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Why Private Hives should be limited when they become available

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I'm glad you asked, while the SA has been out for over three months, I would still call that picture an accurate representation of an Australian server search with a 210 ping filter from about June last year, and as you can see, EVERY server is some variation on extra vehicles/spawn with guns. 

 

That being said, what filter set would you use? say, lower the ping filter obviously, I'm not going to play with 200 ping, and of course hide Epoch, breaking point (mods in general) - then we end up with - 

2gsrdde.jpg

 

basically the same thing, but there must be SOME vanilla public hive servers with people in them, right? RIGHT?

 

sxerzd.jpg

 

 

dzc.png

 

That's taken just now, even with the filter wide open you're only getting 1 server that is over 50% capacity, what you've got is a lack of servers problem full stop not a private hive problem.

Edited by theirongiant74

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Hi.

While I wouldn't play on easy mode servers either, I personally can't wait for private hives.

The puplic hive has already been more or less ruined by allowing the mass influx of 24/7 daylight servers.

I feel that private hive death match servers spawning with gear will improve the remaining puplic hive servers.

Also, a properly run private hive server is better than the puplic hive, hands down. How else can you have a proper comunity?

Regards.

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get more players to play vanilla.

don't attempt to convince people that don't like vanilla to switch.

do you see the dissonance in these two statements?

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Hey OP, don't worry about dayzSA becoming like the mod and this is why:

 

-in the mod, many of the players came from the arma and therefore are naturally inclined to love military games..

 

-in daySA, a large and growing group of ppl found this game in steam and said 'hey a survivor game, hmm ill try that". This includes me and a LOT of ppl i meet in the coast and are therefore not interested in the military aspect of it.

 

-So if they make mods servers with a thousand tanks and jets--whatever, a lot of people will not be interested since many of us are not into military FPS's games anyways.or come from that genre. For example my background is strategy games and empire-building genre and never played arma. In fact some ppl i know plan to have servers with no military weapons but rather civilian only (i would prob check that out).

 

-Good analysis OP but with a different player base i don't think this will happed in dayzSA and public servers will be full of survivors. As for private servers well they're private and if they want to spawn with a bazooka and 3 tanks that's ok too.

 

-good discussion guys you ALL get some  :beans:  :beans:  :beans: ...but no water or blood!!, that's mine...

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Mods! Come over here.. I require more beans to dispense to the OP for stating his magnificent truth! :D :thumbsup: :beans: :beans: :beans: :beans: :beans: :beans: :beans: :beans:

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How does that makes sense, "people who pay for servers have the right to do what they want with them"? So they get development work do they with that? A team of coders just for them to add in what they want? 

 

No, make the game and don't waste time allowing modification to it just add in better admin tools. If the options aren't there for them to change things, then it's not an issue. You put the options in, people expect it. There's no reason to allow people to change settings especially after the shit that went on in the mod.

 

If BI develop this game how we think they will, we won't need other mods but we will want different maps which I'd be willing to pay for in a map pack.

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How does that makes sense, "people who pay for servers have the right to do what they want with them"? So they get development work do they with that? A team of coders just for them to add in what they want? 

 

No, make the game and don't waste time allowing modification to it just add in better admin tools. If the options aren't there for them to change things, then it's not an issue. You put the options in, people expect it. There's no reason to allow people to change settings especially after the shit that went on in the mod.

 

If BI develop this game how we think they will, we won't need other mods but we will want different maps which I'd be willing to pay for in a map pack.

Yeah, the only thing I think we should see from the community, mod-wise is:

 

MAPS

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Yeah, the only thing I think we should see from the community, mod-wise is:

 

MAPS

1371421_o.gif

 

Modders ONLY Being able to make maps?  LOL, that's not gonna happen.

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1371421_o.gif

 

Modders ONLY Being able to make maps?  LOL, that's not gonna happen.

 

Once you give modders the ability to really change the game, sure, you get SOME good things, but a good bit of the time it ends up turning the game into something it isn't. Admin tools, such as the ability to ban / kick, are commonly abused and can really ruin a player's session, especially if he was doing nothing wrong. Plus, a modder could make some sort of overpowered weapon for himself and his server, making it only spawn on his loadout. Sort of like 2bit's sexy gun in Garry's Mod, a hilarious OP gun that alt-fires rockets and is 100% accurate and deals 100000 damage per shot.

 

In other games, modding can be great, but in this game, there will be a lot of modders who will just make the game easier, knowing more players will just abandon the harshness of vanilla to go to a server where you don't really have to work for anything.

 

Though I enjoy Garry's Mod and the modded gamemodes, a lot of them pull bullshit in order to make money. Everyone hates microtransactions and pay2win policies in games, but apparently people like you support server owners charging for advantages on a game that they didn't even create. All they are doing is hosting the server, really. Plus, big servers end up getting so much money in donations it becomes less of a "INCOME 4 OUR SURVIVAL" and more of a "INCOME 4 MY PRIVATE STASH OF STEAM GAMES AND LUXURIES OH YES"

 

Trust me, just look at some of the PERPs. The guy who has the rights to that keeps others out of the gamemode by DDOSing and filing copyright claims on them, unless they pay him off. The PERP servers that actually get to live, by either paying the guy off or avoiding his attempts to shut them down, make TONS OF MONEY in donations. Why? They limit normal features for people who have not invested into the server. Cars, guns, crafting recipes, all locked away unless you pay the owner a good bit of cash. Plus, most of these servers have the option to pay real life money for ingame money. In short, people who "donate" to game servers usually get an unfair and ridiculous advantage over normal players. I was on a DarkRP where donators could super jump over fences. He abused this to jump over our defenses, instantly kill both of our surprised guards with an AK47, and then raid our base, adding a few guns and a few printers and a few thousands to his millions.

 

Now, in those gamemodes, there is nothing you can do about it, and they're not trying to SIMULATE something, either. They are silly gamemodes, most of them relying on grind-style systems to keep players playing. DayZ is a whole different type of game, and allowing server owners to sell advantages to their players will completely shit on the experience. On less serious gamemodes where dying means a lot less, it is fine- Though you still feel cheated, its nothing like getting sniped by a guy you just killed who spawns back in with a god damn DMR.

Edited by Insane Aradia
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Once you give modders the ability to really change the game, sure, you get SOME good things, but a good bit of the time it ends up turning the game into something it isn't. Admin tools, such as the ability to ban / kick, are commonly abused and can really ruin a player's session, especially if he was doing nothing wrong. Plus, a modder could make some sort of overpowered weapon for himself and his server, making it only spawn on his loadout. Sort of like 2bit's sexy gun in Garry's Mod, a hilarious OP gun that alt-fires rockets and is 100% accurate and deals 100000 damage per shot.

 

In other games, modding can be great, but in this game, there will be a lot of modders who will just make the game easier, knowing more players will just abandon the harshness of vanilla to go to a server where you don't really have to work for anything.

 

Though I enjoy Garry's Mod and the modded gamemodes, a lot of them pull bullshit in order to make money. Everyone hates microtransactions and pay2win policies in games, but apparently people like you support server owners charging for advantages on a game that they didn't even create. All they are doing is hosting the server, really. Plus, big servers end up getting so much money in donations it becomes less of a "INCOME 4 OUR SURVIVAL" and more of a "INCOME 4 MY PRIVATE STASH OF STEAM GAMES AND LUXURIES OH YES"

 

Trust me, just look at some of the PERPs. The guy who has the rights to that keeps others out of the gamemode by DDOSing and filing copyright claims on them, unless they pay him off. The PERP servers that actually get to live, by either paying the guy off or avoiding his attempts to shut them down, make TONS OF MONEY in donations. Why? They limit normal features for people who have not invested into the server. Cars, guns, crafting recipes, all locked away unless you pay the owner a good bit of cash. Plus, most of these servers have the option to pay real life money for ingame money. In short, people who "donate" to game servers usually get an unfair and ridiculous advantage over normal players. I was on a DarkRP where donators could super jump over fences. He abused this to jump over our defenses, instantly kill both of our surprised guards with an AK47, and then raid our base, adding a few guns and a few printers and a few thousands to his millions.

 

Now, in those gamemodes, there is nothing you can do about it, and they're not trying to SIMULATE something, either. They are silly gamemodes, most of them relying on grind-style systems to keep players playing. DayZ is a whole different type of game, and allowing server owners to sell advantages to their players will completely shit on the experience. On less serious gamemodes where dying means a lot less, it is fine- Though you still feel cheated, its nothing like getting sniped by a guy you just killed who spawns back in with a god damn DMR.

Is it really so difficult for you to worry about yourself and not what others are doing for fun?

 

Seriously, take a step back, count to three, and take a deep breath.  

 

Like I have pointed out already, look for a server that suits your playstyle and quit your ranting about wanting to ruin the experience for majority of players.

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Hi.

Don't play on those Server types your complaining about and you won't have any problems. Like I said earlier, if anything it shall filter some of the riff-raff out of the public hive.

If you really think that BIS(a company that has made it's money from heavily moddable games) is going to change their stance on modding because of a handful of peoples biching, your in for a surprise.

There really isn't anything you can do about it other than forking out the $$ for your own server. Bitching about mods is about as useful as me bitching about them allowing 24/7 daylight on the public hive.

Regards.

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Yes, new maps would be good as they would give an equal footing for the ppl who just bought DayzSA and don't have it memorized like the ppl from arma mods.

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Yes, new maps would be good as they would give an equal footing for the ppl who just bought DayzSA and don't have it memorized like the ppl from arma mods.

My ArmA experience was limited, DayZSA is where I learned the map. :D

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Actually, because DayZ is now a licensed product on the market, and modded servers asking for donations could be shut down. I thing they would have to provide a complete list of who donated how much and prove they didn't turn a profit. Otherwise, BI could file a lawsuit.

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