General Zod 1118 Posted February 10, 2014 So I just saw this : And I'm not okay with that, zombies still see and walk trough walls, and yet devs add more, also add stronger military zeds. Why are more zeds being added when they are clearly broken ? I just don't get it. Share this post Link to post Share on other sites
Odahviing 125 Posted February 10, 2014 because it's a zombie game. 8 Share this post Link to post Share on other sites
spartanxapathy 203 Posted February 10, 2014 They are getting better, I've seen some track around/thru houses and fences. Share this post Link to post Share on other sites
Deathlove 2286 Posted February 10, 2014 Dude those military zombies are not EVEN strong yet. You can still go up and one shot them with weapons and an axe at any point in time. I do agree zombies need to be worked on BIG TIME before putting in more but maybe they are doing this in the process to. STILL i want to see more everywhere not just in major cities. Share this post Link to post Share on other sites
boneboys 7988 Posted February 10, 2014 Collision code has to be/is being re-worked.It will take time.Come back later when it has been done. 6 Share this post Link to post Share on other sites
General Zod 1118 Posted February 10, 2014 (edited) To captains obvious OdahviingI know it's a zombie game, and I'm not asking why zeds are there. To SpartanxApathyYes they do seem to occasionally walk around fences, but still ignore walls To DeathloveI know but that might change soon, and I want more zeds too, just not when they walk though walls To BoneboysI understand that, and I don't mind small number of bugged zeds, but adding hordes of bugged zeds is not nice. Devs should wait with adding more zeds until they deal with that issue, unless of course you need so many zeds to test new code, but than again you have test servers for that.And I don't want to come back in three month or more, I'm just asking why is this happening. Edited February 10, 2014 by General Zod Share this post Link to post Share on other sites
Karmaterror 982 Posted February 10, 2014 (edited) Its been said a million times that the issues with the zombies aren't due to collision. Its down to the areas marked o the floor that define where they can and carn't run. Now that's akin to making a nev-mesh in the old Hammer editor. One of those for a sizable level can take days to get right. Defining where AI can climb or drop from certain things, where they can traverse from one "grid square" to another ect ect.... Now imagine the mamoth task of trying to come up with something like that for Chernarus.....factoring in the thousands of new buildings and elivation changes they provide. Id pull my hair out after just trying to navmesh Zelen, let alone the whole map. Now imagine they have 2 guys working on doing that, others jumping in and out all the time would be counter productive (they wouldnt know where the other guys were up to, they wouldnt know all the issues that need fixing) so what do these guys do while the other finish that. They do other things, like finishing off the combat log system or adding some items. Now i dont know if its the same in RV engine, but in hammer you have to compile the navmesh which ok is quick, but then compile the entire level just so you can test it out. And at the risk of showing how underpowered my old pc was that process could take up to 6 hours......then you just find out somethings wrong and have to fix it then re-compile. Starting to see how things like this can take time... Anyways....rant over...sorry As the devs always say......it will be ready ....when its ready lol :) EDIT - Collision code has to be/is being re-worked.It will take time.Come back later when it has been done. wait.....so it is a collision issue now?...oh man...facepalm lol Edited February 10, 2014 by Karmaterror 3 Share this post Link to post Share on other sites
Crooked Hauser 258 Posted February 10, 2014 So I just saw this :And I'm not okay with that, zombies still see and walk trough walls, and yet devs add more, also add stronger military zeds. Why are more zeds being added when they are clearly broken ? I just don't get it.There's lots of things that should be halted until zombie pathing is fixed but you don't say that out loud here because this forum is a Dean Hall support group. If he did it then it's gospel. Shut your damn mouth unless you're opening it to eat the Rocket Beanz. 1 Share this post Link to post Share on other sites
Crooked Hauser 258 Posted February 10, 2014 Its been said a million times that the issues with the zombies aren't due to collision. Its down to the areas marked o the floor that define where they can and carn't run. Now that's akin to making a nev-mesh in the old Hammer editor. One of those for a sizable level can take days to get right. Defining where AI can climb or drop from certain things, where they can traverse from one "grid square" to another ect ect....Now imagine the mamoth task of trying to come up with something like that for Chernarus.....factoring in the thousands of new buildings and elivation changes they provide. Id pull my hair out after just trying to navmesh Zelen, let alone the whole map. Now imagine they have 2 guys working on doing that, others jumping in and out all the time would be counter productive (they wouldnt know where the other guys were up to, they wouldnt know all the issues that need fixing) so what do these guys do while the other finish that. They do other things, like finishing off the combat log system or adding some items. Now i dont know if its the same in RV engine, but in hammer you have to comple the navmesh which ok is quick, but then compile the entire level just so you can test it out. And at the risk of showing how underpowered my old pc was that process could take up to 6 hours......then you just find out somethings wrong and have to fix it then re-compile. Starting to see how things like this can take time...Anyways....rant over...sorryAs the devs always say......it will be ready ....when its ready lol :)Aren't there only like 10 building types (maybe 11) repeated throughout the map? Can't they fix them on one and have it work on all copies? Share this post Link to post Share on other sites
TD808 71 Posted February 10, 2014 There's lots of things that should be halted until zombie pathing is fixed but you don't say that out loud here because this forum is a Dean Hall support group. If he did it then it's gospel. Shut your damn mouth unless you're opening it to eat the Rocket Beanz. The zombies have been getting better and the game has many bugs but even in their current broken state there are hardly any. I would like to see more zombies even if they are still broken. The logical conclusion to your argument would be to remove them completely until they are perfect. You do realise that different people, with different skillsets are working on a variety of things, are you saying the artists should learn to code and stop coming up with new models, until zombies are working properly? I wants more zombies idc if they are not working properly, just because I don't agree with you does not make me a Dean Hall support group member. 2 Share this post Link to post Share on other sites
General Zod 1118 Posted February 10, 2014 The zombies have been getting better and the game has many bugs but even in their current broken state there are hardly any. I would like to see more zombies even if they are still broken. The logical conclusion to your argument would be to remove them completely until they are perfect. You do realise that different people, with different skillsets are working on a variety of things, are you saying the artists should learn to code and stop coming up with new models, until zombies are working properly? I wants more zombies idc if they are not working properly, just because I don't agree with you does not make me a Dean Hall support group member.Why do you want more broken content ? Everyone wants more zombies, but adding more broken stuff is never good for the game. It's hard to loot as new players as it is, adding more zeds will make it impossible without at least a fire fighter axe. Share this post Link to post Share on other sites
Karmaterror 982 Posted February 10, 2014 Aren't there only like 10 building types (maybe 11) repeated throughout the map? Can't they fix them on one and have it work on all copies? Hmm i think that count of types is a lil low....check this out... http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/A2/Buildings/ but in theory yes, then connecting each entrance point to the terrain outside the door would probs be manual, and redefining the small grid outside the door as the only grid from which the AI can traverse into the buildings internal grids......If that makes sense lol But from Boneboys post it seems you can write off much of what i said about navmeshing. Seems it is a collision issue. If anything though id say that would be harder to rectify than nav-meshing type errors because its in the coding (but i just hate code lol) :) Share this post Link to post Share on other sites
drayson 158 Posted February 10, 2014 This is a prime example of how you can not please everyone. So many people on these forums asking and begging and demanding for more zombies. We start seeing sign of more zombies and other people cry about how they don't want more zombies because the ones we have are buggy. Baby steps people baby steps! All servers are test servers since we are all testers. Share this post Link to post Share on other sites
deus_drone 98 Posted February 10, 2014 New Players need to step up to the plate and fricking learn to play a god damn game.Quit your bitchin and GTFO if you don't like what they are doing.Otherwise STFU and enjoy the game. Sick of all the threads complaining, you'd think people would put the game down if they didn't like what is happening, it is not like there isn't a million other games out there or even real life....Also the same people create the complaint threads where..... I am yet to see a game they have created.People are frickin stupid. 3 Share this post Link to post Share on other sites
doctorbadsign 645 Posted February 10, 2014 So I just saw this :And I'm not okay with that, zombies still see and walk trough walls, and yet devs add more, also add stronger military zeds. Why are more zeds being added when they are clearly broken ? I just don't get it. I'm sure they have their reasons for implementing this or that thing before anything else and these reasons have nothing to do with what you think their priorities should be. Personally, I think respawning zombies is really cool, good work team. 2 Share this post Link to post Share on other sites
skoms 86 Posted February 10, 2014 Why are more zeds being added when they are clearly broken ? I just don't get it. Because its different people who working on AI and server optimization. They recently improved the server optimization big time, so they can add more zombies. And they do because this way they can start the process to optimize the servers again.. They can not wait for the AI guys to finnish their job, because then everything will just be delayed. Server optimization is the most important thing right now. Without it we cant have more content, respawning loot and zombies and so on.. You still dont get it?? Share this post Link to post Share on other sites
Mdogg2005 447 Posted February 10, 2014 Collision code has to be/is being re-worked.It will take time.Come back later when it has been done.This. I fail to see what people don't understand. The game creator himself said that the game is broken as all hell and that he does NOT recommend you play it until months from now after it's been worked on a lot more. 1 Share this post Link to post Share on other sites
hells high 676 Posted February 10, 2014 And I'm not okay with that, zombies still see and walk trough walls, and yet devs add more, also add stronger military zeds. Why are more zeds being added when they are clearly broken ? I just don't get it. Just because they have made breakthroughs in the development build doesn't mean they automatically have to patch it into the alpha build. I'm sure there's lots of things working or somewhat working on the development side that we purposely haven't gotten yet. And even if they do patch it in so what? We are testers, I'm sure it could be beneficial to see how the new server structures that support the zombies function in the public builds. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted February 10, 2014 There's lots of things that should be halted until zombie pathing is fixed but you don't say that out loud here because this forum is a Dean Hall support group. If he did it then it's gospel. Shut your damn mouth unless you're opening it to eat the Rocket Beanz. You just won the entire DayZ forum. If you're anti-anything that is being done in this game, you're either a moron or a whiny child, followed swiftly by a cookie-cutter "IT'S AN ALPHA LOLOL" response. I love the game, I respect the developers, but not everything they do can be attributed to it being an Alpha. 1 Share this post Link to post Share on other sites
General Zod 1118 Posted February 10, 2014 Oh for fucks sake stop being such a condescending assholesI'm not asking to put design people on AI work, I'm not hoping to get everyone pleasedAnd I fucking know it's alpha and it's bugged, and I don't mind that, stop repeating that in every fucking thread. And I also want more ZedsHow are new players supposed to step up and learn the game when you can't even loot a building ? Long story shortWhat I do mind is adding more and more stuff that does not work. I got angry... 2 Share this post Link to post Share on other sites
calabam 55 Posted February 10, 2014 I dont wanna see more zombies either till they sort there pathing issues but the simple fact is to really test the server load and to improve optimization they have to be added. Share this post Link to post Share on other sites
l mandrake 61 Posted February 10, 2014 You just won the entire DayZ forum. If you're anti-anything that is being done in this game, you're either a moron or a whiny child, followed swiftly by a cookie-cutter "IT'S AN ALPHA LOLOL" response. I love the game, I respect the developers, but not everything they do can be attributed to it being an Alpha.How is this input helpful? You're publicly criticising a development process of which you have no knowledge or understanding, making baseless assumptions about the allocation of the the dev team's resources, and slinging insults at the rest of the community. You two really, really should have waited for beta. Share this post Link to post Share on other sites
Crooked Hauser 258 Posted February 10, 2014 New Players need to step up to the plate and fricking learn to play a god damn game.Quit your bitchin and GTFO if you don't like what they are doing.Otherwise STFU and enjoy the game.Sick of all the threads complaining, you'd think people would put the game down if they didn't like what is happening, it is not like there isn't a million other games out there or even real life....Also the same people create the complaint threads where..... I am yet to see a game they have created.People are frickin stupid.Wow. If the creators of the game just wanted a place to get their collective dicks sucked they could go to a brothel. This forum is for people to provide feedback and post opinions. Yes many people are dumb but telling them they shouldn't provide their own feedback even if you don't agree is especially dumb. Share this post Link to post Share on other sites
StayAlive (DayZ) 169 Posted February 10, 2014 (edited) Bring them on, i need more practise with my Mosin;) Edited February 10, 2014 by StayAlive Share this post Link to post Share on other sites
Crooked Hauser 258 Posted February 10, 2014 How is this input helpful? You're publicly criticising a development process of which you have no knowledge or understanding, making baseless assumptions about the allocation of the the dev team's resources, and slinging insults at the rest of the community. You two really, really should have waited for beta.Yes. You're right. Excuse us for having opinions. I guess if this forum was actually looking for community feedback they would have posted all of their code, notes, development schedule, personal diaries and ATM PIN numbers. Because until we have that information it totally makes no sense to suggest anything or post an opinion. It's an open ALPHA so that the players can just drink the cool-aid and shut up. Slinging insults? Have you read any posts on this fucking forum? Any time someone gives an opinion an asshole like you comes along and tells them what a child or retard (real nice Ann Coulture) they are. 1 Share this post Link to post Share on other sites