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About Tigermonk

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  1. Status Report 7 November 2017

    please note that this was on arma 2 dayz MOD server back in 2012.. on our own server man... we just messed around with lots of things and didn't really have dementions of what ever all we wanted to do is fill up the map with P.O.I. so the map was less empty because it was totally empty when we first played the mod.. svetlojarsk was not a thing.. the entire coast was about empty. back then svetlojarsk location was nothing more then a humangus range mountains and the bay it sits on right now
  2. When will gameplay be introduced?

    @Henk Grunn everything you're talking about is prob. coming off thre community when modding becomes a thing (in 2-3 patches until full mod tools are released) the devs aren't going to make this game the way you're describing it.. thats up to the community devs only give us core/vanilla dayz.. sure they need more animals/planes/bikes/boats etc. but half that is going to be able too be modded in by other people that have less time consuming tasks other then writing mods. I agree progress has been on the slowish side but they're experiencing (brian) hick ups probably so... just wait and see when 63 comes out.. and if thats not what you've hoped for.. then the least you can do is wait for the community to kick up modding @sneakydude 15 MB for the .63 patch (rofl) just looking too the left ingame is 15 MB mechanic.. let alone all the new movement stuff thats coming.. when that patch hits.. be sure you'll see 2-5 gigs flashing by somewhere...
  3. Status Report 7 November 2017

    that all depends on what type of modder you're talking to.. talking to a 12 yo kid who has f all to do and is bored shitless... yeah sure that'll be gta 23.42.2 in 5 seconds.. Bazz88 and myself are experienced RPers so we play for the survival and roleplay aspect of things.. having cars... good way to get around quickly at the cost of being heard... having tanks? hmmm overkill if you ask me.. literally nothing is going to be able to withstand that for 2-3 shots knowing the build style of the 1960's russian countries your point of claymores is a valid one, that'll get players well aware of 'stay the hell out of our area or we'll blow ur socks off' signs on fences what dayz is missing IMO is the pure survival aspect of things, we had guys that are serving militairy and hobby survivalists they'd look at the game and go: thats static but by the looks of that mushroom.. or moss you can use that for X or Y because (lists 5 uses for static thing) dayz should be more interactive so pine trees are present in the thousands.. pine needle tea anyone? there's been mods around since 2014 for the SA version.. bee hives/megafone/updated map (4 times the size of the vanilla map) things that we legit need if crop dusters become a thing or heli's because if they don't increase the map size, it'll turn into 5 minute runes to the other side of the map 'because shits and giggles' its a matter of perspective and the way you wanna play it when it boils down to it.. modding should be personal for everyone survivalists will play on survival servers with lots and lots of improvements on enviornmental aspects of the game.. and the 12 yo COD/BF 2745 are going to play fps shooter 2.3(dot)dayzmap Welcome to woodburry....
  4. Status Report 7 November 2017

    when you look at the map around that area.. http://www.dayztv.com/standalone/dayz-chernarus-plus-map/ 003 107 just SEE how much clear space is over there.. there's a legit track goin next to the spot.. WZW of zelenogorsk WNW of pavlovo its not ALL dense woods all over the place its a clearing on the left side of the map (wolf territory in standalone) so basically we have wild attack dogs xD if you go there on foot you get eaten.. you use a truck we'll hear ya comin'
  5. Status Report 7 November 2017

    it takes a couple of more months basically.... well as soon as soon as modding becomes a legit thing... and the community brains have a crack at dayz.. content generation will go into overdrive a mod every 2 weeks with full on functioning features/upgrades both visual and mechanics because believe it or not folks... we actually have people in this community that worked their asses off well before beta was a thing.. and where the devs most certainly got (stole) a few ideas of... examples from the mod we had on our dayz mod server.. crash site/pile up ^ my home base on our dayz mod server "hippie camp" out in the woods near zelenogorsk ^ operation 'schoolyard' in cherno after the breakdown of society the militairy took a last stand in one of the school/office buildings in cherno before they abandoned the country for good lets see if the mods are 100% more epic then these ideas we had back in 2011-2012 with the mod what do you guys think?
  6. Exp Update 0.62.142080

    so maybe we'll be left with 100+ km² of land.. that STILL a ton of land where technically nothing is roaming the streets/doing anything thats threatening or anything else for that matter.. dayz is a fairly large open world map... but its major (and certainly) not its only flaw... is being EMPTY just stating that for the record here.. 3.8 million people in the whole of chernarus.. we play on aprox. 1:36th of the map (150 km²) 3.8 million people devided by 36 is 25333 aprox 1000 people left so where are 23700 bodies?? not in the map thats for sure
  7. Exp Update 0.62.142080

    since you're from finland... (or at least thats what ur dayz states) you know how much 60 people are in a country which is 90% forest.. please keep in mind.. that chernarus is twice SIZE of luxemburg some statistics maybe? luxemburg 2.586 km² 582.291 inhabitants (2016) chernarus About 5.450 km² Pre-Outbreak: 3,000,000 Chernarussians 800,000 Russians Post-Outbreak: Below 1,000 1,000 people no there are not 940 zeds on the server.. that would break it in 10.000.000 pieces 60 people is NOT enough in a country TWICE... I repeat... TWICE the size of luxemburg when you have 60 people on a server that large.. plus (maybe) 100-150 zeds at any given time.. well you do the math.. totally EMPTY server in regards to how large the map is.. when NPC's hit the map at some point.. there aren't going to be 200 of them.. maybe 50-60 at max.. 120 active lines on a map plus maybe 100-120 zeds (because I imagine NPC's have their own agenda much like they had in the mod) groups of 5 so thats 12 groups of survivors maybe 10 if you have a larger group so NO I don't think 60 players maybe 4-5 packs of wolves (if you're lucky) and in the future 60 npc's are enough in a map this large... half the map.. YEAH sure but a map this size... unrealistic.. and what is the main focus of the dayz dev team again?? 'creating a realisitic survival experience for its player base' ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ i recall that in mod,i was constantly looting supermarkets for matches...where do you need matches at standalone?it takes 30 seconds to make fire without matches in forest. why go to hospital to search bandages?there is rags everywhere in game...what to do with antibiotics or painkillers?...never had to use those.if there is something wrong with my leg in game....rags/sticks=splint. you prob. have not seen the latest update video's of .63 (beta) if you break your leg in that.. and 'fix' it with a splint.. you're going to be limping for the rest of your chars life.. so people know something was up with you... might even slow you down don't know that yet.. but it should imo finding stuff everywhere... well thats totally on your style of playing.. not the game.. I used to get matches from supermarkets indeed.. I've played on RP server for 3 years straight.. bartering them off.. why? because I'd 'learn' in character... meeting other people who showed me how to craft things from scratch.. there's no need for bandages.. WELL here we go again... the 'need' for bandages might not be there as much anymore.. but what if you're like me.. I want ALL of my things to be prestine.. when I hand them out.. including bandages.. so I either run to a hospital (taking there's some risk involved) OR I run to a med center in some small town to look for rubbing alcohol (still some risk involved) either way I have prestine rags and I can ensure my fellow survivors they won't get sick or infections from shaggy bandages that have been opend and on the floor in a puddle of blood for 10 hours it's all a matter of perspective and how you look at things.. dayz is 'your story' you wanna play dayz as a FPS game? go ahead its your thing.. do it.. you wanna play dayz like a RP game with certain rules and character creating? go ahead if thats your thing do it :) it's not all as black and white as you make it seem my fellow survivor.. think outside the box.. and you'll soon find out how good of a game you can make it for yourself.
  8. Exp Update 0.62.142080

    my guess?? end of november somewhere... since most version updates take 5-6 months to complete nowadays and .62 hails from june if at the current pace they crank out 2-3 full updates a year they'd be done in 12 years doubt bohemia is going to wait 17 years on a game release.. so prob. ramps up last few patches when modding becomes a thing.. they give the reigns too the community and say: run with it... they'll add the best mods in the 'vanilla' experience then say 1.0 in 1-2 years from now
  9. Arma 2 DayZ Mod vs DayZ: when will we be there?

    with some hoping I'd say end of 2018... with some good old calculation I'd say... nobody knows went from 1 patch 1.5 months down to about 1 (full) patch a year (yes folks its ALL in the patch notes) but my guess is BETA (0.63) somewhere in november 0.61 too 0.62 took 6 months (with patches/fixes etc. in between) for full notes I'd say check here... and make your own educated guess on how long this game is going to take to complete ;) https://dayz.gamepedia.com/Changelog
  10. Excellent article by Eurogamer - Must read

    3.4 MILLION copies sold... and only 200k playing... pick which ever side you like.. but I think that's a laughing stock compared to the hype this game had when it came out.. lol which I like to add to... 'average' play time.. according to this 'gamespy' thing.. 15 min.. hardly worth mentioing as 'playtime' even the people who are bug hunting take longer then 15 to find something... and for all the people going 'it's alpha' please stick a sock in that hole because its far to open lol... that excuse has come and gone... when this game finally comes out in 2020 we'll see how many players of the (3.4 MIL sold) are actually left...
  11. Started my own server

    I disagree... if that's the only option you can think of once you're fully geared... 'you are missing the entire point of the game' its not about looting up and going into firefights... its about being able to survive (your survival rate goes up when you find an AK instead of a sporter) so in your perception... being fully geared.. is the END of the game.. as to being able to play and find stuff... you sir... should play on RP servers.. where actual settlements are a thing and have a taste of that.. I've been playing on those kinds of servers since the standalone came out.. hardly go on public for obvious reasons.. (squeekers/10 yo gun joe's and KoS noobs) <- those kind of people make this game feel like 'Call of DayZ' instead of Dayz Standalone have you ever tried Roleplaying? with actual rules that prevent you from going: oi! you! hands up!! you hace 2 seconds!! 1-2-*headshot* thnx for your gear (which I'm never going to use anyways) like you said... 'building your character' is the main point.. i've been running a character (with a better backstory then all of the 'soldiers' in this game) been surviving for at least 4 months... had my fair share of encounters and I've been to almost every mil base on the map. plus the fact that I'm one of the leaders of an active official settlement on that server.. which has its own unique set of challenges
  12. again.... the infected ARE based on player numbers (I thought around 13 zeds vs 1 player if i'm correct) so you're outnumbered 13/1 and I think thats the case.. if players come through the town your in.. more will spawn... that would probably also happen with gunfire... not to sure about vehicles yet... but could be an option.. again.. it all depends on the engine .. how well can that handle the 'strain' of having to spawn in 39 extra zeds because 3 players run into cherno.. and anothter X amount because a car drives through that exact town at that same moment. again... that leads to my answer of: overall performance atm (with midrange GPU's) is about 35-50 fps on average... now imagine walking into cherno or elektro and the server has to spawn in 200 zeds in cherno alone.. RIP FPS... regardless of your system have you ever played H1Z1? build a base in that game.. and just linger in your base for about 20 min.. then peak outside... there's a MASSIVE amount of zeds outside just fumbling and stumbeling around.. waiting for the chance to eat you.. 40-60 with ease..
  13. Excellent article by Eurogamer - Must read

    'people are angry because they care' LOL... up until what point?? I'll just say this: check the steam dayz player database and find out for yourself.. hicks: "The months following [update 0.60] we saw I believe a peak of unique IDs cycling through in a month of about 650,000. Even at our low peaks we still see something like 250,000 to 300,000 people cycling through." then you look up dayz player tracker.. http://steamcharts.com/app/221100 and you'll see an average of 4.385.6 average and a peak of 8.808 in the last 30 days.. and since june (0.60 update) 27,869 on average and 64,892 at its peaks so I really don't know where the 300K numbers come flying in here... because the average player rate doesn't even hit 30K and the max players is just shy of 65.000 players.. with over 3 MIL. copies sold I'd say you're doing something wrong here... not hating or anything.. just stating some facts for the people reading the article.
  14. Banned due bug

    maybe having more then 1 post.. helps with being a bit more credible to begin with... you've been playing for HOW long? and HOW many hours? and still have no account on this forum whatsoever.. there are NO cases (to my knowledge) known for people getting perma banned (especially global banned) due to 'a bug in this current build' I've been playing DayZ since the mod.. and I have about 600 hours on the SA version of dayz... in ALL of my time (since januari 2014) I've NEVER even once seen a topic on this forum.. where people claim to be 'banned' due to bugs in the game. all the bans I've seen have been hackers/cheaters and dumbass 12 year olds who play on hacked/cracked russian servers.
  15. Also spawning should not depend on player numbers only but also on the noise they make. ^ would you care to explain? because the infected ARE based on player numbers (I thought around 13 zeds vs 1 player if i'm correct) and would that be the case.. how do the zeds spawn in then? being 'sneaky' is a very broad perspective i might add.. sure firing a M4 in cherno is like ringing a dinner bell... still like @Hicks_206 (DayZ) said: it all depends on server performance/optimization how many zeds there are ultimately going to be in the game.. you can't just expect a country like chernarus (which has several 1000's of people living in it) to have 3000 zeds and about 40-60 survivors because the server would just begin weeping blood at that time. overall performance atm (with midrange GPU's) is about 35-50 fps on average... now imagine walking into cherno or elektro and the server has to spawn in 200 zeds in cherno alone.. RIP FPS... no matter if you're running a 2000 dollar skylake CPU with 32 gigs of ram and a GTX 1080 SC in SLI.. the game engine would simply die and crash with that amount of zeds in 1 place.