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Why Private Hives should be limited when they become available

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it only affects the public hive by decreasing their population and getting the noobs out of the vanilla branch

 

i think its postive for those who want vanilla with a vanilla player base

 

nobody likes staight vanilla the best, not even in dayz

I do. Your argument is invalid. I play vanilla for the challenge of survival. Today, I crawled all the way to a hospital to fix my broken legs when I was a fresh spawn rather than committing suicide. The game should be harder rather then easier.

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When you remove that choice, people either have to deal with it or play a different game. Considering how many people play this, despite all the bitching, I doubt forcing this experience will be an issue.

Now, if you splinter the community into 5,000 servers with their own character data, it hurts the community as a whole.

I don't agree, the mod thrived on it's diversity, I think one of the great successes of the mod was it's pliability. It allowed server owners to target niches, obviously there was the ridiculous servers (and they were kinda fun to blow off steam on occasionally) but there were a tons server where there were small changes than improved the game (proper airchrashes for one). Allowing server owners to tailor the experience for their player base meant that there were tons of servers available to choose from. If you lockdown server options so there is no difference between servers there is very little motivation to run a server and it'll be impossible to build any sort of server community cos there is nothing to distinguish your server from everybody elses. Less servers, mean less choice and is ultimately bad for the game as a whole.

The mod did brilliantly with highly configurable servers, if they want to repeat that success with SA that shouldn't change

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I do. Your argument is invalid. I play vanilla for the challenge of survival. Today, I crawled all the way to a hospital to fix my broken legs when I was a fresh spawn rather than committing suicide. The game should be harder rather then easier.

then play vanilla.

you are one person, one person who says that vanilla is underpopulated.

get more players to play vanilla.

don't attempt to convince people that don't like vanilla to switch.

they won't and if they do, you'll regret that the vanilla version has 400% more cars next update.

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The mod did brilliantly with highly configurable servers, if they want to repeat that success with SA that shouldn't change

the devs have confirmed the SA will be moddable with a PRIVATE/PUBLIC seperation.

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I do. Your argument is invalid. I play vanilla for the challenge of survival. Today, I crawled all the way to a hospital to fix my broken legs when I was a fresh spawn rather than committing suicide. The game should be harder rather then easier.

And you have every right to play on a server that caters to your needs along with all the other players that are looking for and appreciate that style of play. Why shouldn't everyone have that right?

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And you have every right to play on a server that caters to your needs along with all the other players that are looking for and appreciate that style of play. Why shouldn't everyone have that right?

The OP is against people having that right.  Even if they are paying $90 or more each month for their servers.

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The OP is against people having that right.  Even if they are paying $90 or more each month for their servers.

get these commies outta my dayz

 

the market speaks if you listen...

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then play vanilla.

you are one person, one person who says that vanilla is underpopulated.

get more players to play vanilla.

don't attempt to convince people that don't like vanilla to switch.

they won't and if they do, you'll regret that the vanilla version has 400% more cars next update.

I'm not getting people who don't like vanilla to switch, I'm saying that anything implemented into private servers, like spawning with guns, ruins the experience for the vanilla player. I would love to have a server with 40 people in the mod being pure vanilla, but that has not happened ONCE for me when I played the mod

the devs have confirmed the SA will be moddable with a PRIVATE/PUBLIC seperation.

link?

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I'm not getting people who don't like vanilla to switch, I'm saying that anything implemented into private servers, like spawning with guns, ruins the experience for the vanilla player.

Obviously, it doesn't because the modded servers are far more popular than vanilla servers.  Just because a handful of people are butt-hurt about private servers, doesn't mean that everyone or even close to majority agree.

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I'm not getting people who don't like vanilla to switch, I'm saying that anything implemented into private servers, like spawning with guns, ruins the experience for the vanilla player. I would love to have a server with 40 people in the mod being pure vanilla, but that has not happened ONCE for me when I played the mod

I genuinely never found it a problem finding busy, vanilla or near vanilla servers.

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And you have every right to play on a server that caters to your needs along with all the other players that are looking for and appreciate that style of play. Why shouldn't everyone have that right?

Everyone should have the right to play Dayz however they see fit, as long as it does not exploit,hack, or adjust the script.

 

The problem with having servers that caters to one player base it that it separates the community, decreasing the diversity of player interactions that occur in the SA atm. 

 

Having servers being able to heavily modify the game file makes it so that they are, essentially, destroying the purpose of what the game was meant to be: A place where people with massively different playstyles can interact in ways unobtainable in other games.

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Everyone should have the right to play Dayz however they see fit, as long as it does not exploit,hack, or adjust the script.

 

The problem with having servers that caters to one player base it that it separates the community, decreasing the diversity of player interactions that occur in the SA atm. 

 

Having servers being able to heavily modify the game file makes it so that they are, essentially, destroying the purpose of what the game was meant to be: A place where people with massively different playstyles can interact in ways unobtainable in other games.

There are 1.5 million DayZ players I think the community can handle a little bit of separation without falling to pieces. My point is that the mod thrived on being such an elastic game and from having such a diverse population. If you look at the big name servers and communities from the mod days all of them were pretty vanilla communities. The crazy servers were busy but they didn't have much community, people just used them to blow of steam for a while.

I'll say it again though, if you make servers indistinguishable from each other you're destroying the motivation to rent servers and that'll do more to damage the game than a bit of diversity.

Edited by theirongiant74

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If you can't afford a server, don't fucking rent one or get a better job.  Donations are like begging on the street.

Edited by Caboose187

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If you can't afford a server, don't fucking rent one or get a better job.  Donations are like begging on the street.

I'll agree that selling weapons and better starter kits is weak sauce but I was on a few servers where donators got a special skin, didn't mind that and didn't mind chipping in.

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when i played the mod there were tons of servers, public and private that only ran vanilla.

today, i honestly don't know what it's like.

 

private hives are fun to play on.

modded servers are fun to play on.

they aren't going anywhere.

you can pay for a vanilla server, form a vanilla only clan and only play public hive servers.

 

TL;DR

 

yNaJ44V.gif

Edited by pacific_coast

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I never played, DayZ Mod my self. I did the research before buying DayZ SA. However, I think there should be no private hives at all. As it will just make crazy admins, give them selfs loot/cars ( when they are bought in SA ) and when they just can not be arsed to play the game as its meant to be done.

 

If there is going to be a private hive, I think it should be there for 100% testing only, i.e. new server commands/server settings/BEC etc - In away a bit like the experimental branch side of things now.

Edited by w00kie

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I never played, DayZ Mod my self. I did the research before buying DayZ SA. However, I think there should be no private hives at all. As it will just make crazy admins, give them selfs loot/cars ( when they are bought in SA ) and when they just can not be arsed to play the game as its meant to be done.

 

If there is going to be a private hive, I think it should be there for 100% testing only, i.e. new server commands/server settings/BEC etc - In away a bit like the experimental branch side of things now.

NOPE.

not happening.

lolz.

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NOPE.

not happening.

lolz.

I'm sorry, but are you part of the dev team? 

 

They have the ultimate decision on where they want to go with the game.

 

By putting words in their mouths, you are belittling the dev team

 

Think before you post.

 

I don't think it will happen, [and this is why]

This would've been a meaningful post that offers room for discussion.

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I never played, DayZ Mod my self. I did the research before buying DayZ SA. However, I think there should be no private hives at all. As it will just make crazy admins, give them selfs loot/cars ( when they are bought in SA ) and when they just can not be arsed to play the game as its meant to be done.

 

If there is going to be a private hive, I think it should be there for 100% testing only, i.e. new server commands/server settings/BEC etc - In away a bit like the experimental branch side of things now.

How the hell do you come to this conclusion when you have never played the mod?

 

Obviously, you are the type that is easily persuaded by things you read or word of mouth.

 

The whole point of developers letting players mod their games is to see what they come up with in order to see what is possible with their game and what players enjoy.  

 

In the future, please go experience the things you are criticizing and form your own legitimate opinion on things before coming to a conclusion.

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This sure is a great QQ thread you have here.  

 

Who the fuck are you to tell people how to play the game?

 

If majority of the servers for the mod were ruined by what you claim, that obviously says something about what people REALLY prefer, doesn't it?

 

That "Who the fuck are you to tell people how to play the game?" was hostile and uncalled for. If you are going to argue against my point, please be civil.

 

Now, since the initial post was a bit rushed and simplified, let me explain to you why private hives tore apart the mod.

 

Firstly, private hives can be good. The problem is, a lot of private hives on the mod ended up taking away most of the difficulty from the game. Instead of adding cool user-made content, it just made the game easier. It made it less about survival and more of an open world deathmatch with zombies and cars at every corner. Now, this is fine if those servers that are basically pissing on the intended experience are isolated. The problem is, the market for DayZ Mod servers got FILLED with them.

 

Private Hives with stuff like self-bloodbag, increased rate of vehicle spawns, and military-grade spawning loadouts outnumber vanilla public hive servers on the mod. I had legitimate trouble finding a server on the mod where I didn't spawn with a gun, or where the spawnrates of both weapons and vehicles were increased drastically.

 

You're putting the argument out that I shouldn't be allowed to "tell people how to play the game". Well, here is the problem, pal. If Private Hives emerge in the Standalone that pussify the experience, I will no longer be able to play the game how I like to. Which is without the ability to bloodbag myself, spawn in with a sniper, and find an SUV on every single street in the map. That isn't fun to me. Spawning in with end-game shit is not fun to me.

 

Plus, getting shot at by admins who spawned themselves in guns isn't fun either, especially when they can ban you if you kill them.

 

Look at Rust, a game I don't really like (for good reasons). It has tons of issues with admin abuse. I don't want DayZ SA to have these issues, though we're already seeing them with the abuse of kicking (though this can get their server taken down, yay.)

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Clearly, games that let players mod are not for you then.  

Edited by OR3GONIZ3D

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Obviously, it doesn't because the modded servers are far more popular than vanilla servers. Just because a handful of people are butt-hurt about private servers, doesn't mean that everyone or even close to majority agree.

And COD is far more popular than DayZ or any modded servers. What's your point?

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Clearly, games that let players mod are not for you then.  

No. I love games that you can mod.

 

I love games where mods actually ADD to the game. For example, I enjoy L4D2 mods because the content there allows you to PERSONALIZE your gameplay experience and also allows you to get new content, basically for free. I also love the mods available for FO:NV, as they add hours of content to the game, all just for your time.

 

At first, when people brought up the argument "Please no modding / Private Hives on DayZ", I was sketchy. I'm all for letting the players contribute to the game by modding, but then I remembered the experience I had on the mod.

 

DayZ is a game where allowing people to pussify the experience doesn't add to the game. Mods can be great, I'd love new maps. All I am saying is that there needs to be a limit on how easy you can make the game by removing, basically, all of the challenge.

 

You're making a broad assumption. Another game I love with mods? Starbound. Another game I love with mods? Far Cry 3. Etc. Etc. Etc.

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No. I love games that you can mod.

 

I love games where mods actually ADD to the game. For example, I enjoy L4D2 mods because the content there allows you to PERSONALIZE your gameplay experience and also allows you to get new content, basically for free. I also love the mods available for FO:NV, as they add hours of content to the game, all just for your time.

 

At first, when people brought up the argument "Please no modding / Private Hives on DayZ", I was sketchy. I'm all for letting the players contribute to the game by modding, but then I remembered the experience I had on the mod.

 

DayZ is a game where allowing people to pussify the experience doesn't add to the game. Mods can be great, I'd love new maps. All I am saying is that there needs to be a limit on how easy you can make the game by removing, basically, all of the challenge.

 

You're making a broad assumption. Another game I love with mods? Starbound. Another game I love with mods? Far Cry 3. Etc. Etc. Etc.

So just because the mods in DayZ "pussify" the game in your opinion, stick to vanilla servers and problem solved.  

 

Obviously, there are plenty of people who enjoy playing on the types of servers you dislike.

 

Try worrying about yourself and not everyone else in the fucking game and you might find your time more enjoyable.

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let me explain to you why private hives tore apart the mod.

private hives saved the mod when on every public server the coast had an weapon crate every 5 yards and you couldn't go 10 minutes without getting thunderdomed.

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