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Hardcore: Shouldnt Zoom Not Exist?

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So , hardcore im guessing is slightly more realistic, without the advantage of being able to stare over a wall while you've go your nose against the wall.

 

Why have this zooming then? being able to see for sure if someone is up the road 200m is kind of odd, I wish I could go 2x vision in the real world.

 

What do you think?

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I agree that the zoom is a little extreme.  It is supposed to be a replacement for the human eye to focus on something.

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The zoom actually represents true eyesight. 

In reality, your eyes are zoomed out. When you focus on something you actually can zoom your eyes in slightly to focus on that point. 

It's about the equivalent to a 1x scope.

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anyone who thinks there eyes can zoom in to the extent this game allows is insane.

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anyone who thinks there eyes can zoom in to the extent this game allows is insane.

It's more noticeable because it's a game, obviously. 

IRL it's comparable to 1x zoom on a scope. In the game it's the same, but obviously looks far more because.... it's a game and not your real eyes!

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anyone who thinks there eyes can zoom in to the extent this game allows is insane.

Anyone who thinks a game can mimic reality to a tee is insane, compromises NEED to exist for it to be a suitable experience.

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In fact, the right mouse button zoom represents the 1:1 size. Due to the fact that a regular pc screen doesn't have the same view angle as your eyes, the regular view in game is actually zoomed out. So usually you have wide FOV but zoomed out, when focussing on a target you get realistic zoom with reduced FOV.

 

It's always helpful to know how the game engine works.

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In fact, the right mouse button zoom represents the 1:1 size. Due to the fact that a regular pc screen doesn't have the same view angle as your eyes, the regular view in game is actually zoomed out. So usually you have wide FOV but zoomed out, when focussing on a target you get realistic zoom with reduced FOV.

It's always helpful to know how the game engine works.

I... like what you're saying, but I'm going to start a new thread about how the "zoom" in this game is awful.

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So , hardcore im guessing is slightly more realistic, without the advantage of being able to stare over a wall while you've go your nose against the wall.

Why have this zooming then? being able to see for sure if someone is up the road 200m is kind of odd, I wish I could go 2x vision in the real world.

What do you think?

I think you shouldn't use double negatives in your post topic.

Bionic grammar nazi out!

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I... like what you're saying, but I'm going to start a new thread about how the "zoom" in this game is awful.

You didn't understand, it is a workaround to compensate technical limitations given through your monitor. Unless you have something like this:

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So , hardcore im guessing is slightly more realistic, without the advantage of being able to stare over a wall while you've go your nose against the wall.

 

Why have this zooming then? being able to see for sure if someone is up the road 200m is kind of odd, I wish I could go 2x vision in the real world.

 

What do you think?

 

If you can't see someone 200m away, your eyes are probably broken.

 

Translating the insane detail our eyes can capture into visual pixels is difficult. They can stretch and compress to focus on certain objects, changing your field of view and depth of field on the fly. We aren't quite at human eye quality yet, so Bohemia's solution was to add a narrowing of the field of view (like what happens when you focus on a distant object, only, you know, less complicated). There is no actual zooming, simply an on the fly adjustment of the FOV. I'm not kidding, go into the menu and play with the slider, its the same effect.

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You didn't understand, it is a workaround to compensate technical limitations given through your monitor. Unless you have something like this: http://www.youtube.com/watch?v=m9PxAcJPDZQ

I do understand. I was making a joke. Hence the quotes around zoom. Sheesh... Some people... And by some people I mean me for not setting up the joke better.

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while the gamma tweaking does my head in, everyone can use the variable FOV, I get the whole it represents the focusing with one eye in 2d, it's up to people to use it or not, just one of the other amazing player optimisations that you can use in this engine. it also really helps with fps as well as you limit so much what it has to render.

Edited by Calibre

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I do understand. I was making a joke. Hence the quotes around zoom. Sheesh... Some people... And by some people I mean me for not setting up the joke better.

I'm sorry, i'm not native english so often i don't get jokes. My apologies.

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I'm sorry, i'm not native english so often i don't get jokes. My apologies.

That's ok. We can share a can of beans around the camp fire. It's an old McCoy recipe. Anyone know the special ingredient?

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In hardcore I think it would be nice to remove the non-scope magic-eyeballs zoom ability. You're already in 1st person using your eyes, to even think for a second that you can further zoom using just focus is first and foremost a lack of knowledge of how the human eye works. I think it's silly for "hardcore" and it would take minimal time to get used to, while making hardcore a lot more true to what it should be. 

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In hardcore I think it would be nice to remove the non-scope magic-eyeballs zoom ability. You're already in 1st person using your eyes, to even think for a second that you can further zoom using just focus is first and foremost a lack of knowledge of how the human eye works. I think it's silly for "hardcore" and it would take minimal time to get used to, while making hardcore a lot more true to what it should be. 

 

It's not "zoom" as in "magnification".

 

As has been pointed out already the zoomed in view represents what the human eye actually sees. Due to the constraints of a computer screen this translates into a narrow field of view. Since playing a game exclusively with such a narrow FoW would be highly uncomfortable we get a "zoomed out" view to compensate for the limits of our hardware.

 

Unless we all play with triple-screen PC setups these are the limitations we'll have to endure.

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If you can't distinguish a silhouette from 200m away, you need some glasses or something.

 

The human eye is actually quite powerful.  Sure you wouldn't be able to say how tall someone was 800m away or their eye color or anything, but assuming there's nothing in the way, there's no chance you wouldn't see them and identify them as a person after focusing.(assume you have proper corrective vision)

 

As others have said due to limitations of FoV and draw distance and such, this was the compromise to allow us to see things as close to our actual eyes can do without tunneling out view.

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It's not "zoom" as in "magnification".

 

As has been pointed out already the zoomed in view represents what the human eye actually sees. Due to the constraints of a computer screen this translates into a narrow field of view. Since playing a game exclusively with such a narrow FoW would be highly uncomfortable we get a "zoomed out" view to compensate for the limits of our hardware.

 

Unless we all play with triple-screen PC setups these are the limitations we'll have to endure.

 

How did you wrap your head around that argument? Im stating that it IS zoom. Since well, it is. If there are 2 different views and its 1st person only, how is that not somehow a zoom? 

 

Its okay to not agree with me, thats good. But to just try to say I failed to read what was posted or even to comprehend the conversation here is another thing altogether. I get it.. people want it to stay, passionately. But I think in hardcore no second view at all would be beneficial. So there would be only one view. I care nothing about actual real life eyes here. I care about the concept of not having a "zoom" in hardcore for the naked eye. That sounds good to me. 

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How did you wrap your head around that argument? Im stating that it IS zoom. Since well, it is. If there are 2 different views and its 1st person only, how is that not somehow a zoom?

Its okay to not agree with me, thats good. But to just try to say I failed to read what was posted or even to comprehend the conversation here is another thing altogether. I get it.. people want it to stay, passionately. But I think in hardcore no second view at all would be beneficial. So there would be only one view. I care nothing about actual real life eyes here. I care about the concept of not having a "zoom" in hardcore for the naked eye. That sounds good to me.

Devil... School circle. Take a seat. It is not zoom. If anything, normal view is like looking through binos backwards. Objects in mirror are closer than they appear. When you right click it actually shows you normal life perspective. They just are taking into account peripheral vision in regular/non-zoomed view to make it easier to see the world.

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anyone who thinks there eyes can zoom in to the extent this game allows is insane.

I can tell you that my eyes can pick out greater details at a greater distance than the game allows without zoom. Anyone who thinks the base view represented by the engine is an accurate analog of human vision is insane.

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So , hardcore im guessing is slightly more realistic, without the advantage of being able to stare over a wall while you've go your nose against the wall.

 

Why have this zooming then? being able to see for sure if someone is up the road 200m is kind of odd, I wish I could go 2x vision in the real world.

 

What do you think?

You cant see someone 200 meters up the road in real life WOW i suggest you get glasses then...

 

The zoom as you call it is how they try to represent our normal vision the retracted is to try give us as much peripheral view as possible( still less than our actual peripheral ) and the focused view or zoom as you call it gives us our normal distance vision it is infact 1x magnification.

 

I dont know about you but my eyes have 1x magnification lol they can remove this feature the moment we get very long curved screens that will help portray the view of the human eye alot better instead of the standard 16 x9 16x10 etc screens we have now....

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