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True Reason For East-Coast Spawns? Map Expansion?

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So, the new east coast spawning got me thinking. Personally, I really prefer the southern spawns, and was hoping this east coast spawning was a temporary thing. Anyways, I started wondering why they moved the spawns, to mix things up? Some people seem to think it was to shift the attention away from the Cherno-Balota Airfield super-combo. But now it's just the Berezino-NEAF super-combo.

After looking at the new map, I may have an answer. The main road now almost loops around the entire map, and if you look at the west edge of the map, two parts of the main road cut off towards the west. The main road also no longer cuts off north. This leads me to believe that if they expand the map, they will expand west, and west will become the mod's "north". Let me know what you think.

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The possibility is there, there are arma 2 maps way bigger than chernarus,

 

the real problem is to fill the map with enough people so it wont be to empty

 

right now the map is allready extremely empty once you go away from berezino/NEAF, yesterday i was in chernarus without anyone else but zombies, and all loot still there...

 

i just hope this will get better when tents, storage and cars are brought into the game

Edited by Zombo

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Agreed, there's no real reason to wander the map until tents / storage is brought in. Also with the new guaranteed server-client messaging and other fixes, I'm pumped to see 100+ players on a server.

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Agreed, there's no real reason to wander the map until tents / storage is brought in. Also with the new guaranteed server-client messaging and other fixes, I'm pumped to see 100+ players on a server.

then Berezino will no longer be a kill zone, it will infact be a bambi hell. But enjoy XD

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then Berezino will no longer be a kill zone, it will infact be a bambi hell. But enjoy XD

That's why I really prefer the south coast spawns, it really spreads everything out. Two big cities instead of one, still potential for some east-coast action, but generally not 100 people are in Berez, 30 in Elektro, 30 in Cherno, and 40 in Balota (obviously spread out more).

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Anyways, I started wondering why they moved the spawns, to mix things up? Some people seem to think it was to shift the attention away from the Cherno-Balota Airfield super-combo.

 

Brian Hicks also known as hicks_206 [producer for DayZ] has made it crystal clear why this is: to keep people away from Tent City. Check his reddit as well as his twitter. Reiterating, he goes by the name hicks_206.

Edited by Weyland Yutani

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tent city is so nice though...

I like exploring the rest of the map!! at least i feel safer now once i get away from Noob/ Bandit ville

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Well, a few things...

 

I'd say no, the reason they switched the spawns to the east coast isn't because they're expanding the map. I'm not entirely sure why, but I believe it was for us to try out their new cities which are closer to Berezino. Likewise, I think it's to keep folks away from Balota.

 

And I'm fairly sure Rocket has said it's impossible to actually change the overall size of the map, given how the engine renders the terrain. As I understand it (and this could be wrong) the location of everything is relative to everything else. So if you proverbially "stretch" something it stretches everything else.

 

I would love a larger map, and view it as necessary for the future. In the long-term (talking decade here) I feel they'll need to invest in procedural generation of terrain as to provide for a true MMO experience.

 

Making the wilderness significant again is a prime concern of mine, and I hope they can manage to at least add some unassuming wilderness along the borders of the map.

 

I'd rather have them remove the Balota military loot spawn and then allow people to spawn along the entire coast.

Edited by Katana67
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Likewise, I think it's to keep folks away from Balota.

And I'm fairly sure Rocket has said it's impossible to actually change the overall size of the map, given how the engine renders the terrain.

I'd rather have them remove the Balota military loot spawn and then allow people to spawn along the entire coast.

Yeah I don 't think it's all too much because of Balota. If it is, that's a result of some poor design decisions. Think about it, the NEAF is virtually the exact same as Balota, aside from 3 barracks, which were ADDED. If they were going to change the ENTIRE dynamic of spawning because of something they added, then why would they add, and then keep these barracks? I agree I'd rather see those barracks go and get the south spawns back. Either there are other reasons, or they goofed with those barracks.

I also think map expansion is possible. Take Tavianna for example. Similarly sized to Chernarus, Tavi has been expanded on many times by the Origins Dev Team.

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Yeah I don 't think it's all too much because of Balota. If it is, that's a result of some poor design decisions. Think about it, the NEAF is virtually the exact same as Balota, aside from 3 barracks, which were ADDED. If they were going to change the ENTIRE dynamic of spawning because of something they added, then why would they add, and then keep these barracks? I agree I'd rather see those barracks go and get the south spawns back. Either there are other reasons, or they goofed with those barracks.

I also think map expansion is possible. Take Tavianna for example. Similarly sized to Chernarus, Tavi has been expanded on many times by the Origins Dev Team.

 

But Taviana, as it was before they expanded upon it, was much smaller than Chernarus.

 

I think what Rocket was saying, is that the overall size of the map cannot be expanded. Hence why they can add Utes to Chernarus in the sea (which is within the borders of the map) but cannot add to the actual borders themselves.

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Think about it, the NEAF is virtually the exact same as Balota, aside from 3 barracks, which were ADDED.

 

Not even close.  Have you not seen all the military tents they but in Balota?  When I spawn, thats the first place I run to.  Its loot is exponentially better than NEAF, and you have a lot smaller chance of getting shot in the face.

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Hence why they can add Utes to Chernarus in the sea (which is within the borders of the map) but cannot add to the actual borders themselves.

Yeah I see what you're saying. You'd think they could forget all the "stretching" and just reform and retexture debug, which seems to go on forever.

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But Taviana, as it was before they expanded upon it, was much smaller than Chernarus.

 

I think what Rocket was saying, is that the overall size of the map cannot be expanded. Hence why they can add Utes to Chernarus in the sea (which is within the borders of the map) but cannot add to the actual borders themselves.

Yep. Only place they can expand anymore is the sea but also that is limited. If Rocket says that Chernarus is 240 sqkm and Chernarus real land mass is 180 sqkm then there's about 60 sqkm of unused sea where they could make some small islands.

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Not even close. Have you not seen all the military tents they but in Balota? When I spawn, thats the first place I run to. Its loot is exponentially better than NEAF, and you have a lot smaller chance of getting shot in the face.

I count 1 ATC, 2 Hangars, 2 Jail Buildings in each. Then 3 barracks and some tents in Balota. But that's the point, why would all that be added in if it was going to conflict with the spawns. The point I'm arguing is Balota's weight as a reason for shifting the spawns.

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I count 1 ATC, 2 Hangars, 2 Jail Buildings in each. Then 3 barracks and some tents in Balota. But that's the point, why would all that be added in if it was going to conflict with the spawns. The point I'm arguing is Balota's weight as a reason for shifting the spawns.

 

WTF? Your previous post says exactly the opposite of what you say here. :rolleyes:

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west is where most of the high value spawns are except neaf, a lot of players do move west, some just stay on east coast for instant pvp, or who knows why.

spawn at east, move to west, seems obvious to me thats whats meant to be, at the moment.

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So, the new east coast spawning got me thinking. Personally, I really prefer the southern spawns, and was hoping this east coast spawning was a temporary thing. Anyways, I started wondering why they moved the spawns, to mix things up? Some people seem to think it was to shift the attention away from the Cherno-Balota Airfield super-combo. But now it's just the Berezino-NEAF super-combo.

After looking at the new map, I may have an answer. The main road now almost loops around the entire map, and if you look at the west edge of the map, two parts of the main road cut off towards the west. The main road also no longer cuts off north. This leads me to believe that if they expand the map, they will expand west, and west will become the mod's "north". Let me know what you think.

You are spot on Jigsaw.. they are eventually going to make a full circle style map with spawning on the outer edges.. you can already see this in their map design.

 

Eventually we will spawn somewhere on the edge of the map.. coast, NW, NE.. East.. West.. it appears they plan on a full circle style spawn system and to be honest.. only the middle would have a chance of being empty if they do implement that. It would be epic genius imo. 

Edited by lrish

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west is where most of the high value spawns are except neaf, a lot of players do move west, some just stay on east coast for instant pvp, or who knows why.

spawn at east, move to west, seems obvious to me thats whats meant to be, at the moment.

That's exactly what it's for but people are too stup.... er stubborn to realize this.  I guess when you get used to DM map sizes that are half the size of Berezino it makes Chernarus overwhelming.

Edited by Caboose187

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You are spot on Jigsaw.. they are eventually going to make a full circle style map with spawning on the outer edges.. you can already see this in their map design.

 

Eventually we will spawn somewhere on the edge of the map.. coast, NW, NE.. East.. West.. it appears they plan on a full circle style spawn system and to be honest.. only the middle would have a chance of being empty if they do implement that. It would be epic genius imo. 

 

But all of the quality loot is on the "edges" of the map. If this is their intent then what reason will players (other than fresh spawns) have to go in the middle of the map?

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But all of the quality loot is on the "edges" of the map. If this is their intent then what reason will players (other than fresh spawns) have to go in the middle of the map?

Hunting, Base Building, Persistent Containers, Farming (if thats added in), Stary/Novy, to get away from PvP, etc..

 

Im not saying they will add in full circle style respawns.. but if you played the mod, in the last patches before the EA Alpha was released they added in the ability to choose your spawn point. This included Cherno, Elektro, Berezino, Kamenka, Balota, random Chernarus, or 1 other.. cant remember). They could easily bring this back for the SA.. with new choices. Or a the old style of South and SE coast spawns. Or we could just always have an East Coast spawn thing now. 

 

I hope they get the point though that the spawn system now is not what people prefer. Recent polls have shown that 90% of the community wants them spread out, rather than all in the NE quadrant. So I hope that they at least understand that this fix is only temporary.. and they must do something about the spawns before any final release builds get tested. I hope. ..and I have faith. 

 

Seriously people. Go buy the Arma 2 pack with Operation Arrowhead. Go play the DayZ mod.. the official mod that has the hunting, fishing, base building, working crossbows and cooking, etc.. everything that this SA lacks currently is in there. Go play it. Play it your way. And come back and tell us what you think. Its honestly the future of the SA.. the essence of what is there. Go give it a try. ;)

Edited by lrish

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 id like at the least a future xpac with a way larger map.....when they add the prison and whatever else their thinking of, where r they going to put them, that fit, The map is big but we have been playing the same size map since arma 2 and they got paid and have the resources to add those things in, just add trees and bushes, id be fine with a larger areas west and north that are just forest areas and maybe have a prison up there, they can make it bigger. PLus that stupid useless island down south that is a waste. They could do something with that....wtf i remember hearing about them adding utes or w/e smaller island map past that island, id rather have more areas to the west and north then having to swim to that island, f**k it add it all lol, if modders with no finacial backing can make maps, then why the f**k cant BI make a banger map for dayz sa, i dont get it.

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 id like at the least a future xpac with a way larger map.....when they add the prison and whatever else their thinking of, where r they going to put them, that fit, The map is big but we have been playing the same size map since arma 2 and they got paid and have the resources to add those things in, just add trees and bushes, id be fine with a larger areas west and north that are just forest areas and maybe have a prison up there, they can make it bigger. PLus that stupid useless island down south that is a waste. They could do something with that....wtf i remember hearing about them adding utes or w/e smaller island map past that island, id rather have more areas to the west and north then having to swim to that island, f**k it add it all lol, if modders with no finacial backing can make maps, then why the f**k cant BI make a banger map for dayz sa, i dont get it.

I believe there already is an easter egg in the SA that is hinting at a map addition down the road.. (possibly) it would make sense for the map designers to have something to work on once Chernarus is finished and at that point it would also be much easier to design a new map I would think.. not easy, but easier. 

 

Day_Z_2014_03_28_21_56_24_776.jpg

 

Sahrani.

 

But this would be a separate map and not connected to Chernarus. More than likely it would be DLC also. 

Edited by lrish
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These things have been addressed.  It is to move spawns away from Balota and a lot of the higher concentrated mil loot bases on the west side of the map.  THIS HAS BEEN STATED BY THE TEAM.

 

The map is very likely never going to be expanded, it involves too much work.  THIS HAS BEEN STATED BY ROCKET HIMSELF.

http://www.reddit.com/r/dayz/comments/23o3bj/a_dayz_dev_answered_some_questions_on_4chan/cgyz4s7?context=3

 

Go on reddit and search rocket2guns and keep up to date on the crap he's saying.  I also recommend checking both his and hicks's twitter regularly.  Watch streams etc.  Almost every topic that people are constantly making new threads about has been gone over at some point.  Why speculate when the information is out there?

Edited by Bororm

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They moved the spawns when the new cities were added, so I suspect they did this to check for bugs. They're obviously still working on more venues up north, so the Berezino spawn will remain what it is until further notice.

Also, I remember they wanted to add the island of Utes to the map. I understand this won't be a smart thing to do if we don't have boats, but is there any info on Utes? I heard it quite a while back, so I'm curious

Edited by The End.

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