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Ramzzzeee

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About Ramzzzeee

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    Helicopter Hunter
  1. Ramzzzeee

    Most scenic spot in Chernarus plus?

    that is cool, don't tell me where it's at though (that's half the fun). I'll have to find that place Cool pic, very ominous looking clouds/lighting. it fits dayz's setting quite well (though I am glad to see a fair share of sunny days. yeah there maybe zombies, but it's not the end of the world, right?)
  2. Ramzzzeee

    How Do you Play

    good tip, I find people are more receptive/believing to you being "friendly" when you make first contact. it's always best to see before being seen, making contact or not is a judgment call. also running blindly into someone is a recipe for some KoS just due to nerves.
  3. Ramzzzeee

    What music hits you when you play?

    If i still had a working music player I'd definitely be rocking out to this, you know after skinning and eating the cat i just killed, fending of cannibals and hordes of zombies. Yep this would be my "chill" song, half the time i already alternate between singing "affected" and "infected"
  4. Ramzzzeee

    Wildlife vs Zombies

    We NEED Buffalo in this game ! /thread
  5. Ramzzzeee

    Tactical looting + other mechanics

    zombies are a bit better on experimental how ever there is a couple of things I think need fixed (and maybe it will be soon), right now the best way to deal with zombies is to run, they basically can't catch you and you never get tired, so you can easily kite them around (even looting while they chase you) this needs fixed (and maybe player stamina will help to fix this) however right now being able to run from zombies is kind of the only thing that balances the fact that zombies see you from miles away (it just really depends, if your on the slightest rise they will see you when they are just a spec), as well as zombies pathing through the walls/floors I do like the ideal of harder zombies that you either need to sneak around or have some way to get them out of the picture as a full on confrontation should be very risky with any big number of zeds, I like the idea of noise attracting them and using tactics rather than fight "fair" ( and needing/ being helpful to work with others as a team). like your bell idea, if zombies where a true threat and you could attracted them in some way, you could have one person be the "bait" while the other person looted
  6. Ramzzzeee

    Encounter with an ace bandit

    Good story, but in my opinion he didn't rob you. He forcibly traded with you. It does make me wonder.... why didn't he talk? Maybe he didn't know the language and just really needed the food? Maybe he didn't want to risk typing, or alert others of his location.
  7. if you want to be a "Hero" or "bandit hunter" or what ever I think you should accept death as part of that, but don't take death as losing (tho you should learn from it) I think the biggest thing is defining (or redefining) what you consider winning, if K/D (killing more than you die) is what you define as "Winning" than yes KoS would be the most logical way, if it's surviving than just avoid everyone (you'll live longer than even those KoS people, but it IMO would be pretty boring), if helping others is what you count as winning forget about the deaths (not saying don't learn from it) and count helping others as winning. myself I have a kind of mixed playstyle, my current goal is to explore (I'm new to the map), survive, and have a good time and try to add to the enjoyment of others. I make contact with players (I don't go looking for them at "hot spots") when I feel it's safe, normally when I do I offer them what ever they want of my gear (no need to have the feel they need to rob or kill me, I have nothing that's worth starting over back at the coast for). I guess what I'm getting at is play how you want to, be the change you want to see. don't like KoS? don't KoS. don't like bandits? don't steal. don't like boring people? don't be boring. don't like "white knights" don't be one.
  8. Ramzzzeee

    Possible use's for pre existing items.

    If it's been suggested before it must be a good idea, I like it! With duct tape in the game there's really a lot of things like this you could do, i know they can't implement them all but i think this would be a good one. Along that same idea what about combining your flashlight, helmet/hat etc. And duct tape to make a improvised head lamp? (And while we're at it make the head lamps already in game wearable with hats/helmets)
  9. Ramzzzeee

    How to Handle Large Objects

    Some really great ideals, I would also like independent "slots" for hands which i think go's along with your suggestion very well, what i mean by that is being able to hold multiple small items (one in each hand , or maybe more than one if they are small enough like bullets or pills) while larger items would require two hands And as you said very large items should require multiple people or mechanical advantage (like hand trucks, dollys or what ever you want to call them) I think this would also encourage team work, i mean even if you had a car you would have to have a buddy (or group of buddies) to help load very big objects.
  10. Ramzzzeee

    Lockable and breakable doors and windows

    I haven't seen any actual time line, so I don't see why you wouldn't? it seems more likely than finding fresh fruit (as some posted here) and about or more likely then finding any food at all. and on high pop servers you probably wouldn't find many locked doors (unless some one was camping behind the door) as most would likely be looted already. you maybe right about the time consuming part, I don't know as I'm not a dev... btw it's hard to get my tone across here. I am in no way attacking you, and you maybe right (I really wish there was some sort of official time frame that all this had went down in) thanks for your input!
  11. Ramzzzeee

    Fix the voicechat quality!

    I have noticed it seems very directional, which is good and bad.... any improvement would be welcome but it does work fairly well IMO. now with my real life friends/family I'm going to use vent/steam or what ever for a few reasons. 1) unlimited range, most the time we have to hike a ways to meet up and we need to figure out where each other are and where to meet, also if we get out of "shouting" distance we can still talk and meet up again. a few in game solutions that have been brought up before is to make in game walkie talkies common (I am not even sure if they are in SA? I've never seen them) maybe even have you spawn with one 2) as you pointed out you can (even now) be over heard, while this can be "fun".BUT so long as you can use outside programs most people will do that if they are with a established group so they can't be overheard and are more stealthy. while 3rd party programs will probably stay the main way for groups to communicate, one thing that might work in conjunction with 2way radios is to have a "whisper mode" (maybe even a attachment like the swat throat mics). what I mean is you would be whispering into the 2way so your voice would be barely audible in "vicinity chat" but loud and clear over the 2way. 3) the directional nature of it, while it's nice for being able to tell where the person talking to you is in relation to yourself, it makes talking to people almost require you be facing one another (this is some what realistic tho I think the game may dampen the sound to much when your not facing one another) this may need tweeked some and maybe part of what your talking about? again for grouping purposes having two way radios should alleviate this as the "source" would be clipped to you (and maybe even in a ear bud, another possible attachment)
  12. Ramzzzeee

    Lockable and breakable doors and windows

    First off I know this has been posted before (infact this will be a copy and past of a reply I made to a old topic), but since many only read the OP I figured I'd start a "fresh" topic. TL:DR when they put in barricades I think locks should be implemented, and here are some of my suggestions. P.S. along the lines of Combination locks maybe have safes as "persistent" storage, depending on the grade of safe they should be very hard to impossible to "brute force" (maybe you have to use explosives or some sort of cutting torch if they add such things to the game) and require special tools to lock pick (if that should even be possible)
  13. Ramzzzeee

    How I Appear as Friendly as Possible

    a question for you Irish, since I've read a few of your post and gather that you have a bit of a KoS playstyle (not saying your wrong, in fact you seem fairly chill) what factors into your decision to pull the trigger? since you said you would not shoot the OP. is it the full outfit, lack of visible weapons, the yellow raincoat or the sexy eyewear? also what effect does in game chat/voice have on lightening your trigger finger? would you consider talking to you/declaring themselves a sign of good faith (or maybe consider it a ruse, which it very well could be) sorry if I'm getting slightly OT but I wanted to pick the brain of "the other side" particularly be cause I would like to interact with all "sides" and while I'm ok with dying I'd like to avoid it if I can
  14. Ramzzzeee

    How I Appear as Friendly as Possible

    lately I have ditched weapons as well (melee and guns), I wont KoS (just not the playstyle I want ) and chances are if they shoot first I'm dead anyways. so I might as well show them I'm clearly not a threat. I do however where camo and creep around because I find it better to see before being seen.
  15. I'd be interested, more as a observer/helper. I actually layed my weapons down on experimental and probably will on the normal servers (maybe I'll just donate my guns to you guys) as far as those saying this is a bad idea because "there's nothing to do in this game"..... I think you missed the point, because "there's nothing to do in this game" is why this is perfect ! it's something to do :-P but then again I used to unwind after raids (yeah I used to play WoW ) by spinning in circles jumping from post to post on top of Ogrimmar bank, I guess I'm easily entertained.
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