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crazyandlazy

The people who look down on bandits and KoS players = annoying?

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Are you light headed or something?

 

Example of judging;

 

She is wearing a red shirt = She "must" be hot headed. Rolls eyes. 

 

This topic = do you guys think players belittling KoSer's is annoying? It's a question after my statement for your rebuttal.

 

xD

 

In your original post, you are judging. Look up the definition of "judging" and reread before posting to avoid making a fool of yourself please.

 

I just find the group of "good" players that look down or moan or preach and ridicule badits/KoSers generally are annoying. They are having this sense of entitlement to follow their ways just cause there is perma death in this game.

 

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I've come to the conclusion that pretty much everyone involved in the discussion about KoS is annoying.

Excellent! Welcome to the club.

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And for the people claiming that humans become dangerous when resources are scarce; did you see the japanese waiting in extremely long lines, patiently, without making a riot, after the tsunami? It was fine example of people with NOTHING acting civil...

 

lol. I am so amazed that someone could be this naive.

 

Did you know that there were countless wars waged in history? I am pretty sure empires with enough resources to get by expanded because they were doing it out of the kindness of their hearts. xD

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In the "youngest" nation in the world, USA, where the mantra is "Every man for himself" and no social network. Go figure.

 

Gun laws anyone?

what the fuck do gun laws have to do with anything? drop the politics, it aint appropriate.

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In the "youngest" nation in the world, USA, where the mantra is "Every man for himself" and no social network. Go figure.

 

Gun laws anyone?

 

 

Last I checked, Americans were as much human as the Japanese...

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In your original post, you are judging. Look up the definition of "judging" and reread before posting to avoid making a fool of yourself please.

 

 

 

 

After I told you what judging is are you actually still serious? xD

 

How am I judging?

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I mean what did you expect?

 

The game has cuffs, burlap sack, guns, and rotten fruits. Do you think the abundant amount of rotten fruit is there just for the setting? This game is about survival. Humans are dangerous too when resources are scarce.

 

I am not judging or criticising a certain playstyle. Play however you want I don't care.

 

I just find the group of "good" players that look down or moan or preach and ridicule badits/KoSers generally are annoying. They are having this sense of entitlement to follow their ways just cause there is perma death in this game. Do you agree?

 

 

They are just role playing the part. dont let it get to you...  Playerhaters... Dont hate the player becuase of the game!!!!!!!

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KOS is important.

Gives me players to hunt (the KOSers)

and keeps me on my toes, knowing that I could dead at any moment

 

There are roles in DayZ, and they all keep this game alive in ways that keep us coming back for more.

This game needs bandits, heroes, assholes, crazy people that are out of there minds, role players, and the lone wolfs.

All make this game amazing!

 

If you bitch about KOS, you just need to get better at the game.

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I've been seeing an ever increasing number of Bambi's who attempt to attack anyone with a gun..

They will scream in voice chat "PLEASE DONT SHOOT! FRIENDLY!"  then try to flank you for a punch to the head.
Even if you approach a bambi & explain your Friendly trying to protect them and provide food/water..  They still attack you.. Cause they know that 1 lucky punch to the head will knock you the F out.

Pretty much turns friendly people into KOS players.

Hey there is a sniper over looking Kamshovo (Surprised!?).  Well lets go stop this guy from killing defenseless bambi's!
Get to the location sneaking up.. Bami's charge you while you are in a gun fight with the Sniper..  trying to punch you..  Ask them repeatedly to we are friendly help or leave.  They don't care they just want your gear.

The point is.. There is pretty much no point anymore to being friendly in this game.  I give people 1 warning.. to leave..   They don't I drop them where they stand.

 

f is see a naked Bambi i KOS because TBH naked = 100% run up & punch you in the face steal your gear players.


PS:  Nurf Punching...  1 punch to the head = knocked out for 1 minute.. is pretty freaking OP.

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From my experience in the mod this game needs all the play styles I think... hero, bandit, base builders, medics everything. My group had a couple that really like pvp, me and another guy prefer to base build and take any pvp as it comes. A lot of the time we were split up, but having both styles in the group had big rewards. Say if we got shot on a materials run, we could call in our pvp duo to try and get revenge and save our gear. Or if one of there pvp fest NWA missions went sour, they new they had the base we were maintaining to fall back on. I think in the end there will be roles to play beyond bandit or hero :)

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if people are complaining about the amount of KoS in Standalone, go play the mod or overwatch for a day or two and just see the difference. i have troubles surviving for 5-10 minutes in overwatch without someone attempting to kill me

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Last I checked, Americans were as much human as the Japanese...

Just not nearly as civilized.

 

There are those who enjoy the freedom anarchy brings. These players have most likely never been able to make anything they wanted to last and dont mind taking what they want from those that are. You could say this player is the archetypical younger sibling you would love to "talk" some sense into if only your parents would let you.

 

There are also those who see anarchy as a threat to their way of life. They have no need to take from others as they are capable enough to provide for themselves and then some. These players benefit by re-establishing civilization and imposing their way on others (by force if necessary).

 

There is a risk that the productive players will encounter so many destructive players that they will retreat to their "rooms" and play in a more stable environment, leaving the sandbox to the kiddies.

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./sign this post

 

this is reduced to the important facts. i like it

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My gameplay experience mostly revolves around yomping the countryside, exploring the map and finding places I've never seen before. I walk for the most part - I like to take in the surroundings because I remember them better that way, and can build up a better mental picture of the environment and layout. The problem with this is that I don't come across many other people, and it can become repetitive after a while; it's also difficult to find medical supplies, firearms and ammo in the smaller, out-of-the-way towns, barns and factories.

 

So, occasionally, I'll head towards somewhere like Elektro or Berezino to look for items I'm lacking. This is a risk, because that's where all the KoS bandits seem to hang out after they've geared up, looking for action. Now, I don't go too near military bases, because I don't want military kit - I have enough carrying space in my backpack and clothes for what I need, and I don't like carrying visible guns. Having a rifle on my shoulder makes me nervous - I feel like a target. My theory is, if someone sees me from a distance (before I see them) and I'm ambling along in civilian clothes with no visible weapon, they are more likely to either ignore me or else act in a friendly way if they do decide to approach. This has been generally proven by my experience so far - I've mostly had amicable player interactions. But if I'm running about in military garb with an M4 on my back, someone who sees me is, in my estimation, likely to either track me in a hostile way or try to put me down as soon as they can, so they can steal my kit or reduce the risk to themselves by my presence.

 

By entering the likes of Elektro, though, I know I am taking a risk, whatever my outfit. The people there don't want me there - I am a potential threat, and I might take loot that they want for themselves. But I need to go there if I want my medical stuff or a sidearm to ward off axe-maniacs or over-aggressive newspawns or those trade exchanges that turn bad. And here's the main point:

 

If it wasn't for the KoS bandits, it wouldn't be so tense and nerve-wracking to do the incursions into high-loot areas. They are what makes the game fun for me. It fits my idea of what I want the gameplay experience to be like that there are dangerous criminals who kill for fun in these types of areas. I run and duck between doorways, I try to avoid contact, I'm fucking careful in everything I do, because I don't want to die. I deliberately play highly populated servers, because these give me the best level of balance between my quiet woodland walks and my high-pressure, heart-thumping raids on big towns.

 

When I approach these towns, the crackle of gunfire gets the excitement going: how can I best get in there and get out again alive with the loot I'm looking for? I don't want to stay in these places long and join in the combat - that's not how I want to play. But if there weren't people - the majority of people, even - who did want to do this, it would ruin my gameplay! They are doing me a service by creating the tense atmosphere I want from the game. If it wasn't for the prevalence of KoS bandits, I'd be bored and I'd probably give DayZ up.

 

I found a pristine SKS is Berezino yesterday. As soon as I was a safe distance from the city, I dropped it in a field. You're welcome to your PvP urban combat, and I'll keep enjoying my wilderness apocalypse survival: the best thing is, we can all do it in the same game.

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Typically I try to communicate before shooting as a rule of thumb unless I know the survivor in question is hostile to begin with and the majority of the people I run into did not inflict violence upon me or me to them while interacting with each other. Having said that having bandits running around makes this game far more intense than without :D

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Nothing more exciting than putting your gear on the line in a firefight with another player who is also putting his gear on the line.

 

Only reason for playing this game.

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Were not moaning about them force feeding players or robbing them blind were moaning about them camping in a bush sniping players or running along the coast with an m4 just to kill freshies

wait so will I be moaned about if I'm in a bush sniping players who are running along the coast with an m4 to kill freshies

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what the fuck do gun laws have to do with anything? drop the politics, it aint appropriate.

Every man for himself/gun laws/riots after katrina...

 

It's the resident mentality and the behaviour it creates. Which is probably why there were riots in the US but not in Japan. Which is probably also why there are different ideas of what to fear and what not to fear in a videogame...

 

This isn't about the politics themselves, but what different types of politics does to the mentality of the people living within a country. It's just an observation.

 

 

 

Last I checked, Americans were as much human as the Japanese...

Yes, but their government is not, sadly. It is not the average American's fault that he goes around in fear of armed attacks or whatnot, it is the media there feeding it to them 24/7. Phearmongering ftw.

 

I pity many us citizens, I really do. (And I'm borderline commie...)

 

 

 

But anyways...I'll rest here.

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dont agree with the thread author

 

 

shooting everything on sight is not the same as being a bandit...

 

bandits handcuff, rob, poison their victims or they just scare them! its not the same as shooting everything that moves!

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dont agree with the thread author

 

 

shooting everything on sight is not the same as being a bandit...

 

bandits handcuff, rob, poison their victims or they just scare them! its not the same as shooting everything that moves!

 

Did you even read the topic title in full?

 

We are talking about the people that label people that "kill/kos/bandit" as beings beneath them.

Edited by CrazyandLazy

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For me the fun part of the game is risk vs. reward and the questions I ask myself.

Do I not KoS and risk dying? Do I let this stranger who says he's friendly approach? Should I flee or stand and fight? Axe zombies for stealth at the airport and risk not having a gun at a crucial moment? Who am I... Friendly, bandit, KOS sniper? He's unconscious, should I finish him off?

Choices that have lasting effects with other people...

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We are talking about the people that think people that "kill/kos/bandit" as beings beneath them.

To be fair it's a lot more difficult game if you try to not KOS. I don't hink you are "beneath" me but you are certainly playing a less complicated game when your only interaction with others is, "Bang".

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To be fair it's a lot more difficult game if you try to not KOS. I don't hink you are "beneath" me but you are certainly playing a less complicated game when your only interaction with others is, "Bang".

 

I disagree. The only thing that makes the game difficult is if you let other players see you. If not, it's fairy easy even if you have have moral rules not to kill people.

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"Let" like I have ultimate control over if someone sees me or not. For one thing I play on the Hardcore servers which means if I can see them, they at least have a chance to see me. So yes, it is a bit more difficult if you try not to KoS... at least on Hardcore. 

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