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KerrSG1

Allow Iv Bag Use On Yourself

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Besides the problems with griefers, it makes no sense a person can't use an IV bag on themselves or a blood bag on themselves.  I know nurses and they say that makes no sense and I agree, that you can't use one on yourself.  It's just a needle to insert and then retract and let drip, it's not all that difficult to do in real life.

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+1

 

Because i'm a pure lone wolf, i agree with this, no one ever plays with me, anyone else agree?

 

If you want to add me click on my profile and find my steam-community link!

Edited by TedZ
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While its perfectly possible to do it yourself, the entire point of this is:

If you want full blood fast, you need help, if you want full blood slow, you can do it yourself.
Its a simple mechanic, to create some kind of teamplay and give medics a purpose in the game.

 

I would hate to see something like this go away, tbh we could use more "team-mechanics" to try and bring people together, instead of making lone-wolfing the easier, and better choice.
In no apocalyptic event, is the idea of being completely independant and alone, a good idea tbh. That is whats its trying to "simulate", when you need two people to give blood.

Edited by Byrgesen
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Yeah i totally agree with this.

but bloodbagging should not be instant like it is now. it should take some time and in this time you should be vulnerable.

so when you play together. one has to guard the other.

and when you are alone, you have to find a safe place to do it.

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I can imagine it being fairly easy to give it to yourself but if you ask me it shouldn't be made this way. Everyone could heal himself to full health in no time, even in combat. Despite that I would like it to take a much longer time to give someone a saline/blood bag.

It takes time and in reality it takes a lot of time. Thus said I don't want it to take an eternity to give a saline bag, but maybe about 30 seconds. This would prevent it being used mid-combat and adds the need to search a safe location.

Stay alive,
Snaff

Edit: ninjad... twice ^_^

Edited by Snafun
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The way it is now it promotes teamwork and pIayer interactions.

 

If they make it seIf use working it wouId make the game even more kos and deathmatch. Right now you have to find enough food to get yourseIf heaIing/heaIthy.

 

But when you can use those iv on yourseIf then you have no need to interact....

 

 

As it is now its the best way gamepIaywise, even when its unreaIistic. On the other hand i dont think that 100% of the ppI can give an iv injection to themseIf without any knowIedge. Or can everybody seIf repair his car when its broken?

 

 

 

AII in aII: make iv seIf use its a bad idea for gamepIay as it is now (much Iimited features)

 

so if you want IonewoIfing you dont have acces to them and thats the right decission!!

Edited by Pain0815
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While its perfectly possible to do it yourself, the entire point of this is:

If you want full blood fast, you need help, if you want full blood slow, you can do it yourself.

Its a simple mechanic, to create some kind of teamplay and give medics a purpose in the game.

 

I would hate to see something like this go away, tbh we could use more "team-mechanics" to try and bring people together, instead of making lone-wolfing the easier, and better choice.

In no apocalyptic event, is the idea of being completely independant and alone, a good idea tbh. That is whats its trying to "simulate", when you need two people to give blood.

 

I think its not the right way to force teamwork like this. maybe the result will be that everybody will play with their friends on teamspeak. and the different teamspeak-groups will kill each other on sight.

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You can give shots to yourself, you can bandage yourself, you should be able to give IVs to yourself as well.  I agree that they shouldn't be instant.  A good 30 seconds or 1 minute use to get the effect would negate use of it in combat. 

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I do agree on the doing it on yourself part, but like a few others have said, it does add a bit to the teamplay, which is pretty non-existant right now.

And if you are lone-wolfing it's just as easy getting "Healthy" that will slowly take care of that problem.

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Basicly a lone-wolf cannot do the same as a group of people and should not be able to, its ALWAYS easier to survive in groups :)

Thats simply how nature works, when you are a "prey" as we are in the game tbh.

 

It will be much easier to lone-wolf, once we get animals and start hunting and what not, no doubt, but giving people the option to bloodbag one self, removes one of thee biggest needs to seek out other people.
And as far as i know, the core of this game is exactly that, Player Interaction and consequenses of it.

 

Ofc its possible IRL, but thats not always a valid argument tbh, this is a game and there should be multible mechanics, to force people to interact with other people, giving or taking blood being one of them :)

Lone wolfing is suppose to be difficult, you choose to stay away from other people, which means you arent able to do some things.

Dont get me wrong, i like authenticity, but this is one of thoose times, where it doesnt work in favor of the game.

 

If we start going down this road, we will end up with a giant DM game, nothing else. We NEED mechanics to force people to interact with each other, force players to seek out other players, for other reason then to simply shoot them, thats the whole point of this "2 man baggy system" mate, and as far as im concerned, it would be a giant design flaw to change it.

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Sorry, that's not good enough.  If you want, double the duration of the IV bag if used by self before it takes effect, but there's simply no good reason to block it.

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Hello there

 

My tuppence is this.

 

Im all for promoting teamwork as long as it doesnt come at the expense of nerfing the lone wolf.

 

And visa versa.

 

Rgds

 

LoK

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Realistically speaking there are certain steps you need to follow.

 

A. Applying strap to your limb

B. Disinfect injection area of the skin

C. Inject needle to blood vein (should be possible on your own, considering even junkies can do it).

D. Remove strap

E. Open needles "injection port"

F. Apply IV bag

 

The difference between applying yourself and someone helping you is the time to do that list. It will not have any effect

on how fast you recover your blood since IV bag is injected directly to your bloodstream. If anything IV bag recovers lost

blood faster then obtaining liquids orally.

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Sorry, that's not good enough.  If you want, double the duration of the IV bag if used by self before it takes effect, but there's simply no good reason to block it.

 

Lol i just gave you a perfectly valid reason, why this should not be possible.

It will change the game completely, theres a reason this wasnt part of the mod either mate.

And im also quite confident this will never change anyway, based on all the stuff Rocket has said about the mod/game over the past few years.

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Lol i just gave you a perfectly valid reason, why this should not be possible.

It will change the game completely, theres a reason this wasnt part of the mod either mate.

And im also quite confident this will never change anyway, based on all the stuff Rocket has said about the mod/game over the past few years.

 

Laughing at him/her was completely unnecessary mate

 

 

The basis of DayZ is suppose to be able to have transferable skill in to the game and aim for authenticity, which means

its perfectly legit argument to say, it should be applied in the game, simply because its possible in real life.

 

Also self-applying blood bags were made possible in the DayZ mod by the community.

 

 

EDIT : DayZ was never about teamwork, its about survival.

Edited by JuX

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Laughing at him/her was completely unnecessary mate

 

 

The basis of DayZ is suppose to be able to have transferable skill in to the game and aim for authenticity, which means

its perfectly legit argument to say, it should be applied in the game, simply because its possible in real life.

 

Also self-applying blood bags were made possible in the DayZ mod by the community.

 

 

EDIT : DayZ was never about teamwork, its about survival.

 

Wasnt laughing at him, but his argument, although it doesnt matter.

 

And the fact that the community made it possible in the mod, kinda brings my point up again, Dean never wanted it, so he never made it happen.

 

Also mate, DayZ is about survival, but first and foremost its about player interactions and the consequenses of it.

It never started as a pure survival game, it started as a human experiment, Dean wanted to see how people reacted, in a situation like this, when given "unlimited" choices.

 

I still feel the argument "we can do IRL!" isnt a valid argument in this matter and in several others aswell :)

It is still a game and something needs to be here to make it work as a game, this being one of them.

 

Basicly im saying i hope this never happens, because of the negative impact it will have on the game, we need more mechanics to encourage teamplay and give people reason, beyond killing, to seek other people out tbh.

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This has been posted before.


NO.

IV / blood bagging is a quick solution to low blood, its quick because it requires a level of cooperation.

if you want to "solo" then you have to get back blood the slow way, by eating and drinking food until it regenerates. 

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Wasnt laughing at him, but his argument, although it doesnt matter.

 

And the fact that the community made it possible in the mod, kinda brings my point up again, Dean never wanted it, so he never made it happen.

 

Also mate, DayZ is about survival, but first and foremost its about player interactions and the consequenses of it.

It never started as a pure survival game, it started as a human experiment, Dean wanted to see how people reacted, in a situation like this, when given "unlimited" choices.

 

I still feel the argument "we can do IRL!" isnt a valid argument in this matter and in several others aswell :)

It is still a game and something needs to be here to make it work as a game, this being one of them.

 

Basicly im saying i hope this never happens, because of the negative impact it will have on the game, we need more mechanics to encourage teamplay and give people reason, beyond killing, to seek other people out tbh.

 

Could you put in terms why authenticity isn't valid argument, rather then vague speculations on Deans motives and your feelings about it?

 

In terms of bending of authenticity should work the other way, not the way you describe. Such as helicopter repair is something that cant

really be done without spending years collecting heavy machinery to repair it and nobody could really carry whole rotor assembly in their backpack,

but this is a line they bent in the mod and i believe they will bend in standalone as well.

 

Also self-applying blood bags would actually have positive impact to gameplay. Bandits work in teams and hunt other players, so self-applying

doesn't really benefit to them, but benefits the players whom are playing alone against impossible odds and are often new comers to the game.

On other note hermit players are less likely to engage groups of survivors since player is outnumbered and is easily overwhelmed.

 

Besides i generally play in a group and it doesn't seem fair when my opponents are in a disadvantage. When i play alone and should i get wounded,

i can always logout and wait for my friend to arrive to my position and heal me. Is this really fair for new comers and hermits?

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I agree that needing to team up adds to the game because if may force you to come out of the shadows and put your life into the hands of a stranger. Apart from that, I also read (not sure if here or on reddit) from a real nurse who claimed it was quite difficult if not impossible for untrained nurses to administer an IV to one´s self.

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I agree that needing to team up adds to the game because if may force you to come out of the shadows and put your life into the hands of a stranger. Apart from that, I also read (not sure if here or on reddit) from a real nurse who claimed it was quite difficult if not impossible for untrained nurses to administer an IV to one´s self.

 

And a kill shot at 100 yards on a moving target in any sort of breeze with a sniper rifle even with a high powered scope is difficult without training.  And a proper bandage to stop bleeding is difficult without training.  And vehicle repair like they plan on implementing is difficult without training.  Driving if you have never driven before is difficult without training.  Unless the developers plan to implement a skill tree for doing things there's no point in arguments like that, we'd all be doing things in game that are difficult to do in the real world without training.

 

I have talked to nurses though and they have told me they would have no problem at all using an IV on themselves.  So if you can use an IV on another person in game you would be able to use it on yourself.

Edited by KerrSG1

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I agree that needing to team up adds to the game because if may force you to come out of the shadows and put your life into the hands of a stranger. Apart from that, I also read (not sure if here or on reddit) from a real nurse who claimed it was quite difficult if not impossible for untrained nurses to administer an IV to one´s self.

 

I have field medic training and i see no difficulty in applying a IV bag on your own. Only difference is the time that it takes to apply it.

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Ah yes....I've not read a bit of this, but the title says it all.

 

I completely agree with being able to IV yourself i.e saline or bloodbag. Who the hell needs another player to do it for them? If I run alone I'm self-sufficient, relying on myself is part of the immersion of this well crafted drug.

 

I feel a player should be able to early on collect his own blood for future use while they are still healthy. Surviving to replenish it with food and drink. Then it can be used later on if needed.

 

See you all in immersion!

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Could you put in terms why authenticity isn't valid argument, rather then vague speculations on Deans motives and your feelings about it?

 

In terms of bending of authenticity should work the other way, not the way you describe. Such as helicopter repair is something that cant

really be done without spending years collecting heavy machinery to repair it and nobody could really carry whole rotor assembly in their backpack,

but this is a line they bent in the mod and i believe they will bend in standalone as well.

 

Also self-applying blood bags would actually have positive impact to gameplay. Bandits work in teams and hunt other players, so self-applying

doesn't really benefit to them, but benefits the players whom are playing alone against impossible odds and are often new comers to the game.

On other note hermit players are less likely to engage groups of survivors since player is outnumbered and is easily overwhelmed.

 

Besides i generally play in a group and it doesn't seem fair when my opponents are in a disadvantage. When i play alone and should i get wounded,

i can always logout and wait for my friend to arrive to my position and heal me. Is this really fair for new comers and hermits?

 

I will try, but it seems like my effort is hitting a brick wall, as ive been trying to explain it to you for some posts now :)

I dont believe it will have a positive impact on the game, if we keep making people more self effecient, and removing teamplay mechanics, it will cause nothing but more KOS and less coorperation, simply because why should you coorperate if its not needed? nobody will do it any more.

We saw clear evidence of this in some of the mod variations, why should it be different in the SA? Its the same people playing it.

 

I would like to add that at least 75% of the bandits ive knows in the mod, who are now in the SA, are lone wolves, they do not work together, heck they wont even be near other players.

But im not talking about fairness here, im talking about surviving alone vs surviving in a group and how stuff like this will affect the core game.

 

We need some team mechanics like this, to make the game function, if everybody can do anything alone, why would anyone hesitate shooting everything that moves, all the time?

Is that the kind of game you want? I sure dont.

Would it be fair for new players to be thrown into a frenzy FFA deathmatch, where they have no reason what so ever to interact with other players? I dont think so.

 

Alone is suppose to be difficult, humans arent ment to survive alone, we are pack animals, we need other people around us, most of our lives.

That is what this "2 to blood bag" system is trying to simulate, because we need mechanics like this in the game.

 

I also want to add, the "vague speculations on Deans motives and your feelings about it" is based on almost 2 years of playing, hosting and reading every single thing about the game, i possibly could, thats why i "feel the way i feel" basicly. Ive studied this "experiement" from the beginning, intensly, because i love the concept.

 

As far as authenticity goes, exactly like you said, is difficult in a game like this. Not everyone can repair a vehicle, not everyone can collect blood properly, etc.

I too want this game to be as authentic as possible, but some things simply needs to be more "gamey" tbh.

This is one of the things i believe cannot be authentic, heck, if everyone knew how to collect and give blood, on they're own body, it would be far from authentic tbh :)

 

I can see to many bad things coming with suggestions like this, removing pretty much all the coop and teamwork from the game and leaving nothing but a clusterfuck DM left, exactly like we saw in some of the DayZ mods.

 

Now i understand you really really really want this to happen mate, and you are more then entitled to your opinnion.

But this is my oppinion, and im not sure i can explain it in any more detail to you really.

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Agreed, IV on self should be possible. I don't think this would stop many (if any at all) from playing socially. Realistically, those that would only talk too people they meet in order to get healed up would leave whoever did so quickly after anyway.

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We need some team mechanics like this, to make the game function, if everybody can do anything alone, why would anyone hesitate shooting everything that moves, all the time?

Is that the kind of game you want? I sure dont.

Would it be fair for new players to be thrown into a frenzy FFA deathmatch, where they have no reason what so ever to interact with other players? I dont think so.

 

My more recent experiences suggest it's already like this, people shooting on sight, without any interaction of people anyway.  So you're a day too late to complain about potential rampant KOS and griefing.

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