scaramoosh 162 Posted December 20, 2013 They always need to go the opposite way to which you're opening them, it is really annoying having them push you out of the way all the time. A lot of the time as well I'm opening a door and it traps me between the door and the wall and then pushes me through the wall. I just think having them always open away from you is a great solution. Share this post Link to post Share on other sites
Jfiles 439 Posted December 20, 2013 doors will be doors....lol. The doors have their own mind. THEY PUSH WHO THEY WILL! DOOR POWER! DOOR POWER! Share this post Link to post Share on other sites
whatup2003 67 Posted December 20, 2013 (edited) How many doors in real life open both ways? Use your common sense man... Edited December 20, 2013 by realm13 Share this post Link to post Share on other sites
scaramoosh 162 Posted December 20, 2013 You could say that about a lot of shit in games, how many zombies do you know in real life? It is an easily solution to the problem, that is all. Share this post Link to post Share on other sites
Xucphra 453 Posted December 20, 2013 You could say that about a lot of shit in games, how many zombies do you know in real life? It is an easily solution to the problem, that is all. If we're going to use that logic, we might as well let survivors sprout wings and fly because running everywhere is tedious. 1 Share this post Link to post Share on other sites
whatup2003 67 Posted December 20, 2013 Go search for "suspension of disbelief"."Whether something would happen in real life" and "whether something in real life should behave like we are used to" are completely differnt concepts. Share this post Link to post Share on other sites
Weedz 1105 Posted December 20, 2013 (edited) You could say that about a lot of shit in games, how many zombies do you know in real life? It is an easily solution to the problem, that is all. Some people's children. Why not make the characters fly too? It's just a game who cares amirite? lol u beat me to it If we're going to use that logic, we might as well let survivors sprout wings and fly because running everywhere is tedious. Edited December 20, 2013 by Weedz 1 Share this post Link to post Share on other sites
louist 163 Posted December 20, 2013 OP has a point, though. Opening some doors only to have it slide you three feet back and to the right isn't terribly realistic itself, and breaks immersion. Every time it happens, I'm reminded I'm playing a BI game. Share this post Link to post Share on other sites
colekern 1364 Posted December 20, 2013 I like the idea. Seems like a simple fix to an issue that's always happened in DayZ. Share this post Link to post Share on other sites
creature 1189 Posted December 20, 2013 I dunno man. It's not very hard to stand centered to the door, click, and take a step back. Share this post Link to post Share on other sites
OfficerRaymond 2064 Posted December 20, 2013 I agree with this one. I wish the doors opened inward instead of outward. If we're going to use that logic, we might as well let survivors sprout wings and fly because running everywhere is tedious.How does that in any way relate to the logic of this situation? I.... I can't even comment on how ridiculous that post is. Share this post Link to post Share on other sites
mercules 1290 Posted December 20, 2013 They always need to go the opposite way to which you're opening them, it is really annoying having them push you out of the way all the time. A lot of the time as well I'm opening a door and it traps me between the door and the wall and then pushes me through the wall. I just think having them always open away from you is a great solution. Ah... you are the reason doors in real life have "Push" or "Pull" stamped into the handle. Really, how hard is it to run up to a building and open the door without standing 10cm from it? Share this post Link to post Share on other sites
mercules 1290 Posted December 20, 2013 I agree with this one. I wish the doors opened inward instead of outward. How does that in any way relate to the logic of this situation? I.... I can't even comment on how ridiculous that post is. Because actual doors don't usually open in either direction depending on which side you are on. In real life most doors to the outside open outwards and interior doors often open into the room they let you enter. I haven't really thought about it too much in game but I believe most of them follow that standard. We would have to equip every door in Chernarus with these hinges to have them make sense opening either direction, because people are too stupid to note which way a door opens and not STAND THERE. Share this post Link to post Share on other sites
OfficerRaymond 2064 Posted December 20, 2013 Because actual doors don't usually open in either direction depending on which side you are on. In real life most doors to the outside open outwards and interior doors often open into the room they let you enter. I haven't really thought about it too much in game but I believe most of them follow that standard. We would have to equip every door in Chernarus with these hinges to have them make sense opening either direction, because people are too stupid to note which way a door opens and not STAND THERE. My front and back doors both open inward facing the room. :P I still don't see how flying relates to this topic though..... :huh: Share this post Link to post Share on other sites
louist 163 Posted December 20, 2013 Hardly a productive. But thank you for trying. And invoking realism is a slippery slope. I would rather aim for immersion. Share this post Link to post Share on other sites
Mos1ey 6301 Posted December 20, 2013 Why don't you just stand 2ft back when you open a door? :S Share this post Link to post Share on other sites
Thad 6 Posted December 20, 2013 Why don't you just stand 2ft back when you open a door? :S Truthfully because some of the click boxes are not aligned so standing closer gives you a better chance to hit the box. Share this post Link to post Share on other sites
Mos1ey 6301 Posted December 20, 2013 Truthfully because some of the click boxes are not aligned so standing closer gives you a better chance to hit the box. Looking at the side of the door that the hinges are on usually makes things easier. :) 1 Share this post Link to post Share on other sites
Weedz 1105 Posted December 20, 2013 Oh how I so want to go to my brothers house and record a Youtube video of slamming myself into a wall with a door. Share this post Link to post Share on other sites
mercules 1290 Posted December 20, 2013 Oh how I so want to go to my brothers house and record a Youtube video of slamming myself into a wall with a door. I was looking for a GIF of someone hitting themselves with a door while pulling it open. I've done it when I grabbed a door I assumed was heavy and it was actually light and I put WAY too much energy into it. Share this post Link to post Share on other sites
Xucphra 453 Posted December 20, 2013 (edited) I agree with this one. I wish the doors opened inward instead of outward. How does that in any way relate to the logic of this situation? I.... I can't even comment on how ridiculous that post is. I can't really come up with a defense for that one, it is pretty silly. He said "How many zombies have you met in real life?" as a point against the idea that doors should have hinges that pivot in one direction simply because that's how they work in real life. It's really an argument about why we shouldn't break the boundaries of realism just because we can. Edited December 21, 2013 by Xucphra Share this post Link to post Share on other sites