ID404-NotFound 10 Posted February 5, 2014 (edited) We can still wear our sacks and see right? I love my sack. edit: ok, only an hour into my new life (yes, killed myself so I can experience this fresh) and I already have a creeping dread of finding food. Love it! Edited February 5, 2014 by ID404-NotFound Share this post Link to post Share on other sites
Mos1ey 6301 Posted February 5, 2014 (edited) We can still wear our sacks and see right? I love my sack. Nope. Sacks should be functioning correctly now. Edited February 5, 2014 by Mos1ey 1 Share this post Link to post Share on other sites
Wolfensteinsaurus 2252 Posted February 5, 2014 Great job Rocket! nice to see the new updates! Share this post Link to post Share on other sites
CaballEro 4 Posted February 5, 2014 Goodbye social world :) 1 Share this post Link to post Share on other sites
mudnar 18 Posted February 5, 2014 Nice work Dev´s keep it up :beans: :beans: :beans: :beans: :beans: 1 Share this post Link to post Share on other sites
cadeudo 24 Posted February 5, 2014 oki mean awsome!!! :) Share this post Link to post Share on other sites
HellbillyChaz 2 Posted February 5, 2014 nice updated logged onto server it crashed within a minute reloaded and had 240sec timer to get back in :( luckily im in safe place and all was ok played for further half hour with no issues as yet :) Share this post Link to post Share on other sites
Irenicus (DayZ) 289 Posted February 5, 2014 Differences between 0.33.114855 and 0.33.114926 - Spawns: .45acp box of 25rnds added to loot spawns - Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS) - Animations: Mosin bolt animation after each shot updated to match hand animation - Animations: Removed footstep sound from pointing animations - Animations: Pointing gesticulation now possible even when holding 2 handed weapons - Animations: Clapping now possible to initiate while holding 2 handed weapons - Crafting: Guns are no longer placed on ground while being painted (if not nescessary) - Crafting: You won't loose attached universal weapon flashlight after M4 painting - Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity - Effects: gunshot sound of Magnum reverted to original one - Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage HF Very nice thanks for taking the time to do that. Slight correction: Loose=Lose :) 1 Share this post Link to post Share on other sites
quariator 0 Posted February 5, 2014 - Weapons: It is no longer possible to attach longrange scope onto SKS Why? :( Share this post Link to post Share on other sites
dayzintel 39 Posted February 5, 2014 - System: Previous build caused overzealous starvation to occur This was a big issue for me yesterday - was not fun running from town to town on the edge of starvation, even after eating multiple tins of food. Very glad it's fixed aswell as the other stuff. Also looking forward to effectively use the Camo Mosin without having to reload after every shot. Share this post Link to post Share on other sites
MagnuZ 83 Posted February 5, 2014 Why? :(That would be an imba weapon :) . Sniper + half automatic = imba in this phase of game. 1 Share this post Link to post Share on other sites
MagnuZ 83 Posted February 5, 2014 Very nice thanks for taking the time to do that. Slight correction: Loose=Lose :) I copy paste it. Had two notepads open with each changelog ... going slowly line by line.The thing with loose and lose is a typical mistake by non-english-speaking people. Cause we speak lose or loser with a loooooong "oooooo" . Thats why we think its written with 2 o´s. Sry for bad english. Share this post Link to post Share on other sites
TheUnknownDane 23 Posted February 5, 2014 Really can't wait to try this out! Btw - a sneaky request!- Crafting: Cut holes in burlup sack with combat knife or scissors added- Gear: Scissors added Share this post Link to post Share on other sites
Jack Dant 158 Posted February 5, 2014 Why? :(Because realism. The model clipped very badly, and in any case it's really hard to mount a scope that long on an SKS IRL. Google for "SKS Scope" and see how nearly all of them are side mounted like the game's PU scope. Share this post Link to post Share on other sites
smoke-uk 7 Posted February 5, 2014 (edited) What are the various penalty waiting time for the various time-frames under 30minutes? Also, what is the waiting time after staying in the server for more than 30minutes? I suppose most players would be interested in knowing. - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly- Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)This is all good and well, but sometimes i suffer from terrible desync and friends are invisible to me and logging out of server and back in was a good way for me to stop this.. Now if desync isn't fixed, I'm doomed to roam the map while invisible players can/could attack me while im blind lol I'm not complaining though, just throwing my situation out there to see if others have same problems. BTW good job on the patch. Edited February 5, 2014 by smoke-uk Share this post Link to post Share on other sites
Igglas Cage 173 Posted February 5, 2014 I copy paste it. Had two notepads open with each changelog ... going slowly line by line.The thing with loose and lose is a typical mistake by non-english-speaking people. Cause we speak lose or loser with a loooooong "oooooo" . Thats why we think its written with 2 o´s. Sry for bad english.http://en.wikipedia.org/wiki/Diff :) Share this post Link to post Share on other sites
raynor009 204 Posted February 5, 2014 Did anyone find an SKS yet? I've been searching NWAF the entire morning. Share this post Link to post Share on other sites
MagnuZ 83 Posted February 5, 2014 http://en.wikipedia.org/wiki/Diff :)HAHA nice. I am so retro. Thx dude. Share this post Link to post Share on other sites
kapnobatai 42 Posted February 5, 2014 did someone check if the glitch is still on? http://www.youtube.com/watch?v=EOi2XLm76C4#t=0 Share this post Link to post Share on other sites
ratface2000@gmail.com 44 Posted February 5, 2014 Just played for half an hour,it seems much better now animations seem more fluid.Thx alot devs. Share this post Link to post Share on other sites
Rowdy (DayZ) 28 Posted February 5, 2014 good changes in this update, good to see loggers dealt with. GLHF 1 Share this post Link to post Share on other sites
whothehellishe 81 Posted February 5, 2014 Did anyone notice the fps increase, i sure didnt... 1 Share this post Link to post Share on other sites
stonejackit 5 Posted February 5, 2014 did someone check if the glitch is still on? http://www.youtube.com/watch?v=EOi2XLm76C4#t=0 yep, still in.BTW, just found the SKS in the military base at Dichina. I changed it for my fully equiped M4 with 400 Rounds Ammo. I had to swallow before leaving the barracks. I really would like to see the person who'll find this :D So far not fired the SKS but it looks sweet. Share this post Link to post Share on other sites
flygamer1 176 Posted February 5, 2014 Hot keys are still extremely unresponsive if not more now 1 Share this post Link to post Share on other sites