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leefriendfield

Would You Balance The M4 and How / Bow and Arrow Discussion?

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Bow accuracy and damage should also be dependant on player health. If you're healthy and energized you should be able to use it more efficiently than if you're starving/sick/injured/infected

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Bow accuracy and damage should also be dependant on player health. If you're healthy and energized you should be able to use it more efficiently than if you're starving/sick/injured/infected

agreed.

 

i don't want to say "dev's please just copy how skyrim did archery, but adjusted to realistic physics"

 

but i really do.

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I would balance it on 2 fingers...horizontally

Edited by weedmasta

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Bows are hard to aim. Accuracy would depend on the individual's skill and practice with said bow. Range would depend on the strength of the archer and the pull weight, flexibility and sturdiness of the bow.

This being said, the devs should not hand out accuracy of a bow on a silver platter. I can imagine a physical strength system that effects range and accuracy. Not to mention how the wind would effect the arrow you fire.

 

Physical strength is a factor only to some extent. If you have enough strength to fully draw the bow that's all that matters. Being stronger than that doesn't extend your range as it's pretty much just the matter of the pull weight.

 

 

steel arrows as loot and do more damage and have longer range

steel arrows always retrieveable

 

Steel arrows are nonsense.

 

 

imagine a dayz where you could craft a steel arrow hook out of scrap metal, a steel arrow and a hammer and pliers.

 

you then attach rope to that arrow and you have a rope arrow.

 

it takes up two inventory slots and is manually loaded into the bow.

 

the arrow is fired and sticks into an appropriate surface.

 

now you can scale buildings and cross rooftops!

 

 

You should stop watching so many action films. No arrow would allow you to climb concrete buildings. No arrow would hold the weight of a person.

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this is still a video game right?

 

Edited by pacific_coast

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Steel arrows are nonsense.

 

why are they in dayz mod if they are nonsense?

i feel bad for the people who think this game is going to be fun/playable one day.

sigh.

Edited by pacific_coast

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why are they in dayz mod if they are nonsense?

i feel bad for the people who think this game is going to be fun/playable one day.

sigh.

 

Correct me if I'm wrong but we're talking about bows and arrows. You are talking about "bolts" for the crossbow in the mod.

 

Steel arrows are nonsense because they would simply be too heavy to be effective.

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Correct me if I'm wrong but we're talking about bows and arrows. You are talking about "bolts" for the crossbow in the mod.

 

Steel arrows are nonsense because they would simply be too heavy to be effective.

...

Qu5qxFZ.gif

you're killing me smalls.

Edited by pacific_coast

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can i get some suspension of disbelief up in this motherfucker!?

can i get some un-realistic features up in this zombie apocolypse shooter!?

Edited by pacific_coast

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C'mon now, all that firepower with a 60 round mag, there has to be some consequence. Tuning th accuracy, maybe, but dampening the recoil will only turn it into the go to weapon for most players. And we already have too much of that go to mentality with the rest of the military gear.

Bows, and especially cross bows, are going to add a well deserved flavor to the game. Not much really to say about them, thier benefits are obvious. I predict, if they work correctly and are what I presume will be compound, will quickly become a favored weapon. Really hoping we get a back display quiver.

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You should stop watching so many action films. No arrow would allow you to climb concrete buildings. No arrow would hold the weight of a person.

 

this can't be made properly with rope and metal / attached to the tip of an arrow and fired a short distance?

 

im playing more post-apocalyptic zombie shooters than watching action movies, thb.

glad you do PR and not devlopment

Edited by pacific_coast

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A steel tip is of course fine. You were talking about full steel arrows or at least that was my impression from your writing. If you meant just the point all along then sorry, I misunderstood.

 

EDIT:

 

 

 

this can't be attached to the tip of an arrow and fired a short distance?

 

im playing more post-apocalyptic zombie shooters than watching action movies, thb.

glad you do PR and not devlopment

 

 

I don't see an arrow anywhere in that video. All I'm saying is that the arrow would not hold a person's weight and would break.

Having a grappling hook on a rope is a whole different matter and sort of off topic in this thread.

And do refrain from the poking please, it's not necessary.

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you shitting on the ideas of the people who paid for your job to exist on the community forums = fucking classy!

 

do your job, dont break balls when the community is dicussing things we'd like to see (but know the dev team has no ability to accomplish)

Edited by pacific_coast

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you shitting on the ideas of the people who paid for your job to exist on the community forums = fucking classy!

 

do your job, dont break balls when the community is dicussing things we'd like to see (but know the dev team has no ability to accomplish)

 

How am I doing any of that? I went into this discussion because it's close to me as a person who did archery for many years on a competitive level. I feel that I am quite qualified to provide feedback and discuss this matter which is what I was doing in a non-offensive way. I'd suggest you try doing the same.

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how does "archery being close to you as a person" mean your ideas invalidate others?

this is a video game. where zombies chase pantless masked idiots.

 

do you need your posts re-quoted? don't be an elitist jerk to your customers; more people will just abandon this game.

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So basically you just said that because we adjusted the accuracy of one weapon we would adjust the range of another? I don't follow that logic.

 

I do realize you're trolling, I just wanted to point out how poor an attempt that was.

 

There would be little to no difference in range based on the skill of the archer (i.e. anyone can draw a bow and release it). Accuracy on the other hand would most definitely be bound to the skill of the archer. Even more so than with firearms in my opinion.

i hope its made accurate in game as bows are great fun but do require great skill to use and practice,

 

you should check some of my theHunter videos (with bows in ))http://www.youtube.com/user/dgeesiogaming) they have thest best bows out of any video games. also have a nice selection of compound bows and natural style bows and crossbow.

Edited by dgeesio

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the arrow discussion we should be having:

 

 

it's confirmed in my heart this game will fuck up something as simple as bows

i've got to stop repping this sinking ship

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how does "archery being close to you as a person" mean your ideas invalidate others?

this is a video game. where zombies chase pantless masked idiots.

Well...he seems kinda an expert on that, so that does invalidate some claims :P

He called you on climbing up on arrows, which is fine. Dayz strifes for realism. Also you linked that grapplinghook thing, unrelated to archery, as he pointed out...

Also how is it unrealistic that madmen run around in a zombie apocalypse? (That's what your statement implies I believe) Many people would go nuts then, those guys are the lower end of the foodchain, just like in dayz.

 

But I agree he didn't respond to you very politely ("steelarrows are nonesense" without further elaboration and without considering that you meant steelarrowheads), you didn't either by bringing up his job and such then. This does not relate to his job imo.

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But I agree he didn't respond to you very politely ("steelarrows are nonesense" without further elaboration and without considering that you meant steelarrowheads), you didn't either by bringing up his job and such then. This does not relate to his job imo.

 

That is true. I was a bit grumpy. I did say I was sorry though :) Let's leave that behind us and focus on the topic. It would be nice to get some more discussion or suggestions.

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that has promise as a solo/starter/silent weapon

 

better be crap damage!

 

better take long to craft!

 

also

 

this thread is now about bow and arrows!!!

 

 

Crap Damage?

 

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Bah. I dare you to give a cod player a go at counter strike and he'll fail and completely mess up his team. Give a counter strike player a go at cod, and he won't do much damage at all to his team even if he goes 1:3 ratiowise. Anyway, I say cod sucks because it is an individual game. CS is a very team based game, much like team fortress 2. It also has "Death for the whole round" systems, unlike COD's "Respawn in 2 seconds" system.

CS:GO is like CS Baby mode. Not trying to be elitist, but it's just a hyper active shooter. The only difference between it and COD is no regenning health.

Back when I gamed very seriously in CS 1.6, I played with people who I would have sworn were aimbots. I routinely practiced with them and eventually was good enough to wipe out entire teams, solo, with random people. I stopped because after playing near nonstop for a year murdered my social life.

I play CS GO now, and I just spray like everyone else and can keep my K/D either positive or even. The only skills now is to carry the heaviest hitting guns because everything else is shit.

Edited by Demoth

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M4 accuracy is shocking. I cant even hit streetlights over 200m with single shot unless I'm lying on the floor with all pristine parts. If you encounter a guy with a mosen, you better be closer than that ^ or you're dead.

 

The M4 equates to a smg atm.

 

I don't mind bows. Nice and quiet.

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So basically you just said that because we adjusted the accuracy of one weapon we would adjust the range of another? I don't follow that logic.

I do realize you're trolling, I just wanted to point out how poor an attempt that was.

There would be little to no difference in range based on the skill of the archer (i.e. anyone can draw a bow and release it). Accuracy on the other hand would most definitely be bound to the skill of the archer. Even more so than with firearms in my opinion.

That could tie in nicely with a reward factor for surviving a certain period of time and keeping your character healthy. I would like to see that as you survive longer with less injuries and keeping yourself full with food you begin to gain strengths in certain areas like a gain accuracy in shooting the bow and arrow. Edited by LeeFriendField

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