Mr Jizz 313 Posted March 19, 2014 Should be able to dual-wield hammer and sickle :P 2 Share this post Link to post Share on other sites
stefan cs80 0 Posted March 19, 2014 Massiv desync on any server i join :| Share this post Link to post Share on other sites
duude 12 Posted March 19, 2014 Seems like the texture glitch is still there... I've seen that confirmed from several players already.Shame this was not a priority on 1 month. best thing great job dudes, no more glitching at airfields! <3 Share this post Link to post Share on other sites
frosti 2165 Posted March 19, 2014 I'm not saying the lag is caused by battleye checking possible.pbo files exploits now. Share this post Link to post Share on other sites
windchimepuppet 15 Posted March 19, 2014 As some people stated previously, I'm also getting EXTREME lags in EVERY server. I cannot open doors for more that 1-2 minutes and it always ends with "You are dead" because someone kills me when I'm not able to do anything. It's unplayabruu right now :(The kinda lag im getting has saved my life and made me crap my pants all at once. I was in one of the bigger towns in the middle of the map and decided to enter the school. Right as I'm walking up the stairs I notice in the room across the stairwell is a guy, all military gear, M4 out and I try to aim at him and maybe get a shot off before being riddled with bullets. To my luck, right as my scope is centering on him, I appear downstairs in a room a check previously. Flipping out because Im not dead now, but now I have no idea where the guy is. I quickly go out of the school and behind it in the blind spot hiding in a bush is where I stayed for about 20 minuets watching the roof and back door. After waiting it out awhile, I decided to log because screw that, lag saved me lets not let it kill me. Share this post Link to post Share on other sites
frosti 2165 Posted March 19, 2014 Seems like the texture glitch is still there... I've seen that confirmed from several players already.Shame this was not a priority on 1 month. Is that so? That was what I was affraid of. If zombies can glitch throught textures then possible that players can still do it too on desych/lag I guess Share this post Link to post Share on other sites
HardstylerSL 16 Posted March 19, 2014 Little Report here : -"Session Lost" after 15~20 Minutes (low and high-pop servers) with 3 more people. All have different ISP and no firewalls.-"Reciving" on items mouse-over for 30-40 seconds every 3-4 minutes. It only seems to happen on hardcore, regular seems fine. Maybe the hardcore-hive buggy? Share this post Link to post Share on other sites
frosti 2165 Posted March 19, 2014 Should be able to dual-wield hammer and sickle :P I would love to use them to smack guys in blue UN helmets. 2 Share this post Link to post Share on other sites
Angel_Dust 1 Posted March 19, 2014 I gotta ask... did you join the fourm just to be a whiny bitch I getting sad when I see that my favorite game doesnt make it to stable..never! Share this post Link to post Share on other sites
Mr Jizz 313 Posted March 19, 2014 I would love to use them to smack guys in blue UN helmets. When you get both, you can craft them into a single 2x2 inventory slot and renamed "Putinator" ..as effective as fireaxe. 3 Share this post Link to post Share on other sites
bastardo 12 Posted March 19, 2014 (edited) Little Report here : -"Session Lost" after 15~20 Minutes (low and high-pop servers) with 3 more people. All have different ISP and no firewalls.-"Reciving" on items mouse-over for 30-40 seconds every 3-4 minutes. It only seems to happen on hardcore, regular seems fine. Maybe the hardcore-hive buggy? Happens for me on softcore as well. I periodically have big problems picking up items, using them, rearring inventory, sometimes it works fine but a lot of times the lag is crazy. Also have problems opening doors because of lag, no door icon shows up sometimes and sometimes you just cant open them because of lag. Very reliable server(I used to play on the hardcore equivalent) and I haven't had any lagging problems in dayZ so far except for in new patch. Edited March 19, 2014 by Bigbadasswolf Share this post Link to post Share on other sites
Angr 90 Posted March 19, 2014 I getting sad when I see that my favorite game doesnt make it to stable..never!Omg, we have a real psychic on the forums!Tell me, when will I win the lottery, and which numbers do I play? Share this post Link to post Share on other sites
stefan cs80 0 Posted March 19, 2014 Massive desync on any server i joined.unplayable :( Share this post Link to post Share on other sites
Jaygo 0 Posted March 19, 2014 well, the zombies spawn a bit quicker now, mobbed as soon as I logged on in a field and they just kept coming, seem to bleed much quicker too, from first hit in full pristine gear, looks like it's a respawn for me and I only popped on to check there wasn't a character wipe :( Share this post Link to post Share on other sites
Elle 562 Posted March 19, 2014 I getting sad when I see that my favorite game doesnt make it to stable..never!so joining the forum and making a total ass of yourself if how you deal with it??? pretty childish. Share this post Link to post Share on other sites
frosti 2165 Posted March 19, 2014 Massive desync on any server i joined.unplayable :( I suspect it is becouse of something with battleye and .pbo files. Share this post Link to post Share on other sites
HardstylerSL 16 Posted March 19, 2014 Happens for me on softcore as well. I periodically have big problems picking up items, using them, rearring inventory, sometimes it works fine but a lot of times the lag is crazy. Also have problems opening doors because of lag, no door icon shows up sometimes and sometimes you just cant open them because of lag. Ah ok, softcore was fine for me. All what you described seems like the "reciving" is a problem of server>client communication.And guys, pretty please try to discuss outside of this thread. Lets try to not let this thread end up like the last "pending thread".Thanks in advance. :) Share this post Link to post Share on other sites
komadose 190 Posted March 19, 2014 Little Report here : -"Session Lost" after 15~20 Minutes (low and high-pop servers) with 3 more people. All have different ISP and no firewalls.-"Reciving" on items mouse-over for 30-40 seconds every 3-4 minutes. It only seems to happen on hardcore, regular seems fine. Maybe the hardcore-hive buggy?same thing on regular for me. Share this post Link to post Share on other sites
mrtim 0 Posted March 19, 2014 Lots of changes..lots of happy ppl..lots of bitching...welcome to Alpha..cant wait until after work..Dayz time! 3hrs left...better call the woman and have her start updating hahathanks guys..keep up the good work DevTeam..see you in hell....Riotmrtim2u on steam if you wanna roll Share this post Link to post Share on other sites
Ellen Ripley 71 Posted March 19, 2014 (edited) I getting sad when I see that my favorite game doesnt make it to stable..never! I've had no problems playing on servers with up to 8 people on. Maybe its just some servers, or depending on some items people on this server have in their inventory? Edited March 19, 2014 by Ellen Ripley Share this post Link to post Share on other sites
basinox 300 Posted March 19, 2014 It is fixed. A player using modified/missing .pbo files is kicked by the server. Anyway, you guys who are sad to see the "Force Feed" option for disinfectant spray be removed, what if I told you that there is the "Force Drink" option? ^_^ hell yeah Share this post Link to post Share on other sites
Angr 90 Posted March 19, 2014 Ah ok, softcore was fine for me.Softcore? It's called regular... ( its not porn.. )Lets try to not let this thread end up like the last "pending thread".Thanks in advance. :)This isnt a pending thread, so it wont :)/runs Share this post Link to post Share on other sites
JackNSally 4 Posted March 19, 2014 Actions: Removed force feed action for disinfectant and alcohol tincture AAAHHH MAN!!! Now how I am going to teach my prisoners a lesson? >:( No lotion, no hose. No poisoning? Guess back to KoS Share this post Link to post Share on other sites
basinox 300 Posted March 19, 2014 Actions: Removed force feed action for disinfectant and alcohol tincture AAAHHH MAN!!! Now how I am going to teach my prisoners a lesson? > :( No lotion, no hose. No poisoning? Guess back to KoSforce drink it to them. 1 Share this post Link to post Share on other sites
Foxtails 7 Posted March 19, 2014 Color Coded Update List - Thanks to Basinox for the original verison. 0.36 0.37 0.42 0.42.~81New:Actions: Vomiting have associated sound effectsActions: Ballistic helmet variants can be painted to black and green color with spraycanActions: Can check pulse on unconscious playersActions: Searching for berries will now add berries to your inventoryActions: Eat All now supported for consumablesActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger 10/22 reload animationsAnimations: New Ruger MKII Reload animations.Animations: Player now can sit with gun/weaponAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeEnvironment: New rock texturesFood: Sambucus berry item addedFood: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Sickle added into loot spawnsGear: 1911 engraved version configure added to loot spawnsGear: Can opener can be used as melee weaponGear: Box of 10 bucks shots added configured and added to loot spawnsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickGear: Fresh and rotten tomato configured and spawning on the serverGear: Fresh and rotten potato configured and spawning on the serverGear: Fresh and rotten Green Bell Pepper configured and spawning on the serverGear: Canned Peaches configured and spawning on the serverGear: Tactical bacon configured and spawning on the serverGear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsGear: Farming hoe configured and spawnsGear: Long wooden ash stickGear: M4 attachment green variants addedGraphics: Adding lights to currently rendered scene changedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyMap: Olsha has been updatedMap: Khelm has been updatedMap: New rock formations outside Svetlo have been createdMap: New Orthodox Chapel has been createdMap: Police Stations & Medical Centers have been placed across the mapMap: Village pub configured for spawning lootMap: New villages surrounding SvetloMap: Chernaya Polana town + surroundings addedMap: Signs for "Chernaya Polana" addedMedical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)Spawns: Sporter 22 added to spawnsSpawns: CR75 added to spawnsSpawns: Amphibia S added to spawnsSpawns: 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsWeather: Rain, Clouds, Wind, calculated on server and distributed to clientsWeather: Rain now causes items and player to become wetZombies: Simple respawn mechanic implemented for zombies, pending more robust methodFixed:Actions: Added 'inUseItem' back to action on target functionActions: Proper nutritional value will be added when eating near empty foodActions: Berry picking script messages to player improved.Actions: Removed duplicate option for crafting splint in action menuActions: Fixed force drink message for action with waterbottleActions: Eat all rice animation length modifiedActions: Force feeding action now depletes right amount of food/drinksActions: Water Bottle stays in hands after force drinkingActions: Eating cereals won't leave you with 0% box in your inventory anymoreActions: Fluids deplete properly after force drinking actionActions: Removed force feed action for disinfectant and alcohol tinctureActions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionActions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Added collision tests for availability of prone position and vaultingActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionActions: Player message for drinking from wellAnimations: Bandage and eating pills animation glitch fixed.Animations: Holding animations of various weapon magazines correctly linkedAnimations: New M4A1 reload animations.Animations: Various glitches when moving / changing stances fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Audio: Subsonic projectiles no longer emit supersonic crackBalance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pelletsGear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Painted SKS chamberingGear: Even lower chance of backpacks spawning on construction sitesGear: Changed inventory view of pitchforkGear: Removed quantity value from burlap sack tooltipGear: Display name for t-shirts with stripesGraphics: SSAO in options savedGraphics: Rain effect settings changedGraphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)Graphics: Spot light culling fixedGraphics: Fix of terrain intersectionsGraphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsLogin: Failure during new character creation could cause player to get stuck as unconsciousMap: Optimizations for Svetlo performanceMap: Forests surrounding Svetlo bugfixesMedical: Would never actually die from zero health or blood due to medical conditionsMedical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very lowMedical: Defibrillator used for restarting the heart of players who have a heart attackMedical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)Medical: Melee damage application system changed to better balanceMedical: Chance of bleeding from fists reduced significantlyMedical: Arm and leg ache messages fixedMedical: Disconnected players avatars did not take shock or blood damageMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crackWeapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) 2 Share this post Link to post Share on other sites