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maxotaur

How to balance sniper rifles.

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Add proper ballistics and wind. I'd love to see these armchair commandos try to manually adjust for wind that changes midway through their shot. GLHF. You'll never see a single sniper that isn't deadly serious about it.

 

On top of this, make the weight of your gear affect your movement speed so the AS50 for instance with ammo plus the rest of your gear is going to slow you down.

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The implementation of rare Nij IV plate carriers, and hard body armor would certainly help this.

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Ballistics & wind have always been in the arma series.. i assume it is still in Dayz..

 

Bullet drop yes, wind not really. There's no scope adjustment for wind either in any of the arma series to date.

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Ballistics & wind have always been in the arma series.. i assume it is still in Dayz..

 

Wind doesn't affect the trajectory, there is only bullet drop. The only mod i know of that has wind is A.C.E. and it was quite challenging. You could see who was serious about long range shooting and who practiced it. Most players ran around with a scoped rifle ( DMR style or bolt action ) without hitting shit over 300m.

Edited by Enforcer

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Long range rifles (sniper rifles) balance themselves. They are great in very particular situations, but easy to combat. You should know where the snipers will be and can either avoid their line of sight or sneak up behind them. I'm fine with holding off on them until there is a more realistic challenge to shooting long range, but there is absolutely no reason they shouldn't be in the game.

 

As for the OP, that would be fine, but I really don't find it necessary nor would it be realistic. Long range rifles are not military only. Any military rifle you can name, is either available for civilians or a very close approximation is available.

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The ballistics might not be final, but they're pretty accurate. The bullet drop is the same for all guns (i.e. the same as if you would just drop the bullet from eye height), but you notice it less with higher muzzle velocities. 

 

I noticed realistic ballistics with the SKS. Even if I lie down and aim through a PKU sight I won't hit anything for sure within 300-500m ;) 

That was fun to see because this seems to have the most realistic behavior so far...

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Assuming that you are talking about the SA and not the mod, what makes you think they will add AS50 into SA?

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I noticed realistic ballistics with the SKS. Even if I lie down and aim through a PKU sight I won't hit anything for sure within 300-500m ;) 

That was fun to see because this seems to have the most realistic behavior so far...

 

That's because you can't zero it past 300 meters.

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This thread went wrong the second "balance" was mentioned. I shall simply refer to my sig

 

Call it realism, then. None of this handholding "Oh you don't have to worry about wind and atmospheric pressure affecting your bullet trajectory, just put the crosshairs over the enemy and pull the trigger, we'll take care of the rest for you. Who's a big boy?! You're a big boy! Yes you are! Yes you are mommy's big boy!" bullshit.

 

Also, you spelled heroin wrong in your sig.

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Add proper ballistics and wind. I'd love to see these armchair commandos try to manually adjust for wind that changes midway through their shot. GLHF. You'll never see a single sniper that isn't deadly serious about it.

 

 

No. This is not a mil sim. Adjusting for wind and all that other crap is absolutely ridiculous. Zeroing and compensation for range is just fine. 

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i think its not op. just so hard to hit sometimes.

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Atm, sniping is hard, you need to hit a guy at the head to one hit kill him, (fully geared guy coz theres no reason to snipe a fresh spawn) given the gear, clothes absorb some of the damage, theres bullet drop in game, thats why you adjust the range, and theres no exact range, so if you get dropped by a sniper in one shot without hearing the gunshot, say gg and appreciate the shot. Adding windage would require wind, which i would guess would drop your fps even more, rain and snow is one thing, but wind that blows at different speeds throughout the map thats dynamically changing? Coz lets face it, if the wind isnt dynamically changing, theres no need for it since a fixed value will be set for windage everytime.

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Atm, sniping is hard, you need to hit a guy at the head to one hit kill him, (fully geared guy coz theres no reason to snipe a fresh spawn) given the gear, clothes absorb some of the damage, theres bullet drop in game, thats why you adjust the range, and theres no exact range, so if you get dropped by a sniper in one shot without hearing the gunshot, say gg and appreciate the shot. Adding windage would require wind, which i would guess would drop your fps even more, rain and snow is one thing, but wind that blows at different speeds throughout the map thats dynamically changing? Coz lets face it, if the wind isnt dynamically changing, theres no need for it since a fixed value will be set for windage everytime.

How can wind drop FPS if it's invisible.

I guess if the trees sway and leaves shake, but that doesn't really need to happen, just play the sound of it instead of random zombie howles that we hear now from rabbits or what ever.

And I agree , Sniping is rediculous right now. Can't even see where your bullet hits due to automatic reload

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No. This is not a mil sim. Adjusting for wind and all that other crap is absolutely ridiculous. Zeroing and compensation for range is just fine. 

No hand-holding. Learn to shoot properly or get closer, scrub.

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Call it realism, then. None of this handholding "Oh you don't have to worry about wind and atmospheric pressure affecting your bullet trajectory, just put the crosshairs over the enemy and pull the trigger, we'll take care of the rest for you. Who's a big boy?! You're a big boy! Yes you are! Yes you are mommy's big boy!" bullshit.

 

Also, you spelled heroin wrong in your sig.

Wind and atmospheric pressure.. yeah cause dayz engagements are all at the +-800m mark now aren't they. The accuracy is actually horrific as it is. Take a proper sighted M16 IRL with iron sights, line it up centre target and pull your trigger. You'll hit it right there no problem. There's no hand holding when hitting something in the game is harder than hitting something IRL.

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I'm all for weapon cannibalization. I want to have to find working internal components. That damaged M4 you just found? Most of the internals are worn, but not damaged. So you gut the thing and are carrying the spare parts. You find an M4 in worn condition, but the internals are damaged. So you pick it up and swap out the parts and now you have an M4 that functions better than in the state you found em'.

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Wind and atmospheric pressure.. yeah cause dayz engagements are all at the +-800m mark now aren't they. The accuracy is actually horrific as it is. Take a proper sighted M16 IRL with iron sights, line it up centre target and pull your trigger. You'll hit it right there no problem. There's no hand holding when hitting something in the game is harder than hitting something IRL.

 

Yeah, if you get closer. But being a sniper and shooting from up close are pretty much mutually exclusive concepts. Hence, add wind to make it more realistic, all the while diminishing the advantages of having a scoped rifle in the process.

It's a win-win.

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Yeah, if you get closer. But being a sniper and shooting from up close are pretty much mutually exclusive concepts. Hence, add wind to make it more realistic, all the while diminishing the advantages of having a scoped rifle in the process.

It's a win-win.

You give the wind too much credit there. A look at trees/grass etc, 1 or 2 clicks.. done. It's just one more zeoring button but not something that adds "difficulty". Heck shooting isn't even the hard part in sniping. Anyone can be a good triggerman, it's the stalking and concealment parts that seperates a sniper from a gunman.

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How can wind drop FPS if it's invisible.

I guess if the trees sway and leaves shake, but that doesn't really need to happen, just play the sound of it instead of random zombie howles that we hear now from rabbits or what ever.

And I agree , Sniping is rediculous right now. Can't even see where your bullet hits due to automatic reload

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How else will you be able to tell how fast the wind is blowing without seeing it??? From the sound?? And how will you know which direction its blowing?? If you dont have any visual aids to confirm the wind, so it will be like a guessing game... Shoot first, then adjust on the 2nd shot? Well if thats the case, and the wind isnt dynamic... Its always constant... Then players will learn to compensate for it... Like shooting a little to the right... Haha sound familiar???

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