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The TANK Thread

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So we should balance the game to avoid a few rage posts. i see.

That is not what I said, nor was it my point.

 

You're assuming too much.. re-read what I wrote and dont over think it. ;)

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But there's no guarantee that there will be multiple teams fighting over them and a whole clan could just have all of them, or all the resources for them.

It would divert some attention away from the coast yes, but only for a while. And also no sane solo KoSer would bother going up North if they were obviously going to get bombed so it encourages solo players or small groups to just dig in and enjoy ruining the game for coast spawns.

 

I don't see how they could have vehicles not respawning completely work properly, if people left then they'd just be leaving this armoured up car or a tank for anyone to find so that just makes it even easier because it's already set up.

Then there's helicopters too, finding the tanks would be both a piece of cake and take no time at all.

 

Most KoS cowards aren't interested in fighting people who might actually kill them.

Myth.

I still play the VANILLA mod heavily. same mechanics apply. if you allow squadding/clanning to be OP thats what people do. EVERY server as a few clans on it.  the inability to log out with your vehicle also means that the onyl way to maintain any security is ENSURE no one else has air vehicles. of course, this means any other large group will be scowering the map for your air vehicles. you cant ver well sit there 24/7 gurading them, and once one is stolen they easily find your other stuff.

 

It's actually a very nice self-balancing system in the meta aspect. by playing as a clan you hoarde everything, which in turns causes small squads to band together to counter your being the OP force on the server. you seed the means of your own destruction. also the argument that this makes it impossible to make camps is moot because you dont need them. you dont even need good gear something to murder a guy and enough food drink for a long hike and you fan out doing a grid search for enemy base in suspected area.

 

Infact, most of the clan/squad players from the MOD do want squad fights up north again. its the influx of new bloood coming from other non-Arma titles that want easy kills.

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Myth.

I still play the VANILLA mod heavily. same mechanics apply. if you allow squadding/clanning to be OP thats what people do. EVERY server as a few clans on it.  the inability to log out with your vehicle also means that the onyl way to maintain any security is ENSURE no one else has air vehicles. of course, this means any other large group will be scowering the map for your air vehicles. you cant ver well sit there 24/7 gurading them, and once one is stolen they easily find your other stuff.

 

It's actually a very nice self-balancing system in the meta aspect. by playing as a clan you hoarde everything, which in turns causes small squads to band together to counter your being the OP force on the server. you seed the means of your own destruction. also the argument that this makes it impossible to make camps is moot because you dont need them. you dont even need good gear something to murder a guy and enough food drink for a long hike and you fan out doing a grid search for enemy base in suspected area.

 

Infact, most of the clan/squad players from the MOD do want squad fights up north again. its the influx of new bloood coming from other non-Arma titles that want easy kills.

 

it will be hard to convince these people, almost all of these carebear dudes parachuted into the game 3~4 months ago and are still having that blast with all the 'survivalism' of the game. In three or 4 months from now the majority of these people will get bored of the "loot-go north-get killed/get bored-die-loot" routine and will want more complex shit to do in the game, like repairing and maintaning a more powerful vehicle or building a near-inpenetrable base.

 

I remember that i was one of these "anti-KoS" brats on the first months of the mod, then i realised that after a time the only decent rush you can get in the game is deathmatching or hoarding and defending your shit (epoch anyone?).

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it will be hard to convince these people, almost all of these carebear dudes parachuted into the game 3~4 months ago and are still having that blast with all the 'survivalism' of the game. In three or 4 months from now the majority of these people will get bored of the "loot-go north-get killed/get bored-die-loot" routine and will want more complex shit to do in the game, like repairing and maintaning a more powerful vehicle or building a near-inpenetrable base.

 

I remember that i was one of these "anti-KoS" brats on the first months of the mod, then i realised that after a time the only decent rush you can get in the game is deathmatching or hoarding and defending your shit (epoch anyone?).

The AI trader is really the only detriment to epoch imho. if you had to scavenge everything it'd be perfect.

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ive used tanks IRL (well warrior IFV's) and i can tell you for a fact that they take HUGE amount of maintenance to keep running :)

 

helicopters require an entire team to keep them running. And have much more complex systems than a fairly rustic military tank or APC.

 

An APC is basically a shitton of armor powered by a big truck-like engine, even a plane has more complex systems than that, from aerodinamycs to orientation systems. Let alone helicopters.

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The AI trader is really the only detriment to epoch imho. if you had to scavenge everything it'd be perfect.

 

if the traders would trade certain items for another items of similar rarity, and they would move around instead of having camps, it would become much more realistic than having that stupid currency system.

 

Too much scavenging will always lead to people fiddling with exploits on the game, and we all know that RV engine has a big deal of vulnerabilities to exploits, dupings and such.

 

The main flaw in epoch is that its mechanics got corrupted by the cod-wannabe children that ruined the main mod. The few hardcore/semi hardcore server that are still out there are still much enjoyable to play.

Edited by lipemr

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helicopters require an entire team to keep them running. And have much more complex systems than a fairly rustic military tank or APC.

 

An APC is basically a shitton of armor powered by a big truck-like engine, even a plane has more complex systems than that, from aerodinamycs to orientation systems. Let alone helicopters.

And this is exactly why i chose examples that were in circulation in the 60-70s. the T55 and BMP-2. more modern things like the Warrior, bradley, M1A2, and T90-D have very advanced targeting systems, reactive or compound armors, current electronics, and electronicly controlled engines.

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And this is exactly why i chose examples that were in circulation in the 60-70s. the T55 and BMP-2. more modern things like the Warrior, bradley, M1A2, and T90-D have very advanced targeting systems, reactive or compound armors, current electronics, and electronicly controlled engines.

 

I get you were using it as a reference and/or being sarcastic. BMP1 could work ( even with the MASSIVE design flaw) but warriors are not very technical ( or were not when i used them). Basic aluminium armour ( unless chobbam is installed) and the targeting systems are the same level as the BMP1. Hell, it did not even have a stabilized turret until the recent upgrades.

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Pierce=/=Destruction. 

Tanks are intimidating against infantry, regardless of the weapons they are using. Tanks are still a viable and IMPORTANT combat role in a warzone.

They are basically the cavalry for the infantry. A tank is a solid defensive and offensive weapon, it fills many roles. It's people like you who think tanks are obsolete when in reality they're not. They are one of our most important weapon platforms to date and we need to continue advancing research with them. 

so explain me why the only casuality the army of my country takes after the second world war are only tanks crews (and we still use bayonet charges).

 

 

ok, the ariete c1 is the worst tank in history, but still does not explain why the only people who dies are the poor idiots who end inside a tank.

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so explain me why the only casuality the army of my country takes after the second world war are only tanks crews (and we still use bayonet charges).

 

 

ok, the ariete c1 is the worst tank in history, but still does not explain why the only people who dies are the poor idiots who end inside a tank.

Maybe because your country really doesn't like having an army anymore? If italy is correct, you guys never really had a good Military ever..

 

  • 25 March 2003 – A friendly fire ("blue-on-blue") incident in Basra in which one Challenger 2 of the Black Watch Battlegroup (2nd Royal Tank Regiment) mistakenly engaged another Challenger 2 of the Queen's Royal Lancers after detecting what was believed to be an enemy flanking manoeuvre on thermal equipment. The attacking tank's second HESH round hit the open commander's hatch lid of the QRL tank sending hot fragments into the turret, killing two crew members. The strike caused a fire that eventually led to an explosion of the stowed ammunition, destroying the tank. It remains the only Challenger 2 to be completely destroyed on operations.[20]
  • 6 April 2007 – in Basra, Iraq, an IED shaped charge penetrated the underside of the tank resulting in the driver losing three of his toes and causing minor injuries to another soldier

 

Those are just a few notable incidents involving the Challenger 2. The British main battle tank.

It all comes down to crew skill, active avoidance systems and advanced armour and active defense counter measures. You can knock out tanks, but it's really really hard to kill them. 

They are still an important part of a combined arms system. 

Edited by Daemonkid

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It's fun. We don't have even a bike yet and people want tanks :-D.

 

Anyway unless devs lost their mind, they will not add tanks, so yeah, go ahead and describe your wildest tank fantasies in this thread :-).

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At first I thought this was a dumb idea. Then I thought maybe it would be cool.

 

But after having to do all that work to repair it and keep it working, requiring a clan effort, we'd only have 5-7 rounds to use a month? What's the point? How often would a tank round really be that useful?

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It's fun. We don't have even a bike yet and people want tanks :-D.

 

Anyway unless devs lost their mind, they will not add tanks, so yeah, go ahead and describe your wildest tank fantasies in this thread :-).

Iv always wanted tanks end of story lmao.

 

But seriously im fascinated by tanks both in real life and game wise as as well as toy models and such.

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I'd only like tank like vehicles under two conditions.  That you are able to shoot out the occupants, even if through extremely narrow slits, and that you are capable of disabling them without needing an AT missile.  Not destroying, but disable.  Say, throwing some grenades at the treads or if it has wheels being able to shoot them out.  Ammo should also be incredibly rare for any sort of main cannon.

 

Just something where it's not impossible to contend with one without an AT launcher, because I think then it just becomes extremely boring.

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Iv always wanted tanks end of story lmao.

 

But seriously im fascinated by tanks both in real life and game wise as as well as toy models and such.

 

In that case I recommend War Thunder: Ground forces.

It is ALL about tanks from 2nd World War, Germans and Russians at the moment.

 

There are 3 difficulity levels: arcade, realistic and simulation.

I play on simulation, it is still a bit arcadey, but you dont have aim assist, no penetration info, you dont see names over enemy's tanks so in my opinion it is nice blend of realism and arcade.  Easy to play, lots of room to learn.

 

It is in closed beta now, to get in you have to buy tank pack for 20 USD / EUR and then you can play.

Time window is from 13:00 - 21:00 GMT at the moment, plus 2:00 - 6:00 GMT or so. 

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I get you were using it as a reference and/or being sarcastic. BMP1 could work ( even with the MASSIVE design flaw) but warriors are not very technical ( or were not when i used them). Basic aluminium armour ( unless chobbam is installed) and the targeting systems are the same level as the BMP1. Hell, it did not even have a stabilized turret until the recent upgrades.

I was refering more to the modern renditions. i know many military vehciles have been upgraded over the years. im not sure what the warri had when first put into service. Apparently the modern upgraded ones are similar to the US's stryker and Bradley in terms of tech and capabilities now (which are both much newer designs)

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Oh yes, vehicles that are immune to bullets, have a gun on top, and can drive people over even without ammo

 

i couldn't possibly see how this could be exploited in a weird way...

 

 

i really don't think tanks would add to the gameplay, and i don't know if tanks are operable by an every-day-guy

also, there is allready wasteland doing this, and when (or if) the moddability comes to DayZ, this sure will be possible with arma 2 tanks

 

right now i would be glad if we had normal cars or bikes, and the running toned down a bit

 

personally i would like to keep the survival feeling of dayz, and don't need to worry about carrying an RPG with AT ammo all the damn time because there is a tank rolling around in chernarus

 

i guess a vodnik with tires you can shoot and without a gun would be okay, but full-on tanks.... meh

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A Tank. Fully operational requires ALOT of maintenance.

 

Not really feasable for the scenario we are in.

 

WHAT is feasable are added armor plates to whatever cars. As mentioned earlyer like the old A-Team style things or the Vans from "dawn of the dead".

 

But even than...i wonder how much fire a car of whatever shape or for whould draw in SA right now :D

Edited by {Core}BlackLabel
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I'd only like tank like vehicles under two conditions.  That you are able to shoot out the occupants, even if through extremely narrow slits, and that you are capable of disabling them without needing an AT missile.  Not destroying, but disable.  Say, throwing some grenades at the treads or if it has wheels being able to shoot them out.  Ammo should also be incredibly rare for any sort of main cannon.

 

Just something where it's not impossible to contend with one without an AT launcher, because I think then it just becomes extremely boring.

Thus my suggestion that hommade pipe bomb-type IEDs could be used to disable the tracks. it may be slightly bending reality on the efectiveness of what an amature chemist can come up with from household supplies but still. obviously other liberties are taken with the handling of weapons for example, or the effects of eating that arent 100% simulating real life effects.

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plz. let dayz be dayz.  we have wasteland for things like rpg's tanks and .50cal

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wow i would like to drive tank in "RL apocalipse" but first i would need to travel xy km's to kill 10000 Zeds then about 1000 military guys (dead or alive) and finaly il have my tank (without ammo or gas) :D

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 you guys never really had a good Military ever..

 

Lol, we just won the first world war against the austro ungaric empire, invented the alpine corps and fought british tanks in africa trowing modified mortar shells inside the engine hatch.

 

 

Some people needs to know something before talking.

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its the influx of new bloood coming from other non-Arma titles that want easy kills.

 

And they're going nowhere so yeah lets give them tanks :lol:

 

There is nothing to do in the game right now yes but a tank is just too much, ridiculous even they're only ever in post apocalyptic kind of settings like in the series Jericho to be eye candy they're not at all viable unless you want to intimidate people IRL.

 

When they add in cars, hunting and base building that will be enough of a goal especially if they add in bears so you can try solo them or get friends to help out, maybe they'll even add in animal tracks at some point instead of just look in to the distance of unrendered territory, BEAR.

 

I'm all for tanks, like I said before, if they stay on designated battle servers but not EVERY server because it will just make the game awful.

What about people venturing to an airfield, where the tanks would probably be looking to find some gear? Those places are dangerous enough as it is with tanks relatively fresh spawns have basically zero chance to explore, there's no need to limit the experience of legitimate players just because some assholes want to blow everything up in an incredibly unrealistic scenario.

 

So yes add tanks, if they're only in certain servers.

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Wow, I don't check the forum for a week and suddenly all these tank and helicopter threads. Wtf is going on, did everyone lose their minds?

 

The last ditch effort of the Legoland crew before they move off to H1Z1, where I am sure SOE is more than happy to comply to their every military vehicle needs.

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The last ditch effort of the Legoland crew before they move off to H1Z1, where I am sure SOE is more than happy to comply to their every military vehicle needs.

 

Bro, my heli thread was legit. Not my fault there's shit ton of kinds in General nowadays, just spamming random shit everywhere....

Edited by FrostDMG

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