Dchil 829 Posted February 16, 2014 If someone is cruising along on a horse, you know jerk offs are gonna aim for the horse first. And if I see it happen I'm gonna rampage all over the shooter 2 Share this post Link to post Share on other sites
dirby12 33 Posted February 16, 2014 thank you guys for the infos, looking forward =) this game will be great Share this post Link to post Share on other sites
cj14 189 Posted February 16, 2014 We need more handguns :c Share this post Link to post Share on other sites
bfisher 561 Posted February 16, 2014 Is the character in that video wearing Capri jeans? Share this post Link to post Share on other sites
frosti 2165 Posted February 16, 2014 Is the character in that video wearing Capri jeans? Grey canvas short pants. Share this post Link to post Share on other sites
infiltrator 275 Posted February 16, 2014 Can anyone post a summary for those of us that aren't able to watch the vid atm? :) Share this post Link to post Share on other sites
LaughingJack (DayZ) 767 Posted February 16, 2014 Not sure if anybody still needs this, but as I am watching it, I just write it down...Binoculars models is ready, but not yet configured6 Month is a very conservative estimation for vehicles, rocket expects them much soonerFacepalm gesture is coming ;)Animals/hunting will be in very soonCooking has already started workMachete killsBow & arrow models are ready, need some programming)Fishing is a biteasier (dont now compared to what...)Spear is coming as wellHorses look to be very hard, but they will defently be doneSaddles with inventory spaces ==Easy"I'd love a snow area"Experimental build makes use of steam cloud (saves profile)They'd like to do a CZ550, it's on the list but it's not sure when it will be inWhen throwing (Physics) is implemented, guns and pistols will be very rare, because it will exist an option for ranged weapons beyond rifles/pistolsRocket worked on Tazers, as part of the unconscious systemThe medical system is also expanding a great deal tooThat all togetherallows them to reduce military style weapons a lotHand signals: They cannot go much beyond the current gesture system (like manually made ones). But if they run out of F-Keys, "we will simply make it you can configure the gestures however you want"Bows should work almost like they work on Skyrim, then they will look on for poisoned darts etc. which nwill be easy when the basic bow system worksMore pistols will be added (while reducing rifles) Dean loves the Brown HP, so chances are good, that it will be in gameA "Stream straight to twitch" mode will be considered but focussed will be a "cinematic mode" so that youtubers have an easier way to make contentServer based persistent containers is coming in next update and will appear on experimental any day now (Said 4 days ago)"Medical system is getting a major facelift and cooking is starting shortly"Major performance updates (which is already an experimental) 19 Share this post Link to post Share on other sites
frosti 2165 Posted February 16, 2014 Not sure if anybody still needs this, but as I am watching it, I just write it down...Binoculars models is ready, but not yet configured6 Month is a very conservative estimation for vehicles, rocket expects them much soonerFacepalm gesture is coming ;)Animals/hunting will be in very soonCooking has already started workMachete killsBow & arrow models are ready, need some programming)Fishing is a biteasier (dont now compared to what...)Spear is coming as wellHorses look to be very hard, but they will defently be doneSaddles with inventory spaces ==Easy"I'd love a snow area"Experimental build makes use of steam cloud (saves profile)They'd like to do a CZ550, it's on the list but it's not sure when it will be inWhen throwing (Physics) is implemented, guns and pistols will be very rare, because it will exist an option for ranged weapons beyond rifles/pistolsRocket worked on Tazers, as part of the unconscious systemThe medical system is also expanding a great deal tooThat all togetherallows them to reduce military style weapons a lotHand signals: They cannot go much beyond the current gesture system (like manually made ones). But if they run out of F-Keys, "we will simply make it you can configure the gestures however you want"Bows should work almost like they work on Skyrim, then they will look on for poisoned darts etc. which nwill be easy when the basic bow system worksMore pistols will be added (while reducing rifles) Dean loves the Brown HP, so chances are good, that it will be in gameA "Stream straight to twitch" mode will be considered but focussed will be a "cinematic mode" so that youtubers have an easier way to make contentServer based persistent containers is coming in next update and will appear on experimental any day now (Said 4 days ago)"Medical system is getting a major facelift and cooking is starting shortly"Major performance updates (which is already an experimental) All nice and cool but nothign from it is on experimental yet. Share this post Link to post Share on other sites
LaughingJack (DayZ) 767 Posted February 16, 2014 ...and I claimed that where exactly? It's just a summary of what rocket said in the Q&A in the stream...And the only things on experimental should be the performance update and the server based persistant storage should also come soon... 1 Share this post Link to post Share on other sites
Nicko2580 398 Posted February 16, 2014 If someone is cruising along on a horse, you know jerk offs are gonna aim for the horse first. And if I see it happen I'm gonna rampage all over the shooterSome assholes will, I agree but I think you'd be silly to do that. I'm not a bandit, but if I were and I saw someone cruising along on the horse I'd plug them, not the horse. The horse is likely where all the good loot is stashed and is an asset in itself (especially if it becomes a persistent container that you can stash somewhere as well as ride). I wouldn't want to risk hitting a saddle bag by accident and ruining anything good in there. Share this post Link to post Share on other sites
DeatHTaX 1217 Posted February 16, 2014 So that's nice...a bunch of new guns and stuff... i'd much rather hear them say something along the lines of "we're fixing zombies glitching through walls next patch/soon!" or "you can't break your legs on stairs anymore!" or "You can't break your legs vaulting over a fence anymore!" or "we fixed the super duper easy-to-fix hanger glitch!" xD 1 Share this post Link to post Share on other sites
Nicko2580 398 Posted February 16, 2014 It's likely that bug fixing and content are two different areas (I could be wrong, but that's usually the case).No point holding up content just because bug fixes aren't ready as well. Share this post Link to post Share on other sites
LaughingJack (DayZ) 767 Posted February 16, 2014 It was a Q&A...that means: People asked him things, he answered them. this is NOT a roadmap of developing, this is not "what will be in the next updates" - just answers to questions. Maybe all of the things you mentioned are worked on. Maybe none of them. If you don't ask, you'll not know. Make a good DayZ stream, get 2000 followers and invite dean, maybe you get your own Q&A then.... Zombie-wall-glitch is afaik a part of the Zombie AI thing - that means it will not be fixed totally until the new AI is implemented and the placeholder that is in now is gone.On the issue of "breaking legs" they are working it seems, when you regard the falling damage etc. things..can be wrong here though. And all other glitches...well I guess they will be fixed as soon as they are aware of it and have resources for that... For all other things refer to my 2 previous posts and my signature ;) Share this post Link to post Share on other sites
Rudette 435 Posted February 16, 2014 Thanks for the bullet points Jack! Share this post Link to post Share on other sites
solodude23 649 Posted February 16, 2014 I'm so excited for the next update ahhh. Share this post Link to post Share on other sites
Dchil 829 Posted February 16, 2014 YES! BHP (all but) confirmed! Share this post Link to post Share on other sites
Girth Brooks 570 Posted February 16, 2014 Sorry guys, but I'm gonna shoot your horse and eat it . And if they come up with a snare or hamstring option, you will fall off and break your legs, if not crushed by the 1000lb+ beast. 2 Share this post Link to post Share on other sites
frosti 2165 Posted February 16, 2014 Sorry guys, but I'm gonna shoot your horse and eat it . And if they come up with a snare or hamstring option, you will fall off and break your legs, if not crushed by the 1000lb+ beast. My rule is: If I don't get a horse noone will get a horse. If I can not find sadle to ride the horse I will kill every horse I see with baseball bat. 2 Share this post Link to post Share on other sites
gibonez 3633 Posted February 16, 2014 550 huh good maybe we can finally remove the lrs from the mosin. Share this post Link to post Share on other sites
stc105 14 Posted February 16, 2014 Can't wait for horse armor DLC for $1.99 1 Share this post Link to post Share on other sites
TEST_SUBJECT_83 465 Posted February 16, 2014 (edited) All nice and cool but nothign from it is on experimental yet.He said these things should be on experimental in the coming week or so.Something along the lines of the next patch whenever that is Im not sure but supposed to be real soon. Not sure if anybody still needs this, but as I am watching it, I just write it down...Binoculars models is ready, but not yet configured6 Month is a very conservative estimation for vehicles, rocket expects them much soonerFacepalm gesture is coming ;)Animals/hunting will be in very soonCooking has already started workMachete killsBow & arrow models are ready, need some programming)Fishing is a biteasier (dont now compared to what...)Spear is coming as wellHorses look to be very hard, but they will defently be doneSaddles with inventory spaces ==Easy"I'd love a snow area"Experimental build makes use of steam cloud (saves profile)They'd like to do a CZ550, it's on the list but it's not sure when it will be inWhen throwing (Physics) is implemented, guns and pistols will be very rare, because it will exist an option for ranged weapons beyond rifles/pistolsRocket worked on Tazers, as part of the unconscious systemThe medical system is also expanding a great deal tooThat all togetherallows them to reduce military style weapons a lotHand signals: They cannot go much beyond the current gesture system (like manually made ones). But if they run out of F-Keys, "we will simply make it you can configure the gestures however you want"Bows should work almost like they work on Skyrim, then they will look on for poisoned darts etc. which nwill be easy when the basic bow system worksMore pistols will be added (while reducing rifles) Dean loves the Brown HP, so chances are good, that it will be in gameA "Stream straight to twitch" mode will be considered but focussed will be a "cinematic mode" so that youtubers have an easier way to make contentServer based persistent containers is coming in next update and will appear on experimental any day now (Said 4 days ago)"Medical system is getting a major facelift and cooking is starting shortly"Major performance updates (which is already an experimental) Thank you for this man, didnt think of making this post until I was already half way done watching. Beans for you, sir! Edited February 16, 2014 by TEST_SUBJECT_83 Share this post Link to post Share on other sites
jubeidok 495 Posted February 16, 2014 I CANT WAIT to uber skill shot someone with a bow, then slowly walk up to their corpse and go "shhhhh"....... and I thought I loved to go hunting in this game before..... You mean running around until you see an animal in an open field or patch of forest and shoot it, sorry man, that's not exactly hunting. Share this post Link to post Share on other sites
jubeidok 495 Posted February 16, 2014 (edited) Not sure if anybody still needs this, but as I am watching it, I just write it down...Binoculars models is ready, but not yet configured6 Month is a very conservative estimation for vehicles, rocket expects them much soonerFacepalm gesture is coming ;)Animals/hunting will be in very soonCooking has already started workMachete killsBow & arrow models are ready, need some programming)Fishing is a biteasier (dont now compared to what...)Spear is coming as wellHorses look to be very hard, but they will defently be doneSaddles with inventory spaces ==Easy"I'd love a snow area"Experimental build makes use of steam cloud (saves profile)They'd like to do a CZ550, it's on the list but it's not sure when it will be inWhen throwing (Physics) is implemented, guns and pistols will be very rare, because it will exist an option for ranged weapons beyond rifles/pistolsRocket worked on Tazers, as part of the unconscious systemThe medical system is also expanding a great deal tooThat all togetherallows them to reduce military style weapons a lotHand signals: They cannot go much beyond the current gesture system (like manually made ones). But if they run out of F-Keys, "we will simply make it you can configure the gestures however you want"Bows should work almost like they work on Skyrim, then they will look on for poisoned darts etc. which nwill be easy when the basic bow system worksMore pistols will be added (while reducing rifles) Dean loves the Brown HP, so chances are good, that it will be in gameA "Stream straight to twitch" mode will be considered but focussed will be a "cinematic mode" so that youtubers have an easier way to make contentServer based persistent containers is coming in next update and will appear on experimental any day now (Said 4 days ago)"Medical system is getting a major facelift and cooking is starting shortly"Major performance updates (which is already an experimental) All good to hear, it's just too bad that none of that says "more zombies" Edited February 16, 2014 by JubeiDOK Share this post Link to post Share on other sites
frosti 2165 Posted February 16, 2014 You mean running around until you see an animal in an open field or patch of forest and shoot it, sorry man, that's not exactly hunting.hunt players Share this post Link to post Share on other sites