1S1K-Airborne 148 Posted January 16, 2014 (edited) We NEED some way to identify heros and bandits. At a bare minimum this should be an easily implemented mod for future private servers. We're paying for it, it should be our choice.You don't like it, don't play on my server.....lol SEE IMAGE AT THE BOTTOM OF THE POST FOR AN EXAMPLE. 1. Some of you like to be a KOS bandit. Got it. 2. Some of us would like to be Heros. But we can't do it with the way the game currently is, unless you like being a bullet / axe sponge. Something to identify heros and bandits "at distance" is needed to enable 2 to happen. Something visible if you can actually SEE the person. It could be an armband, face wrap, mask, whatever. Don't care what it is. Distances:Just your eyes = maybe see it at 50-100 metersShort range scope = see it at 100-200 metersLong range scope = see it at 200-400 meters EDIT: It can be something like an armband that you would select "Yes Wear" or "No Destroy" when you spawn each time. You get to CHOOSE if you want to have the armband on or not. It would not be a lootable item though. That would make the system pointless / broken. I really LOVE that Rocket's videos all have a bunch of friendly players that he meets in a private locked server.....lol I would love it even more if he went into a full public server and ran around Electro or Cherno for a couple of hours. It would be a shit video and not a good advertisement for the game, because he'd get KOS'd over and over and over. I would love to see Rocket getting chased for 20-30 minutes by some 12 year old with an axe. Having something visual that would tell the difference between Hero and Bandit would NOT ruin your gameplay. You can STILL KOS. It will NOT prevent KOS style gameplay or ruin the game. However it would ENABLE people to be Heros if they wanted to. YOU get to play as a KOS bandit, but we can't play as a Hero unless we want to eat bullets or an axe in 90% of player interactions. Honestly I think all the hate (and I'm sure troll posts below) from the KOS guys is because they are scared to death of groups of Heros leaving other Heros alone, and hunting them down. Also for those that WHINE that it's a huge disadvantage to have identification..........guess what.........being a KOS bandit is a HUGE advantage over Heros who have to try to interact with other players. Everyone you see.....you kill. No questions asked. Heros can't do that, so there's an inherent problem with the BALANCE of gameplay. We can't identify other heros, and can't KOS everyone. If you're not scared, why hate on the idea? Can't up your game to deal with a few Heros? ------------------------- Followup Post: Yep, arguing realism doesn't work. If this was real, you wouldn't have to eat every 3 minutes to survive, or die from not eating for 1 hour. Loot wouldn't respawn magically at a certain time. The cities like Cherno and Electro would be hellholes full of millions of zombies you wouldn't even go near. Not everyone is trained on weapons, and those that weren't "should" have bad accuracy. This game is not real, while they want to strive for realistic gameplay, some things need to happen to facilitate gameplay (respawning loot, everyone having equal accuracy while shooting, etc). You can make the humanity system relatively unexploitable by issuing different points for kills:Kill a hero = -1000 humanityKill a civ = -500 humanityKill a bandit = +250 humanity** No humanity gain or loss from any other actions. No healing points, zombie killing points, etc, etc. Just strictly based on player kills. You'd have to kill 4 bandits for every hero killed if you wanted to stay positive.** Maybe add a double penalty for killing 2 heros or civs in a row. That would definitely fix people farming humanity, just so they could KOS later.** There would also need to be an "anti-humanity farming" system that doesn't give you any humanity if you kill the same person within a 2 week period. So you couldn't have a bandit group, where 1 fake hero farms their "friends" for positive humanity over and over. So if a fake hero shot their friend over and over, they would only get the +250 humanity once every 2 weeks. If you did everything above, the system would be relatively unexploitable, and the hero / bandit playstyles could achieve "balance" in the game. Right now approaching another player is the easiest way to force the KOS issue. Of every player I've ever approached, 90% of them have tried to kill me if they at least had a melee weapon. So if you want to be a bullet / axe sponge, keep doing that. I'd rather have a way to IDENTIFY that someone is a hero, so I don't necessarily have to shoot them. I want to play as a Hero without playing a Hero Bullet / Axe sponge. If we had some way to identify Heros, Civs, and Bandits, you could stop raging at the crap tons of KOS topics because 75% of them would stop overnight. Otherwise you can keep saying NO NO NO NO NO to every possible solution and put up with a million more KOS topics in the forums. Your choice.......lol -------------------------------- Followup Post: Hell, I'd even be fine if you could DESTROY your armband, as long as it's NOT a lootable item. If you don't want an armband, rip it up. Heros and civs would probably keep theirs on. KOSers would rip theirs off. Problem solved. You don't HAVE to wear it. --------------------------------- Decided to make an example of what it might look like. Please note the color is brighter just for illustrative purposes. Edited February 6, 2014 by 1S1K-Airborne 61 Share this post Link to post Share on other sites
rustledmyjimmies 361 Posted January 16, 2014 (edited) no Edited January 24, 2014 by rustledmyjimmies 127 Share this post Link to post Share on other sites
PhillyT 554 Posted January 16, 2014 I can see special skins maybe or something similar, but in real life, do the bad guys stick out from the norm in anyway other than their actions? No. 28 Share this post Link to post Share on other sites
mzltv 2281 Posted January 16, 2014 Nope. Too definitive. I don't think there should be signs that someone plays a certain way. That would encourage specific response and dictate a certain playstyle for those of a certain category. 17 Share this post Link to post Share on other sites
Blindingsun 233 Posted January 16, 2014 I really miss the hero skin tbf. it gave people a reason to be nice... you'd get a nice skin for your hard efforts 7 Share this post Link to post Share on other sites
frosti 2165 Posted January 16, 2014 I really LOVE that Rocket's videos all have a bunch of friendly players that he meets in a private locked server.....lol I would love it even more if he went into a full public server and ran around Electro or Cherno for a couple of hours. It would be a shit video and not a good advertisement for the game, because he'd get KOS'd over and over and over. I would love to see Rocket getting chased for 20-30 minutes by some 12 year old with an axe.love it I can see special skins maybe or something similar, but in real life, do the bad guys stick out from the norm in anyway other than their actions? No.In real life you also don't respawn or can do infinite run. Don't do real life argument in video game. Video game has gameplay. And for gameplay there is a need for a way to distinguish bandits. 23 Share this post Link to post Share on other sites
antnxx 26 Posted January 16, 2014 No we don't need this shit. 21 Share this post Link to post Share on other sites
fundan@gmx.de 82 Posted January 16, 2014 ...what rustledmyjimmies said. Share this post Link to post Share on other sites
thelonewarrior 886 Posted January 16, 2014 (edited) No because I play as a good guy and EVERY server in the mod id have the bandit skin within an hour or two due to idiots trying to kill me When I did manage to get a hero skin I was actually killed on sight more because they didn't think id fire back in case I lost it People don't care, if they want to shoot you they will regardless of skins or ways to identify you Edited January 16, 2014 by Regulator Lone Warrior 14 Share this post Link to post Share on other sites
quobble 175 Posted January 16, 2014 We NEED some way to identify heros and bandits. 1. Some of you like to be a KOS bandit. Got it. 2. Some of us would like to be Heros. But we can't do it with the way the game currently is, unless you like being a bullet / axe sponge. Something to identify heros and bandits "at distance" is needed to enable 2 to happen. Something visible if you can actually SEE the person. It could be an armband, face wrap, mask, whatever. Don't care what it is. Distances:Just your eyes = maybe see it at 50-100 metersShort range scope = see it at 100-200 metersLong range scope = see it at 200-400 meters I really LOVE that Rocket's videos all have a bunch of friendly players that he meets in a private locked server.....lol I would love it even more if he went into a full public server and ran around Electro or Cherno for a couple of hours. It would be a shit video and not a good advertisement for the game, because he'd get KOS'd over and over and over. I would love to see Rocket getting chased for 20-30 minutes by some 12 year old with an axe. Having something visual that would tell the difference between Hero and Bandit would NOT ruin your gameplay. You can STILL KOS. It will NOT prevent KOS style gameplay or ruin the game. However it would ENABLE people to be Heros if they wanted to. YOU get to play as a KOS bandit, but we can't play as a Hero unless we want to eat bullets or an axe in 90% of player interactions. Honestly I think all the hate (and I'm sure troll posts below) from the KOS guys is because they are scared to death of groups of Heros leaving other Heros alone, and hunting them down. If you're not scared, why hate on the idea? Can't up your game to deal with a few Heros?There are no heros and there are no bandits.there are only people that kill often for fun, people that kill often for self defence, people that dont kill often but would like to do it and people that dont kill at all. this is not the mod 10 Share this post Link to post Share on other sites
Tabris07 159 Posted January 16, 2014 I like not being able to tell what someone is. In real life, you wouldn't be able to know unless they were an obvious psycho or something. The way it is now, any contact you have with another player can be very tense because you don't know if they'll help you or try to shoot you in the face, and I really like that. 12 Share this post Link to post Share on other sites
Immersive 121 Posted January 16, 2014 noI've been rustled. 1 Share this post Link to post Share on other sites
dejeffers 39 Posted January 16, 2014 Isn't a Hero someone who tries to do something regardless of the possible consequences to themselves? Like getting KOS by a nervous survivor... If a bandit robs you then lets you go, are they branded the same as someone who robs you then kills you? How about if you KOS without looting, does that make you a bandit like the other types? As things develop something may be put in place that only defines you if you want it to, but I think it would need very careful consideration because your actions shouldn't be judged by the game - just by other players and yourself. I like the idea of some sort of morality system for your character that is only known to you, that works in tandem with a dynamic loot spawn system to offer different clothing that reflects your morality. That way you can choose to wear it or not and identify the type of player you are. 13 Share this post Link to post Share on other sites
GotAWarInTheHead 16 Posted January 16, 2014 (edited) NO! That would be lame! The point of approaching people and talking to them is to find out whether they're good or bad. If you knew from a distance, that would take all of the fun out of player interaction. Some people play KOS -- I don't. I like bullshitting with other players, and telling them "Yo man, I see you have a gun, don't shoot me and I won't shoot you." And there has been plenty of times that I've seen a bandit (and they didn't see me) and I would sneak up on them and say "Hey man, don't shoot. I'm not going to kill you -- I had a chance to -- but I didn't. So be cool!" The few times I did do that, I either got a conversation going, or I just got a "alright" from them. It's rare that I've talked to a stranger on there and they DID shoot me. Edited January 16, 2014 by GotAWarInTheHead 6 Share this post Link to post Share on other sites
frosti 2165 Posted January 16, 2014 When I did manage to get a hero skin I was actually killed on sight more because they didn't think id fire back in case I lost it In mod humanity system was exploitable. Surivors needed to kill too many people to be marked as bandits and you could farm humanity to be a hero who KoS. With non-exploitable system (2 kills as surivor to be bandit, 2 kills of survivor as hero to lose hero skin etc with no humanity farming) it would be okay. Share this post Link to post Share on other sites
DoctorWrongpipes 31 Posted January 16, 2014 (edited) Gas mask, ballistic helmet, TTsKO jacket and pants - the uniform of KoS players. May I also draw your attention to a quote from the movie 'The Addams Family': (Wednesday Addams, when asked about her Halloween costume (her normal clothes)) "This is my costume. I'm a homicidal maniac, they look just like everyone else." Edited January 16, 2014 by DoctorWrongpipes 10 Share this post Link to post Share on other sites
frosti 2165 Posted January 16, 2014 Gas mask, ballistic helmet, TTsKO jacket and pants - the uniform of KoS players. And what about newspawn in Kamyshovo? For safety I am forced to asume they all had gas mask, ballistic helmet, TTsKO jacket and got killed (were bandits), and I KoS them. 2 Share this post Link to post Share on other sites
Beck (DayZ) 1768 Posted January 16, 2014 In real life you also don't respawn or can do infinite run. Don't do real life argument in video game. Video game has gameplay. And for gameplay there is a need for a way to distinguish bandits.Don't use the video game argument in a simulation game. 15 Share this post Link to post Share on other sites
Metalunatic 25 Posted January 16, 2014 I'd rather we keep things as they are in the sense that players would remain anonymous to classifications like bandits and heroes, so you need to be careful with anyone and everyone you meet. Also, more realistic. Which is good. 3 Share this post Link to post Share on other sites
Sawlstone 33 Posted January 16, 2014 Gas mask, ballistic helmet, TTsKO jacket and pants - the uniform of KoS players. Nope, thats just a geared player. You expect since I am a friendly to run around in a hoodie and jeans? Say what? 14 Share this post Link to post Share on other sites
Tabris07 159 Posted January 16, 2014 Gas mask, ballistic helmet, TTsKO jacket and pants - the uniform of KoS players.Not entirely true, I have all that and even though I look like a killer, I've only helped people. I don't doubt a lot of KoS people wear this, but there are fully kitted heroes as well as lightly kitted bandits. So please don't go around killing someone because you assume they're hostile. Share this post Link to post Share on other sites
byrgesen 1341 Posted January 16, 2014 Nope please dont do anything like this.IRL how can you see if somebody is gonna rob a bank or kill someone else? You cant.So why should we be able to see it in a game, which has emphasis on "authenticity" and "realism"?Talk to people ingame or avoid them all together, but please dont ever put any kind of "flag" or "sign" on players. Share this post Link to post Share on other sites
Vicco 123 Posted January 16, 2014 Without bandit skins, I kill on sight. With them I'll talk to folks without a bandit skin. Carefully.So I'm KOS in this game. YMMV. 1 Share this post Link to post Share on other sites
wild_man 4442 Posted January 16, 2014 if you see guy he putting gun away waving saline bag or vitamins saying 'hey man want some assist?' is probably hero ;) see some guy running towards you firing m4 full automatic at your face? is probably bandit :ph34r: you seeing see difference? :huh: 4 Share this post Link to post Share on other sites
frosti 2165 Posted January 16, 2014 Nope please dont do anything like this.IRL how can you see if somebody is gonna rob a bank or kill someone else? You cant.So why should we be able to see it in a game, which has emphasis on "authenticity" and "realism"?Talk to people ingame or avoid them all together, but please dont ever put any kind of "flag" or "sign" on players. But they all have a flag and sign on them now. Everyone is a bandit by default. This is endless KoS cirlce. 1 Share this post Link to post Share on other sites