scriptfactory 620 Posted May 26, 2015 Those mechanics are well thought out and really good ideas.... but for some other game. I thought this is what was meant by "soft skills" in the DayZ roadmap. If it isn't referring to passive skills I don't know what else. Share this post Link to post Share on other sites
ebrim 998 Posted May 26, 2015 I thought this is what was meant by "soft skills" in the DayZ roadmap. If it isn't referring to passive skills I don't know what else. Wow, I entirely forgot this was there. It'll be interesting to see what they come up with. Share this post Link to post Share on other sites
firsk 9 Posted October 15, 2016 IMO, instead of everyone wanting something to begin with... Why not just start fresh, and if you remove a battery from a flashlight, you damage the flashlight but get better at electronics! Or if you remove a tire from a car, you do minor damage to it, but you get better in removing it the next time! Just like in real life. This to me feels more like real life progression. 1 Share this post Link to post Share on other sites
Pilot-of-fortune 1 Posted May 10, 2020 I would love to be able to brew beer and other alcohol on console, it would make the long nights at camp a little more fun Even just moonshine 1 Share this post Link to post Share on other sites
VodkaFish 38 Posted November 1, 2020 I'd love to see a player run economy where we could barter for goods with one another. Share this post Link to post Share on other sites
Llamalo 0 Posted November 28, 2020 (edited) I realise this is an old topic but for me I would like to see an expansion of the soft skills system, where perhaps you have multiple soft skills, medical, mechanical, butchery, gunsmith, tailor etc. This would mimic the existing system where as one skill increases all the other skills would decresse slightly. Nothing based on giving advantage in combat such as strength or reduced sway on scopes though. This could be hidden from the player or not but for groups this would encourage specialisation in skills and for lone players this could reflect their play style, if they live off the land they'll obviously get better at butchery but be more all round in general. I would suggest all soft skills reset on death though. What if for example their were 11 soft skills and when one of these raised 1% all others would reduce by .1% Edited November 28, 2020 by Llamalo Share this post Link to post Share on other sites
SlowDowNmetriX slow 1 Posted December 7, 2020 this sound´s pretty good, with every zombie you kill you get stronger, with every mile you run you have more stamina. that would be good in this game to get another goal in ! Share this post Link to post Share on other sites