WizzardsCuff 85 Posted January 1, 2014 lol. They either fix something for sure or better not release it at all. The word "should" shows uncertainty and that they dont really know what they are doing. Better wait a for a month to get a more complete patch with fixes that actually do work than just make moves to impress the masses by releasing a 31/12 patch. Don't reply to me with "its alpha". I'm the one who says this first :P. I just don't like being played thats all :D Well get the fuck in there and show em what they're doing wrong hotshot! Oh that's right, you have no idea how it all works but you want to just sit on the sidelines and snipe because little timmy aint getting what little timmy wants NOW! P.S. Alpha, deal with it Share this post Link to post Share on other sites
Koala Lord 12 Posted January 1, 2014 I thought the 20-30 second delay for logging out to fix the combat logging was going to be in this patch. Any news about that front? It's really disgusting how these noobs disconnect the second they're not the first guy pulling the trigger. Huge thanks for the bodies disappearing! That was a pain. 1 Share this post Link to post Share on other sites
Yahweh Ben Yahweh 0 Posted January 1, 2014 New: Design: Balancing of player spawns (ongoing) Server: Enhanced Server-side security & customization optionsDesign: .357 Magnum Speedloader should now spawnServer: First Person only servers are now supported (Seperate Hive coming later on) Fixed: Design: Player corpses should no longer despawn upon disconnectServer: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times) Design: 357 Magnum spawning fixedwhat kind of customization options are available on server side? Share this post Link to post Share on other sites
Yahweh Ben Yahweh 0 Posted January 1, 2014 New: Design: Balancing of player spawns (ongoing) Server: Enhanced Server-side security & customization optionsDesign: .357 Magnum Speedloader should now spawnServer: First Person only servers are now supported (Seperate Hive coming later on) Fixed: Design: Player corpses should no longer despawn upon disconnectServer: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times) Design: 357 Magnum spawning fixedwhat type of customization options are available sErver side Share this post Link to post Share on other sites
m33ts4k0z 2 Posted January 1, 2014 Well get the fuck in there and show em what they're doing wrong hotshot! Oh that's right, you have no idea how it all works but you want to just sit on the sidelines and snipe because little timmy aint getting what little timmy wants NOW! P.S. Alpha, deal with it Its not my job to know! Get a life funboy! I'm not the one selling the game! Share this post Link to post Share on other sites
bulldog six 13 Posted January 1, 2014 [...]Design: .357 Magnum Speedloader should now spawn[...] Haven't seen a speedloader yet. I don't think the spawn of it works yet. Share this post Link to post Share on other sites
Dchil 829 Posted January 1, 2014 I think the map is glitched. I find a map, open it and all i get is black (as in you don't have a map type of black). Share this post Link to post Share on other sites
uscg_cox 64 Posted January 1, 2014 This reminds me of the sales guys at work that come over to me and say "Hey buddy, can you do XXX and XXX. That'd be greaaat, thanks." Douche level over 9000.That was office space, fuck you for not knowing that. Share this post Link to post Share on other sites
Mutonizer 78 Posted January 1, 2014 I think the map is glitched. I find a map, open it and all i get is black (as in you don't have a map type of black). Drag it onto your hotbar and press the relevant key to show this piece of the map. Press the number again to close it. Share this post Link to post Share on other sites
Harmes 0 Posted January 1, 2014 Excellent. My friend and I got our first magnums today. They are extremely loud! However we did notice that we couldn't hear each other firing. Not sure if this is a real bug as yet as we didn't test it on another server. Thanks for the update, and thanks for the hard work. Share this post Link to post Share on other sites
bfisher 561 Posted January 1, 2014 Great that the player bodies won't dematerialize anymore. And timely, as I just got into a gunfight with some guy in Krasnostav. Really felt satisfying going through all his junk. Share this post Link to post Share on other sites
gsp167 95 Posted January 1, 2014 Small patch, big differences.Thank you! Share this post Link to post Share on other sites
Dchil 829 Posted January 1, 2014 Drag it onto your hotbar and press the relevant key to show this piece of the map. Press the number again to close it.Oh, OK, I thought you just had to hit "M" like in the mod. Share this post Link to post Share on other sites
alienduck29 0 Posted January 2, 2014 this is amazing! just wish the revolver would fire. Share this post Link to post Share on other sites
LeoIvanov 27 Posted January 2, 2014 To all the folks talking about 1st and 3rd person + a bit about the "server lock". - 1st person vs 3rd person. As far as the development has gone in this game, there is no reason DayZ should enforce 1st person over third person, since all of the work they've done on the player animations will now be useless, because all you can see now are hands and torso/feet if you look way down.. Which serves not much purpose anyway. More to it - if you play 1st person all the time, all of those funky "suddenly stop/drop down/unable to move" things will be more annoying as you won't be able to tell if your char is stuck on something or just changing weapons constantly. I, myself, like to play in first person when I am in a firefight, it allows me to get more immersed, and I feel much easier when doing so, as I'm used to Counter Strike etc. HOWEVER, when I am in the woods running from 1 town to another, I like to see my character move, i like to see how he crawls and/or sneaks. I like to see the way they hold the rifle and other stuff that you just wouldn't get during first person view. Not all the people use 3rd person as an advantage only. The game just feels too clunky and unfinished when playing in first person all the time due to all of those delays during animations. - "Server locking your character". I always hated this idea entirely. At first glance, it might forever fix the issue with server hoppers, but then you will always be forced to play on only 1 server... All the time... Until you die. Why does it suck? First - players limit. With a limit in 40 players I can easily see how fast it can fill up. And I don't want to spend ages in the servers list waiting until the server I play on has a free place to join. It will suck even more if server just stops functioning and you couldn't recconect back to it. When I played the mod, "Private hives" always annoyed the hell out of me, because a lot of times I just couldn't find the server I play on because it wasn't online 24/7. Share this post Link to post Share on other sites
chodeofwar 145 Posted January 2, 2014 "Private hives" always annoyed the hell out of me, because a lot of times I just couldn't find the server I play on because it wasn't online 24/7. Are you serious? Do you not know how to "favourite" a server...All the private hives I played on were always online unelss there were being updated. Share this post Link to post Share on other sites
mintypie007 57 Posted January 2, 2014 Are you serious? Do you not know how to "favourite" a server...All the private hives I played on were always online unelss there were being updated. Have to agree on this. Private servers I managed and played on ran better and had very little downtime. Share this post Link to post Share on other sites
WarAndRuin 19 Posted January 2, 2014 Very nice little patch add. Around the holiday time as well, surely you fellas should be kicking back for a while. Cheers. Share this post Link to post Share on other sites
ev0ls0ul 22 Posted January 2, 2014 One of my servers now kicks everyone for "Authentication Timeout". Any ideas why this is now happening after the update? I think thats a steam issue. I got that message once and steam was being really slow, 5 minutes later it worked just fine, haven't seen it since. Share this post Link to post Share on other sites
dieq 3 Posted January 2, 2014 since this update my character got 'wiped' 2 times, a friend of mine have the same problem. when we change the server (night comes up, no loot after server change, ...), lets say 2-3 times, we got this problemanyone else? Share this post Link to post Share on other sites
triggy89 171 Posted January 2, 2014 yep i have had my char wipe 3-4 times in about an hour of playing yesterday. Was trying to find a daylight server, when i finally did, bam, back at the coast. The KOS mentality in the SA seems even worse than the mod XD Share this post Link to post Share on other sites
grimsonfart 49 Posted January 2, 2014 Have you been enjoying your christmas? What about new years eve? Not really a time to push out updates, be happy about it actually happening right now.I really don't see how fixing it will take a long time though. Share this post Link to post Share on other sites
mikeleurukhai 3 Posted January 2, 2014 I really don't see how fixing it will take a long time though. maybe cause you're NOT a developer... 1 Share this post Link to post Share on other sites
mikeleurukhai 3 Posted January 2, 2014 good job guyzbut i hope that this fix: Design: Player corpses should no longer despawn upon disconnect will work as soon as possible.... cause till now i dont see it working well.. just sometimes. Share this post Link to post Share on other sites