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SomeCallMeNomad (DayZ)

Anyone else think DayZ should switch engines?

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This thread delivers... OP firsts asks wants to switch the engine, then hell, why not just make a new one from the ground up, right?

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What imho most people don`t understand is that dayz was not successful ALTHOUGH it used the rv3 engine but BECAUSE it used the rv3 engine. It has its problems, i think everyone can agree on this. But what made dayz unique was the massive map, the most realistic landscape i have ever seen in a game, the exact simulation of the players body (instead of beiing a stick with a gun mounted to the chin like in other fps/tps), the tactical element made possible by realistic (slow) movement and a huge view distance, and so on.

 

So in my eyes improving the engine and not switching to another engine is key to dayz sas success.

 

I think this is exactly the bitter truth as much as the engine seems to suck so much but hell im still having a great time by all means

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AI????? Which AI do you mean? The Zeds? LOL!

Walking through every wall, too stupid to walk up some stairs, seeing you miles away?

The truth is, there is no AI atm for the most important thing in a Zombie survival game :-(

 

And btw: Dean knew the problems before starting the SA. But they just wanted to make most money by getting a big piece of the cake from the zombie hype. They never wanted to make a good game....

I don't think they don't want to make a good game. They want, just can't, because they're bad at it. They love switching stuff, scrapping everything and starting over etc, don't encourage that, I don't want the game to be in development for the eternity, I'd rather have something to play than nothing at all.

 

BTW about zeds, do you people remember how they were showing off their new zeds before the release? Telling us how much better they're now and showing their improved running around routine? Now it turned out that new zeds are crap they suddenly "just a placeholder". Just an example of how easily they change their opinions.

 

If they use a different engine it is not going to be better, it will just take more time and may actually be even worse than what we have now.

Edited by coalminer

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In for Dayz on Forgelight.

 

But seriously, the engine is sh!t but there is absolutely no point in scratching everything they have so far to just start over with a new engine. Better off making DayZ 2 or whatever after finishing this.

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They should have just build their own engine to begin with..... 

 

It wouldn't have been the first time a small studio built an engine in-house for a mmo....

 

World War II Online

Darkfall

Eve. 

 

When you say "small studio" and "they should just have built their own engine" .. there has been a little more going on around BI and the specialist BISimulations than you see in this forum, maybe you could it check out - it IS interesting :

 

US Army Training Systems

and

Bohemia Interactive Simulations + Calytrix integrated training

 

Ya see? its interesting in itself, also gives you a wider idea of what's going on besides DayZ , and about where the RV3 engine - VBS2 and DayZ SA - finds use at the moment

Some well known organizations think its worth spending money on

 

also search Calytrix on the web, if you want more on that side of things

 

xx pilgrim

Edited by pilgrim
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You're joking, is that right OP?

 

..I mean, right?  :huh:

Edited by lrish

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Way to late but yes they should have picked the A3 engine instead of mashing two engines together.

 

One being a old and well rounded while the latter being brand new and only had one title on it prior. Where the idea to mash them together is over my head considering the fact A3 was pretty much in it's final stages of development and is vastly superior and it is the next step in BIS engines.

 

 

To sum it up it's like taking a old dodge charger then dropping in a brand new crate engine. In the end sure it's faster but it's still just a old dodge charger.

 

 

 

Either way wtf do any of us really know on this subject...

Edited by RyBo

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Taking into account the huge amount of work that has been done re-building this engine from the ground up I would be shocked if BIS wasn't planning on releasing other "MMO" titles in the future with the DayZ (modified RV) client/server architecture as its basis.

Edit: typo

Edited by scriptfactory
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To sum it up it's like taking a old dodge charger then dropping in a brand new crate engine. In the end sure it's faster but it's still just a old dodge charger.

 

 

But ...but I love old dodge chargers!

Also regarding Arma 3, it was said many times, that by the time they started to work on DayZ SA, the Arma 3 engine was far from complete.

Hell even now it's still being tweaked, so I kinda trust their proclamation, that it would make the development even longer.

 

On the other side yes, Arma 3 engine is better. Love the lightning and generaly it feels more smooth.

 

WWII online's map is unrivaled in gaming.  It has 1 continual map of Europe and everyone plays on 1 server 

 

True, WW2 online is HUGE but come on, the graphics is kinda obsolete, would'nt you agree?

Plus DayZ does not need map as huge as whole Europe even though it's mesmerizing vision.

 

O97SUTr.jpg

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The title says it all. As I read more and more about all the restrictions it has, and how difficult it makes everything for the most part, it gets increasingly annoying. I believe Dean said that they might change the engine later on. I for on really hope they do.

 

Hey OP! So... what do you know about game engines? what about game development? or development at all?

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Great game, great concepts, great everything.....Except for the engine.

 

The game engine finally became a deal breaker for me.

 

Too herky jerky and not appropriate for a game of this nature with melee combat, zombie AI, FPS combat. It's just too off the mark and too difficult to play comfortably.

 

I'm sure as soon as this game releases the final product there will be 3 games identical to this one that are built on real game engines and then I'll be down to get into it hardcore.

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Taking into account the huge amount of work that has been done re-building this engine from the group up I would be shocked if BIS wasn't planning on releasing other "MMO" titles in the future with the DayZ (modified RV) client/server architecture as its basis.

 

I don't know BI's policy, but considering confrontational MMO is a mega-area now - that sounds like a really good idea

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Way to late but yes they should have picked the A3 engine instead of mashing two engines together.

 

One being a old and well rounded while the latter being brand new and only had one title on it prior. Where the idea to mash them together is over my head considering the fact A3 was pretty much in it's final stages of development and is vastly superior and it is the next step in BIS engines.

 

 

To sum it up it's like taking a old dodge charger then dropping in a brand new crate engine. In the end sure it's faster but it's still just a old dodge charger.

 

 

 

Either way wtf do any of us really know on this subject...

Erm... you do realize that the engine used by Arma3 is just an updated version of the one used on arma2 right?

 

BUt hey it's just the millionth topic naively claiming that changing engine fixes everything, especially when the devs are not modders and can modify the sourcecode as they wish.

Edited by Lady Kyrah
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The engine isn't very good, but it is what DayZ gets because it is the engine BI owns.  They know how it works, and it does the job passably well.

 

And the idea that swapping to another engine is even viable is crazy talk!

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The concept of engines predate the times where companies like Epic and Crytek would try to shovel their overpriced product to every game studio out there. Games USED to be written from the ground up because games where simple back then. As games grew in complexity, so did the code required to support them and pretty much every game studio started writing their own library that they would use over and over from game to game. Those library collections grew to become game engines.

 

The very idea of a game engine is that you do not have to write every game from the ground up. The torque engine for example (which is the one i'm familiar with) is just 1.2 millions of lines of code (not counting spaces and comments) spread over 1929 files and that's not even counting all the libraries it depends on (PhysX, DirectX, Bullet, Recast, OpenAL, SDL...) and contains an estimated total of 341 years worth of man hours.

 

But yeah game studios should start fresh every time right?

Edited by Lady Kyrah
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Q: Why did Rocket chose Real Virtuality?

A: Because no one in the industry would have anything to do with his concept.

 

Q: Why did Rocket stay with Bohemia Interactive?

A: Because all the high paying job offers didn't come with creative control.

 

You know what, let's switch engine right now, yeah! Let's switch everything, how about instead of zombie survival, we turn DayZ into Euro Truck Simulator and while we're at it, let's rename Bohemia Interactive to Death Row Records and now that we have crossed the point of no return and ventured into hypothetical territory I'd really like to be taller and have a million dollars too.

Edited by Dallas
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Q: Why did Rocket chose Real Virtuality?

A: Because no one in the industry would have anything to do with his concept.

 

Q: Why did Rocket stay with Bohemia Interactive?

A: Because all the high paying job offers didn't come with creative control.

 

You know what, let's switch engine right now, yeah! Let's switch everything, how about instead of zombie survival, we turn DayZ into Euro Truck Simulator and while we're at it, let's rename Bohemia Interactive to Death Row Records and now that we have crossed the point of no return and ventured into hypothetical territory I'd really like to be taller and have a million dollars too.

YES!

Lets split it man !

YES !

Edited by pilgrim
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It was brought up earlier what system could possibly do better than the current one: The answer?

Crytek

Gamebryo

Whatever EVE uses

Planetside 2's engine

whatever WoW uses

 

Now we have a list of engines that could do it, the question is how much are they to use? Quite a bit I'm sure, and let's remove the planetside engine cause of h1z1, they won't be allowing dean to use that engine, or if they did and h1z1 simply never existed I HIGHLY doubt dean would have control like he needed for the framework of the game. So, what can live up to expectations? plenty of things, however that doesn't mean they should just rush out screaming I HAS MONEY FOR NU ENG1N3! Look at Deus EX that thing was held together with Styrofoam and duct tape, and yet it is STILL considered one of the better games of all time, the engine may not be perfect, however whatever upgrades are done can ultimately be moved over to ARMA 3 or 4 and it can make dayZ a very unique and interesting game, right down to that STUPID name.

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Always thought the name DayZ was quite cleaver, then again I never thought DayZ stood for Day Zombie.

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Always thought the name DayZ was quite cleaver, then again I never thought DayZ stood for Day Zombie.

Eh, if you think of it like that it's fine, but as day zombie it's terrible. And even Dean said he hated it, yet it caught on and is now synonymous with the.. Genre? brand? hmm whatever you want to call it. So no changing it now, and I won't complain, to me it may stand for day zombie, but it means a decent idea coming to fruition (and hopefully in the future a decent game).

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Day Zero as in the day you spawn on the beach.

 

Chernarus

Kamenka

Day 0

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The forums is already a beautiful place to visit to get so much constructive feedback on the creation of the game.  It would bring an orgasmic bliss to the community for the devs to totally  stop what they are doing and start designing the game from scratch on a new engine.

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The engine is fine the only other more suitable engine is the arma 3 engine.

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Erm... you do realize that the engine used by Arma3 is just an updated version of the one used on arma2 right?

 

BUt hey it's just the millionth topic naively claiming that changing engine fixes everything, especially when the devs are not modders and can modify the sourcecode as they wish.

 

I think that's his point. They should have used the improved ARMA 3 engine for SA instead of sticking with ARMA 2 engine. It's defientely improved in character fluidity, stability, physics, etc... True that it's naive to think that it will fix everything wrong with the game but it would have been an improvment.

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