igor-vk 909 Posted March 8, 2014 I doubt AK-74 is copyright protected name, its in every game since 1998. Aleksandar Kalashnikov never earned a ruble from it :) Maybe they make it diferent in details like its licence built in Chernarus. Share this post Link to post Share on other sites
blindwuzi 37 Posted March 8, 2014 I'm not able to put the ammo clips inside the 1911...anyone else have this prob? Share this post Link to post Share on other sites
guppy22143 1081 Posted March 8, 2014 (edited) Anyone know Why battleye acted wierd after the update of experimental? Had loads of spams and loads of game crashes as well. Do you think Vehicles,wildlife will be bugfree and ready for end date? Are you crazy to think that they don't need to be tested, freaking hats and masks are even buggy as hell and takes ages to get fixed.Zombie count even not enough and servers are struggling with performance issues along with clients without core features. Do you really know how things really works? Because it seems you are the one Who have no idea.Everything needs to be tested and should be in Alpha and the Beta, so you can actually see if they work or not before the official release. So hence the guy that you were flaming had a better point than your crappy buttlicking.Then he can make a bug report if there isn't one. Hence why we have a bug reporter for bugs, and a forum for discussion. Edited March 8, 2014 by Guppy the DayZ Medic Share this post Link to post Share on other sites
kaix12 34 Posted March 8, 2014 I wish it was ingame :( We may all hope!But those pictures could of just come from internal testing, they have had the 3D model and gun in-game for a while now, but they are going to release it at the same time as the M203 and GP-30 to us. Share this post Link to post Share on other sites
MagnuZ 83 Posted March 8, 2014 DIFFERENCES BETWEEN 0.37.115791 AND 0.42.116002 Known Issues:Network: Issues in some cases of zombies, or players potentially being invisible. New: Animations: New Ruger MKII Reload animations.Crafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickSpawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawns Fixed: Actions: Added collision tests for availability of prone position and vaultingAnimations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Structures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crack 5 Share this post Link to post Share on other sites
DemonGroover 8836 Posted March 8, 2014 Those pictures are not of any official AK for the Standalone that i know of. There are a lot of relic items left over from Arma though, vehicles and such which will never make it into the game as they are all being redone. Have no fear the mighty AK will make an appearance soon enough. 3 Share this post Link to post Share on other sites
AP_Norris 1018 Posted March 8, 2014 Now that we have 9mm do we get a C96 red 9? <3 Share this post Link to post Share on other sites
kaix12 34 Posted March 8, 2014 It's either a photoshop fake or it is just a picture from one of the developers, such as a picture from where Rocket was testing or stuff like that as sometimes he used to run round with the 74m in the internal footage and they have already shown the 74m renders for Dayz Share this post Link to post Share on other sites
boneboys 7988 Posted March 8, 2014 DIFFERENCES BETWEEN 0.37.115791 AND 0.42.116002 Keep up the good work.Thanks. 1 Share this post Link to post Share on other sites
Indigitally 36 Posted March 8, 2014 It's fake. The AK model that's going to come in game is the AK-74M and the gun would probably get a other name to prevent trademarks. Like just 74M or AC-74M (Автомат Чернарус Модернизированный or Avtomat Chernarus Modernizirovannyy) Also a lot of those pictures come from the first page of Google. No matter which names (AK-47 or m/su). Just standard model of AK-47 without rifle grenades.I like more AEK modification, but it will not be added I think ;) Share this post Link to post Share on other sites
kaix12 34 Posted March 8, 2014 No matter which names (AK-47 or m/su). Just standard model of AK-47 without rifle grenades. wha? The 74m and 47 fire different cartridges and are different guns, so it won't be same as a 47 (which is also unlikely, more likely AKM) Share this post Link to post Share on other sites
MaNoIN 2 Posted March 8, 2014 Fuck the AK, where is my m16? Share this post Link to post Share on other sites
LeChat 131 Posted March 8, 2014 Gear: Long wooden ash stick Does this mean that 'crafting: bow' is imminent 1 Share this post Link to post Share on other sites
IBECKLEY 1 Posted March 8, 2014 DESYNC MAKES GAME UNPLAYABLE. (ENOUGH SAID) Share this post Link to post Share on other sites
Highlander007 249 Posted March 8, 2014 Is this all going into the stable this Wednesday? Share this post Link to post Share on other sites
dgeesio 1034 Posted March 8, 2014 kind of dissapointed in the experimental . 30 plus people added the stuff together from last patch to make it look like they have done more this patch. very little has been done really. huntingphsyics was really hoping for those in this. makes me wonder will i ever see a vehicle at all soon. hopefully the next experimental has those in. it really should with the size of the workforce they now have . this isnt a mod anymore. it needs the work rate upping . 1 Share this post Link to post Share on other sites
r0b1n86 35 Posted March 8, 2014 (edited) Probably not They all to busy driving around in thier new Maserati's all of them? Maseraties really? Edited March 8, 2014 by r0b1n86 Share this post Link to post Share on other sites
Highlander007 249 Posted March 8, 2014 (edited) Probably not They all to busy driving around in thier new Maserati's Source? B) Edited March 8, 2014 by Highlander007 Share this post Link to post Share on other sites
Tabinator 20 Posted March 8, 2014 kind of dissapointed in the experimental . 30 plus people added the stuff together from last patch to make it look like they have done more this patch. very little has been done really. huntingphsyics was really hoping for those in this. makes me wonder will i ever see a vehicle at all soon. hopefully the next experimental has those in. it really should with the size of the workforce they now have . this isnt a mod anymore. it needs the work rate upping . Agree! Thought physics would be enabled and (basic-) cooking and hunting (with maybe only one or two animals) would be in when they announced to push the patch to friday. Also the great jump between .37 and .42 suggested a bigger change. Share this post Link to post Share on other sites
basinox 300 Posted March 8, 2014 Probably not They all to busy driving around in thier new Maserati's Because we really want to play with invicible players rather then too wait a other week with some extra gear. Share this post Link to post Share on other sites
Guest Posted March 8, 2014 (edited) DESYNC MAKES GAME UNPLAYABLE. (ENOUGH SAID)Hey there clever guy, there's a button on steam allows you sign out from experimental build - use it, play on stable and wait for wednesday.Why did you thought they call it EXPERIMENTAL? Edited March 8, 2014 by Guest Share this post Link to post Share on other sites
Dr. Goner 661 Posted March 8, 2014 Logged into 42 experimental server and had the worst performance yet. It took a few seconds every time I approached a door for the icon to pop up. I wasn't desynching at the time so I'm not sure why it was so laggy. Also, the zombie and other "random" noises are worse than ever. It was a full 50/50 server but those noises make the game almost unplayable for me at this point. Share this post Link to post Share on other sites
Guest Posted March 8, 2014 (edited) Had no problems/didn't noticed more or less random noises, except from the new village, there was some strange zombie noises though they didn't added zombies there yet.The "desync" is more like the severs got screwed with that patch, doubt there is a hotfix, guess it's fixed regular by wednesday. Since the lags are not permanent it's okay testing stuff on the expbranch. Edited March 8, 2014 by Guest Share this post Link to post Share on other sites
Karakoz 141 Posted March 8, 2014 I noticed a lot of zombie random sounds, every 5 seconds sometimes. I'm not sure but it's possible that whenever a player is attacked by a zombie, we all hear the sound. Since the number of players is high, and if they have introduced zombie respawn, then it makes sense. Share this post Link to post Share on other sites
IBECKLEY 1 Posted March 8, 2014 Hey there clever guy, there's a button on steam allows you sign out from experimental build - use it, play on stable and wait for wednesday.Why did you thought they call it EXPERIMENTAL?Hey there, ow shit yeah is that the same button i used to change too experimental ? fucking clown. yeah i'll wait till wendnesday like wednesday just gone oh wait no it was friday ? ow no wait it weasn't 1 Share this post Link to post Share on other sites