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Pending Changelog: Experimental Branch: 0.42.116002

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I had it as well. Bad desync, rubberbanding, button lag, all that shit. Even got to the point where I couldn't even use "fire" command anymore so I was defenseless. Hope that's solved when I start the game again tomorrow :/

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I had it as well. Bad desync, rubberbanding, button lag, all that shit. Even got to the point where I couldn't even use "fire" command anymore so I was defenseless. Hope that's solved when I start the game again tomorrow :/

They don't work on the weekends. I would assume that they will have to patch this on Wednesday with the stable release. It is very strange that they would even bother to put out a patch like this.

 

 

I haven't experienced any bad desync/rubber-banding as of yet. From time to time the hotkeys weren't exactly quick to respond but that's about it.

I have tried 5 different servers with all 20-40 pings and it has been happening nonstop for my friends and I. Full and empty servers. It has to do with the guaranteed message tweak they applied. This was something that was possible with DayZ mod and interestingly enough when it was tweaked in the wrong way the SAME results occurred.

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I have tried 5 different servers with all 20-40 pings and it has been happening nonstop for my friends and I. Full and empty servers. It has to do with the guaranteed message tweak they applied. This was something that was possible with DayZ mod and interestingly enough when it was tweaked in the wrong way the SAME results occurred.

Ah, got it. So it probably has to do with the fact that you're near your buddies.

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Ah, got it. So it probably has to do with the fact that you're near your buddies.

 

I stayed on after and was on before my buddies were on and I noticed doors taking several seconds to open and rubber banding. I also saw someone about 200-400 meters from me rubber banding, running in place, etc. If it is the same issue that occurs when you incorrectly tweak the guaranteed packets setting, which is possible because arma 2/arma 3/dayz engines are basically similar, then it will be occuring to everyone and will be progressively worse as a server fills up. You may not be noticing it simply because you haven't seen others glitching around.

Edited by mintypie007

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Hmmm ok. Played a solid hour and a half with no major issues on a hardcore server (20-30 players) but I'll try and hop on again later. 

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Man I actually had to log in again just to rant.

Whats wrong with all those kids and adults with lacking logic of cognition. How come they can't grasp how game developing is done.

For me its quite simple to understand that only because we don't see much difference between 0.37 and 0.42 doesn't mean there is none.

There are most likely dozens of changes that are currently inactive because they are not finished. For example physics, hunting, cooking and persistent storage mechanics.

Its not like they'll add all of those things once they've finished them, nope. They are already in this builds but unfinished or inactive due to other problems or bugs or whatever reason there might be.

 

Man I wish they would put up an IQ test or something like that for Alpha releases to prevent all this bullshit people state online. It's really annoying and embarrassing how stupid people behave.

 

And to all those complaining about desync or lags. Remember a lot of people are currently rushing the experimental servers, those problems might be related to that rather then the build itself. 

 

@ Dean, Hicks and all the others working on this, keep up the good work and do your best to make this game even greater!

Edited by Ellen Ripley

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Can I set my patch update to 0.37 instead of 0.42, since that is what I apparently happened to download?

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PLEASE NOTE: THIS IS A LIVING DOCUMENT AND CHANGES VERY OFTEN. AS NEW ITEMS ARE FIXED THEY WILL BE ADDED. 

ETA to Experimental: Currently deployed

ETA to Stable: No current ETA, dependent on testing results

 

CHANGELOG:
 
Known Issues:
Physics: Item throwing physics is currently disabled
Melee: Gestures currently do not work from two-handed melee
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
Network: Issues in some cases of zombies, or players potentially being invisible.
 
 
New:
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS paint recipe
Crafting: Firefighter Axe paint recipe
Crafting: B95 paint recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: can opener can be used as melee weapon
Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Farming hoe configured and spawns
Gear: M4 attachment green variants added
Gear: Green and black variant of firefighter axe added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of B95
Gear: Long wooden ash stick
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: New villages surrounding Svetlo
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Spawns: Wool Coats and Flat Caps added to spawns
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
 
 
Fixed:
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Added collision tests for availability of prone position and vaulting
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Animations: Bandage and eating pills animation glitch fixed.
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Player can now be properly knocked out while in water.
Animations: holding animations of various weapon magazines correctly linked
Animations: Evade animations in prone (Q and E) are faster now.
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Gear: Even lower chance of backpacks spawning on construction sites
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Items disappearing when dropped near stairs or walls
Sound: subsonic projectiles no longer emit supersonic crack
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

 

Thought this was coming out today?! 

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Can I set my patch update to 0.37 instead of 0.42, since that is what I apparently happened to download?

 

No you can only choose between 0.35 stable or 0.42 Experimental now.

 

Thought this was coming out today?! 

Nope. Has been delayed.

They want to fix 2 bugs related to players/zombies being invisible to some clients before pushing 0.37 to stable branch.

Edited by Ellen Ripley

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No you only can choose between.35 stable or 0.42 Experimental now.

 

Nope. Has been delayed.

They want to fix 2 bugs related to players/zombies being invisible to some clients before pushing 0.37 to stable branch.

Ok thanks

But how do I set it to the stable branch(0.35)?

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Man I actually had to log in again just to rant.

Whats wrong with all those kids and adults with lacking logic of cognition. How come they can't grasp how game developing is done.

For me its quite simple to understand that only because we don't see much difference between 0.37 and 0.42 doesn't mean there is none.

There are most likely dozens of changes that are currently inactive because they are not finished. For example physics, hunting, cooking and persistent storage mechanics.

Its not like they'll add all of those things once they've finished them, nope. They are already in this builds but unfinished or inactive due to other problems or bugs or whatever reason there might be.

 

Man I wish they would put up an IQ test or something like that for Alpha releases to prevent all this bullshit people state online. It's really annoying and embarrassing how stupid people behave.

 

And to all those complaining about desync or lags. Remember a lot of people are currently rushing the experimental servers, those problems might be related to that rather then the build itself. 

 

@ Dean, Hicks and all the others working on this, keep up the good work and do your best to make this game even greater!

Its not about IQs. Why release a patch which is obviously broken? It should leave internal testing if it is working well. Just because it is in development and is an alpha doesn't mean they can push garbage.

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No you can only choose between 0.35 stable or 0.42 Experimental now.

 

Nope. Has been delayed.

They want to fix 2 bugs related to players/zombies being invisible to some clients before pushing 0.37 to stable branch.

<Snip>, they lied, I was fucking excited, now have too wait until Wednesday! WTF?! They would mess it up, Riot! WTF. How about fix performance and deysnc.. 

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/\ And the most creative comment of the year goes to....

  • Like 2

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<snip>  they lied, I was fucking excited, now have too wait until Wednesday! WTF?! They would mess it up, Riot! WTF. How about fix performance and deysnc.. 

 

THEY LIED, ZOMBIES DIED. DOWN WITH ROCKET.

  • Like 4

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Pull pin, count to ten, problem solved... No, wait, that's a different game.  For this one you should always carry disinfectant for those special occasions.

 

Whoa whoa whoa wait a second.. What do we do now when we fall through stairs and get glitched in a wall with a broken leg from falling?

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Its not about IQs. Why release a patch which is obviously broken? It should leave internal testing if it is working well. Just because it is in development and is an alpha doesn't mean they can push garbage.

See you are complaining about problems on the EXPERIMENTAL branch.

I simply can't understand how anyone can complain about anything thats happening on there. Its purely for a larger scaled testing purpose.

Thats how they collect data about their changes and how they behave in a real case. Its not for us End-users to enjoy! Obviously thats what you don't understand. If you can't stand it please for everyones sake don't use the experimental branch.

 

 

 

<snip>, they lied, I was fucking excited, now have too wait until Wednesday! WTF?! They would mess it up, Riot! WTF. How about fix performance and deysnc.. 

 

They did not lie. There is a difference between a lie and a statement one could not fulfill due to unforseen problems.

This in an Alpha as stated billions of times, performance fixing is not a relevant/priority part of alpha builds.

If you can't stand the current builds or perfromance please do not play. And stop complaining. You have been warned several times before buying the Early Access. Even Dean said NOT TO BUY IT YET. Stop complaining like a child.

Also check this out: http://steamcommunity.com/sharedfiles/filedetails/?id=216291078#-1

Helped me a lot performance wise...

 

 

 

 

Ok thanks

But how do I set it to the stable branch(0.35)?

Steam -> Rightclick on Dayz -> Properties -> Betas -> Choose to not participate in any beta

Edited by SmashT
  • Like 7

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Dammit, Ellen Ripley, have these these.  :beans:

 

All of today's excitement has ran me out of beans already!

Edited by solodude23

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Sorry dude, but you must have missed the dev. blog stating that quantum physics and molecular regeneration attributes are a couple patches out yet.  Apparently right after the law of conservative energy is hacked and implemented to support such things.

 

Make the new items, zombies spawn w/o using players CPU's!!!!!!!

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Sorry, you lost me right after I noticed logical thought being applied.  You kind Sir, also have my beans,

 

See you are complaining about problems on the EXPERIMENTAL branch.

I simply can't understand how anyone can complain about anything thats happening on there. Its purely for a larger scaled testing purpose.

Thats how they collect data about their changes and how they behave in a real case. Its not for us End-users to enjoy! Obviously thats what you don't understand. If you can't stand it please for everyones sake don't use the experimental branch.

 

 

 

 

They did not lie. There is a difference between a lie and a statement one could not fulfill due to unforseen problems.

This in an Alpha as stated billions of times, performance fixing is not a relevant/priority part of alpha builds.

If you can't stand the current builds or perfromance please do not play. And stop complaining. You have been warned several times before buying the Early Access. Even Dean said NOT TO BUY IT YET. Stop complaining like a child.

Also check this out: http://steamcommunity.com/sharedfiles/filedetails/?id=216291078#-1

Helped me a lot performance wise...

 

 

 

 

Steam -> Rightclick on Dayz -> Properties -> Betas -> Choose to not participate in any beta

Edited by Super_Duty
  • Like 1

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If items get wet with the rain, shouldn't they add camp fires so we can dry it? :P

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Waiting for 1 Month. Now Version 0.42 is the same as 0.37.

The differenz between 0.35 and 0.37 was big. Differenz between 0.37 and 0.42 is nothing! Could be renamed to 0.38. Tzzz

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What are the changes exactly? I have seen a few of them already like different ammo. But is there a changlog somewhere? What changed?

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