brumey 116 Posted May 21, 2014 i read the latest devblog and there seem to be no word on persistent world Containers. i have so much fun lately hoarding items in A3wasteland! i also want such a Feature in dayz. have the devs completely ditched this idea? someone i met on the internetz said to me, that u will be able to use the stoves in houses to cook meat and fridges to store things.... is this still a Thing the devs want to implement some time (i m not asking when ! ) or have they ditched the whole "use things in houses" ?!? I WANNA HOARD^^ 1 Share this post Link to post Share on other sites
Karmaterror 982 Posted May 21, 2014 (edited) Soon (trademarked) hehe Seriously, I think we are looking at a simple form of it in the next patch. Then from there they can build on it once they know the system works well. Think it was gonna be fridges first, if I remember right :) They will come and im sure the devs haven't abandoned the idea.....I did hear they floated the ide of making everything persistant....literally every item....maybe that has something to do with t not happening last patch :) Edited May 21, 2014 by Karmaterror Share this post Link to post Share on other sites
TinUKCS 20 Posted May 21, 2014 Here's a roadmap Rocket gave: http://imgur.com/a/CDb92 (slide 11) It's (over) a month old however. Persistent storage/items will come. 2 Share this post Link to post Share on other sites
brumey 116 Posted May 21, 2014 that dude, i met him on a A3wasteland Server, said also that u could use stoves to cook meat. i told him that the devs ditched the ideo of using the in-house stoves for cooking meat! did i remember correct?i cant find the reddit/devblog/whatever where they say this ...... Share this post Link to post Share on other sites
agentneo 337 Posted May 21, 2014 Here's a roadmap Rocket gave: http://imgur.com/a/CDb92 (slide 11) It's (over) a month old however. Persistent storage/items will come.Nice so he has zombie pathfinding under Q2? i thought it was q3 so thats somethin to hope for i guess. Q2 must run until June ? Q1-jan feb march, Q2- April may june, Q3 -July, Aug Sep, Q4-Oct Nov Dec Share this post Link to post Share on other sites
TinUKCS 20 Posted May 21, 2014 (edited) Nice so he has zombie pathfinding under Q2? i thought it was q3 so thats somethin to hope for i guess. Q2 must run until June ? Q1-jan feb march, Q2- April may june, Q3 -July, Aug Sep, Q4-Oct Nov Dec You should check the development blog: http://forums.dayzgame.com/index.php?/topic/196128-the-challenge-and-saga-of-zombie-pathfinding/ . Very interesting information to be found there :D Back on topic: that dude, i met him on a A3wasteland Server, said also that u could use stoves to cook meat. i told him that the devs ditched the ideo of using the in-house stoves for cooking meat! did i remember correct?i cant find the reddit/devblog/whatever where they say this ...... The usage of fireplaces and portable gas stoves too cook stuff will be implemented first (soonTM). Edited May 21, 2014 by TinUKCS Share this post Link to post Share on other sites
Beck (DayZ) 1768 Posted May 21, 2014 I wish they would put this at the top of there list tbh. Aside from bug fixes etc. We should definitely get persistent storage before hunting and other content. 3 Share this post Link to post Share on other sites
brumey 116 Posted May 21, 2014 cant wait to build my Basement! and hoard tons of items! in the meantime i rock A3wasteland !!! Share this post Link to post Share on other sites
Katana67 2907 Posted May 21, 2014 Yeah, I don't know what the hold up would be. I swear they've already tested it (could be way off) and were just waiting on some of the now-finished serverside stuff to implement it. Either way, just getting some basic stuff in would be great. Although, there's not much I consider worthy of storage in-game yet. I can carry pretty much everything I want/need, so the only use I'd have for persistent storage is the old (and detrimental) post-death gear action. Share this post Link to post Share on other sites
brumey 116 Posted May 21, 2014 different situations Need different loadouts! when i go to an airfield i wont carry all my stuff with me! for being save if dying and for having more loot to bring to my Basement! f i a scouter loadout Looks different than a sniper loadout ..... would love to be able to equip multiple loadout out of my persistent storage! AND OTHERS SHOULD BE ABLE TO FIND YOUR PRECIOUS GEAR (with you on the Server or not! ) Share this post Link to post Share on other sites
qww 287 Posted May 21, 2014 is it going to be where items stay when you die? so you can die, then go back to your storage and get set up again? im really hoping thats not correct. cant be. Share this post Link to post Share on other sites
Katana67 2907 Posted May 21, 2014 is it going to be where items stay when you die? so you can die, then go back to your storage and get set up again? im really hoping thats not correct. cant be. I hope not as well. There are a lot of solutions out there for this, not sure any of them are 100% but it's an issue that needs to be resolved. The most blatant solution, would be to just remove a player's storage object from the map upon the player's death. But I'm not sure I'm in favor of that, because I want that stuff to persist for at least a while so that other players can loot. Another solution, is to just have the storage item disappear for the original owner (not everyone else) upon the player's death. Which isn't necessarily a fool-proof solution, as a teammate could easily transfer the items in that container to a new container for when the killed player returns. Share this post Link to post Share on other sites
TinUKCS 20 Posted May 21, 2014 I hope not as well. There are a lot of solutions out there for this, not sure any of them are 100% but it's an issue that needs to be resolved. The most blatant solution, would be to just remove a player's storage object from the map upon the player's death. But I'm not sure I'm in favor of that, because I want that stuff to persist for at least a while so that other players can loot. Another solution, is to just have the storage item disappear for the original owner (not everyone else) upon the player's death. Which isn't necessarily a fool-proof solution, as a teammate could easily transfer the items in that container to a new container for when the killed player returns. Though that will present us with another problem further down the line, namely when the basebuilding/camps get implemented. Players will use those bases to store up gear and supplies. We can't just delete the entire base or its containers because the owners have died because of something like a fight, a bug, Cthulu etc. The only thing I could think of, eventhough I'm not a fan of it, is to teleport a backpack or other mobile container when the owner dies. Provided that the backpack is not located in a camp/base (which will be abused by dumping all those backpacks in a base). Share this post Link to post Share on other sites
kakysas666 191 Posted May 21, 2014 Hoarding works, but only in stable servers and only for 4 hours... Share this post Link to post Share on other sites
qww 287 Posted May 21, 2014 I hope not as well. There are a lot of solutions out there for this, not sure any of them are 100% but it's an issue that needs to be resolved. The most blatant solution, would be to just remove a player's storage object from the map upon the player's death. But I'm not sure I'm in favor of that, because I want that stuff to persist for at least a while so that other players can loot. Another solution, is to just have the storage item disappear for the original owner (not everyone else) upon the player's death. Which isn't necessarily a fool-proof solution, as a teammate could easily transfer the items in that container to a new container for when the killed player returns.loot stash persisting for any player after death can only lead to exploitation similar to what you already mentioned, as i see it.while with stash disappearing upon death, of course no friends can get it for you, you cant get it, and no one else is missing out, as they didnt even know about it anyway. Share this post Link to post Share on other sites
brumey 116 Posted May 21, 2014 (edited) in A3wasteland you can buy or find crates. those crates can be moved to your preferred location (a base, somewhere in the woods hidden in a bush, whatever .... ) . when u place the crate u have the option to lock it via mousewheel. its then locked for 24 hours. on this position. other players can come by and loot out of the crate. they can also unlock the crate and place it somewhere else then.... i would be totally ok with this solution. could also be implemented in existing structures. like gas stations, stoves, fridges, closed cabinets or doors, car wrecks, under beer taps .... which brings me instantly to the next thing THEY NEED TO IMPLEMENT BEER KEGS, WHICH U CAN USE AT BARS!BEER KEGS CAN ONLY BE EQUIPPED IN HANDS AND STORED IN BIG ENOUGH STORAGES! edit:yeah. my experimental haz finished downloading Edited May 21, 2014 by brumey Share this post Link to post Share on other sites
BossFi 90 Posted May 21, 2014 Firstly.....No point having persistent storage if everything inside storage disappears when you die. Thats the only reason why I would use it. Only the stuff your carrying should disappear.Secondly....Nobody stays alive long enough to hoard stuff and get to use it as well as the stuff your carrying.And finally ......Your excuse will be probably be because you have friends so you can give your teammates the gear when they die as long as your alive. HYPOCRITES!! That's the exact same thing! Tailoring the mechanics of the game to give clans a big advantage over solo players is a big No No!Solo players have as much right to play this game as clans do! So it has to be fair for all sides! 2 Share this post Link to post Share on other sites
brumey 116 Posted May 21, 2014 i dont get the point of persistent storage if its gone when u die ?! Share this post Link to post Share on other sites
Grimey Rick 3417 Posted May 21, 2014 It's not high on the priority list.™ Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted May 21, 2014 Persistent upon servet restarts. I know it's hard to figure out. Share this post Link to post Share on other sites
qww 287 Posted May 21, 2014 (edited) Firstly.....No point having persistent storage if everything inside storage disappears when you die. Thats the only reason why I would use it. Only the stuff your carrying should disappear.Secondly....Nobody stays alive long enough to hoard stuff and get to use it as well as the stuff your carrying.And finally ......Your excuse will be probably be because you have friends so you can give your teammates the gear when they die as long as your alive. HYPOCRITES!! That's the exact same thing! Tailoring the mechanics of the game to give clans a big advantage over solo players is a big No No!Solo players have as much right to play this game as clans do! So it has to be fair for all sides! many characters stay alive a lot longer than you might realise,running back to a store when you die takes the meaning from the game.i dotn understand why the game needs storage, although we dont know how the game will be when its finished and how future mechanics will make a reason for storage in game i dont get the point of persistent storage if its gone when u die ?!i dont see why if a character dies, he should know where to find a stash. i dont see the point in searching for equipment and dying in dayz if its all there when you respawn. are you guys saying you want to run back to a stash and gear up when you die in dayz? seems so easymode to me. Edited May 21, 2014 by qww Share this post Link to post Share on other sites
scriptfactory 620 Posted May 21, 2014 Please go away with the "loot disappears after you die."Loot will persist after death. This is necessary for base building.Loot will be free for anyone to take.If you want to keep your loot safe you have to hide it well or secure it somehow (i.e. barricading).Cars will be the same as persistent loot and will (most likely) be bound to a specific server.Bikes might be able to be disassembled and put into your backpack and transferred cross-server.I can't wait until you guys realize that Rocket already announce fixed spawn locations... 5 Share this post Link to post Share on other sites
napalmdog 71 Posted May 21, 2014 I wish they would put this at the top of there list tbh. Aside from bug fixes etc. We should definitely get persistent storage before hunting and other content.Content of this game as it is in development to a complete product is highly unlikely to be linear to the desires of 'players'. I think this is one of the biggest fallacies that we consume ourselves with. We are testers, not players. We can play when the product is finished... 1 Share this post Link to post Share on other sites
qww 287 Posted May 21, 2014 anyway i duno what the news is with loot stash i stated that earlier, i havent kept up with news, if its confirmed that loot stash will stay after you die, im a bit gutted about that, its the 1st negative news, that i actually care about, that ive heard about dayz sa so far.im suprised anyone actually thinks that your gear stash staying in game, because more importantly you somehow being a new character know where to find it, is a good or authentic/realistic idea. Share this post Link to post Share on other sites
deebz1234 243 Posted May 21, 2014 anyway i duno what the news is with loot stash i stated that earlier, i havent kept up with news, if its confirmed that loot stash will stay after you die, im a bit gutted about that, its the 1st negative news, that i actually care about, that ive heard about dayz sa so far.im suprised anyone actually thinks that your gear stash staying in game, because more importantly you somehow being a new character know where to find it, is a good or authentic/realistic idea.because thats how it was in the mod and thats how it should be. there has to be some leftovers for us vets to enjoy... the game loses a whole aspect (base building, persistence, vehicles, etc) by your rational. 2 Share this post Link to post Share on other sites