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Pokerguy12

Players are more attached to loot then keeping character alive

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That would be a good idea... if you wanted to take away clothing items and customization too.

My idea was keep it to facial features like in skyrim

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That's because in Day Z you ARE your khakis, characters are meaningless beyond loot because it is the only form of character progression.

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I personally like the idea of skills, but to a certain extent. I'd like how if you were in a small group of survivors lets say 4, one guy could have say a perk in medicine, while another can cook well, and another might be able to run longer, or one can build things better or something along those lines. I know everyone is gonna say its not co-op survival blah, but if you think about it if you were in a zombie apocalypse and you had a family, your wife would most likely be better at something like medical or cooking, rather than sprinting long distances or construction or something (very stereotypical). Plus your average man wouldnt be able to fly a helicopter and im sure some people haven't shot a gun before. Adapting a background of your character will give you more of a goal in surviving and maybe finding people to help survive instead of shooting them with 30 M4A1 shots. Don't make the perks to extreme like someone said above, but make them to a suitable level in which its balanced but just offers more challenge in other fields of the game. ALSO BEARDS WOULD BE COOL.

cYa

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I personally like the idea of skills, but to a certain extent. I'd like how if you were in a small group of survivors lets say 4, one guy could have say a perk in medicine, while another can cook well, and another might be able to run longer, or one can build things better or something along those lines. I know everyone is gonna say its not co-op survival blah, but if you think about it if you were in a zombie apocalypse and you had a family, your wife would most likely be better at something like medical or cooking, rather than sprinting long distances or construction or something (very stereotypical). Plus your average man wouldnt be able to fly a helicopter and im sure some people haven't shot a gun before. Adapting a background of your character will give you more of a goal in surviving and maybe finding people to help survive instead of shooting them with 30 M4A1 shots. Don't make the perks to extreme like someone said above, but make them to a suitable level in which its balanced but just offers more challenge in other fields of the game. ALSO BEARDS WOULD BE COOL.

cYa

What benefit does cooking well, or building skills provide? Seriously:

 

Bandit 1: Yeah, so we've got the newspawns handcuffed in that shack. Which one gets executed first?

Bandit 2: All of them, except for the guy with the cooking perk.. I heard he can heat up a can of beans really well.

Bandit 1: Fuckawesome. He sounds like a worthy addition to our group!

In order to make perks/skills work, they have to be worthwhile, and diverse enough to be useful. Maybe your character was a trained medic before the apocalypse, or he is an armorer and can reload ammunition......etc.

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Until they add stats, there is not even an e-penis factor to surviving for a long time, because you can't track it. So you can just pull shit up your ass. Noone will believe you, and your virtual DayZ survival cock will be invisible to everyone but yourself.

 

Which is REALLY sad.

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I hope that the developers implement the passive skills in a beautiful way.

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I hate how the NW airfeild is the place to go.. my freinds always say " lets go nw airfeild " and i say i dont give a flying fark about the nw airfeild you weasel 

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"Players are more attached to the loot they find than keeping their character alive"

Do you agree with the statement and should this be so?

 

Discuss. 

Ive just been running the coast near Berezino and giving away all my loot to the first bambi I see, then I re-run airfields or Rify and do it again...so no I don't agree entirely.

 

"Should it be so?".. isn't really relevant as each person interprets the gaming experience differently.

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That would be a good idea... if you wanted to take away clothing items and customization too.

 

Be honest as it stands now as dayz deathmatch everyone wants military gear in one or another shade of green the only guys ive seen wearing anything else have been looking for something better. You do however have a valid point.

 

What can we sugest? im sure that Rocket has gone through ideas with the team a thousand times and has hit a brick wall. How do you maintain free will, dynamic experiences and a system that promotes teamwork?

 

When I was growing up computer games promoted critical thinking, problem solving and creation. While some of these aspects still remain the mainstream gaming is dominated by games where the sole purpose is to destroy! Yes COD im looking at you.. what have you done to a generation of gamers>?

 

so Rocket, dev team,.... anyone! what have you got? hows it going to  be done? either there is a stick involved for aggresion or some candy for co-op...

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I agree that that is the case, but I wish that it wasn't so.

However, survival is easy at the moment. I guess regardless if surviving is easy or not there will still be people who are just in it for the PK. Which is fine I guess, but at the moment there's an abundance of firearms which pretty much just promotes PK. Then again, even if there wasn't - people just grab the closest weapon they can find and start hurting down people. If there would actually have to be some effort behind acquiring your weapons I think people might think differently. I guess that will be the case though, with more and more ammunition types sharing the same spawn places. M4s shouldn't come with any mods at all when they spawn imo. Although making the acquiring of items a longer process would just mean that people will server-hop more I guess... which could be rectified by a large number of zombies at certain locations. But that just means that in order to get to those places you need to use makeshift weapons.

 

The flaw of the game in it's current state is that is way too easy to replace your gear so it doesn't matter if you die or not. Of course, it will take a while to get all things in pristine condition or if you're looking for that particular item which always seem to elude you (which of course isn't necessary for any player, but it's more of a... collector's thing I guess). But other than that you can be armed and have ammunition for your weapon and with some luck a backpack within an hour or two. I guess that this will change though as the game progresses. Still curious to see how they'll battle server-hopping, if it is even possible.

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Is there anything we can learn from minecraft survival mode?

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Is there anything we can learn from minecraft survival mode?

I think nothing. God, Minecraft is such an old game for me, and way too mainstream that I now hate it.

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don't make sense...

 

In order to keep your loot you need to keep your guy alive!

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the problem to me is life is to easy in chenarus. people spend there time killing each other and hunting gear because as others have said not much else to do. I wish they would hurry and add diseases and make this rain nasty like in project zomboid if your out in it to long you get a fever then die unless you have proper meds. pain should be a big issue if you get messed up by a bullet or zed then you should be crippled by pain at somepoint maybe add some minutes for the adrenaline after it wears off bam you toon is shakin and all that. all I'm trying to say is if they make the environment as unforgiving as some of the players then survival would become a big deal but until that or skills or building etc comes in to the fray killing is all you will see not that I mind but my imagination needs a little more to do then pretend I'm some fucking killer boring very boring. lets see a zombie virus that's like 28 days later a zed hits you and 10 seconds later your dead and its a chance hit. you could be fully geared and get dropped by one hit no that's survival that authentic. no matter how much precious gear or how badass of a player you think you are the infection kills all and you are doomed that needs to be the atmosphere of this game no one wins everyone dies.

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not much they can learn from minecraft but the team could learn a hell of a lot from project zomboid now that game has survival in it. your lucky to live 4 days in that game. I'm still a noob but compared to dayz the games a lot harder on the survival aspect.

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For me its not true. A gun in my hands doesn't ease my nervs. But the "Healthy - Energized - Hydrated" stats are what makes start thinking

about going for a loot hunt. You can eat more bullets when pumped up thou.

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don't make sense..

 

In order to keep your loot you need to keep your guy alive!

Not if your in a group......

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I had an interesting experience the other day. A fully geared player running around elektro in a 3/40 server

Edited by Pokerguy10

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I think the best way is to reward players for staying alive instead of punish them for dying.  A system like in Syrim would be great by leveling skills by using them, like for example if you cook the first times you will burn some of the meat (like opening a can with an axe) and have than only 30% left for eat.  And the more you cook you will get better and better until you reach the 100 %.

Edited by Dirty_Sanchez

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Right now people would prefer to die than be robbed since both are pretty much the same thing. There needs to be a system where your guy levels up the more time he spends in game. That way death would be scary as you would lose so much

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"Players are more attached to the loot they find than keeping their character alive"

 eg: Dayz is more a treasure hunt simulator than a survival themed game

 

Do you agree and should this be so? Discuss. 

 

Of course. Your gear IS your character, since there is nothing else to disinguish you from someone else. 

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Increasing the number of items that are imperative for survival would decrease the space available for other loot, meaning that you would not get people running around with enough ammo to kill every player on the server several times over and 5 guns etc. If for example it would increase your long term survival potential if you always carried spare clothes, a cooking pot and gas stove etc then you're automatically going to encourage a more survival focused game because their loot is tied to their survival.

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You replied in about 5 seconds of me posting this. You have all my cookies.

 

On a side note its absurd seeing players keep on running to their violent deaths at the airfields just for some precious gun when this game is about survival.

 

There currently is nothing to survive for.

You don't get anything for surviving the longest, (not that I'm saying you should get anything either). It's just that at this point in the game there isn't much to do. There are no missions to run or crash sites to investigate. There is only looting, fighting weak zombies, and/or fighting other players.

Once you get a backpack full of gear, then what? Is that end game? I've ran all over the map and seen a lot of the stuff that's out there but when you get right down to it there just isn't much going on right now. I'm sure at some point that will change with future updates.

 

Edit: What I mean by my "nothing to survive for" statement is there is no base building or other things to build to keep people occupied and WANT to survive for.

Edited by s1rGr1nG0

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The point is, right now there is no point for long term survival except to get more and more loot or kill players. As it is to get robbed and let go by bandits is to lose your characters identity because as someone said it, your character exists no more than the loot he carries. Hence the reason why most players rather die fighting than surrender their loot to the players holding them and leave alive but stripped of all your items. I dread the day they implement camping tents, days is going to turn into a hoarders paradise, hey why not rename this game to HoardersZ... Yes bi, a "survival themed horror mmo"...yess...yes..

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