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Ramzzzeee

Poison Arrows

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Now that they are adding bows and arrows, I think it would be really cool if you could apply poisons to the arrow heads and maybe even bullets (there is also a post suggesting blowguns which would be cool to use with poisons)

 

people all around the world have used poisons with projectile weapons such as arrows and darts both for hunting and in warfare, many house hold chemicals can be used to make a basic poison (Though depending on whats used you risk tainting the meat if used for hunting). also there are various plants and some animals that can be used to make poison out of (not sure if there are any in this region) and I would think many medical drugs could be used to make either poisons or some sort of anesthetic.

 

what do you all think? it could be a way to make bows a silent deadly weapon in short/mid range, of course the poisons should not be super easy to make. but it could be interesting to use as both a aid to taking down big game (like dear or bear if they have them) as well as a great self-defense/assassination weapon.

 

thoughts? comments? please share

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poisons

 

+

hunting

 

=

Eating Poisoned food.

 

 

Nice job, you just successfully killed your family.

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I like the idea, i don't think the poison arrows should be lethal tho, just a type that like fucks up vision or gives the player the shakes so they have a hard time aiming

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Now that they are adding bows and arrows, I think it would be really cool if you could apply poisons to the arrow heads and maybe even bullets (there is also a post suggesting blowguns which would be cool to use with poisons)

 

people all around the world have used poisons with projectile weapons such as arrows and darts both for hunting and in warfare, many house hold chemicals can be used to make a basic poison (Though depending on whats used you risk tainting the meat if used for hunting). also there are various plants and some animals that can be used to make poison out of (not sure if there are any in this region) and I would think many medical drugs could be used to make either poisons or some sort of anesthetic.

 

what do you all think? it could be a way to make bows a silent deadly weapon in short/mid range, of course the poisons should not be super easy to make. but it could be interesting to use as both a aid to taking down big game (like dear or bear if they have them) as well as a great self-defense/assassination weapon.

 

thoughts? comments? please share

 

Thoughts? No. Poisons act far too slowly. Check out a documentary of people hunting monkeys with blowpipe and curare tipped arrows. It takes a while before the monkey actually is paralyzed and fall out of the tree. And curare is a very potent poison. The reason for this is that an arrowhead can only hold a small portion of poison which might work on small animals, but an adult human might actually be able to handle it pretty well.

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poisons

 

+

hunting

 

=

Eating Poisoned food.

 

 

Nice job, you just successfully killed your family.

 

 

On the flip side you could join other survivors, feed them the posioned meats, collect your bounty.

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poisons

 

+

hunting

 

=

Eating Poisoned food.

 

 

Nice job, you just successfully killed your family.

Forgive me for shrinking your text a bit to fit my message here

 

You voice a very real danger with using poisons to hunt with, but there are some plant and animal based poisons that are safe to eat the cooked meat of the animal that was killed by it, and I would imagine you could improvise something out of medical supplies (such as using blood thinners to cause more rapid bleeding)

 

again you can make a crude poison as simply as dipping a projectile in excrement (crap) it wouldn't kill quickly and would be pretty worthless for hunting (or even self defense) but untreated it would very likely cause a pretty good infection that would lead to death with out medical attention.

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Yeah they could make them very noob weapons as a bow and arrow doesnt hold much pvp power. And should be easy to craft. And poison is also easy to craft.

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Thoughts? No. Poisons act far too slowly. Check out a documentary of people hunting monkeys with blowpipe and curare tipped arrows. It takes a while before the monkey actually is paralyzed and fall out of the tree. And curare is a very potent poison. The reason for this is that an arrowhead can only hold a small portion of poison which might work on small animals, but an adult human might actually be able to handle it pretty well.

good point, I have watch some documentaries but not recently and can not recall the time it takes but I'll take your word for it. and as you say moneys are not really "big game" or human size. (tho I assume we will have mid size game to? like pigs etc.) I had also thought of making a improvised "poison arrow" using a syringe as a arrowhead which would deliver a lager dose (at the cost of accuracy and range)

 

also the poison doesn't have to do all the work as the arrow should have cause some damage it's self (other wise how are we going to hunt with them). like I said a couple of post up you could perhaps use something like a blood thinner to cause greater blood loss.

 

maybe it would be for the best if poisons were not to fast acting or powerful but they could add some effect to your arrows, the down side being if it would be worth it to collect and craft poisons to use on arrows, but that would be up to the person I think.

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I like how there are 100 year old weapons in the game but I don't think we should go back to the stone ages. If a zombie apocalypse would happen I would use a working rifle but not a blow pipe with poison. But that's just my opinion on this.

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I like how there are 100 year old weapons in the game but I don't think we should go back to the stone ages. If a zombie apocalypse would happen I would use a working rifle but not a blow pipe with poison. But that's just my opinion on this.

I can respect that and I would say in most cases (in a firefight) a gun would and should win over a arrow (even if the person with the bow got the first shot and the gunman eventually died to poison/infection/bleeding)

 

BUT we are getting bows and arrows, and I can see how they would be advantageous at times, manly since they don't make much noise and shouldn't draw as much attention from zombies or players. I am suggesting poisons merely as a addon to the system already being put in place (tho again I'm in favor of blowguns too if they wanted to add them)

 

as to going back to the stone age, in the theoretical "apocalyptic" disaster, I would (myself) chose to use firearms as a last resort. it's a lot easier to find materials to make a arrow than to reload a cartrage/shell, also again there is the unwanted attention gunfire would bring.

 

oh and I hope you can find some "modern" bows and arrows, crossbows etc. people do hunt with these nowdays and they should be much more accurate than what a novice would be able to craft with scavenged materials and tools (maybe they will make it where the more bows/arrows you make the better quality you are able to craft)

Edited by Ramzzzeee

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good point, I have watch some documentaries but not recently and can not recall the time it takes but I'll take your word for it. and as you say moneys are not really "big game" or human size. (tho I assume we will have mid size game to? like pigs etc.) I had also thought of making a improvised "poison arrow" using a syringe as a arrowhead which would deliver a lager dose (at the cost of accuracy and range)

 

also the poison doesn't have to do all the work as the arrow should have cause some damage it's self (other wise how are we going to hunt with them). like I said a couple of post up you could perhaps use something like a blood thinner to cause greater blood loss.

 

maybe it would be for the best if poisons were not to fast acting or powerful but they could add some effect to your arrows, the down side being if it would be worth it to collect and craft poisons to use on arrows, but that would be up to the person I think.

 

If you're thinking of having those items for hunting game, fine. If you'd like to have them to attack other players with, I'm gonna go ahead and say no. ;)

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If you're thinking of having those items for hunting game, fine. If you'd like to have them to attack other players with, I'm gonna go ahead and say no. ;)

Why would you not want poisons to kill other players with? If I was using a bow in an apocalypse, I would want every advantage I could get, poison being one.

Edited by Jasonperson

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Why would you not want poisons to kill other players with? If I was using a bow in an apocalypse, I would want every advantage I could get, poison being one.

 

Because it's not realistic.

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If you're thinking of having those items for hunting game, fine. If you'd like to have them to attack other players with, I'm gonna go ahead and say no. ;)

my personal use would be hunting as I am more interested in the survival and co-op aspect of the game, however I don't think it can or should be made to work on animals and not people. poison doesn't cease being poison but because your target is human, if the poison is capable of killing (or even just speeding up ) the death of a animal, it should have a effect on a person as well (weight should be a factor as you pointed out)

 

I am not a fan of KoS (in fact I no longer loot weapons as I have no intention of shooting people) but that doesn't mean I will try to make this a PvE game, this is a game about choices.

Edited by Ramzzzeee

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my personal use would be hunting as I am more interested in the survival co-op aspect of the game, however I don't think it can or should be made to work on animals and not people.

poison doesn't cease being poison but because your target is human.

 

I am not a fan of KoS (in fact I no longer loot weapons as I have no intention of shooting people) but that doesn't mean I will try to make this a PvE game, this is a game about choices.

 

Oh I don't mean it could not possibly be used on humans. I'm just saying that it wouldn't be very effective. And considering the recent bunch of threads complaining about the lack of stopping power of the .22 rifle and pistol (duh) I thought I'd just point that out. ;)

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Oh I don't mean it could not possibly be used on humans. I'm just saying that it wouldn't be very effective. And considering the recent bunch of threads complaining about the lack of stopping power of the .22 rifle and pistol (duh) I thought I'd just point that out. ;)

 

yeah a .22 is fun to shoot (irl) and great for small game (rabbits, squirrels etc.) and while I don't doubt you could kill a dear/person your shot would HAVE to hit a vital organ. where as a .45 or even a 9mm is tearing a lot more up and even if it doesn't hit a major organ your talking a lot of blood loss and tissue/muscle damage.

 

but yeah I don't know what if any effect poisons that you can make out of supplies in that region of the world would be.

of course there are poisons that are sure death for man or beast in a very small dose (such as ricin) but they take so long they really would be useless for anything other than griefing others which adds no value to the game at all (unless you want this to be a true psychopath simulator), I would not be in favor of such a addition.

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.. if we want an authentic survival experience, we should have bows, makeshift weapons, and various arrows.

Poison arrows sound fun. A silent way to sicken / weaken someone, forcing them to deal with athe effects of the poison. It would be cool to use them to blur another player's vision, make 'em trip out and shake all about, which would make them an easier target for another arrow or some bullets.

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Forgive me for shrinking your text a bit to fit my message here

 

You voice a very real danger with using poisons to hunt with, but there are some plant and animal based poisons that are safe to eat the cooked meat of the animal that was killed by it, and I would imagine you could improvise something out of medical supplies (such as using blood thinners to cause more rapid bleeding)

And of course, in a zombie appocalypse you would have the time and possibility to choose between poisons? I don't like this idea because it doesn't seem realistic. They might as well just add Pizzeria's in-game (with living cooks).

 

"You hungry?" 

"Yeah, lets put our weapons down and get the local Pizzeria"

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Make it to poll. And i was thinkin this same thing yesterday but getting poisons from mushrooms. And if you would get hit By arrow wich got poison in it you would have to pull it out and before that you need to take morphine or painkillers and that doesn't happen on combact so if you get hit By arrow you have to run away or just hope that wasn't poisoned.

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I want to have the possibility to craft some spears... poisoned them and throw them to other player from the bushes... hehe

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I think we should be able to coat bladed weapon in anything,

Possibly in future we can coat a shiv in excrement so if you manage to get that dirty newspawn shooting scum he is going to have big problems if he didn't pack alcohol tincture or antibiotics.

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You people are seriously overestimating the effectivity of putting stuff on a sharp item that penetrates a body.

 

The thing about the human body is that it wants to be a sealed container. If the human body is punctured it automatically becomes a problem what with airborne bacteria and virae. The immune system immediately starts to combat whatever enters through the wound. This happens even if you shoot an arrow that has not been dipped in shit or coated in poison. Foreign objects brought into the human body is bad. Period. Basically there is no huge gain in dipping your arrow in shit, because it will still fuck a person up.

 

So what they should do with the game, rather than allowing players to fling excrement on each other is up the risk of getting infections from regular wounds a lot.

 

Now, when it comes to poison, very few types of poison are potent enough to affect a human noticeably from such a small amount as could be brought into the body via for example a coated arrow. Therefor poison is not a very realistic idea either.

 

If you're interested in these things, look up the statistics of how many people die from for example gun shot wounds and most importantly how they die, most notably how many die from what is generally called "complications". Consider the fact that there are no emergency clinics and no intensive care in the game. This would put the in-game world in a state similar to WW2 in my estimation. If you get shot, and you manage to stop the bleeding and maybe even get the bullet out, you still run a very high risk of dying from the above mentioned "complications".

 

Also read up a bit on poisons. Consider what types of the poisons that exist in the world that might be found in a post-soviet state. Consider the climate, and what animals that might exist in it. Any poisonous animals on that list? Any cobras or komodos? What plants that are poisonous might live in such a climate? These are other reasons why poisons aren't realistic.

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Incoming mini thread necro.

 

So, we've had crossbows and bows enter the game since this thread was last active.  I've played around with crossbows and bows in stable (currently .46) and found them to be underwhelming and cumbersome. 

 

I realize we're still in alpha and balancing still needs to happen.  Regardless of how much damage they do IRL compared to a bullet I cant imagine that their damage will be leaps and bounds above other types of ammo.  String weapons need to be balanced eventually (and carefully), so where should they be?  They can't travel as far as current endgame ammo (nor should they).  They have the bonus of being stealth ammo and potentially reusable, however, balancing based on ease of crafting/gathering is probably wrong.  They can't be weak comparatively, because they require work to start using.  Currently, it's not set up to be a new spawn weapon, in my opinion.  By the time a new player can get a working bow/arrow with ammo it would've been easier to find a SKS and ammo. So, I have a hard time seeing them NOT being a mid tier weapon or better.

 

My suggestion is to introduce poison here.  Poison can balance the weapon.  The key is to have poisoned arrows apply a run speed debuff.  You probably don't have a ton of arrows to waste moreso than bullets.  Possibly by introducing poisoned arrows/bolts you enhance the value of crafting such a piece of (reusable?) ammunition AND the overall value of the weapon as it provides an option otherwise not available.

 

As a bambi, I imagine that having a restrictive weapon that fills the distance gap (short range that applies a speed debuff) wouldn't be OP. 

 

In my adventures, whenever I had a crossbow/bow I rarely had a standard firearm.  I found myself wanting a way to slow down my opponent who holds a rifle so that I could bleed them out and then attack with a melee weapon.  Poisoned arrows would fit this niche nicely.  I believe a player in dayz would eventually choose his arsenal based on utility, not a standard list of which weapon is better than another and I think this idea would help work towards a broader selection of tools based on the individual's play style.

 

Additionally, current mechanics seem wonky.  Let's say you hit a guy with a weapon and he starts bleeding.  You chase your victim around, he's bleeding like mad, but he doesn't get any slower until he's absolutely drained.  Poison and a run speed penalty seem authentic, fun, and a viable alternative.

 

Haven't really fleshed out this idea any more than what I've written above.  Thoughts?

Edited by Parazight

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