SmashT 10907 Posted April 22, 2014 Experimental Branch: 0.45.123906 The primary purpose of this exp update is based around loot spawning - just testing out some changes to the system. The rubberbanding on 0.45 experimental is related to experiments with respawning loot. This is the first piece, issues are to be expected. They are logging a new respawning technique. The processing causes significant CPU drain, causing delayed processing of position data. Experimental is not the place for strong user experiences, it's for testing new systems. We're going to drop the player #s down on the exp branch boxes to mitigate some of the perf issues with the new loot systems. The update is purely to allow us to track data on the hive which is why there are very few server instances online. 11 Share this post Link to post Share on other sites
joker1881 2 Posted April 22, 2014 a lot of rubberbanding for me on serv 50/50. trying another serv 1 Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted April 22, 2014 No access to computer that can play the game. Tell me all about the new experimental pleeeease! :) Share this post Link to post Share on other sites
MITRANDIR 62 Posted April 22, 2014 NEW PISTOL! There must be AKM somewhwre :P 2 Share this post Link to post Share on other sites
Hopix 44 Posted April 22, 2014 (edited) Untold levels of rubberbanding. Finding loot in interesting areas though, such as the carriages in trains etc. Edited April 22, 2014 by Hopix Share this post Link to post Share on other sites
devul 4 Posted April 22, 2014 Untold levels of rubberbanding. Finding loot in interesting areas though, such as the carriages in trains etc. Yeah. I have some rubberbanding. I think it's some bushes causing it. Share this post Link to post Share on other sites
smoooveer 11 Posted April 22, 2014 Brian Hicks @Hicks_206 4 Min."2) The perf some people are experiencing is more than likely tied to the basic loot respawning system we have operating on this branch." Share this post Link to post Share on other sites
horrorview 56 Posted April 22, 2014 Loot was actually in trains for awhile, now. Also in little sheds and other wonky places. This latest update's completely undone all the good of the previous one. I was having excellent performance across the board prior to today. Now I run twenty feet, bounce back, run another twenty feet, bounce back, all to a relentless chorus of zombie screams, soda cans opening, and jingling ammo. 4 Share this post Link to post Share on other sites
DerDaten 11 Posted April 22, 2014 Well - experimental not really playable now unfortunatly: extreme rubberbanding and "back-porting". I left the Airfield, was in the woods and got ported back to the tower where I felt of the roof then ^^. Hopefuly it's just because of the running update but I would not recommended playing near dangerous areas at the moment. The new P1 looks good. Wasn't able to shoot it yet (the tower thing). 1 Share this post Link to post Share on other sites
dennisph 32 Posted April 22, 2014 (edited) Dean Hall @rocket2guns 1mPSA: The rubberbanding on 0.45 experimental is related to experiments with respawning loot. Will not be in the stable update of 0.44 #DayZ Edited April 22, 2014 by dennisph 2 Share this post Link to post Share on other sites
Donlod 6 Posted April 22, 2014 i also experienced this rubberbanding, 2 friends of mine too. it happens pretty often Share this post Link to post Share on other sites
devul 4 Posted April 22, 2014 Don't think you guys have realised experimental is meant to be buggy. If 0.44 is out tomorrow on stable that'll be awesome! Share this post Link to post Share on other sites
ibherb 38 Posted April 22, 2014 (edited) Experimental servers: Single bolts not working with crossbow or quiver. Crossbow wont fire them, and cant refill a quiver with them. EDIT: And cant retrieve bolts from dead zombies, but can from trees. Edited April 22, 2014 by just4me 2 Share this post Link to post Share on other sites
wukons 0 Posted April 22, 2014 Am I the only one who have problems in experimental servers? I'm kinda running somewhere and it throws me back all the time, like running out of house and it throws me back at 2nd floor and stuff like that all the time. In other/older experimental updates all was fine. Share this post Link to post Share on other sites
Racket (DayZ) 59 Posted April 22, 2014 Single bolts not working with crossbow or quiver. Crossbow wont fire them, and cant refill a quiver with them. EDIT: And cant retrieve bolts from dead zombies, but can from trees.Yea I still haven't found a way to get any bolts off dead zeds.As for the bolts and quiver, I've been able to stick single bolts in the quiver. I just detach the quiver from the crossbow and drag them over it and I've been able to add single ones Share this post Link to post Share on other sites
maninthewall 470 Posted April 22, 2014 After the new DayZ experimental update, the rubberbanding is extremely gamegbreaking. I can't move 20 meters without teleporting back where I just was.My friend also has this problem right now so it's probably a global issue. 2 Share this post Link to post Share on other sites
Carraig 23 Posted April 22, 2014 This. And the 100 pop servers are gone! 1 Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted April 22, 2014 (edited) The new patch on experimental is interesting to say the least, for me the guaranteed messaging has almost entirely eliminated desync/banding and has made it possible for me to switch weapons and vault much more smoothly. My friends however, report no such improvement. Edit: Was experimental updated today or something? Posts after mine make it sound really bad. Edited April 22, 2014 by DarkwaveDomina Share this post Link to post Share on other sites
shaeg 136 Posted April 22, 2014 its pretty bad.... I shot a guy saw blood come out... and then he was running down the street not bleeding. Then I tried to exit a building.....10000 times. 1 Share this post Link to post Share on other sites
Dennus (DayZ) 123 Posted April 22, 2014 I agree, took me 3 minutes to cross a street because of rubberbanding. Also, I was on the 2nd floor of a building when I suddenly broke my legs. Share this post Link to post Share on other sites
preacherlr 614 Posted April 22, 2014 The new patch on experimental is interesting to say the least, for me the guaranteed messaging has almost entirely eliminated desync/banding and has made it possible for me to switch weapons and vault much more smoothly. My friends however, report no such improvement. Edit: Was experimental updated today or something? Posts after mine make it sound really bad..45 released like and hour and a bit ago. Rubberband fest. Luckily, from the looks of it, .44 goes live on stable after maintenance tonight :D Share this post Link to post Share on other sites
drayson 158 Posted April 22, 2014 Think this has to do with the attempt at a new item respawn mechanic. Looks like it isn't being added to the stable update for this reason. 2 Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted April 22, 2014 .45 released like and hour and a bit ago. Rubberband fest. Luckily, from the looks of it, .44 goes live on stable after maintenance tonight :DThanks, I had no idea. Oh god I am supposed to be playing with friends on it tonight. Share this post Link to post Share on other sites
gibonez 3633 Posted April 22, 2014 you wanted respawning loot , you get to enjoy some rubberbanding with it too. 1 Share this post Link to post Share on other sites