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Why DayZ is no survival game

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You have posted 5 examples of life in DayZ.

At any one time there could be roughly 20,000 players, they are all different and all have different likes and dislikes.

So im not sure if 5 is a great number of situations to base changing the game for.

Your solutions seem interesting but I dont think all of them they are best placed in this game.

Statistics: I have seen this come up before and I suggest that once you add things like this in the game, it no longer becomes about playing the game, it becomes a tool for raising statistics.

Appearance change over time: I do like this option, with things like beard and hair growth, clothes become dirty and worn etc.

Skills progression: I would prefer if this was not added to the game. I could talk more about why if you are interested, but it would require a lot of typing. So I just refer you to my previous post on this thread for now.

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The game has survival aspects, never said something different. But being a survival game requires to have a point in surviving. Right now in DayZ there is no point in surviving.

 

Im not sure you understand the point of surviving.

The point to surviving means staying alive.

Translate this to DayZ, it remains the same.

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Im not sure you understand the point of surviving.

The point to surviving means staying alive.

Translate this to DayZ, it remains the same.

 

I think it's funny how people are already downplaying the survival elements on a game that's not done yet...there will be plenty of things worth living for in future patches, like building communities for example. 

 

Although I can kind of see the OP's point, It's kind of fruitless to argue about this point in the game's production.

 

It's like writing a review about a movie that's not even edited yet.

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Guys, it has nothing to do with alpha. If Dean doesn't want to implement such features, because he fears that players don't like it, he won't do it. And as it looks, he really fears it. He was talking about implementing a medical skill system, but it is not enough for the game to be a survival game. No matter how many features you add, there has to be progression at the character himself. And if this is not in the plans of developement, which I think is the case, it will NEVER be a survival game until some modders do the impossible.

 

Nothing will ever be enough because it is the nature of mankind to always want more. The game is a survival game and it will get more features with regards to survival, just not enough for you. For me and many many many others this IS a survival game.

 

Also if I am geared up with an M4 and break a leg I am not simply going to commit suicide, well you may but not others. Besides you can fix a leg with a splint as well and therefore don't need to go to a hospital. The simple fact that you do not know this and the fact that your examples are based on what YOU would do in the game in certain situations, makes it hard for me to take you seriously.

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I think it's funny how people are already downplaying the survival elements on a game that's not done yet...there will be plenty of things worth living for in future patches, like building communities for example. 

 

Although I can kind of see the OP's point, It's kind of fruitless to argue about this point in the game's production.

 

It's like writing a review about a movie that's not even edited yet.

 

I agree with most of that and I feel that a large percentage of the threads in here would server better prupose if slightly re-worded and posted in the suggestions forums.

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The fact that someone would think it's a waste of time kind of points towards the whole mindset problem someone who makes that decision has.

 

This game is totally about the journey, and not the destination, to be completely cliche

No that is what the game think the game is about, it i not what the developers said the game was about. It is NOT what the game is about to many others. I admit that i love gearing up and it is the funnest part but if you can save yourself 1 hour of your life by throwing yourself off a building then it would be illogical and stupid for anyone to not do that in my opinion.

 

The game is about the journey but if you can cut that journey in half and skip to the best bit then why the hell would anyone not.

 

The players are not going to stop exploiting it like you seem to imagine. It needs to be fixed by the makers of the game not the players.

Edited by africanhungergames

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No that is what the game think the game is about. It is NOT

 

.....huh?

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No that is what the game think the game is about. It is NOT

 

Would you like to expand on your thoughts so as to promote discussion ?

 

As I see it, currently in DayZ there is no destination and the journey is the only thing.

As I mostly enjoy the journey more then the destination then I do enjoy this aspect of it, and it is a large part of the reason that I put my money up in an attempt to help this game be what it can.

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Now I ask you, what would be the point of running 10km? What would be the point of wasting 1 hour of my life just to do something I can reach within 2 minutes? And the best part, I do not lose ANYTHING. It is not the players fault that he is talking the most intelligent way to do something.

 

The point in running 10km to meet your friend is because Dayz is about the Journey and experience. Your 10km journey to meet your friend could and probably would have many experiences on the way. That is what Dayz is all about.

 

I fear Dayz isnt the game for you my friend, you dont seem to get it.

 

Read many of the stories players have posted on here about their experiences in Dayz and you may understand what Dayz is about.

 

(If you feel being next to your friend in chernarus more of an experience than the many adventu res to be had in the wonderfull world of Dayz then you may find Rust suits you more)

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The point in running 10km to meet your friend is because Dayz is about the Journey and experience. Your 10km journey to meet your friend could and probably would have many experiences on the way. That is what Dayz is all about.

 

I fear Dayz isnt the game for you my friend, you dont seem to get it.

 

Read many of the stories players have posted on here about their experiences in Dayz and you may understand what Dayz is about.

 

(If you feel being next to your friend in chernarus more of an experience than the many adventu res to be had in the wonderfull world of Dayz then you may find Rust suits you more)

 

 

Agreed...if someone can't be excited by the fact they've been alive for X # of days, totally wrong game if you ask me..

 

This game to me isn't really meant to be a "Get geared out and be awesome!"

Edited by DeatHTaX
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Agreed...if someone can't be excited by the fact they've been alive for X # of days, totally wrong game if you ask me..

 

This game to me isn't really meant to be a "Get geared out and be awesome!"

 

 

but bu..i need my pristine tkkso pants and all pristine m4 or iam not good. Also..meet me in electro lulz.

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Everything you described is based on decisions players made, these aren't the only available options in game. I'd suggest a change in players, not the game.

 

1) Herberd could've just met up, don't suicide - that's easy. Herberd is weaksauce.

2) Janine doesn't have some morphene or a splint handy? post on the forums/or find a friend - there are medic teams that will come help you. Janine is lazy and will make room for a splint next time.
3) Mohammed survived for 1000 hours, carries no weapons and for that reason hasn't been shot yet, and he is also uber friendly. Possible, but VERY circumstancial. He could've ran or fought back.

4) Jack sounds like nub, so yeah he has some lessons to learn like any other nub in any other game.

 

None of these examples support changes in the game at all, they all suggest changes in players' critical thinking and what their idea of suvival endgame is.

We are so used to getting some sort of reward if we make it through challenges in a game. This game is simply different and I believe that was part of Dean's vision for this game and why it has been so successful. Like Combine said - "Survival is it's own reward." You don't need stats or skill trees to know that you are good at surving. If you are still alive 5 hours after respawn, you are already MLG pro much awesome to that point, so don't blow it by killing yourself, or making stupid decisions.

I've traveresed many many miles to meet with friends. I love it. I ran from NWAF to Balota yesterday just to shoot server hoppers coming out of the barracks with a couple of friends. It took me 20 minutes to get there, lasted about two hours, we took out 5 server hoppers, lost 1 of 4 in our party. I'm still alive, for now, and VERY satisfied.

 

edit:grammar

Edited by stolenbanjos
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DayZ is a survival game. The part you "missed" is that it's a game. (not finished, in alpha, early stage of development, but still, a video game.) DayZ is a survival zombie apocalypse online game.

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If they keep the 10 minute timer for bodies disappearing I sure as hell ain't going to click the respawn button to lose my gear. On that note still to early for topics like these you cant tell me that when you get nvgs or a really nice gun your going to click respawn just because your guy has the sniffles and you don't want to run to a hospital and like said many times over already survival is its own reward.

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Think all the points you made are great, and i would agree its not a survival game, its get gear as fast as you can and go kos or be a hero, with eating and drinking just there to fill time. Its alpha i know, but i think the point he is trying to get threw is there is nothing to keep you playing the game more than a few weeks, when you get gear what do you do???? go kill, run around the map, than what??? this would not be a big deal if the game was not called a mmo, but for a game that is opean ended it needs to have more again i know its alpha, just hope they will add more aspects to the game to make it more about survival and not just running around get gear and kill each other, and for the love of god a lot of this can be help by adding a shit ton more zombies.

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when you get gear what do you do????

 

If you can't answer that question, then maybe accept that this game isn't for you.

 

Nobody is going to be able to tell you what to do. You have to find what entertains you. If you can't find entertainment past gearing up, maybe look for another game with more structure.

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Obviously people are going to suicide... I mean first of all loot doesn't re spawn reason: Alpha. Dying in the middle of nowhere because of buggy stairs reason: Alpha.

 

obviously nobody wants to crawl for more than 2 hours to find some Morphine or to create a splint.... There is a limit to how realistic Survival games are going to be....   

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If you can't answer that question, then maybe accept that this game isn't for you.

 

Nobody is going to be able to tell you what to do. You have to find what entertains you. If you can't find entertainment past gearing up, maybe look for another game with more structure.

For one this is alpha, the fourms are here for input on the game, When i said what do you do? i meant besides killing other players. So as of now and help me if im wrong, you start the game, you get gear/food and drink, you get a gun, go kill others, die start over. So is this how you see the game, and is this all the game will ever be, and is this how you all like the game to be? All i was trying to say is the game needs more (alpha i know) but would like to see some plans for the game, so maybe if you could lead me to that great. I for one love the game and just want it to be more, the game is right there from being one of the best games of all time but if they stay in the same game fram where you get gear and kill people with no sort of proggresion for after you get gear, than it wil not be great, it will be a good shooter game with food and drink, not the best dam mmo it needs to be. So again i agree with the post and think it needs some sort of toon proggresion, nothing like you get better with guns or you get more health, talking small things to make your toon deff, to make you want to stay alive.

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Obviously people are going to suicide... I mean first of all loot doesn't re spawn reason: Alpha. Dying in the middle of nowhere because of buggy stairs reason: Alpha.

 

obviously nobody wants to crawl for more than 2 hours to find some Morphine or to create a splint.... There is a limit to how realistic Survival games are going to be....   

 

Please don't project. I'm sure there are people out there who play the game to survive, not for convenience

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DayZ isn't a survival game yet. Survive against other people doesn't make a survival game. In my opinion that's just deathmatch. DayZ should be more about survive against environment. Water, food, temperature, infections, bad weather, zombies, zombies, zombies and other random encounters. When thosearen't hard enough there ism't much to do than live, run and kill other players. Also DayZ needs more things to encourage people to survive against the environment and group together. I still don't believe that everyone would just hunt each other in zombie apocalypse when when you're outnumbered by 1:1000. That's the main flaw in DayZ. There could be some things that you need almost a whole server to group together to survive but I'm not sure what that would be.

One thing also is that DayZ is perma-death game but you can run up to your friends in 10 minutes and be like that nothing happened and your friends give you the gear back. That needs to end and I suggested a while ago how that could be reduced bit. The death of your character really needs to hurt so you can call this unforgiving perma-death anti-game.

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Please don't project. I'm sure there are people out there who play the game to survive, not for convenience

I agree but come on its so dam easy, again (alpha) but it takes no time to get gear/food and drink and zombies are nothing, so easy to kill and not many of them at all. I would like to see a lot more in game.

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