stevesnake 3 Posted June 16, 2014 For something like DayZ to be plausible it would need to be an airborne virus, or it would be contained before it got out of hand. The survivors are immune, hence not being infected already.makes sense. The only alternative to make this work would be that the survivors are immune to the airborne virus, but not the physical contact strand. Like in I am Legend. He was immune to both the airborne and the physical contact, but his dog was only immune to the airborne. Would be kinda cool that if you got hit by a zombie, that you have to use antibacterial on the wound or maybe antibiotics within like an hour of being hit before you start to turn. Share this post Link to post Share on other sites
nikom7 19 Posted June 17, 2014 Been suggested, also these arent your traditional zombies, they are infected humans, so they die like we do only slightly harderZombies ARE infected humans. 20th april oh wait Share this post Link to post Share on other sites
ld-airgrafix 403 Posted June 17, 2014 Zombies ARE infected humans. 20th april oh waitZombies WERE infected humans, these ARE infected humans Share this post Link to post Share on other sites
koffeekage 322 Posted October 27, 2014 it would be cool if the population of zombies on the map was reflected by the number of survivors killed by zombies, with max and min tolerances. Share this post Link to post Share on other sites
Tely 3 Posted January 31, 2015 Sounds like a nice idea, a players body turns into a active zombie after 1 minutes if e died to a zombie or while bleeding from a zombie wound, even if a player did the last bit of damage to said injured player. Share this post Link to post Share on other sites
Gnak55 0 Posted October 3, 2017 (edited) Players should be infected as soon as they spawn or if an infected hurts them with his infected hands (or if you eat your infected buddy ^^). Survivors would have to find a cure in a limited time (one day, the dayz) before becoming a zombie. The cure should spawn in medical buildings or a special military lab in the north west (as far from spawn points as possible). I think it will help cooperation and will increase player's stress and immersion.We would have to think twice before fighting zombies bare hands, and before killing somebody on sight and risking to ruin the cure!! Edited October 3, 2017 by Gnak55 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted October 3, 2017 On 4/20/2014 at 9:14 AM, Mos1ey said: For something like DayZ to be plausible it would need to be an airborne virus, or it would be contained before it got out of hand. The survivors are immune, hence not being infected already. This is one of the only pieces of basic lore given to us by the devs. People who suggest reanimation of players do not understand the situation the development team is presenting. Read more, "play" less. Share this post Link to post Share on other sites
frugalbread606 5 Posted October 6, 2017 IMO: DayZMod had Zombies, DayZ SA has infected An infected (as seen in DayZ) is someone that is alive but mentally not there. ^To prove this in DayZ, they can be killed by being shot in the torso,leg,arm, etc. just like a human player. A Zombie, is a completely deceased human. The only thing keeping them alive and movie is a virus,parasite, disease controlling their brain as the rest of their body is shut down This is why they must be shot in the head. Share this post Link to post Share on other sites
Sqeezorz 839 Posted October 7, 2017 There is a disease that you can get from Infected (0.46- ?? it was in the game), this feature alone (made) infected very much "more dangerous". Textscource here: Guide 0.46 Brain flu is a most likely fatal disease that zombies have a 1% chance of infecting you with on hit. The final stage will never go away on its own until you die. One oddity is that it applies negative shock values, which seems like it would be a good thing - you go unconscious when your shock is higher than your blood. The Cure No known cure at this time. Minor Sickness Symptoms "I cough" "I sneeze" Effects -13% Water/sec Status text sick Sickness Symptoms "I cough" "I sneeze" "I feel my nose dripping" "My nose feels congested" "I have a runny nose" "My throat is sore" "I feel sore throat" "My throat hurts" Effects -26% Water/sec, -0.3% Blood/sec, -0.1% Health/sec Status text sick Fever Symptoms "I'm feeling hot" "I'm burning up" "I'm slick with sweat" "My clothes are soaking with sweat" "I feel cold" "I start to shiver" "I feel shivery" "I'm shivering" Effects -26%Water/sec, -0.5% Blood/sec, -1 Health/sec, -1Shock/sec Status text fever Terminal Symptoms "I'm feeling hot" "I'm burning up" "I'm slick with sweat" "My clothes are soaking with sweat" "I feel cold" "I start to shiver" "I feel shivery" "I'm shivering" Effects -52%Water/sec, -1% Blood/sec, -5 Health/sec, -5Shock/sec Status text fever Share this post Link to post Share on other sites
MrAerospace 87 Posted October 8, 2017 Why not just make sepsis a thing? Bacteria that survive inside the mouth of humans are uniquely adapted to the human body. It's why if you're bitten by another human (to the point of breaking the skin), you are at extreme risk of infection. The infected in DayZ are far more likely to be eating pretty nasty stuff too, so the odds would skyrocket. Of course, it'd kinda mean you'd need to have the damn things bite rather than slap, but, I'm holding judgement on that until I see the zombie attack system. Share this post Link to post Share on other sites
Clayztobi 9 Posted March 24, 2018 Agree with this idea.. pro loot walker.. as long as it's not a head shot it would be very interesting to see a player zombified with a backpack and full gear. Share this post Link to post Share on other sites
Guy Smiley 534 Posted March 26, 2018 As others have stated, once you're dead, you're dead. There is no rising from the grave as an infected. Share this post Link to post Share on other sites
cirkular 178 Posted March 26, 2018 I also thought about this, how cool it could look to see a player who got killed by the infected raised again but as an NPC. Behaving like the usual infected that spawn, AI controlled but with the clothes he was wearing. But the basic idea was that you as a survivor are immune to this 'rage' virus. These infected are not the classic undead or zombies. Share this post Link to post Share on other sites