Drunken Knife 17 Posted March 31, 2014 Ok, i just came up with an idea on another topic.Like i said there, it would be a nice little feature if you could check if a player was hostile towards others or not. A good example for that would be Sword Art Online (if somebody knows that anime). Players have cursors above their head (similar to Sims cursors). They are green at first, but if they hurt or kill another player, it will change to orange.So i know that this would be extremely stupid in DayZ, because it would make sneaking around kinda hard, because the cursors would be visible all the time. The idea here is, that the player mumbles to himself if he sees a player that killed at least 5 other survivors: "I don't know if I should trust that person." This message will be triggered in a 30 metre radius with direct sight. It appears as a message similar to the hunger notifications. It is just a little idea I had, so feel free to argue about that. In my eyes it would prevent some players from KoS/ killing players at all. It would be harder for them to survive. There is just one exception for this: IF the humanity comes back (without skin changes), it should be like in the mod. Killing bandits wouldn't give that message, where killing a hero for example would instantly trigger it. Share this post Link to post Share on other sites
newguyzombie 122 Posted March 31, 2014 i think any system, that shows a playerstatus like this would take out the thrill out of the game Share this post Link to post Share on other sites
Shablameh 1 Posted March 31, 2014 What about some sort of necklace or dog tags the player carries around showing its recent kills. Bandits will basically get killed for there bragging :D 1 Share this post Link to post Share on other sites
Drunken Knife 17 Posted March 31, 2014 i think any system, that shows a playerstatus like this would take out the thrill out of the gameWell, the first 5 kills for the bandit won't trigger that message. And you can find a hero that shoots you too. Being paranoid is part of this game. Don't trust anybody except your friends, but also give them a chance to show they are friendly. Share this post Link to post Share on other sites
Tigermonk 140 Posted March 31, 2014 I think the necklace/dogtag is a good idea but only after you've spend some time with the person or get up close *within 5 feet of them* then you should be able to detect *not see* something different on him.. maybe attitude change or indeed a dogtag around his neck indicating he killed players. but still a 'hero' can get that aswell its only after you've killed the player or seen the dog tags (inspect dogtag) that you can see if they killed bandits/fresh spawns/normal survivors via some sort of ID system *example fresh spawns are a dot survivors are a square, bandits are a triangle*that way you can't detect anything other then 'this is not a fresh spawn since they don't get the tags' plus the dogtag says something about the person you killed/taken the dog tag from *blood group/name/gender* Share this post Link to post Share on other sites
DMentMan 707 Posted March 31, 2014 nah, not a good idea. Share this post Link to post Share on other sites
newguyzombie 122 Posted March 31, 2014 and how can a system like this make difference between a hero and a bandit? what about there are 5 bandits having fun with some newbs, breaking their legs, forcefeeding them shit etc. hero sees it and snipes one after one. got 5 killes. the bandits got none. Share this post Link to post Share on other sites
Drunken Knife 17 Posted March 31, 2014 and how can a system like this make difference between a hero and a bandit? what about there are 5 bandits having fun with some newbs, breaking their legs, forcefeeding them shit etc. hero sees it and snipes one after one. got 5 killes. the bandits got none.Thats a good question. But as you said, a hero kills bandits. That means we need the humanity system to make a difference between a bandit and a hero. If a hero shoots players with less than the initial starting humanity, it doesn't count towards the innocent kills. Share this post Link to post Share on other sites
BeefBacon 1185 Posted March 31, 2014 Being able to identify bandits and heroes at a glance or by some specific visual feature (like the bandit and hero costumes in the mod) is not a good idea. This sort of topic has been covered several times in the short time I've been on these forums and all of them have been unpopular. If I were to play as a bandit I wouldn't want others to know I'm not friendly. I'd want them to let their guard down so I can shoot them in the head. The dogtag kill count can be used by the guy wearing it to see if he got that kill in place of the "player1 was killed" that the mod had, and would remove some of the mystery when that player is killed and checked by somebody else. I don't want to know if the guy I killed was the king bandit of Chernarus by some magical dog tag. Write down a tally on a piece of paper if you really want to. Introducing humanity systems that significantly alter the game are always overly complicated. Share this post Link to post Share on other sites
pacific_coast 632 Posted March 31, 2014 a lot of people are tired of being kos'd, i guess. Share this post Link to post Share on other sites
Drunken Knife 17 Posted March 31, 2014 Being able to identify bandits and heroes at a glance or by some specific visual feature (like the bandit and hero costumes in the mod) is not a good idea. This sort of topic has been covered several times in the short time I've been on these forums and all of them have been unpopular. If I were to play as a bandit I wouldn't want others to know I'm not friendly. I'd want them to let their guard down so I can shoot them in the head. The dogtag kill count can be used by the guy wearing it to see if he got that kill in place of the "player1 was killed" that the mod had, and would remove some of the mystery when that player is killed and checked by somebody else. I don't want to know if the guy I killed was the king bandit of Chernarus by some magical dog tag. Write down a tally on a piece of paper if you really want to. Introducing humanity systems that significantly alter the game are always overly complicated.I know that all bandits say no to this idea. Thats why I am not asking them. I am asking the survivors and heroes out there, not the bandits. Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted March 31, 2014 So i know that this would be extremely stupid in DayZ, because it would make sneaking around kinda hard, because the cursors would be visible all the time. The idea here is, that the player mumbles to himself if he sees a player that killed at least 5 other survivors: "I don't know if I should trust that person." This message will be triggered in a 30 metre radius with direct sight. It appears as a message similar to the hunger notifications.And magically you are supposed to know thatthat person killed 5 diferent people?I'm sorry,your idea is wrong inso many levels. 1 Share this post Link to post Share on other sites
BeefBacon 1185 Posted March 31, 2014 I know that all bandits say no to this idea. Thats why I am not asking them. I am asking the survivors and heroes out there, not the bandits. I'm not a bandit. I avoid players. I've only ever killed two players, both of whom tried to kill me. Part of the fun is not knowing the intentions of other players. Not knowing, for me, means I avoid all players. For others it means KoS. Some people are willing to take a risk and chat with other players. If that other player is a bandit then they are at a disadvantage. If that other player is genuinely friendly then they can both come off better. What risk is there in knowing who is a bandit and who isn't? None. Directing a question to a specific portion of the community that would affect the whole community is dumb. Why should the heroes dictate how the bandits play? They're part of the game too, you know. Share this post Link to post Share on other sites
Drunken Knife 17 Posted March 31, 2014 And magically you are supposed to know thatthat person killed 5 diferent people?I'm sorry,your idea is wrong inso many levels.Bandits going crazy. Bandits are mad.Sorry, but i don't listen to them, especially as founder of a Hero squad. Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted March 31, 2014 Bandits going crazy. Bandits are mad.Sorry, but i don't listen to them, especially as founder of a Hero squad....... Share this post Link to post Share on other sites
DNY 41 Posted March 31, 2014 And magically you are supposed to know thatthat person killed 5 diferent people?I'm sorry,your idea is wrong inso many levels. Nothing more to say here. Any System that marks some kind of playstyle is just wrong. Share this post Link to post Share on other sites
Drunken Knife 17 Posted March 31, 2014 Ok mods, please lock this thread and move it to the graveyard. Too much people giving non constructive criticism. Instead of them giving some constructive feedback, they just say no without any VALID argument. They could try to mess around with the idea, change it a bit, whatever, but instead, they whine that it would be unfair because they want to play the cowardish playstyle and KoS. Share this post Link to post Share on other sites
DNY 41 Posted March 31, 2014 Ok mods, please lock this thread and move it to the graveyard. Too much people giving non constructive criticism. Instead of them giving some constructive feedback, they just say no without any VALID argument. They could try to mess around with the idea, change it a bit, whatever, but instead, they whine that it would be unfair because they want to play the cowardish playstyle and KoS. Search the Forums and you can find tons of threads with tons of arguments. And dont judge other ppls playstyle because none judges your "Hey look Mom im a Hero" playstyle. Share this post Link to post Share on other sites
SGT. Kalme 106 Posted March 31, 2014 (edited) what about stopping with these suggestions already? there are two of those every day. Use search function instead.Pointless argument with a short-sighted person.I know that all bandits say no to this idea. Thats why I am not asking them. I am asking the survivors and heroes out there, not the bandits.Bandits going crazy. Bandits are mad.Sorry, but i don't listen to them, especially as founder of a Hero squad.Ok mods, please lock this thread and move it to the graveyard. Too much people giving non constructive criticism.Instead of them giving some constructive feedback, they just say no without any VALID argument. They could try to mess around with the idea, change it a bit, whatever, but instead, they whine that it would be unfair because they want to play the cowardish playstyle and KoS.That is exactly why you can't be taken seriously. Edited March 31, 2014 by SGT. Kalme Share this post Link to post Share on other sites
qww 287 Posted March 31, 2014 (edited) i think its a really bad idea, because irl you would not know if someone was hostile, you coudl ask them, and they coudl lie, just as they can in the game. soem of my best moments have been meeting someone, and then getting away from them without either of us firing a shot, not turning away until i have reached a safe enough point. i think what you suggest is too much of an arcade feature, it takes away the need to communicate, takes away the tension, takes away the danger, the immersion, etc etc. yeah it takes away almost everything i play the game for Edited March 31, 2014 by qww Share this post Link to post Share on other sites
Drunken Knife 17 Posted March 31, 2014 what about stopping with these suggestions already? there are two of those every day. Use search function instead.Wow buddy, you aren't really bright. If you would have used the search function, you would have seen that there didn't exist one like that. Share this post Link to post Share on other sites
SGT. Kalme 106 Posted March 31, 2014 (edited) Wow buddy, you aren't really bright. If you would have used the search function, you would have seen that there didn't exist one like that.I am not your buddy. Don't call me buddy.Your suggestion differentiates from others by small and unimportant details while the result is all the same. If you want bandit/hero skin, go play mod. Having such thing in SA takes away from realistic approach and definitely it is not needed. Learn to play and you don't get killed. Making these threads won't help you with that. Edited March 31, 2014 by SGT. Kalme Share this post Link to post Share on other sites
DNY 41 Posted March 31, 2014 Wow buddy, you aren't really bright. If you would have used the search function, you would have seen that there didn't exist one like that. No because this special thread really differs from the thousands of threads suggesting some kind of identification System. Thumbs up Buddy youre the GOAT. Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted March 31, 2014 Wow buddy, you aren't really bright. If you would have used the search function, you would have seen that there didn't exist one like that.1: http://forums.dayzgame.com/index.php?/topic/180763-karma-system/?view=findpost&p=1862581&hl=humanity2: http://forums.dayzgame.com/index.php?/topic/177306-a-little-ingame-humanity/?hl=humanity3: http://forums.dayzgame.com/index.php?/topic/176079-morale/?view=findpost&p=1802317&hl=humanity4: http://forums.dayzgame.com/index.php?/topic/175487-karma/?hl=humanity5: http://forums.dayzgame.com/index.php?/topic/175251-dayz-needs-humanity-back/?hl=humanity6: http://forums.dayzgame.com/index.php?/topic/173204-knowledge-exchange-dynamic-bandit-hero-recognition/?hl=humanity7: http://forums.dayzgame.com/index.php?/topic/166776-ranking-honor-system-to-deal-with-kos-issue/?hl=humanity#entry16916338: http://forums.dayzgame.com/index.php?/topic/166079-an-alternative-to-a-humanity-or-sanity-system/?hl=humanity9: http://forums.dayzgame.com/index.php?/topic/165503-herobandit-system-made-by-the-players/?view=findpost&p=1674972&hl=humanityand the cherry on top...10: http://forums.dayzgame.com/index.php?/topic/165426-we-need-some-way-to-identify-heros-and-bandits/#entry1673941 Share this post Link to post Share on other sites
DNY 41 Posted March 31, 2014 1: http://forums.dayzgame.com/index.php?/topic/180763-karma-system/?view=findpost&p=1862581&hl=humanity2: http://forums.dayzgame.com/index.php?/topic/177306-a-little-ingame-humanity/?hl=humanity3: http://forums.dayzgame.com/index.php?/topic/176079-morale/?view=findpost&p=1802317&hl=humanity4: http://forums.dayzgame.com/index.php?/topic/175487-karma/?hl=humanity5: http://forums.dayzgame.com/index.php?/topic/175251-dayz-needs-humanity-back/?hl=humanity6: http://forums.dayzgame.com/index.php?/topic/173204-knowledge-exchange-dynamic-bandit-hero-recognition/?hl=humanity7: http://forums.dayzgame.com/index.php?/topic/166776-ranking-honor-system-to-deal-with-kos-issue/?hl=humanity#entry16916338: http://forums.dayzgame.com/index.php?/topic/166079-an-alternative-to-a-humanity-or-sanity-system/?hl=humanity9: http://forums.dayzgame.com/index.php?/topic/165503-herobandit-system-made-by-the-players/?view=findpost&p=1674972&hl=humanityand the cherry on top...10: http://forums.dayzgame.com/index.php?/topic/165426-we-need-some-way-to-identify-heros-and-bandits/#entry1673941 No you got that wrong. These are totally different threads. :D Share this post Link to post Share on other sites