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Grimey Rick

EDITED: Are you happy with CURRENT zombie implementation?

  

195 members have voted

  1. 1. Are you satisfied with the current implementation of zombies?

    • Yes.
      80
    • No.
      115


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Hello there

 

It really does sound like you ought to be moving to Arma2/3 for your skirmishes. Thats exactly what its built for.

 

As to the zeds, it may come as a shock to many of you, but im not a fan of them.

 

BUT

 

Thats based on how they have been implemented in the past and how melee etc has been handled.

 

I think (and hope)that the changes planned will alter all that and that they will become an intriguing aspect of the game.

 

As to the current implementation, yes it's poor, but it *is* alpha and being annoyed your gameplay is spoiled is rather redundant, you're lucky to just be able to play.

 

Alpha is the key word.

 

Id temporarily move to A3 for your clan fights.

 

Rgds

 

LoK

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And they certainly don't spawn 5 meters from you.

 

 

That is a lie, I have had em spawn right in front of me on numerous occasions.

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Nope. I'm not. I wasn't happy with the previous iterations either though. Zombies need to be a significant threat and I think just making them faster is a poor way to accomplish that. One day I hope the threat comes from their numbers and not their speed but that doesn't look like it's possible at the moment for performance reasons. Will it ever? Who knows?

Of course all the issues with them also need to be fixed (pathing, collision etc).

To be honest, you'd need TONS upon TONS of slow moving zombies to ever have them become a threat. And even then, they won't be a threat if there's even a single escape route in which you can just run away. I think, if anything, their speed could be lowered just a tad from what they are. I just really can't see slow zombies ever being a real threat.

 

Anyway I don't wanna get too off topic.

 

I could agree with zombies not respawning for a minute or two rather than instantly if it's not too hard of a change (I wouldn't think it would be). Other than that I'm totally content to wait for the more finalized zombies.

 

Edit: I'm glad the title was changed to fit the vote.

Edited by solodude23

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With the new 'improved' title, I retract my yes vote. I have no opinion of their current state as they are not finished and it is temporary.

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Regardless of how the Grimey plays the game, The current implementation is bad and needs fixing, It's as big of a pain in the ass for people playing the game as a proper survival/SHtF simulator as it is for the Cherno deathmatch brigades.

 

No it isn't,

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Hello there

 

It really does sound like you ought to be moving to Arma2/3 for your skirmishes. Thats exactly what its built for.

 

As to the zeds, it may come as a shock to many of you, but im not a fan of them.

 

BUT

 

Thats based on how they have been implemented in the past and how melee etc has been handled.

 

I think (and hope)that the changes planned will alter all that and that they will become an intriguing aspect of the game.

 

As to the current implementation, yes it's poor, but it *is* alpha and being annoyed your gameplay is spoiled is rather redundant, you're lucky to just be able to play.

 

Alpha is the key word.

 

Id temporarily move to A3 for your clan fights.

 

Rgds

 

LoK

I know this post isn't adressed to me but isn't this forum actually the one place where you can share your thoughts and post your criticism,? Sure, it doesn't have to be something like a rant or just whining but everyone has their different gameplay style and if it's disturbed by some patch they can complain right? If the next patch would be that KOS would be a bannable offense I think players can & should share their views on that.

Also, ALPHA ALPHA ALPHA ALPHA ALPHA. Because it's not like that word has been used about 1,236,698 times on this forum  <_<

EDIT: for teh lulz

Edited by Snowball

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I myself have played this game 725 hours, over those hours I have played the Hero, yes you might call me a Carebear or whatever you feel justifies you being right, and me being wrong. But I enjoy my way of playing this game, not because I spent 30.00 USD for it, but because I play how I want, same as you, but claiming your way is the only way because this "Sandbox" game isn't finished and it's the only enjoyable thing is strange.

 

Hero's aren't carebears. Carebears are the people who think they are hero's and run up to people with their guns drawn screaming "IMA FRIENDLY" so they get shot in the face and then come of the forums to cry about KoS.

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I know this post isn't adressed to me but isn't this forum actually the one place where you can share your thoughts and post your criticism,? Sure, it doesn't have to be something like a rant or just whining but everyone has their different gameplay style and if it's disturbed by some patch they can complain right? If the next patch would be that KOS would be a bannable offense I think players can & should share their views on that.

Also, ALPHA ALPHA ALPHA ALPHA ALPHA. Because it's not like that word has been used about 1,236,698 times on this forum  <_<

EDIT: for teh lulz

Hello there

 

Yes one can express their views, that's why I posted. Like you I have my opinion.

 

Lastly, I rarely use the "Alpha card" and just because its overused does not mean that its not sometimes apt.

 

Rgds

 

LoK

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Answered no but mainly my issue is the respawning of zombies. I dont think they should respwan, or at least not with players in vicinity. I want to be able to asses the threat, organise myself and clear up an area of Zeds without them re-spawning randomely next to me.

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My biggest issue i guess with all of this is ppl are divided on what kind of game they are playing, Dean HIMSELF says these are ZOMBIES but ppl are saying no they are INFECTED. So which is it? Are we playing a zombie game or an infected game? Dean really needs to put this to rest because ppl are with open arms embracing there radical speed movement and labeling them as working as intended because there infected.

 

Thats cool but if Dean is saying they are ZOMBIES than we NEED more variety in decay if this is what hes truly going for than we need ones with less speed. In fact i think fast ones should be RARE and should only be the case with fresh corpses. More decayed versions should be much slower in thought and movement process.

 

Having 100 of these things running at you would be a big mess. Slower ones seem to go with the zombie mythos much better but they should be stronger too. Don't get me wrong i do love 28 days latter but i prefer the slower ones.

Edited by Deathlove
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Nope. I'm not. I wasn't happy with the previous iterations either though. Zombies need to be a significant threat and I think just making them faster is a poor way to accomplish that. One day I hope the threat comes from their numbers and not their speed but that doesn't look like it's possible at the moment for performance reasons. Will it ever? Who knows?

Of course all the issues with them also need to be fixed (pathing, collision etc).

Thank you, its good to know im not the only one that thinks this was a lazy implementation.

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While I love there OPness and difficulty, the respawn time is WAY too short, and where they freaken spawn (right next to you) is absurd. Another thing is that they spawn aggroed (in my experience) on you, so.... it's kind of pointless to stealth. xD 

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Hi.

 

I understand how the zeds can ruin clanfights/team death match playstyle, but complaining about it is pointless. That isn't what DayZ was designed for. Please stop trying to convince devs to change the game to cater to things it wasn't meant to be.

 

You can easily make much better team dm scenarios in arma 2 or 3, that will serve the purpose much better than dayz ever will.

 

Or of course you could wait until DayZ becomes moddable and make your own private clan fight server with no zeds at all.

 

But please stop telling people not to dictate how YOU play the game, when really YOUR the person that wants/needs the game changed to suit your playstyle.

 

Regards.

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Honestly didn't people expect them to respawn in a similar fashion to the mod?

 

 

Absolutely not.

 

I always assumed one of the reasons stand alone needed to happen was so that zombies no longer spawned in near players.

 

There was early talk of having all of the zombies that will be in a play session spawn in randomly in towns and cities and airfields then no more would spawn in.

 

so much for taking towns and barricading them .

 

So much for immersion when zombies can be physically seen spawn in.

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Hi.

I understand how the zeds can ruin clanfights/team death match playstyle, but complaining about it is pointless. That isn't what DayZ was designed for. Please stop trying to convince devs to change the game to cater to things it wasn't meant to be.

You can easily make much better team dm scenarios in arma 2 or 3, that will serve the purpose much better than dayz ever will.

Or of course you could wait until DayZ becomes moddable and make your own private clan fight server with no zeds at all.

But please stop telling people not to dictate how YOU play the game, when really YOUR the person that wants/needs the game changed to suit your playstyle.

Regards.

Hi.

When have I suggested the game should be changed to "cater" to my needs? I gave several examples throughout the thread as to how annoying they are in many situations. Furthermore, I'm concerned that such a blanket fix is indicative of what's to come with future development. Making zombies appear out of thin air in potentially infinite numbers is not the way to appease those complaining about zombie AI. Now we're in the same situation we were in before, multiplied by 99,111. All of this could have easily been sorted out on the experimental servers when the newly added team devoted to this very issue has implemented a more realistic approach to fixing zombies.

Also, sandbox games enable players to interact with the environment in whatever way they feel (barring racism, etc). This is just one example of what we enjoy doing and how the last patch has temporarily broken what we like most about the game in its current state. I can't think of one situation that the current zombies improve. They're completely random, can spawn anywhere in your vicinity, and still chase you through walls, thus eliminating several of the most important elements of this game: stealth, planning and tactics.

Regards.

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To be honest id find it more immersion breaking to have the map nearly cleared of zombies....then have the whole place magically populated again during a restart, than a nice polished spawn mechanic to keep a constant threat. If we could clear areas were just turning that place into a cod map till the restart. Now im not saying this mechanic is right, it needs work. But I always expected SA to be a much more polished "from the ground up" version of the mod. Not something that would do things completely differently :)

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dead rising 3 zed scenario ftw... ;). unrealistic? most likely.

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It's a big old sandbox.

You can make the game whatever you like.

 

Of course we can.

But i would not complain if i were organizing clan swimming races, and game mechanics would not support them properly.

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Of course we can.

But i would not complain if i were organizing clan swimming races, and game mechanics would not support them properly.

 

The game supports pvp though.

 

Heck I would garner that the biggest thing in Dayz mod or stand alone is the pvp at this moment.

 

Survival, looting are not fleshed out enough yet, yet pvp has always been satisfying.

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The game supports pvp though.

 

 

Swimming is supported too.

 

 

 

Heck I would garner that the biggest thing in Dayz mod or stand alone is the pvp at this moment.

 

 

 

At this moment, zombies AI and behaviours sucks. I hope we'll have the best zombie experience in the future, and i hope pvp deathmatch to stop by then aswell.

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At this moment, zombies AI and behaviours sucks. I hope we'll have the best zombie experience in the future, and i hope pvp deathmatch to stop by then aswell.

 

You know that will never happen.

 

As long as there are guns and as long as there are players dayz will always remain a pvp deathmatch first and a survival game/ zombie game/ etc second.

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My biggest issue i guess with all of this is ppl are divided on what kind of game they are playing, Dean HIMSELF says these are ZOMBIES but ppl are saying no they are INFECTED. So which is it? Are we playing a zombie game or an infected game? Dean really needs to put this to rest because ppl are with open arms embracing there radical speed movement and labeling them as working as intended because there infected.

 

 

As I mentioned in another thread, Dean is using 'zombie' as a generic term. He's not attempted to explain them in any way so they can really be whatever he wants them to be. Making them faster, stronger but more vulnerable than classic zombies compensates for the lack of numbers that would be needed to offset the slower types and still maintain a threat. I'm sure when they're finished being tested they will behave in believable way but they need to be patched into the game at each stage of development whether they work correctly or not. They were this fast in the mod too.

 

To people unhappy with them at present, they are perfectly manageable with a good melee weapon as long as no shots are fired. If you have to shoot then make sure you're moving immediately and cut LOS to them as long as possible. They will improve with updates, it just requires patience and adaption.

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You know that will never happen.

 

As long as there are guns and as long as there are players dayz will always remain a pvp deathmatch first and a survival game/ zombie game/ etc second.

 

That's your opinion and i do respect it.

Though, i hope this is not going to happen and we have some clue. Even if Zs sucks, as many of us believe, this patch may be leading the way in the sense that new add ons could turn pvp deatmatch unplayable, as it should imo.

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That's your opinion and i do respect it.

Though, i hope this is not going to happen and we have some clue. Even if Zs sucks, as many of us believe, this patch may be leading the way in the sense that new add ons could turn pvp deatmatch unplayable, as it should imo.

 

That's your opinion and i do respect it.

Though, i hope this is not going to happen and we have some clue. Even if Zs sucks, as many of us believe, this patch may be leading the way in the sense that new add ons could turn pvp deatmatch unplayable, as it should imo.

 

That's your opinion and i do respect it.

Though, i hope this is not going to happen and we have some clue. Even if Zs sucks, as many of us believe, this patch may be leading the way in the sense that new add ons could turn pvp deatmatch unplayable, as it should imo.

 

It's having the reverse effect for me.

 

Before I would rob people since there were no zombies on my tail and would only steal what I needed.

 

Now I just do it quick and shoot people immediately on sight, dispatch of the zombies , rush the body and loot it , then run.

 

The zombie spawn mechanic makes it pvp more prevalent. Not only that I now use it to detect if people are in towns.

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