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mugur

"Free look" after log out

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i've wrote this first to "general discutions" but i was directed here.

Long story short:

 

Since when we log out we can't do shit for 30 seconds and the character sits in game but dead in the water, would not be possible/better to enter in "free look" for 30 seconds instead of instant seeing the servers list?

 

This way you can actually see if you were an idiot logging (bad time, bad location, etc) or you were actually "reset by server" as some people claims...

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i think this should definitely be a feature in future, and also you should be able to cancel the  log out, if you start getting attacked or if you change your mind for some other reason,

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Logging out should be blind.

 

Free look after logout would be exploited by squads, as they could alert their team mates of any dangers in the area.

 

It's bad enough that it happens when characters die ("I can hear them on my body" etc.)

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Logging out should be blind.

 

Free look after logout would be exploited by squads, as they could alert their team mates of any dangers in the area.

 

It's bad enough that it happens when characters die ("I can hear them on my body" etc.)

 

Agreed, it would be exploited to much.

And just fyi, you can only hear other people when you are unconscious, when you are dead theres no sound. :)

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i like this idea, beans for you  :thumbsup:  :beans:

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There's no need to be able to see what's going on around you if you're logging out properly.

 

I see people wanting this to make sure when they're combat logging that they're actually not going to die and be able to cancel out of logout if they're about to. It was actually talked about before the timer actually happened that the free look thing was exploitable.

 

I've never had an issue; no matter where I have logged out; of dying by a Zed or Player and no I don't always logout in the middle of nowhere. If you know you're in a safe spot there's absolutely no need for free looking.

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Too easy to exploit.

 

What I do want though, is a way to find out how I died (after logging out). Even if its only a message saying wether, it was a zed or a player.

Edited by archone88

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Agreed, it would be exploited to much.

And just fyi, you can only hear other people when you are unconscious, when you are dead theres no sound. :)

 

Logging out should be blind.

 

Free look after logout would be exploited by squads, as they could alert their team mates of any dangers in the area.

 

It's bad enough that it happens when characters die ("I can hear them on my body" etc.)

how can it be exploited if your character is still visible in game? its not an exploit to see whats happening to your character when you want to disconnect.

Edited by qww

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There's no need to be able to see what's going on around you if you're logging out properly.

 

I see people wanting this to make sure when they're combat logging that they're actually not going to die and be able to cancel out of logout if they're about to. It was actually talked about before the timer actually happened that the free look thing was exploitable.

 

I've never had an issue; no matter where I have logged out; of dying by a Zed or Player and no I don't always logout in the middle of nowhere. If you know you're in a safe spot there's absolutely no need for free looking.

yeah there is, because your character is visible after you log out and its completely reasonable and realistic that you should see whats happening to your character while it is visible in the server.

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yeah there is, because your character is visible after you log out and its completely reasonable and realistic that you should see whats happening to your character while it is visible in the server.

 

Actually if you're doing it right, your character is not visible when you logout.  ;)

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i think this should definitely be a feature in future, and also you should be able to cancel the  log out, if you start getting attacked or if you change your mind for some other reason,

But that would nullify the whole point of the logout delay, which is that YOU GET KILLED if you log out at the wrong place/time.

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how can it be exploited if your character is still visible in game? its not an exploit to see whats happening to your character when you want to disconnect.

 

Simple, you can still see and pass on information of your surroundings, while you are waiting to log out.

That means, people can log out and still have total control of they're char, perhaps even the ability to cancel the logout, if some other player walks into the room.

So you dont have to make sure you are alone when you are logging out anymore, you dont have to find a good spot to log out anymore, and people will start to complain about the logout timer taking to long.

 

Theres no reason, what so ever, to change the current behavior of logging out.

Its perfect for its purpose, which is discouraging people from logging out while in combat or in "un-safe" places.

Giving people the option to have free-look during logout, would remove this effect.

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Actually if you're doing it right, your character is not visible when you logout.  ;)

 

But that would nullify the whole point of the logout delay, which is that YOU GET KILLED if you log out at the wrong place/time.

 

Simple, you can still see and pass on information of your surroundings, while you are waiting to log out.

That means, people can log out and still have total control of they're char, perhaps even the ability to cancel the logout, if some other player walks into the room.

So you dont have to make sure you are alone when you are logging out anymore, you dont have to find a good spot to log out anymore, and people will start to complain about the logout timer taking to long.

 

Theres no reason, what so ever, to change the current behavior of logging out.

Its perfect for its purpose, which is discouraging people from logging out while in combat or in "un-safe" places.

Giving people the option to have free-look during logout, would remove this effect.

if you can be killed you should have the option to defend yourself, its unrealistic to be blind while your character is still visible in server

 

its nothing to do with combat logging, or difficulty, i do not want this feature added so i can use it to combat log, i want it because logging out blind is an artificial handicap that is not required.

 

i am looking for the most difficult experience possible with dayz, and coming across a character who is in log out mode and  defenseless is not something i ever want to be faced with in game, 

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Devs just make it a live logout already.....iv said this many times before. Noone has therecombat or "interaction" preserved by this method. Wasn't that the point of it, to make an actuall angagement or meet happen where people just logged out??

 

Now we have exactly what we had in the 1st place....we loose the human element instantly and have no chance for a firefight or interactin.

 

The bst way to get players to engage in thes activities more is to desensitize them to it. A live timer makes them not only face the situation (maybe making it less of an unknown and therefore let it happen next time), but it also actvly teaches players what they are doing wrong.

 

As a hunter I would much rather my prey stand and fight when I get close if they know the attempt will fail. Rather than just be confronted with a lifeless punching bag.

 

They have said the log out is a work in progress so hopefully something will be done about eventually. This is a yolo troll system that we have now.....it trolls the legit players by enticing us with an interaction/firefight....then leaves us with an empty experience ! :)

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if you can be killed you should have the option to defend yourself, its unrealistic to be blind while your character is still visible in server

 

its nothing to do with combat logging, or difficulty, i do not want this feature added so i can use it to combat log, i want it because logging out blind is an artificial handicap that is not required.

 

i am looking for the most difficult experience possible with dayz, and coming across a character who is in log out mode and  defenseless is not something i ever want to be faced with in game, 

You can just let him log out if that floats your boat, if the guy had some sense he would have logged hidden inside a bush and not in the middle of a field.

If you are logging out, you are defenceless for 30 seconds, it's up to you to reduce the odds of your own demise, it does what it's supposed to do.

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if you can be killed you should have the option to defend yourself, its unrealistic to be blind while your character is still visible in server

 

its nothing to do with combat logging, or difficulty, i do not want this feature added so i can use it to combat log, i want it because logging out blind is an artificial handicap that is not required.

 

i am looking for the most difficult experience possible with dayz, and coming across a character who is in log out mode and  defenseless is not something i ever want to be faced with in game, 

 

Im sorry but i cant agree :)

I find the current system sufficient, it makes you want to be safe before you logout, so you take ekstra time to find the right spot.

A visible logout, possibly even with a big fat "cancel" button, would make people log out everywhere. because they can see what is happening and simply press cancel.

 

I admire that you dont combat log and want to "play by the rules", so to speak.

But thats definitely not how most of your fellow survivors feel :)

People exploit and try to gain advantages through glithes, all the time, so just because you dont do it, doesnt mean "the others" arent doing it aswell.

Edited by Byrgesen

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You can just let him log out if that floats your boat, if the guy had some sense he would have logged hidden inside a bush and not in the middle of a field.

If you are logging out, you are defenceless for 30 seconds, it's up to you to reduce the odds of your own demise, it does what it's supposed to do.

Im sorry but i cant agree :)

I find the current system sufficient, it makes you want to be safe before you logout, so you take ekstra time to find the right spot.

A visible logout, possibly even with a big fat "cancel" button, would make people log out everywhere. because they can see what is happening and simply press cancel.

 

I admire that you dont combat log and want to "play by the rules", so to speak.

But thats definitely not how most of your fellow survivors feel :)

People exploit and try to gain advantages through glithes, all the time, so just because you dont do it, doesnt mean "the others" arent doing it aswell.

i still do not see how it can be exploited. if youre trying to hide from an attacking player when you are in log out mode and sitting down they should still be ready and have the drop on you,

its nothing to do with the skill of logging out or logging out in a safe place. its to do with being fair to your own character and being realistic, for everyone. most good players will not want to come across a player who is logging out (and not able to defend)

also if you have much experience in the game since the latest update, you will know that its possible to be lying prone for half an hour without moving,  in the forest, and then be attacked by a zombie that has spawned next to you, so that can also happen when you logged out.

also, a player that you did not try to combat log from, can arrive and find you, by pure luck.

 

i still maintain that blind log out, is not required, its artificial and its unfair to the player logging out, aswel as being inrealistic for whoever comes across them 

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i still do not see how it can be exploited. if youre trying to hide from an attacking player when you are in log out mode and sitting down they should still be ready and have the drop on you,

 

There are a lot of players that want to be able to kill a defenseless person if they try to combat log. Honestly, combat logging isn't that big of a problem and having your character (defenseless) on a server for 30 seconds after you logout is a poor game mechanic. If you are not actively engaged in combat you should be allowed to logout without fear of your character being killed.

In my opinion the DayZ devs should do something like this:

  • Remove current timers. They suck.
  • If you shoot another player or a bullet hits you or lands in your immediate vicinity (~5-meter radius) you can't logout for 15 minutes.
  • If you logout or disconnect during this 15-minute period your character stays on the server for the remaining time.
  • To fix ghosting make spawn locations save on a per-server basis. If you die all of your spawn locations are invalidated.
  • Edit: add queuing system for logins with priority being given to players that haven't switched servers recently.

Done.

Edited by scriptfactory

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There are a lot of players that want to be able to kill a defenseless person if they try to combat log. Honestly, combat logging isn't that big of a problem and having your character (defenseless) on a server for 30 seconds after you logout is a poor game mechanic. If you are not actively engaged in combat you should be allowed to logout without fear of your character being killed.

In my opinion the DayZ devs should do something like this:

  • Remove current timers. They suck.
  • If you shoot another player or a bullet hits you or lands in your immediate vicinity (~5-meter radius) you can't logout for 15 minutes.
  • If you logout or disconnect during this 15-minute period your character stays on the server for the remaining time.
  • To fix ghosting make spawn locations save on a per-server basis. If you die all of your spawn locations are invalidated.
  • Edit: add queuing system for logins with priority being given to players that haven't switched servers recently.

Done.

im not sure why you quoted my sentence, im not even sure if u you are agreeing with me or not. i am not the person who is complaining about combat logging in this topic.

anyway., i am not interested in logging off the game when there is combat.

i am also not agreeing with your suggestion of being forced to stay in a game for a set amount of time after being shot at.

 

i am in favour of the original suggestion of free look while logging out, via the timer. and being able to cancel logging out.

i woudl be in favour of increasing the log out timer to a minute

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im not sure why you quoted my sentence, im not even sure if u you are agreeing with me or not. i am not the person who is complaining about combat logging in this topic.

anyway., i am not interested in logging off the game when there is combat.

i am also not agreeing with your suggestion of being forced to stay in a game for a set amount of time after being shot at.

 

i am in favour of the original suggestion of free look while logging out, via the timer. and being able to cancel logging out.

i woudl be in favour of increasing the log out timer to a minute

Neither agreeing nor disagreeing. It was simply a comment on why the 30-second logout timer exists. Rocket said they tested your suggested method and found it "undesirable" for whatever reason. He didn't go into specifics.

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yeah i did click link but i cant really get any info from it. relating to this suggestion

 

i cant see any reason how free look with 30 second or longer timer log out, with option to cancel,  can be expoilted.

 

character being vulnerable while blind is something i disagree with, i cant think of any reason why it could be a good thing.

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