I agree, but wouldn't it also be very important for the developers to get some of these core game features implemented? Share this post Link to post Share on other sites
Vodski 7 Posted May 22, 2014 It is simple. It is coming, if you don't like it, there's the door ------> Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted May 22, 2014 This is too funny. People are arguing for realistic features such as expert gun accuracy but don't you dare take away their precious quick loot spawn....... :rolleyes: Share this post Link to post Share on other sites
qww 287 Posted May 22, 2014 qww could you stop with the reasoning that you shouldn't know where the stuff is, because you died? That's never going to be possible, because we can't wipe people's real life memories. It already exists in the fact that I know where every town on the map is, what loot spawns where, and all that sort of thing. It is simply not a valid argument in any discussion about DayZ. You are also greatly underestimating the amount of effort it takes to fill said storage. We have precedence for this thing in the mod. It really wasn't an issue.i havent asked for peoples memories to be wiped in real life, i stated that i think storage should be deleted after in game death in dayz.im also not talking about the mod, im suprised so many people want to be able to run back to their loot when they die in dayz, Share this post Link to post Share on other sites
scriptfactory 620 Posted May 22, 2014 This is too funny. People are arguing for realistic features such as expert gun accuracy but don't you dare take away their precious quick loot spawn....... :rolleyes: Making DayZ hyper-realistic would turn it into a boring ass game. The realism fans will try to make a mod and no one will play it because it just isn't fun for the majority of players. As far as "quick loot spawn", it isn't quick if you have to go out and find it, then secure it. This is why I think only a small subset of items should be persistent. Maybe fridges, tents, safes, etc. You should have to look for hours to get the items necessary to even secure something in one of those locations. The persistent storage items should be relatively easy to spot and the only way to secure them should be via traps, barricades, and destroyable locks (ala the Castle Doctrine). Share this post Link to post Share on other sites
qww 287 Posted May 22, 2014 qww versus Bororm in a battle of passive-aggressive trolling, oi. This should be entertaining.you said i was a passive agressive troll in a previous topic, and agfter you raged out a bit more, i might have told you what i thought of you, but whatever, im just a person here discussing dayz and putting ideas across, i just post honest opinions about the topics, without expecting anyone to get upset, im not here to post about personalities on the forums in the topics, anyway what do you think about running back to a previous stash when you get killed in sa? Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted May 22, 2014 Making DayZ hyper-realistic would turn it into a boring ass game. The realism fans will try to make a mod and no one will play it because it just isn't fun for the majority of players. As far as "quick loot spawn", it isn't quick if you have to go out and find it, then secure it. This is why I think only a small subset of items should be persistent. Maybe fridges, tents, safes, etc. You should have to look for hours to get the items necessary to even secure something in one of those locations. The persistent storage items should be relatively easy to spot and the only way to secure them should be via traps, barricades, and destroyable locks (ala the Castle Doctrine).Server hoppers would like to tell you otherwise. Step 1 - Get your tentStep 2 - Place your tentStep 3 - Store LootStep 4 - Hop to another server, grab more loot, back to step 3. Share this post Link to post Share on other sites
scriptfactory 620 Posted May 22, 2014 (edited) Server hoppers would like to tell you otherwise. Step 1 - Get your tentStep 2 - Place your tentStep 3 - Store LootStep 4 - Hop to another server, grab more loot, back to step 3. Then I will find their tents and burn them. It should be relatively easy to find tents.Also, this is why I want player locations to be saved on a "per-server", instead of "per-hive", basis. Fixes server hopping and ghosting. Once base building and vehicles are added this would make even more sense. Edited May 22, 2014 by scriptfactory 1 Share this post Link to post Share on other sites
Bororm 1156 Posted May 22, 2014 (edited) i havent asked for peoples memories to be wiped in real life, i stated that i think storage should be deleted after in game death in dayz.im also not talking about the mod, im suprised so many people want to be able to run back to their loot when they die in dayz, I know you're not asking for it, but one of your main points is that it's not realistic because upon respawning you shouldn't know where it was. Which short of wiping a person's memory, or making the map completely random every time anybody dies, is impossible. Comparisons to the mod are applicable because it provides a good basis to start from. I think it's less that people want to be able to run back to their loot, and more that it's just the way the game has always been so many (myself included) really don't see the issue.This game is billed as having perma-death but honestly it's a bit mislabeled, and never really has. You respawn, there's nothing permanent about it. Full looting enabled would be a better description. Then I will find their tents and burn them. It should be relatively easy to find tents.Also, this is why I want player locations to be saved on a "per-server", instead of "per-hive", basis. Fixes server hopping and ghosting. Once base building and vehicles are added this would make even more sense. There will be less incentive to hop once loot actually respawns. I do not really like the interconnected server set up either though, but Rocket has said it's here to stay so oh well =/Hopefully they find a way around ghosting bases. Edited May 22, 2014 by Bororm 1 Share this post Link to post Share on other sites
qww 287 Posted May 22, 2014 I know you're not asking for it, but one of your main points is that it's not realistic because upon respawning you shouldn't know where it was. Which short of wiping a person's memory, or making the map completely random every time anybody dies, is impossible. Comparisons to the mod are applicable because it provides a good basis to start from. I think it's less that people want to be able to run back to their loot, and more that it's just the way the game has always been so many (myself included) really don't see the issue.This game is billed as having perma-death but honestly it's a bit mislabeled, and never really has. You respawn, there's nothing permanent about it. Full looting enabled would be a better description. this is the solution, and created permanent death, in my view, comparisons to teh mod are not applicable!(haha) because your talkig about my points and my point is about future of dayz as, not about where the mod was at.why again the way it has always been? sa, not mod if you respawn as a new character, with no stash, and then there is everything permanent about it. we disagree, you want to be able to go back to loot from before you got killed, i dont, i want to have to start new. im not expecting the game to change because of my opinions, but i think my idea is reasonable enough to express on the forum Share this post Link to post Share on other sites
Bororm 1156 Posted May 22, 2014 this is the solution, and created permanent death, in my view, comparisons to teh mod are not applicable!(haha) because your talkig about my points and my point is about future of dayz as, not about where the mod was at.why again the way it has always been? sa, not mod if you respawn as a new character, with no stash, and then there is everything permanent about it. we disagree, you want to be able to go back to loot from before you got killed, i dont, i want to have to start new. im not expecting the game to change because of my opinions, but i think my idea is reasonable enough to express on the forum You're free to express it for sure, so my apologies if you felt I was trying to censor you or something. I just don't see a lot of value in advocating things that aren't going to happen, so figured you were voicing your opinions in an effort of suggestion/hoping to make a change. If all you wanted to do was express some opinions then I guess there's no real reason for me personally to continue the conversation. Share this post Link to post Share on other sites
napalmdog 71 Posted May 22, 2014 I agree, but wouldn't it also be very important for the developers to get some of these core game features implemented?Perhaps, but that's probably the root of my point; It's a game being developed and is currently at groundwork level and many of the core game features are not ones we can necessarily perceive. People want a playable game now and to a great extent it is, but there's a lot to still be done. I just think we need to be a little more patient as it's not like we're even having to sit on our hands to wait to even just get a taste... Share this post Link to post Share on other sites
ld-airgrafix 403 Posted May 22, 2014 It would be nice if we could fill bags and stash them in woods, without loosing them when a server restarts Share this post Link to post Share on other sites
qww 287 Posted May 22, 2014 You're free to express it for sure, so my apologies if you felt I was trying to censor you or something. I just don't see a lot of value in advocating things that aren't going to happen, so figured you were voicing your opinions in an effort of suggestion/hoping to make a change. If all you wanted to do was express some opinions then I guess there's no real reason for me personally to continue the conversation.no apology required, although i guess you did tell me to stop posting my reasoning, i think my reasons are sound anyway, and im sure you underdtand my view anyway.we are on the dayz general discussion section. im interested in peoples views on this subject, since i just read it this afternoon on forums, it seems that most who have discussed it, are happy for going back to their gear after they get killed, but the points and arguments made for it, dont make me feel any better or more cool with it at all. its like we see it totally differently.most people posting about it really want non-permanent death and persistent loot storage, which i see are coming, and which change the game that i thought we were going to be playing. its all good. Share this post Link to post Share on other sites