kirklazarus 0 Posted March 7, 2014 i desync more now in 0.42 than in 0.37 Share this post Link to post Share on other sites
msy 11 Posted March 7, 2014 Wow what? They will fix the bugs and then its good the next day so.. wtf? If you got no idea what you are talking about then just dont say anything or try to understand it. Haha!You wait for the new patch delayed for 3 days to welcome the "fix the bugs and then it's good so wtf"?Are you so zombielized that you lose your own mind? Which time do you think any team of BI has a fine debug level through delaying the releasing time to guarantee its quality? How long have you been playing BI's game? LOL Share this post Link to post Share on other sites
athleticsloth 4 Posted March 7, 2014 What was added today? Share this post Link to post Share on other sites
ibherb 38 Posted March 7, 2014 (edited) never mind ...... no point saying it again. Edited March 7, 2014 by just4me Share this post Link to post Share on other sites
Dreypa 98 Posted March 7, 2014 So am I right to assume the only new things added are three pistols ; a crappy bb-gun esque rifle and the ability to spray paint a few of the older weapons? Share this post Link to post Share on other sites
Daemonkid 493 Posted March 8, 2014 Whoa whoa whoa. Slow down man. The .22LR is a man killer in real life. The game hasn't done it justice. :| Share this post Link to post Share on other sites
Gekkonidae 270 Posted March 8, 2014 If it didn't come out today they will just add more in when they do patch stable. I would just chill. It will be here. In the mean time, I've already scored a ruger on the exp :D Does anyone have a side by side comparison of what exactly changed? I know I saw someone do that a few other times. 1 Share this post Link to post Share on other sites
Dreypa 98 Posted March 8, 2014 Whoa whoa whoa. Slow down man. The .22LR is a man killer in real life. The game hasn't done it justice. :| Machetes kill zombies faster in this game the then .22LR so ; I dropped it as it was a complete waste of a gun slot. Share this post Link to post Share on other sites
kataro 59 Posted March 8, 2014 Amphia is a russian Watch Vostok amphia Share this post Link to post Share on other sites
martin.th@gmx.de 17 Posted March 8, 2014 Nice work,fps has improved from ~15 or less to 22-24 near cherno skyscraper, so its kind of playable. Zombies seem to be a bit laggy/slow but they hit hard and are plenty. I could reload while using alcohol on my wounds, and it feels like too much weapon cleaning kits spawn.Also when i was like 100-200 m away from zombies and was eating and cleaning my wounds i constantly dragged new zombies to me. Share this post Link to post Share on other sites
savini 587 Posted March 8, 2014 There were a number of fixes and changes. Check out the change log for a complete list of changes in the patch. Share this post Link to post Share on other sites
Ellen Ripley 71 Posted March 8, 2014 (edited) Waiting for 1 Month. Now Version 0.42 is the same as 0.37.The differenz between 0.35 and 0.37 was big. Differenz between 0.37 and 0.42 is nothing! Could be renamed to 0.38. TzzzSee my previous post as why the version number is so much higher What was added today? What are the changes exactly? I have seen a few of them already like different ammo. But is there a changlog somewhere? What changed?See this postBtw: Thanks for the beans Edited March 8, 2014 by Ellen Ripley 1 Share this post Link to post Share on other sites
solodude23 649 Posted March 8, 2014 0.36 0.37 0.42New:Actions: Vomiting have associated sound effectsActions: Ballistic helmet variants can be painted to black and green color with spraycanActions: Can check pulse on unconscious playersActions: Searching for berries will now add berries to your inventoryActions: Eat All now supported for consumablesActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger 10/22 reload animationsAnimations: New Ruger MKII Reload animations.Animations: Player now can sit with gun/weaponAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeEnvironment: New rock texturesFood: Sambucus berry item addedFood: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickGraphics: Adding lights to currently rendered scene changedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyMap: Olsha has been updatedMap: Khelm has been updatedMap: New rock formations outside Svetlo have been createdMap: New Orthodox Chapel has been createdMap: Police Stations & Medical Centers have been placed across the mapMap: New villages surrounding SvetloMedical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsWeather: Rain, Clouds, Wind, calculated on server and distributed to clientsWeather: Rain now causes items and player to become wetZombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed:Actions: Added 'inUseItem' back to action on target functionActions: Proper nutritional value will be added when eating near empty foodActions: Berry picking script messages to player improved.Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Added collision tests for availability of prone position and vaultingActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionAnimations: Bandage and eating pills animation glitch fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Even lower chance of backpacks spawning on construction sitesGraphics: SSAO in options savedGraphics: Rain effect settings changedGraphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)Graphics: Spot light culling fixedGraphics: Fix of terrain intersectionsGraphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsLogin: Failure during new character creation could cause player to get stuck as unconsciousMap: Optimizations for Svetlo performanceMap: Forests surrounding Svetlo bugfixesMedical: Would never actually die from zero health or blood due to medical conditionsMedical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very lowMedical: Defibrillator used for restarting the heart of players who have a heart attackMedical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)Medical: Melee damage application system changed to better balanceMedical: Chance of bleeding from fists reduced significantlyMedical: Disconnected players avatars did not take shock or blood damageMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crackWeapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) There you go, correct me on the places where I'm wrong. And rocket please copy past this into the main post so we may get some clearance about the new additions. 6 Share this post Link to post Share on other sites
Dreypa 98 Posted March 8, 2014 THANK YOU!The main changelog should be updated like that ; it was hard to decipher what was in .37 as opposed to .42. Share this post Link to post Share on other sites
duude 12 Posted March 8, 2014 (edited) I got hit by an invisible zombie twice on different sessions on the grey house with the black piano on the hall. It was on the top level of the house, when the zombie followed me up the stairs.Bug probably easy to replicate. Edited March 8, 2014 by duude Share this post Link to post Share on other sites
Indigitally 36 Posted March 8, 2014 Bor/Бор.Where is this locality/village on map? Which coordinates, 033 114 or ? Share this post Link to post Share on other sites
entspeak 374 Posted March 8, 2014 I got hit by an invisible zombie twice on different sessions on the grey house with the black piano on the hall. It was on the top level of the house, when the zombie followed me up the stairs.Bug probably easy to replicate.Or you were hit by a zombie below you. As far as I know, the zeds can't go up those stairs yet. Share this post Link to post Share on other sites
w00kie 42 Posted March 8, 2014 Would be good if they updated the log and changes like this. So we can get a very clear idea of what has been added in the different builds or taken away at least. Share this post Link to post Share on other sites
entspeak 374 Posted March 8, 2014 I don't know what the coordinates for Bor are, but it's the town immediately north of the coastal town of Komarovo, near Balota. Share this post Link to post Share on other sites
Gekkonidae 270 Posted March 8, 2014 So testing the ruger, it is not a super powerful gun at all. takes 2 head shots on zeds. It's as expected as it is a .22. It should be nice for quiet hunting without getting caught when animals come out though. It is VERY quiet. You can barely hear the shot standing right next to it, compared to other guns. I did run into a glitch about every 8 or 9 shots when the bullet shell wouldn't disappear and i had to manually eject it and reload another (jammed gun? lol) but all in all I like it. I'm not sure if you're supposed to be able to spray paint it yet either. It lets you put the can on it and goes through the animation to paint but it doesn't paint it at all. I'll be reporting these things. Share this post Link to post Share on other sites
solodude23 649 Posted March 8, 2014 Agreed. I was glad someone put the effort into it as I certainly wasn't gonna do it, haha. Share this post Link to post Share on other sites
Guest Posted March 8, 2014 Or you were hit by a zombie below you. As far as I know, the zeds can't go up those stairs yet.zombies can crawl upstrairs, pretty smart folk they are. So testing the ruger, it is not a super powerful gun at all. takes 2 head shots on zeds. It's as expected as it is a .22. yeh, hahah - it's more like a shooting gallerie gun - like the "sporty .22" is a toothpick - quiet nice! Share this post Link to post Share on other sites
gomeowmeow 45 Posted March 8, 2014 So testing the ruger, it is not a super powerful gun at all. takes 2 head shots on zeds. It's as expected as it is a .22. It should be nice for quiet hunting without getting caught when animals come out though. It is VERY quiet. You can barely hear the shot standing right next to it, compared to other guns. I did run into a glitch about every 8 or 9 shots when the bullet shell wouldn't disappear and i had to manually eject it and reload another (jammed gun? lol) but all in all I like it. I'm not sure if you're supposed to be able to spray paint it yet either. It lets you put the can on it and goes through the animation to paint but it doesn't paint it at all. I'll be reporting these things.lol i havent gotten to try it yet, it shouldnt take two headshots unless the devs gave it the wrong damage Share this post Link to post Share on other sites
mareak 50 Posted March 8, 2014 Join experimental just now. Spawn at Svetlo and got my self a UN helmet not bad. Guess one can be a remnant of UN forces later on. Share this post Link to post Share on other sites
oss (DayZ) 2 Posted March 8, 2014 EXP servers just went down?? Share this post Link to post Share on other sites