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Let perma death be perma death

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Yep. This won't be popular at all.

 

There are far too many players that don't fear death, or don't fear losing their equipment, since they can just respawn and recover their own items moments later. This is why Berezino is a bandit magnet, being located so close to the main spawn point. Many of these players have never even been to the other areas of the map, and just haunt areas found minutes away from where they can respawn and recover weapons.

 

This game loses all its originality when there are no consequences for bad decisions, and it devolves into just another PvP shooter. One of the greatest things about this game is the tension and anxiety of a realistic survival simulation. Not so realistic when I can get shot, respawn, collect my gear and hunt down the shooter, kill him, he respawns, gets his loot back, etc, etc, etc. Death should mean something. Raise the stakes. Many will hate that, but they can go back to playing free for all death match on Call of Duty. 

 

Some say there should be more random respawning, but that will only delay item recovery. A body should only be available to loot for 60 seconds before it disappears, or killed players are not allowed back on the same server for 2 hours or something. 

 

Won't that set DayZ SA apart from all those mindless shooters?

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Maybe allow one inventory check for dead bodies then have it disappear, i.e. you shoot the guy check him his bodie goes poof after one inventory check.

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although i'd be willing to take part in this experiment - for example a 3h per-server lockout after death - i am pretty sure that it would encourage griefing, and further reduce the willingness of players to interact.

 

 

and the short respawn-regear mechanic you are condemning: it serves testing purposes. the current system is meant to put gear into the hands of the players so they can use and abuse all of it as much as they want. once all mechanics are in place, i am quite convinced that regearing will become much more difficult.

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DayZ would have no players then. No one would pay $30 so they can live one life. And the only reason why Berezino is a deathmatch is because there isn't much else to do.

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10 minute penalty between deaths would be fine.

 

It would prevent people from suicide + reduce server strain.

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DayZ would have no players then. No one would pay $30 so they can live one life. And the only reason why Berezino is a deathmatch is because there isn't much else to do.

 

One life per server restart?

 

That could work since every server restart about every 2 -3 hours.

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Having a body, even your own, be unlootable after death is entirely unrealistic. You should be able to loot any body you come across, in the 15 minutes it takes to be removed from the game world. 

Granted, you would have to find said body after spawning on the other side of the map (hyperbolic, but I am all for spreading out the spawn points significantly.)

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DayZ would have no players then. No one would pay $30 so they can live one life. And the only reason why Berezino is a deathmatch is because there isn't much else to do.

 

People PVP in Berenzino because it is fun not because there is nothing else to do.

 

There could be 100 thousand things to do in dayz but people will choose to pvp over any of them.

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Just prevent players from looting their own corpse. I've mentioned that before, and people have been like, "AMG BUT WEHN I RSPEAWN IM SUM1 NEW SO I SOUHLD BE ABEL 2 LEWT MAI OLD COPSRE".

 

No, you shouldn't!

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DayZ would have no players then. No one would pay $30 so they can live one life. And the only reason why Berezino is a deathmatch is because there isn't much else to do.

And because the spawn points are clustered about the city. Spread the spawn points all along the coast and there would be no more "Deathmatch in Berezino"

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Just prevent players from looting their own corpse. I've mentioned that before, and people have been like, "AMG BUT WEHN I RSPEAWN IM SUM1 NEW SO I SOUHLD BE ABEL 2 LEWT MAI OLD COPSRE".

 

No, you shouldn't!

Why not? What is the difference between your dead body and the body of the guy you killed? Almost none. 

Again, if you remove the "spawning in a concentrated area" phenomenon and spread them out, there should be a marked decrease in gear-reclamation, as I don't think someone could run from Kamenka to Berezino in 15 minutes. Hell, decrease the body in-game time to 10 minutes and gear reclamation becomes even less likely.

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Just prevent players from looting their own corpse. I've mentioned that before, and people have been like, "AMG BUT WEHN I RSPEAWN IM SUM1 NEW SO I SOUHLD BE ABEL 2 LEWT MAI OLD COPSRE".

 

No, you shouldn't!

 

I can dig it, picture you died, you are now a new person how would you know where you old dead body is?

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10 minute penalty between deaths would be fine.

 

It would prevent people from suicide + reduce server strain.

 

This is EXACTLY what I was thinking.

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I can dig it, picture you died, you are now a new person how would you know where you old dead body is?

 

And what is to prevent you from "stumbling across" the dead body of a previous player?

 

Look at it from a realism/roleplay perspective: You find a dead body (you from a previous life). Why shouldn't you be able to loot it?

Again, if you manage to get back to your dead body before it despawns, or is looted by your killer, you should be commended for sprinting across kilometers of terrain into what is possibly still a raging firefight.

I think it should be possible, I don't think it should be EASY. There is a difference.

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How about hiding bodies again?  One of the nice things about the Mod was that you could someone's body so they couldn't get their stuff.

 

 

It might also help if they spread out the spawn points from Kamenka to Berezino.

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Maybe allow one inventory check for dead bodies then have it disappear, i.e. you shoot the guy check him his bodie goes poof after one inventory check.

No. If you don't take all his gear, it's unrealistic and dumb not to let another survivor find your kill and reap the benefits.

 

If a player tries looting their own body, they should get a warning saying "Hey, don't be an asshole." If they try looting their body again, they die.

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While I absolutely 100% agree with your frustration, 2 hrs is BS! I want to play with my friends not have them die and the whole team has to server hop. That kills immersion fast and only would create frustration.

 

10 minutes I could deal with and actually I like that idea, it would take the pressure off big time. Also I don't think you should be able to loot your body but then people would just have their mates loot the gear and then give it to them, which in turn would give solo players a huge disadvantage. So I don't think that is fair.

 

Moving spawns all over the map IMO is an absolute must.

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They just need more reason to feel attached to your character, I think when they get in their eventual subtle skill system it will be helpful.  As well as when they create more high end/rare loot etc.

You can't ever stop players who simply don't care about dying, from being reckless though and all you do is penalize everyone else if you put in timers etc to try to.

 

For instance, let's say there is a 2 hour timer when you die.  Some guy brand new to the game spawns in, get's immediately killed.  Maybe not even by another player, maybe he dies to a zombie or a glitch or simply falls off something.  Tons of ways to die in DayZ.  Now he's locked out for 2 hours?  That's terrible.  Even 10 minutes would be awful.

 

Not being able to loot your own body would also be ridiculous, and players who have groups would have another advantage over solo players.  Can't loot your own body?  Just get your buddy to do it.

 

 

The main reason for the state of the overall deathmatch at the moment is just no real alternatives.  Wait till the game becomes more well rounded, we'll see people spread out and do other things.  There will always be those who choose to death match the coast, but there's nothing wrong with that.

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I'm down for the 10-minute penalty idea.   Maybe there could be a couple of servers set aside for people who want to play PERMAdeath DayZ where when you're killed by zombies or players or an unfortunate accident, you're not allowed to rejoin until the next restart.  Also, a possible solution to self-looting might be that your own corpse is only visible for everyone but you.  

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No. If you don't take all his gear, it's unrealistic and dumb not to let another survivor find your kill and reap the benefits.

 

If a player tries looting their own body, they should get a warning saying "Hey, don't be an asshole." If they try looting their body again, they die.

 

I was just throwing it out there appleicious, I'm truly neither here nor there on the subject matter.

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Having a body, even your own, be unlootable after death is entirely unrealistic. You should be able to loot any body you come across, in the 15 minutes it takes to be removed from the game world. 

Granted, you would have to find said body after spawning on the other side of the map (hyperbolic, but I am all for spreading out the spawn points significantly.)

I appreciate the realism in leaving a body in place, (hopefully they come up with a way to reanimate a player as a zombie sometime), so maybe server lock out is better. 

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While I absolutely 100% agree with your frustration, 2 hrs is BS! I want to play with my friends not have them die and the whole team has to server hop. That kills immersion fast and only would create frustration.

 

10 minutes I could deal with and actually I like that idea, it would take the pressure off big time. Also I don't think you should be able to loot your body but then people would just have their mates loot the gear and then give it to them, which in turn would give solo players a huge disadvantage. So I don't think that is fair.

 

Moving spawns all over the map IMO is an absolute must.

I kind of like the single loot opportunity, then the body is gone. No time out needed. The killer or clan has one chance to recover gear for you, then that's it.

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I'm down for the 10-minute penalty idea.   Maybe there could be a couple of servers set aside for people who want to play PERMAdeath DayZ where when you're killed by zombies or players or an unfortunate accident, you're not allowed to rejoin until the next restart.  Also, a possible solution to self-looting might be that your own corpse is only visible for everyone but you.  

Might be more complicated code to write but I like it.

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I kind of like the single loot opportunity, then the body is gone. No time out needed. The killer or clan has one chance to recover gear for you, then that's it.

 

No cause that is only thinking of one side of the equation, it isn't realistic and will increase KoS. I could take out how a squad of guys and while I am dealing with the last remaining guy a fresh spawn comes a long and steals all my loot rendering the bodies un-lootable, now I am forced to kill said freshie cause he has my hard earned gear.  

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