gibonez 3633 Posted May 7, 2014 (edited) Do you guys think the new akm will plauged with the same problems that the rest of the weapons suffer from , the insane dispersion and unrealistic handling ? Edited May 7, 2014 by gibonez Share this post Link to post Share on other sites
leviski 2152 Posted May 7, 2014 (edited) I don't like those ugly bumps Edited May 9, 2014 by leviski 2 Share this post Link to post Share on other sites
Katana67 2907 Posted May 7, 2014 Err... why don't we just wait and see? 12 Share this post Link to post Share on other sites
tiadashi 262 Posted May 7, 2014 If you feel that the other dayz guns are this way - why would you expect any different 1 Share this post Link to post Share on other sites
Bororm 1156 Posted May 7, 2014 I think it will have bad dispersion just like every other gun, I don't think it will suck though just like the m4 doesn't actually suck. Do they suck compared to arma? Yeah. Do they suck compared to every other gun in the SA, not really.The AKM is going to have a 75 round mag and shoot a higher powered round than the m4. It's going to be devastating at certain ranges, and like the m4 I think it will make up for medium ranges with the sheer amount of rounds you can throw at someone. It will also be able to attach a PSO scope, and if they allow it to attach a bipod well I can see this thing basically being a shitty LMG. And a shitty LMG in a game without LMGs is still an extremely strong weapon. 1 Share this post Link to post Share on other sites
gibonez 3633 Posted May 7, 2014 If you feel that the other dayz guns are this way - why would you expect any different Perhaps they would correct the problem with future weapons and then come back to the preexisting firearms and fix them also ? Dunno. Share this post Link to post Share on other sites
Bororm 1156 Posted May 7, 2014 They don't care about weapon balance yet, so get used to it till beta at least. I think it would be an even bigger mistake to just start "fixing" the newly implemented weapons without addressing all the old ones as well. I'd rather not end up with a 75 round akm actually being accurate while every other gun in the game is still shit. 2 Share this post Link to post Share on other sites
applejaxc 2500 Posted May 7, 2014 I don't feel like there's any dispersion problems with any of the weapons in DayZ. If you don't suck, you'll hit what you're aiming at. 2 Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted May 8, 2014 I don't feel like there's any dispersion problems with any of the weapons in DayZ. If you don't suck, you'll hit what you're aiming at. Uh, no, try hitting a target from 400 meters away with a DEFAULT M4A1, with, say, an ACOG, while prone. You won't be able to do it, unless you fire a whole shitload of shots. Share this post Link to post Share on other sites
gibonez 3633 Posted May 8, 2014 I don't feel like there's any dispersion problems with any of the weapons in DayZ. If you don't suck, you'll hit what you're aiming at. The m4 is a 40 moa gun currently. How is that not a problem. The sks is also very inaccurate and the mosin is a tad bit too accurate. 5 Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted May 8, 2014 They are doing inaccuracy all too wrong, really. The guns should be as accurate as we see them in Arma 2, but should have increased amounts of sway, depending on specific statistics. For example, after running for quite a while, it should be a lot harder to hold your weapon steady, but when crouching, standing still, or prone - especially - you should be able to hold that gun as stable as scaffolding. We also need a system to mount our guns onto windows and walls temporarily for increased stability, and the same with bipods, and we also need to see more subtle attachments, such as the CQB stock slightly changing maneuverability but not affecting accuracy as it currently does and make the magpul parts result in an easy to aim M4, perhaps make it quicker to stabilize? All in all, we need sway and unstable rifles that act like they do in real life. 2 Share this post Link to post Share on other sites
gibonez 3633 Posted May 8, 2014 They are doing inaccuracy all too wrong, really. The guns should be as accurate as we see them in Arma 2, but should have increased amounts of sway, depending on specific statistics. For example, after running for quite a while, it should be a lot harder to hold your weapon steady, but when crouching, standing still, or prone - especially - you should be able to hold that gun as stable as scaffolding. We also need a system to mount our guns onto windows and walls temporarily for increased stability, and the same with bipods, and we also need to see more subtle attachments, such as the CQB stock slightly changing maneuverability but not affecting accuracy as it currently does and make the magpul parts result in an easy to aim M4, perhaps make it quicker to stabilize? All in all, we need sway and unstable rifles that act like they do in real life. Pretty much the way stand alone handles the weapons and accessories is horrible. The more the weapons and shooting mimic real life the better. 3 Share this post Link to post Share on other sites
tiadashi 262 Posted May 8, 2014 (edited) Perhaps they would correct the problem with future weapons and then come back to the preexisting firearms and fix them also ? Dunno. I hear you the acc. should be much higher (if its to be close to real life) - as Bororm stated I dont think they are going to fix/adjust this aspect of the game just yet, I would be surprised if they did anything in this area until Beta the absolute earliest - I really dont think making a poll will change their mind on how they approach the steps of adjustment and replacing "placeholder" values/items Edited May 8, 2014 by tiadashi 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted May 8, 2014 It's more accurate than the M4A1 Carbine so there's that. Share this post Link to post Share on other sites
gibonez 3633 Posted May 8, 2014 It's more accurate than the M4A1 Carbine so there's that. How is it compared to real life ? Share this post Link to post Share on other sites
-Gews- 7443 Posted May 8, 2014 How is it compared to real life ? Seems intended to be 27.5 MOA but looks like it has no dispersion right now. Haven't tried it. Share this post Link to post Share on other sites
gibonez 3633 Posted May 8, 2014 Seems intended to be 27.5 MOA but looks like it has no dispersion right now. Haven't tried it. Jesus 27.5 moa. ..... It must have no rifling or something. Share this post Link to post Share on other sites
liquidsnake 275 Posted May 8, 2014 Semi auto and it's probably golden. Full auto will most likely be as horrible as the M4 Share this post Link to post Share on other sites
The_Monk 320 Posted May 8, 2014 The m4 is a 40 moa gun currently. How is that not a problem. The sks is also very inaccurate and the mosin is a tad bit too accurate. The SKS is almost as accurate as the mosin if you're not trying to shoot it on the run. I've had many a kill at 400+ with the PU. Share this post Link to post Share on other sites
VexeN 0 Posted May 8, 2014 It will have the same problems the M4 Has which imo are: Feeble, innacurate and the recoil is like using a cannon. the main reason i dont use the M4 is because it sounds and feels like im shooting an elastic band, maybe akm will be a cross of M4 and SKS, beefy like the SKS but useless like the M4 Share this post Link to post Share on other sites
Hrki 94 Posted May 8, 2014 ofc it will all new items sucks ! Share this post Link to post Share on other sites
blacklabel79 949 Posted May 8, 2014 i dont even....why..i mean..what kind of... *confused* Share this post Link to post Share on other sites
wud 143 Posted May 8, 2014 (edited) AKM .. suck ?so what do we have ?- 75 round mag - 7.62x39 mm calibre- PSO Scope with 4x magnification and stadiametrics(stadiametric rangefinder is only usefull depending on personal FOV-settings)..imho, closerange the dispersion & recoil won´t matter with 75 rounds to fireand everythin far away... singleshot plus some aimif there is not a sniper hidden somewhere & watching you with his LR-scopeIT WILL OWN ABOUT EVERYTHING Edited May 8, 2014 by dawud Share this post Link to post Share on other sites
ZomboWTF 527 Posted May 8, 2014 i guess since the M4 spreads like a shotgun normally would, i guess the AKM will only be usefull in city and CQC situations, sadly or they introduce some mechanic that magically makes the weapon inaccurate when having a 75 round drum clip(which to some extend might be reasonable, carrying 75 rounds of 7.62x39 may be quite heavy,though i have never shot a gun besides an air rifle and suck at it, so...) i really really dout it will be as good as the SKS, which is my favorite gun by far Share this post Link to post Share on other sites
chompster 171 Posted May 8, 2014 Cant comment on the way it handles until i actually use it. But we can be guaranteed to get the crappiest sound an AKM has ever gotten. 1 Share this post Link to post Share on other sites