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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

jBrick

Charging people money to help you "make" a game....

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Rocket's mouth and basic math.

 

Rocket made all this possible btw not the "game" that only had 5,000 players left in it before DayZ came out. There are other games you can mod.

Post a link. I have never seen him saying full game will be 10-15$.

He could never have done it without ARMA. Please do list all those game you can mod to achieve what DayZ has achieved. Do you honestly think DayZ on a, say, war inc engine would have been much better even with rocket in charge?

The game certainly is alpha. There are games such as Dead Linger that could hardly even call a game when it came out. Still didn't stop it from being an alpha or costing quite a bit of money. Personally, I thought SA was overpriced by 5-10$, nothing more nothing less than that.

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The game certainly is alpha. There are games such as Dead Linger that could hardly even call a game when it came out. Still didn't stop it from being an alpha or costing quite a bit of money. Personally, I thought SA was overpriced by 5-10$, nothing more nothing less than that.

Dead Linger had to make every single aspect of their game from scratch including the procedural generation engine. Dead Linger is also cheaper than the standalone even with having to do that. They aren't coming out with Dead Linger V2.0 the year after making tens of millions on Dead Linger and charging more than the original.

Edited by Weedz

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+1 still dont understand how people whine about bugs :/ It's called ALPHA for a reason people. Expect to die, get your gear wiped and things not to work for no reason! Also 30 bucks really isn't that bad tbh...

 

I'd like to add i'm extremely happy with the alpha, I've had no crashes nor texture glitches. currently using a GTX 680 and an i7 processor which gives me 20-30 FPS inside cities 35+ FPS when in the wilderness

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I focking knew it this is going happen. First you bitch that the game isn't getting released. Now you bitch that the game got released and it's full of bugs. I don't get you people. You cried and craved so hard for this game to get released and forced Dean's hand to do it and now you have the nerve to bitch about being full of bugs and not worth the money? What the fuck did you expect from an alpha?

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Dead Linger had to make every single aspect of their game from scratch including the procedural generation engine. Dead Linger is also cheaper than the standalone even with having to do that. They aren't coming out with Dead Linger V2.0 the year after making tens of millions on Dead Linger and charging more than the original.

Does it really matter? It still wasn't even a game. There was barely anything you could do at release. It was more like a tech demo really.

As long as they're honest about what I'm buying into, I don't see the problem with them charging $30. I wouldn't have bought it for $50 but then again, that's my personal choice. All things considered, they would have to be stupid to give it away too cheap right now.

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Alright... I said I wouldn't post again but after reading through every single response... I'm in.  If this is viewed as a pre-order type of purchase and is being used to make final content I will do my best to find bugs and area's for improvement.  The vagueness of the $60 purchase versus the $30 purchase should be clarified..... from my understanding at this point the $30 purchase does not go toward the final game.   REGARDLESS... I spent far more than that on a DayZ Mod server in its first month than $30 dollars and given that my initial post seems petty.

 

So... rather than come on the boards and complain I shall see every single person on here hopefully on a server at some point.  We'll sort out of differences there...

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DICE didn't say their DLCs would be 5$ then release them before they should have for 15$. Also has nothing to do with this game DICE didn't make BF4, have it sell no copies, and then just magically have millions of people buy it one day not due to anything they did themselves and then turn around and release the DLCs well before they should have   in a broken state to cash in on the sudden popularity they did nothing to earn.

 

This game isn't even an alpha yet; core mechanics are not even in place like the actual loot / zombie spawning system, the UI, etc... If you think Rocket wanted to release this game in the state it is currently in you're silly. This was a CEO dolla dolla bill decision. And yes I know what alpha means I'm friends with quite a few game devs and have worked on games myself. You don't release an "alpha" for your game to test for bugs on your placeholder code and mechanics when you're planning on changing pretty much every aspect of it which is going to make all the bugs you're fixing mean nothing.

 

They are now wasting time fixing bugs on stuff that isn't even going to be in the game in a month.

You're right, DICE didn't do that, but neither did Rocket. He, if I remember correctly, said that he would like to go with the minecraft prize model and increase the prize over the course of the development. He then said that he THINKS it'll start with something in the 10-15$ range... He never promised anything, nor did he say this was going to be the actual prize. 

And com'on really? They magically got cash for something they didn't do? They made a massive military simulation, which rocket then used to make dayz with. Without Arma there would be no DayZ. And make no mistake there is no other engine out there right now, that could support this kind of scale. Same thing happend with Counterstrike and Half-Life in 2000. Some guys made a mod for Half-Life (Counterstrike) and valve sold millions of copies of Half-Life, and the game lived on for a very long time because of CS. They then even hired the people who made the mod, to make it into a real standalone game. Sound familiar? And btw. Rocket got massive support from BI even during development of the mod.

 

And regarding you knowing so much about the development of a game. You should read up on development cycles and what they mean. Technically this is a pre-alpha, which means, its not feature complete yet.

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Alright... I said I wouldn't post again but after reading through every single response... I'm in.  If this is viewed as a pre-order type of purchase and is being used to make final content I will do my best to find bugs and area's for improvement.  The vagueness of the $60 purchase versus the $30 purchase should be clarified..... from my understanding at this point the $30 purchase does not go toward the final game.   REGARDLESS... I spent far more than that on a DayZ Mod server in its first month than $30 dollars and given that my initial post seems petty.

 

So... rather than come on the boards and complain I shall see every single person on here hopefully on a server at some point.  We'll sort out of differences there...

wow! :)

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Why is it that those who whinge and whine are all new members?

 

 

LOL

 

honestly im not sure what I find more amusing, the forums or the game!

 

how is this thread not closed...

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Only hidden posts I see in this thread is a double post and one where the moderator deleted his own post. Negative posts aren't deleted, harassing, nonconstructive, obscene, etc posts are.

 

In fact, says a lot about our collective patience at the moment for this thread still to be open. Now I'm not the only one with jurisdiction in this thread but I'm content to leave it open and allow you guys to vent as long as things are kept a notch below "fucking crazy".

 LOL a notch below fucking crazy I love it :) 

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Besides, less money = less quality. If people contribute by paying, these guys can make us a great game, and not ONLY that, they also have a feed back system (a great one!) which allows us to show exactly what we need, what isn't working, what's irritating, etc. They have a great set-up in which users and makers can co-operate to make the experience something we'll be happy with, and that's a whole lot better than the game coming out, everyone complaining cause; "this isn't how we wanted it". + in the long run we get it for 1/3 of full price! It's really nothing to whine about. God knows a lot of game-makers could do with listening a bit more to the people, these guys are doing a great job, and really listening on what is needed. So, I don't get the issue at all.

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Why is it that the only people defending the game are people who have been lurking on these forums for years?

 

Ok, let's see im new here..

The game is great, they warned people about all the unfinished job, bugs and so on and you sir are a dick.

Edited by Max Planck
Cut it out. Be better than that.

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I just wanna say.

 

THIS IS THE NEXT REAL BIG ONE.

 

and everybody who cannot FEEL it.

plz go and play Diablo 3 or Sim City !

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I would have personally been willing to pay $60 for the game. I am happy at the state of the game, considering most alpha's are just core game, and not what DayZ currently has. DayZ has almost seeming like beta features, which is good, meaning the beta will be even BETTER. Many of us DayZ followers have been waiting for an alpha, and personally, I fell like the price should have been even higher. I don't see why people are complaining about the price, when this game could be priced far higher. I have waited for over a year, and I am very pleased  with this turnout, even if there's bugs. I understand that they re wrote a ton of stuff, and are optimizing the game, for better performence. I have noticed that there is barely any desync now, and I have notice zombies are fixed, and all that needs to be fixed on the zombies is pathing. The models look far better, and this game has overall improved in every aspect. If anything, we should all be pleased that we even got to play the alpha at all. Don't be that guy that says this game is awful, when you're judging a game that only has its core elements. 

 

Anyways, feel honored that you got to play the alpha at all

 

AsOiX

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Really?  This is almost unbelievable.  Most companies don't charge people for helping them Beta test... let alone paying money for what standalone currently is.  I really don't see a justification for this other than cashing in on the title now.  Maybe a game developer can come shed light on what the reasoning behind this is as at this point it makes little sense other than abject greed.

 

Ever heard of World Of Warcraft? I have tested WotLK and Cataclysm expansions and in order to do so, you must have a paid up account with them and then you must buy the game too.

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He said don't buy the game, you've no right to be pissed.

 

Its more of a donation than a purchase anyway. In exchange for donating, you get to test the earliest builds. Don't think your playing a game when participating in an Alpha.

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I bought Arma 3 Early Release for £20.... I had no intention of contributing towards its development 

I did it because... months later, it would be £40.

That's why I bought Day

That what I call an investment. 

If DayZ dev are too lazy to hire play testers.... oh wait, they are hiring play testers and profiting from it 

 

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i have invested in several alphas over the years Mortal online, AoC, etc... More recently KSP, Dead Linger, Prison architect, Godus etc...

 

you should have seen the state of those games the first few weeks they made the alpha available for purchase...they were really broken and featureless.

 

the dead linger is still pretty unplayable as far as i am concerned, however i bought them in alpha because i want to support them and they are cheaper now. 

 

Months later... much better and playable 

 

i play KSP and prison architect a lot. haven't touched Dead linger after the first 1 minutes - and don't plan on trying it again till its released. i am content to know i helped them reach their goal and am in no hurry to see a finished product; i have enough going on now.

 

Dayz is a very advanced alpha; very playable and super stable...anyone who complains 2 days after it went public is delusional.

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Almost every game today need a alpha / beta testers , you can't just let people play this game for free , it will be a mess and people who never played DayZ and they don't know what they are doing will just ruin the alpa test even more.

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Almost every game today need a alpha / beta testers , you can't just let people play this game for free , it will be a mess and people who never played DayZ and they don't know what they are doing will just ruin the alpa test even more.

 

 

apparently 30$ wasnt high enough to prevent this. lol

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They were honest. They told me not to buy this game. They said it was broken. They actually promised me that they would break the game on a regular basis without warning and this would see my player character decimated on an almost daily basis. They hinted at the fact that this game could destroy my computer, my family, and bring economic ruin to great swaths of the known universe. And they wanted me to pay for all this with hard earned cash that had taken me years of hard labour to accrue. This from the company that had just seen the ArmA 3 game go through the same alpha/beta/release cycle over the past year or so to such an earth-shattering complete and utter failure. It's enough to make you want to do that thing at the end of the trailor that YouTube thinks you're to sensitive to be allowed to watch.

 

All I can say is: HELL, YEAH!

 

[Note: Some of the statements above may or may not be gross hyperbole. Which statements is left as an exercise for the reader. Also I have resorted to outright lies and sarcasm, for which I'll be eternally ashamed. {Hint: Universal economic ruin won't actually occur, and ArmA 3 wasn't a failure.}]

 

Seriously, I'm almost half a century old and have spent most of my gaming dollars on prepackaged boxes from industry behemoths that could care less about the games I want to actually play, rather than iterating another weak offering of a slightly tweaked version of last years big seller. For once in my life I'm able to actually get in on a game from a company and dev team that actually wants to hear what I want in the game I want to play. Now I'm realistic enough to know that not everything I say has any value by itself, but they ARE asking for my input. For that priviledge I'm willing to put up with the bugs and minor catastrophes that come with this process. I know full well what I'm getting into. I'm willing to support the dev team in this process as it's the closest I'll ever come to actually writing a computer game of any kind. The fact they are asking for payment for the release game now, while only offering an alpha version doesn't have any real bearing on the matter.

 

Pay now to play now, or pay (more) later to play later. Make your choice. I made mine and I'm having the time of my life.

Edited by DJPorterNZ

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