Ghostflux 100 Posted February 8, 2014 Bahaha, this engine has a hard time running as an fps. Imagine it with base building and people building random shit all over the place. Bad idea is bad but hey, Mr. Hall made his millions so he can piss it away as he pleases with stupid ideas like this I take it you've never played the mod? Share this post Link to post Share on other sites
victusmortuus 1074 Posted February 8, 2014 I'd like to think you can hold a base in the numerous amount of open buildings in the game. Share this post Link to post Share on other sites
frosti 2165 Posted February 8, 2014 I'd like to think you can hold a base in the numerous amount of open buildings in the game. Are you aware how exploitable this can be and how much grief you can do with that? Share this post Link to post Share on other sites
combatcomm1 234 Posted February 8, 2014 I continue to be flabbergasted at how all these tiny little indie companies can make games and mechanics that look like this and Bohemia struggles everyday to have proper physics, dynamic lighting, and sound. 1 Share this post Link to post Share on other sites
Brok21k 38 Posted February 9, 2014 The first version will be underground and fortifications because its easier for the server. He mentioned he would like to have full building at some point though. Underground (limited, for storage holes, fox holes and trenches) and fortifications are a good idea. But I hope they never go full building. Not if your aiming for realism. Simply collecting materials and placing a construction after a simply animation will totally go against everything currently in dayz. E.g. (for fortifications) If you need large chip boards do the following: Either find or steal or -Chop down tree-Take wood to factory (mill)-Then Use fuel to power generator for mill-Use mill to make chip board-Carry one board at a time (of use car / van) to transport Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 9, 2014 I take it you've never played the mod?Rofl. that wasn't base building, that was map editing. And Epoch, if that's what your attempting to refer to was a piece of shit. Share this post Link to post Share on other sites
combatcomm1 234 Posted February 9, 2014 (edited) After watching his latest stream, I am convinced this project is doomed. He is such a child. Edited February 9, 2014 by VictorM 1 Share this post Link to post Share on other sites
sumusiko 30 Posted February 9, 2014 Epoch on dayz would be epic Share this post Link to post Share on other sites
doublebrain 255 Posted February 9, 2014 Rofl. that wasn't base building, that was map editing. And Epoch, if that's what your attempting to refer to was a piece of shit. Wow you are talking a whole lot of bullshit. Whats your point now why cant we have base building in DayZ? Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 9, 2014 Wow you are talking a whole lot of bullshit. Whats your point now why cant we have base building in DayZ? Bahaha, this engine has a hard time running as an fps. Imagine it with base building and people building random shit all over the place. Bad idea is bad but hey, Mr. Hall made his millions so he can piss it away as he pleases with stupid ideas like this Share this post Link to post Share on other sites
jaar (DayZ) 0 Posted February 9, 2014 i dont think its going to work. building a house somewhere in the woods instead of using a house thats already on every map is pretty cool. but im sure thats not what everyone will think\do. i mean, i really dont want to see woodn castles in cherno. :| Share this post Link to post Share on other sites
t1337dude 101 Posted February 9, 2014 I just don't see how this kind of base construction would work in DayZ. To be honest, at times it does seem Dean has no set idea of where he wants to go with this game.How the fuck do you have 500 posts here and not realize that Rocket has been planning this from this start? Share this post Link to post Share on other sites
gibonez 3633 Posted February 10, 2014 I continue to be flabbergasted at how all these tiny little indie companies can make games and mechanics that look like this and Bohemia struggles everyday to have proper physics, dynamic lighting, and sound. Tiny group working on dayz ? maybe they just need some outside talent and more man power. Share this post Link to post Share on other sites
mgc 92 Posted February 10, 2014 Once the zombies are as dangerous and numerous as they ought to be, defendable bases and teamplay will become almost critical for survival. Or at least, thats how i imagine a zombie apocalypse. Besides, i want to be able to burry a can of beans in an undisclosed hole in the ground. You know, in case of apocalypse. Underground bases solve many obvious problems and should take enough time and effort to keep us happy for a while.Who would be willing to sacrifice realism in favor of epic aboveground bases, walls flooded with zombies and last ditch awesomeness?imo bases in dayz should adhere to realism as much as possible, preferably without having to spend more than 5 seconds to place a part. Share this post Link to post Share on other sites
Samuri_Bake_Pie 96 Posted February 10, 2014 Looks lame imo. Rust base building still craps on this. Imo you either gotta beat rust at base building or don't even bother half assing it. Or Rocket will blow our minds with a sexy mechanic that takes 50 shits on Rust. 1 Share this post Link to post Share on other sites
w00j 4 Posted February 10, 2014 The base building in that video is terrible, it's gary's mod style where you need to rotate every single piece! I'd prefer that Dayz not have base building, or at the very most base building such as tents, holes, boarding up existing houses and underground. Custom made houses polluting Chernarus will look rediculous. Share this post Link to post Share on other sites
DMentMan 707 Posted February 10, 2014 Because DayZ mod had base building before Rust. ohh! snap! Share this post Link to post Share on other sites
HunterJay 81 Posted February 10, 2014 I hope people won't be too angry if they decide to ditch base building and just allow tents. 1 Share this post Link to post Share on other sites
liquidcactus 719 Posted February 10, 2014 god that looks horrendous. the mechanics looks great, but the materials should snap in increments instead of having full range of motion, so to speak.it would be cool to have this in DayZThe dead linger is still alpha I'm sure theyll get to that at some point (increment snaps) other people may start punching monitors Share this post Link to post Share on other sites
airtonix (DayZ) 22 Posted February 10, 2014 (edited) ...it needs to make it uniqely its own. Or it needs its own, unique, method of building.... No it doesn't. Stop perpetuating the "Not Invented Here" syndrome. If dean hall wants base building he doesn't even have to code it up... just start talking to the guy making this Arma 3 mod: http://forums.bistudio.com/showthread.php?160331-Modular-Construction-Mod-by-NerdMod I hope people won't be too angry if they decide to ditch base building and just allow tents. I pretty much guarantee you that most people will drop it faster than they can login to an Epoch Arma 3 server. (epoch is already far and beyond more popular than the vanilla dayz mod). Edited February 10, 2014 by airtonix Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 10, 2014 (edited) If you want base building, go by some Lego <_< . Aside from that, how are they going to do this with server hopping? Your magical base that you "map edit" in goes with you? What if your base is on top of someone elses now? This idea is so full of fail it hurts. Edited February 10, 2014 by Caboose187 Share this post Link to post Share on other sites
Rudette 435 Posted February 10, 2014 (edited) I've been thinking about it and it might be just as important to discuss what we don't want from base building.*Freedom: I don't want us to have it. You can't preserve any sense of immersion with giant pen0r monuments.*Permanent Structures: Anything we build should look scrapped together, ramshod, I don't want it looking professional aesthetically.*Complex Structures: I don't want to see anything overly elaborate really. I don't want -anyone- feeling "safe" ...temporarily secure, but never safe. *Lack of Structural Integrity: I don't want to see Minecrafty/Rustish structures that don't require probable amounts of support.*Invincible Structures: Structures should both take damage and degrade over time from lack of maintenance. Bigger camps might even attract Zeds.*Walls that do not require maintenance: At the very least, walls should require maintenance. It should be a group effort to constant scavenge for materials.*Bank: I don't want to see a bank or storage type that is only accessible by me. Storage is fine, if anyone can access it and rob me. Edited February 10, 2014 by Rudette Share this post Link to post Share on other sites
dgeesio 1034 Posted February 10, 2014 best building ive played upto yet is on just cause 2 mp http://www.youtube.com/watch?v=Q2Il3bWv6Rs you can buikd very good things quite quickly. rust building is okay but very very crude. leave epoch on the mod. take the best bits out add to game. which is just base building :lol: one thing with bases it would be nice so that they are fully destructable . Share this post Link to post Share on other sites
Method-SA 0 Posted February 10, 2014 (edited) No survivor in their right minds is going to build a huge shack/house Base building needs to start like such:What they will do is make a camp. Water > shelter > food Everything needed is already in game, or easily (lol) implemented You start with a fire and some rocks pitch your tents. For the tents you would need those sticks and then some kind of cloth presto done. To cook faster you'd need a gas burner. (also you need matches to turn it on) Now for the actual base. Those previously useless burlap sacks now become the rarest items because you fill your mountain backpack with them hike up to your camp. Now you get your trench shovel out start digging. As you dig you fill the burlap sacks and craft sandbags. Arrange the sandbags to your liking and happy dayz. Add tunnels trenches and store things military foot lockers. Home sweet homeThen off to the tents at the airfields to fetch some camo netting together with some bushes that you could uproot or something and you have a simple logical base.Those sandbag guard towers at the tents with the wooden platform on top is a good example. You could get a little more complex those small guard towers are a bit useless but if you could make a taller tower say one telephone pole with a platform on top like a crows nest you'd have a effective lookout tower. Plywood and 2x4s should only be available from existing structures and maybe the biggest supply would be from the lumber mill making it a hotly contested area. You can make a small shack but anything larger should be extremely fragile. Their use should mainly be to corner off streets building them on to existing structures to form a base made of 4 houses close together. Barb wire etc with a gate or something. Carrying building items(material +tools) takes a lot of space no room for excessive food or ammoThe more you build your character should get better at it lots of digging = ability to dig tunnels etc Edited February 10, 2014 by Method-SA Share this post Link to post Share on other sites
ImageCtrl 719 Posted February 10, 2014 best building ive played upto yet is on just cause 2 mp http://www.youtube.com/watch?v=Q2Il3bWv6Rs you can buikd very good things quite quickly. rust building is okay but very very crude. leave epoch on the mod. take the best bits out add to game. which is just base building :lol: one thing with bases it would be nice so that they are fully destructable .The problem with such a system is, that players not forced to build nice things. They can build things looking like shit.Same in Sims. Some have skill, others build like 8 year old kid.I love tents, no one destroy the awesome map. :P 1 Share this post Link to post Share on other sites