Jump to content
maxotaur

How to balance sniper rifles.

Recommended Posts

No. This is not a mil sim. Adjusting for wind and all that other crap is absolutely ridiculous. Zeroing and compensation for range is just fine. 

 

Name a military simulator.

Share this post


Link to post
Share on other sites

Can any of you at least hit a stationary target at 1000 meters?

Share this post


Link to post
Share on other sites

Wind and atmospheric pressure.. yeah cause dayz engagements are all at the +-800m mark now aren't they. The accuracy is actually horrific as it is. Take a proper sighted M16 IRL with iron sights, line it up centre target and pull your trigger. You'll hit it right there no problem. There's no hand holding when hitting something in the game is harder than hitting something IRL.

 

Yup - aiming the SA80 with iron sights down range is an easy hit on a target 300m away. Just for those of you that haven't shot a rifle, at 300m, the front sight obscures the target entirely and beyond that, a SUSAT or ACOG is what you're going to need. In Dayz, isn't it the quality of the weapon and sight system that determines accuracy? Does anyone know if the things like "badly damaged" hand guard make a difference (i.e. the component parts of the rifle)?

Share this post


Link to post
Share on other sites

Yup - aiming the SA80 with iron sights down range is an easy hit on a target 300m away. Just for those of you that haven't shot a rifle, at 300m, the front sight obscures the target entirely and beyond that, a SUSAT or ACOG is what you're going to need. In Dayz, isn't it the quality of the weapon and sight system that determines accuracy? Does anyone know if the things like "badly damaged" hand guard make a difference (i.e. the component parts of the rifle)?

Yes. A standard M4 has horrible accuracy but an M4 with magpul parts can hit targets at 500m if you have an ACOG accurately. A damaged component will affect accuracy.

Share this post


Link to post
Share on other sites

Can any of you at least hit a stationary target at 1000 meters?

no problem   i just run over to the dude and hit em with my fireaxe EASY 

  • Like 1

Share this post


Link to post
Share on other sites

Yes. A standard M4 has horrible accuracy but an M4 with magpul parts can hit targets at 500m if you have an ACOG accurately. A damaged component will affect accuracy.

I see how a damaged sight would fuck with your accuracy especially if it screws over your zeroing. Handguards... not so much unless they're that damaged that you can't properly hold the weapon anymore. Still would mess with your aim, not so much the accuracy. You could correct for a sight being off if you adjust by the fall of shot.. I doubt the dayz weps have that consistency at this point. Maybe we'll get there at some point ^_^  Right now I too make sure to look for those pristine magpul beauty's :P

Edited by HazZarD87

Share this post


Link to post
Share on other sites

It's weird man I know doesn't really make all that much sense. I miss the accuracy the M4 from the mod had, that thing was on point all the time. But in SA if you don't have pristine MP parts the M4 is like omfgwtfbbq bad at range. I understand they want it to be a CQC weapon, but the thing fires up to 300 meters accurately irl.

Share this post


Link to post
Share on other sites

I almost always have a mate with me to spot when sniping, that takes a lot of pressure off of the shooter, especially with the kick the mosin has. All the pristine LRS i've found have been spot on. Maybe try not sprinting everywhere and let your breath slow down. Or just practice.

Share this post


Link to post
Share on other sites

I almost always have a mate with me to spot when sniping, that takes a lot of pressure off of the shooter, especially with the kick the mosin has. All the pristine LRS i've found have been spot on. Maybe try not sprinting everywhere and let your breath slow down. Or just practice.

Shooter - Spotter. Classic. In the mod me and a mate used to have 2 sniper rifles with us but in the case of only one target one would get a rangefinder out and call the distance.. Good times hearing your buddy say "sending it!" and then watching the red puff on the targets head ^_^

Share this post


Link to post
Share on other sites

Soon they will implement gun quality again. Then you will need at least a gun cleaning kit to make your rifle functional. Even if its worn at long ranges the aim will be off so you need to hunt for a pristine kit. It's only one item but its a start.

The mosin, and other non military rifles should be bolt action and should only allow one bullet at a time, in my experience mosins have always been one shot bolt action guns in games, if in reality it can take a clip that is news to me.

 

Forcing the person to focus on that one shot then un scope and reload so the target has a chance to hide.

Share this post


Link to post
Share on other sites

What they need to do is lower the recoil on the Mosin. Too much imho.

Have you ever shot one?  First of all, after 3-5 shots your shoulder is pulp.  It's dead on accurate, kicks like a horse, and is loud as piss.  I assume our survivors in game aren't using earbuds or any sort of muffling for their ears when they shoot these so after a couple of reloads your guy would be deaf anyway.

 

On the recoil though it's not bad.  If you're prone or have the gun supported the recoil is non existent but if you're standing up the recoil is worse than in game so be lucky they didn't go for ultra realism there.

Share this post


Link to post
Share on other sites

Sounds to me like the problem lies more with the server hopping issue then so much else. Expanding abit on the penalities for server hopping and making sure sniper rifles, especially military ones, are rare seems to be a better solution the "inventing the wheel" as someone already said.

Share this post


Link to post
Share on other sites

Semi-off topic, but I was wondering if there is some kind of scope/ lense glare in this game as this would be a good way for people to check if there are snipers around, same could go for binoculars if they ever get implemented.

Scopes and binoculars would be/ are a good way certain location but on the other hand it might give away your location.

Share this post


Link to post
Share on other sites

Semi-off topic, but I was wondering if there is some kind of scope/ lense glare in this game as this would be a good way for people to check if there are snipers around, same could go for binoculars if they ever get implemented.

Scopes and binoculars would be/ are a good way certain location but on the other hand it might give away your location.

I suppose if someone is using them during the day, uncovered by trees or something else, then sure.

Share this post


Link to post
Share on other sites

umm add springs to make a mosin more powerful? this isnt airsoft you know

  • Like 1

Share this post


Link to post
Share on other sites

Asking for balance in DayZ is weird. Players progress by getting gear, so the OP and other people are probably also complaining about the greater inequalities between players when they qq about getting sniped.

 

 

Git your own nugget. :^)

Edited by hotcakes

Share this post


Link to post
Share on other sites

What they need to do is lower the recoil on the Mosin. Too much imho.

NOPE 

 

using the mosin nees practise 

if u lower the recoil it will get to easy 

Share this post


Link to post
Share on other sites

Enemy Snipers created the most tense situations for me and my friends. no need for balancing here. You have one or you dont have one. Got in some pretty cool situations fighting or avoiding a sniper.

Edited by Sloddor

Share this post


Link to post
Share on other sites

Asking for balance in DayZ is weird. Players progress by getting gear, so the OP and other people are probably also complaining about the greater inequalities between players when they qq about getting sniped.

 

 

Git your own nugget. :^)

 

People aren't really complaining about balance or inequalities. They're complaining about being a master sniper in DayZ being child's play.

Being a sniper is hard. I know a couple, and it's pretty much all maths. They don't just shoot on instinct, they have cheat sheets to help them range their scopes and compensate for wind, altitude, air density, atmospheric pressure, humidity, you name it.

 

In the game though, it's point and click at the moment.

If you give sniper rifles all of the advantages of being able to stay at long distances, picking people off, without any of the drawbacks, it's going to make for a not so fun game for anyone who doesn't have a sniper rifle.

Why do you think scopes have all of those nice squiggles and stuff? That's not just for show, those are tools to help you do maths.

 

mildot-dmr-guide.png

 

Here, read the first segment of this article: http://www.cracked.com/article_20052_5-weapon-myths-you-probably-believe-thanks-to-movies.html

 

This part in particular: "Snipers aren't deadly because they carry the biggest guns; they're deadly because they've learned how to weaponize math."

Truer fucking words were never said.

Edited by Sencha
  • Like 3

Share this post


Link to post
Share on other sites

Multiple hit boxes. Solved.

Share this post


Link to post
Share on other sites

^----It's basic math if your using a MOA/MOA, MIL/MIL, MOA/MIL, MIL/MOA scope. But in Dayz we use a Mil with no idea on turrets. Assuming milliradians though.

 

Either way no matter the set up it's either a 3 step math problem or 4. I personally can't do math for shit so if I was stuck in Dayz with my yote rifle I'd probably be fucked and have to rely on guessing ballistic drop based solely on experience. Which would be fine for me (NF-NXS-2.5-10xMOA/MOA). But my beach noob toon is gonna need to shoot a couple hand fulls of rounds to feel confident.

 

Then again just set your scope up to do "point blank" like I do. (556)Set it 50yards and I get a 200yard zero also. This gives a up or down of only around an inch. So you just put the X on them and pull. But as stated being a beach noob I'd bet this would be over my head.

 

Either way my dude is clearly pro.

 

I'm sure in a gaming aspect having to learn how many spins of the dial it takes to zero your scope at any given range would be allot to ask if not out right a pain in the ass. Either way I'd love to have a more in-depth Scope/Turret system.

Edited by RyBo

Share this post


Link to post
Share on other sites

You give the wind too much credit there. A look at trees/grass etc, 1 or 2 clicks.. done. It's just one more zeoring button but not something that adds "difficulty". Heck shooting isn't even the hard part in sniping. Anyone can be a good triggerman, it's the stalking and concealment parts that seperates a sniper from a gunman.

While saying the hardest skills lie in stalking and concealment are true, saying that "anyone can be a good triggerman" is being quite disingenuous. Being a great shot over 800 meters is not something everyone could do consistently.

There are a lot of variables when you start getting out to the distances that DayZ supports. Even temperature and elevation effect trajectory in the real world, as well as cross winds and if the target is moving.

You add in all these factors, somehow, and this forum will explode with QQ that pulling off 1,000 meter eyeball shots are "impossible". Personally, I'd love it, but that's for the dev team to decide.

Share this post


Link to post
Share on other sites

Enemy Snipers created the most tense situations for me and my friends. no need for balancing here. You have one or you dont have one. Got in some pretty cool situations fighting or avoiding a sniper.

When you have no clue where the shot is coming from it can pucker you up pretty good. BTW you are one good looking dude if I must say! Because you look just efffing like me lol.. Long lost twin or some shit geeez!

Share this post


Link to post
Share on other sites

While saying the hardest skills lie in stalking and concealment are true, saying that "anyone can be a good triggerman" is being quite disingenuous. Being a great shot over 800 meters is not something everyone could do consistently.

There are a lot of variables when you start getting out to the distances that DayZ supports. Even temperature and elevation effect trajectory in the real world, as well as cross winds and if the target is moving.

You add in all these factors, somehow, and this forum will explode with QQ that pulling off 1,000 meter eyeball shots are "impossible". Personally, I'd love it, but that's for the dev team to decide.

 

So true...At only 600yard my 556's round can be off target by feet depending on the wind. It's almost laughable how much they can buck when it's gusting. Add to that the scope in game is a 10x. Of course more than adequate for experienced shooters but not so much for everyone else. Most guys at the 1000yard lane use 20+x scopes...

Edited by RyBo

Share this post


Link to post
Share on other sites

ACE sniper mod. People have to check more boxes when they fire rather than just distance. 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×