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Hicks_206 (DayZ)

Rolling Update Rev - 0.43.116251

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Should be able to dual-wield hammer and sickle  :P

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Seems like the texture glitch is still there... I've seen that confirmed from several players already.

Shame this was not a priority on 1 month.

 

 

  On 3/19/2014 at 4:08 PM, Frosti said:

best thing

 

  On 3/19/2014 at 3:59 PM, youngbuck said:

great job dudes, no more glitching at airfields! <3

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I'm not saying the lag is caused by battleye checking possible.pbo files exploits now.

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  On 3/19/2014 at 4:01 PM, Kiekos said:

As some people stated previously, I'm also getting EXTREME lags in EVERY server. I cannot open doors for more that 1-2 minutes and it always ends with "You are dead" because someone kills me when I'm not able to do anything. It's unplayabruu right now :(

The kinda lag im getting has saved my life and made me crap my pants all at once.  I was in one of the bigger towns in the middle of the map and decided to enter the school.  Right as I'm walking up the stairs I notice in the room across the stairwell is a guy, all military gear, M4 out and I try to aim at him and maybe get a shot off before being riddled with bullets.  To my luck, right as my scope is centering on him, I appear downstairs in a room a check previously.  Flipping out because Im not dead now, but now I have no idea where the guy is.  I quickly go out of the school and behind it in the blind spot hiding in a bush is where I stayed for about 20 minuets watching the roof and back door.  After waiting it out awhile, I decided to log because screw that, lag saved me lets not let it kill me.

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  On 3/19/2014 at 4:12 PM, duude said:

Seems like the texture glitch is still there... I've seen that confirmed from several players already.

Shame this was not a priority on 1 month.

 

Is that so? That was what I was affraid of.

 

If zombies can glitch throught textures then possible that players can still do it too on desych/lag I guess

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Little Report here :

 

-"Session Lost" after 15~20 Minutes (low and high-pop servers) with 3 more people. All have different ISP and no firewalls.

-"Reciving" on items mouse-over for 30-40 seconds every 3-4 minutes.

 

It only seems to happen on hardcore, regular seems fine. Maybe the hardcore-hive buggy?

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  On 3/19/2014 at 4:12 PM, Mr Jizz said:

Should be able to dual-wield hammer and sickle  :P

 

I would love to use them to smack  guys in blue UN helmets.

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  On 3/19/2014 at 4:12 PM, Elle said:

I gotta ask... did you join the fourm just to be a whiny bitch

 

I getting sad when I see that my favorite game doesnt make it to stable..never!

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  On 3/19/2014 at 4:19 PM, Frosti said:

I would love to use them to smack  guys in blue UN helmets.

 

When you get both, you can craft them into a single 2x2 inventory slot and renamed "Putinator" ..as effective as fireaxe.

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  On 3/19/2014 at 4:18 PM, HardstylerSL said:

Little Report here :

 

-"Session Lost" after 15~20 Minutes (low and high-pop servers) with 3 more people. All have different ISP and no firewalls.

-"Reciving" on items mouse-over for 30-40 seconds every 3-4 minutes.

 

It only seems to happen on hardcore, regular seems fine. Maybe the hardcore-hive buggy?

 

Happens for me on softcore as well. I periodically have big problems picking up items, using them, rearring inventory, sometimes it works fine but a lot of times the lag is crazy. Also have problems opening doors because of lag, no door icon shows up sometimes and sometimes you just cant open them because of lag. Very reliable server(I used to play on the hardcore equivalent) and I haven't had any lagging problems in dayZ so far except for in new patch.

Edited by Bigbadasswolf

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  On 3/19/2014 at 4:19 PM, Angel_Dust said:

I getting sad when I see that my favorite game doesnt make it to stable..never!

Omg, we have a real psychic on the forums!

Tell me, when will I win the lottery, and which numbers do I play?

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well, the zombies spawn a bit quicker now, mobbed as soon as I logged on in a field and they just kept coming, seem to bleed much quicker too, from first hit in full pristine gear, looks like it's a respawn for me and I only popped on to check there wasn't a character wipe :(

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  On 3/19/2014 at 4:19 PM, Angel_Dust said:

I getting sad when I see that my favorite game doesnt make it to stable..never!

so joining the forum and making a total ass of yourself if how you deal with it??? pretty childish.

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  On 3/19/2014 at 4:25 PM, stefan cs80 said:

Massive desync on any server i joined.unplayable :(

 

I suspect it is becouse of something with battleye and .pbo files.

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  On 3/19/2014 at 4:23 PM, Bigbadasswolf said:

Happens for me on softcore as well. I periodically have big problems picking up items, using them, rearring inventory, sometimes it works fine but a lot of times the lag is crazy. Also have problems opening doors because of lag, no door icon shows up sometimes and sometimes you just cant open them because of lag.

 

Ah ok, softcore was fine for me. All what you described seems like the "reciving" is a problem of server>client communication.

And guys, pretty please try to discuss outside of this thread. 

Lets try to not let this thread end up like the last "pending thread".

Thanks in advance. :)

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  On 3/19/2014 at 4:18 PM, HardstylerSL said:

Little Report here :

 

-"Session Lost" after 15~20 Minutes (low and high-pop servers) with 3 more people. All have different ISP and no firewalls.

-"Reciving" on items mouse-over for 30-40 seconds every 3-4 minutes.

 

It only seems to happen on hardcore, regular seems fine. Maybe the hardcore-hive buggy?

same thing on regular for me.

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Lots of changes..lots of happy ppl..lots of bitching...welcome to Alpha..cant wait until after work..Dayz time! 3hrs left...better call the woman and have her start updating haha

thanks guys..

keep up the good work DevTeam..

see you in hell....

Riot

mrtim2u on steam if you wanna roll

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  On 3/19/2014 at 4:19 PM, Angel_Dust said:

I getting sad when I see that my favorite game doesnt make it to stable..never!

y0XPnCl.jpg

 

I've had no problems playing on servers with up to 8 people on. Maybe its just some servers, or depending on some items people on this server have in their inventory?

Edited by Ellen Ripley

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  On 3/19/2014 at 12:25 PM, Accolyte said:

It is fixed. A player using modified/missing .pbo files is kicked by the server.

 

 

Anyway, you guys who are sad to see the "Force Feed" option for disinfectant spray be removed, what if I told you that there is the "Force Drink" option?  ^_^ 

tumblr_inline_n2oz61zoFG1s7babi.gif

hell yeah

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  On 3/19/2014 at 4:28 PM, HardstylerSL said:

Ah ok, softcore was fine for me.

Softcore? It's called regular... ( its not porn.. )

  On 3/19/2014 at 4:28 PM, HardstylerSL said:

Lets try to not let this thread end up like the last "pending thread".

Thanks in advance. :)

This isnt a pending thread, so it wont :)

/runs

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Actions: Removed force feed action for disinfectant and alcohol tincture

 

AAAHHH MAN!!! Now how I am going to teach my prisoners a lesson? >:(  No lotion, no hose. No poisoning? Guess back to KoS

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  On 3/19/2014 at 4:32 PM, JackNSally said:

Actions: Removed force feed action for disinfectant and alcohol tincture

 

AAAHHH MAN!!! Now how I am going to teach my prisoners a lesson? > :(  No lotion, no hose. No poisoning? Guess back to KoS

force drink it to them.

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Color Coded Update List - Thanks to Basinox for the original verison.

 


0.36 0.37 0.42  0.42.~81

New:
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS paint recipe
Crafting: Firefighter Axe paint recipe
Crafting: B95 paint recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants

Gear: Sickle added into loot spawns

Gear: 1911 engraved version configure added to loot spawns

Gear: Can opener can be used as melee weapon

Gear: Box of 10 bucks shots added configured and added to loot spawns

Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: can opener can be used as melee weapon
Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Farming hoe configured and spawns
Gear: M4 attachment green variants added
Gear: Green and black variant of firefighter axe added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of B95
Gear: Long wooden ash stick

Gear: Fresh and rotten tomato configured and spawning on the server

Gear: Fresh and rotten potato configured and spawning on the server

Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server

Gear: Canned Peaches configured and spawning on the server

Gear: Tactical bacon configured and spawning on the server

Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns

Gear: Farming hoe configured and spawns

Gear: Long wooden ash stick

Gear: M4 attachment green variants added

Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map

Map: Village pub configured for spawning loot

Map: New villages surrounding Svetlo

Map: Chernaya Polana town + surroundings added

Map: Signs for "Chernaya Polana" added

Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Spawns: Sporter 22 added to spawns
Spawns: CR75 added to spawns
Spawns: Amphibia S added to spawns
Spawns: 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Spawns: Wool Coats and Flat Caps added to spawns
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method


Fixed:
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.

Actions: Removed duplicate option for crafting splint in action menu

Actions: Fixed force drink message for action with waterbottle

Actions: Eat all rice animation length modified

Actions: Force feeding action now depletes right amount of food/drinks

Actions: Water Bottle stays in hands after force drinking

Actions: Eating cereals won't leave you with 0% box in your inventory anymore

Actions: Fluids deplete properly after force drinking action

Actions: Removed force feed action for disinfectant and alcohol tincture

Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage

Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints

Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation

Actions: Edited player messages in force drink action and fixing broken limbs

Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action

Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Added collision tests for availability of prone position and vaulting
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action

Actions: Player message for drinking from well

Animations: Bandage and eating pills animation glitch fixed.

Animations: Holding animations of various weapon magazines correctly linked

Animations: New M4A1 reload animations.

Animations: Various glitches when moving / changing stances fixed.

Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Player can now be properly knocked out while in water.
Animations: holding animations of various weapon magazines correctly linked
Animations: Evade animations in prone (Q and E) are faster now.

Audio: Subsonic projectiles no longer emit supersonic crack

Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets

Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.

Gear: Painted SKS chambering

Gear: Even lower chance of backpacks spawning on construction sites

Gear: Changed inventory view of pitchfork

Gear: Removed quantity value from burlap sack tooltip

Gear: Display name for t-shirts with stripes

Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly

Medical: Arm and leg ache messages fixed

Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Items disappearing when dropped near stairs or walls
Sound: subsonic projectiles no longer emit supersonic crack
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

 

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