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gannon46

breaking legs to grief

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Well, when you dont make a "mainstream game", we wont have 10.000 full servers tbh.

But i understand what you are saying, i just dont want it to be easy at all.

 

Perhaps it should be easier to get a stick for your leg, but then again, it has to be a really thick stick in order to actually hold your leg in place.

I also dont think its easy at all to make a splint, from a tree, when you aleady have a broken leg, but i havent done it myseklf hehe. Just s hunch ;)

 

I also want to add, its confirmed we will get disease, loot will be balanced out once it respawns and they want thousands of zombies, so it will get alot harder then it is now.

Hell people on reddit is already complaining about the zombies lol, we will see alot of people bitch and whine in the next 6-12 months.

yeah a certain size stick would be awesome it can't be too easy they would have to search but just not for 2 hours because there are so many trees and they would be exposed the whole time so they do have an element of danger. and zombies respawn yes yes yes oh man i havn't played stable yet i can't wait to die from them.see what you did you got me excited about the game again thank you. oh and i think your right a stick wouldn't help a leg in real life i wish they would add for you to set the break make a splint(from a tree)and your toon would have a pimp limp for the rest of his tortured life and of course movement speed would be lowered to. Edited by gannon46
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Personally, I don't like that splints and morphine are a total cure for broken legs, anyway. Especially morphine - until there's some sort of implemented separation between pain and injury, morphine shouldn't really have any effect. Even splints should only allow you to walk/hobble until your legs are healed over time (and you've kept them free of infection in the mean time).

 

The game would be better for having more walking wounded.

 

Yeah, there'd be more griefing, but the whole DayZ concept is more-or-less a great big griefing simulator anyway. Par for the course.

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its been good debating with you guys all you had good input and I thank you for not trolling the hell out of the thread. I hope they do implement something soon like the tree thing. and I do hope they add some sort of limp I would love to have a cane and actually need it. I have to go to work now and if you see me ingame and you break my legs it understandable if you leave me high and dry I'm a rotten highway man but give the newspawns a break at least for a few.again thanks fellas

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What we need is the option to commit suicide. & that is only if you have a gun with ammo or a sharp object such as a knife to do so. That would prevent all the bambis from trying to spawn as close as possible to Elektro. Whenever I break my legs I just want to put my .44 to my head

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If you have broken legs you should be able to choose to respawn, whether you have the items to enable some silly animation or otherwise.

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I have 291 hours of SA gameplay and I have experienced a total of 3 broken legs. Only 1 time was from bullets (double barrel blast), and those lamers tried to lull me so once they broke my legs I ranted and raved at them until they killed me. The other 2 were from fooling around on ladders I shouldn't have been (lesson learned). Think of DayZ like going to school. The more often you are there and the more you experience the more you will learn and the more you will take from each situation. The lesson to be learned here is : How not to break your legs before you have acquired a means to fix them. And yes, one of the times I broke my legs I spent 90 minutes searching a highrise apartment. Fortunately I found a means to heal myself or I would've spent another 90 minutes searching the next one in line.

Edited by SuPaFuNk

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I have no problem with legitimate bandits. They are a part of the game. What I can't stand is people that pull this shit and people that shoot as soon as they see someone instead of saying "give me your loot or I'll shoot you" first.

Just because someone is a bandit doesn't mean they have to act like a complete twat.

So your personal definition of banditry is how the game ought to be played?

 

No.

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Hello there

 

Id rather have a broken leg than be killed. The struggle to find a splint should be part of the experience.

 

However splints should be easier to locate even if the quality  or the time they last varies.

 

As to griefing, as the above user points out it's allowed/tolerated but it does make one a dick.

 

Banditry does not equal griefing there IS a distinction.

 

rgds

 

LoK

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They only time I break someones legs is to save myself. A crack in the knees will drop them and provide a neat target for the zombies now that they furiously respawn.

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i don't agree with bullets not doing damage to legs but i agree with your idea on being able to extract branches or sticks from trees, we are playing in a giant forest basically so its only logical

As a doctor, I can't stress how wrong you are.

You need MEDICAL sticks to heal broken bones. Not just any sticks will do! Besides, I'd have to write you a prescription for extra strength sticks if the break was really bad.

Edited by Demoth

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As a doctor, I can't stress how wrong you are.

You need MEDICAL sticks to heal broken bones. Not just any sticks will do! Besides, I'd have to write you a prescription for extra strength sticks if the break was really bad.

With obamacare, everyone needs to have coverage for prescription sticks! Any other sticks are wrong!!

Don't get me started on the forms to get medical sticks approved by your insurance provider. Per existing zombie damage is exempt...

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Yeah Gannon has a point there, if a player who is cuffed get's poisoned they can logout knowing it will kill them instead of dealing with the aftermath, in a way I think this robs the bandit's of their joy.  Personally I'd rather deal with it as it happens, hell I saw one post here about a guy who was cuffed and interrogated for an HOUR, didn't log or puss out. I kinda wish I remember the resolution of that.

 

On the topic of sticks, yes they should be accessible if you have a knife/axe and a tree in your area, I once had "Beros" (banditish heroes) take my sticks and turn it into a splint, gave it back saying it was one of the best items in the game. I was a little pissed but refrained from speaking up those sticks where being saved for a backpack.

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but most new player don't even know the controls let alone where to find morphine and finding a stick sometimes is next to impossible. so lets say you crawl 2 hours to elektro and the hospital is empty and there are no sticks really that the game bullshit no ones going to put up with that man they are going to quit or some shit. not everyone is as hardcore as you. and i do understand what your sayin i do the same shit i never give up. but like i said earlier everyone has there opinion on it and i'll still heal people legs or shoot them when i see them crawling unless they want to i'll leave it to them but i'll be there Kevorkian if they

the answer is simple, find a zombie and just lay their, respawn and start over, like an earlier post said, if by chance you do find a splint or morphine then you really do feel on top of the world, untill you realise all your shits ruined haha

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Hello there

 

Id rather have a broken leg than be killed. The struggle to find a splint should be part of the experience.

 

However splints should be easier to locate even if the quality  or the time they last varies.

 

As to griefing, as the above user points out it's allowed/tolerated but it does make one a dick.

 

Banditry does not equal griefing there IS a distinction.

 

rgds

 

LoK

How is it griefing? If I deem my life is at risk by the presence of other players, whether or not they know I am around at that moment, my risk aversion is to eliminate the risk.

 

ANY player I see, I deem a risk. I choose to eliminate that risk. A freshies fists are as dangerous as any firearm in the game, and I refuse to allow him close. I think a freshie with nothing to lose and punching wildly is more of a dick than me with my mosin.

 

To each his own.

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How is it griefing? If I deem my life is at risk by the presence of other players, whether or not they know I am around at that moment, my risk aversion is to eliminate the risk.

 

ANY player I see, I deem a risk. I choose to eliminate that risk. A freshies fists are as dangerous as any firearm in the game, and I refuse to allow him close. I think a freshie with nothing to lose and punching wildly is more of a dick than me with my mosin.

 

To each his own.

Hello there

 

I was not referring to you.

 

My point was, and always will be, that griefing is equal to being a bit of a dick.

 

Banditry is not.

 

If you KOS out of fear then to me that is not griefing either, although it doesn't add alot gamewise IMHO but that's just my humble opinion.

 

rgds

 

LoK

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If you insist on breaking legs do this: Find 2 people, break their legs, then make them crawl race. Whoever wins gets a splint/morphine and some food the loser gets killed. Problem solved

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My point was, and always will be, that griefing is equal to being a bit of a dick.

 

Banditry is not.

Now we get on the slippery slope of defining what exactly constitutes griefing.

 

In my eyes, the only thing in game that constitutes griefing, is hacking. There is essentially no defense against it. Any other activity or interaction with other players has an alternative- generally starting with staying of the coast and away from 'population centers' or known high-pvp areas.

 

Breaking someones legs and leaving them helpless? I think it is an integral part of the game, and a sound defensive measure for someone reluctant to outright kill someone. 

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Now we get on the slippery slope of defining what exactly constitutes griefing.

 

In my eyes, the only thing in game that constitutes griefing, is hacking. There is essentially no defense against it. Any other activity or interaction with other players has an alternative- generally starting with staying of the coast and away from 'population centers' or known high-pvp areas.

 

Breaking someones legs and leaving them helpless? I think it is an integral part of the game, and a sound defensive measure for someone reluctant to outright kill someone. 

Exactly this.

 

I also agree with Orlok I'd much rather have my legs broken and still be alive then dying. If you're still alive you're still surviving; breaking your leg is something that would really happen in a survival situation. Dying is you effectively "losing" on that life. Crawling 3KM with a broken leg and finally healing it and then continuing to play is "winning" the game.

Edited by Weedz

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How easy is it to fix your own broken legs in real life - even with a hatchet and morphine?

having broken both arms before it sucks depending on the break the limb is useless it doesn't hurt at least while the endorphins are running hot. I know they just popped back into place and casted it 6 weeks later done deal. now a compound fracture oh shit I don't want to think about that ugh.

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Hello there

 

Griefing to me is intentionally ruining or spoiling someone's experience. It doesnt mean breaking the  "rules" either.

 

In Dayz its harder to pin down though.

 

My fave example is sniping new spawns on the beach. It adds nothing to the game IMHO. But its not a solid one.

 

Hmmm it is difficult to quantify in DAYZ.

 

I suppose its just "being a dick".

 

I need to think about this. hmmmmm

 

Rgds

 

LoK

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I love the post, but I cannot agree. I think it is a "realistic" feature. All in all, as soon as more zombies are added, someone will come kill those crawlers.. unless they are in the woods by krasnostav, stuck up the rocks and cannot move ;)

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:o  next time use paragraphs mate, this thread is overwhelming to look at lol.

 

Back on topic:

No, keep this in the game, if people want to be an idiot and break someones leg and leave them there, they should have the choice to tbh.

This game isnt ment to be easy, its not ment to be 100% fun and sunshine, its brutal and unforgiving.

One mistake can cost you hours and hours of work.

It was always like this in the mod, so why change it now? Dont see it sorry mate.

Tbh ive been robbed a couple of times, and once i was left north of Electro, with a broken leg and nothing but an open can of beans and a water bottle.

Sure it was a crappy situation, but do you have any idea how i felt when i finally crawled my way to the city and got my leg fixed? I felt invincible :D

This is what i love about this game, its so unforgiving, but when you finally "succed" its the greatest feeling in the gaming world imo. No other game can do that.

 

So i say, just leave it the way its always been in DayZ, its part of the game and it should not get removed, just because some people do it.

Exactly like force feeding people rotten fruit has a place in the game aswell.

If you find yourself being robbed, you made a mistake and you are gonna have to deal with it, hopefully learn something from it :)

 

EDIT:

Forgot to add, im always playing the "loner carebear", i dont kill players, i dont rob people and i dont really go near other players at all.

I use most of my time observing others behavior, which is very fun in my world :)

 

Yep you haven't experienced DAyZ if you haven't spent an hour crawling somewhere! lol

 

The first time I broke my legs I crawled for ages until I got to Electro I think it was. So first off I'm thinking I'm going to get shot but it was the nearest town so I just thought "fuck it". So after crawling for an eternity I get to the hospital, smash the glass and then try and crawl inside. WTF I can't crawl over a 2 inch ledge!!!! All that time wasted until I thought to crouch and vault or was it roll? 

 

You feel a certain level of pride or victory when you crawl to survive and then win.

 

I guess it depends on what type of person you are. To me, this type of thing is a challenge the game has thrown at me that I need to overcome and I find that enjoyable. I want the game to challenge me more. Some people don't want this. They seem to think that they must get geared up as quickly as possible not registering that it's a never ending game so what's the hurry?

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How easy is it to fix your own broken legs in real life - even with a hatchet and morphine?

You aren't going to "fix" anything, all you are going to do is immobilize the broken limb, and it will take about 6 weeks or so to fully heal, with physical therapy needed after to ensure proper limb function. All morphine is going to do is take the pain away and make you really, really stoned.

IRL, if you break a limb, especially a leg, in a survival situation, you are pretty much fucked unless you have friends that are also trained doctors. The limb has to be immobilized, then put under traction (which is different from a splint, and can kill you if done wrong). You then get to hang around for a while, being essentially a waste of space and a food dump for your team, until the bone heals enough to walk on it.

 

I know you should be prepared for everything is a WS situation, but I pretty much don't even figure broken limbs into my plan, or my kit. Broken arms I can deal with, with a modicum of effort (the injury also doesn't completely debilitate the subject; they can still do work about the camp) I just remember a little saying, and I haven't broken my legs yet, even in some pretty sketchy situations

"Whatever you can step on, you should step over. Whatever you can step over, you should step around" 

Also, don't walk on sketchy surface; talus, high rocks, etc.

Edited by Whyherro123

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