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jBrick

DayZ Standalone... over a year too late.

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What's an Alpha?  Is it not a test in order to design a game based around what works and what does not?  You explain to me how the mechanics and idea's behind this game have changed and how alpha has tested anything rather than just bug elimination.  The crafting system?  I'm the one who is "confuzzled" because you're letting your loyalty blind yourself to reality.  Standalone has missed the DayZ hype and has not changed enough to bring new hype in... I'm sorry if that comes off as harsh but sitting 2 years on an alpha rife with issues and seeing the reality of standalone isn't going to sell this game.  I have not met another player who has been in here this long that is still playing DayZ Vanilla on public hive because it is now boring and uninteresting to consistently do the same thing and never advance in a game.

Hello there

 

Well, you mentioned that the mod and the SA have not changed. This is wrong. Obviously the core gameplay is the same.

 

Its like saying Rogue hasnt evolved or Minecraft hasnt changed.

 

They both remain the same in principle but are being tweaked and updated as well as modded.

 

Im still confuzzled by you.

 

It may be to late for you, but its not to late for us all.

 

As to being a blind fanboi, Ive been a critic of DAYZ and R in the past and one of the proviso's I asked for when being initiated into modhood was the fact I still wanted my own opinion. I was told of course! We all do here. There's no blind loyalty. Thats one reason I stay here.

 

Now you only have my word for that, so believe what you will.

 

Anyhoo, a vast amount has changed but I doubt Ill ever be able to convince you of that.

 

For many, the perceivable changes my not be enough on release and thats fine. As you said its an "alpha"

 

Regardless the year and a half of dev time is very short. The impatience is on your side im afraid.

 

Come back when the game has matured and see if its good enough then, if not you wont have lost a thing.

 

Rgds

 

LoK

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Come back when the game has matured and see if its good enough then, if not you wont have lost a thing.

 

Rgds

 

LoK

 

In two years time my friend there won't be anything to come back too rather than empty servers.  Put this on your prediction list.  But when standalone drops everybody will buy it.. and after six months passes everybody who bought it initially will have stopped playing it.  Standalone won't even live up to its own Alpha... 

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In two years time my friend there won't be anything to come back too rather than empty servers.  Put this on your prediction list.  But when standalone drops everybody will buy it.. and after six months passes everybody who bought it initially will have stopped playing it.  Standalone won't even live up to its own Alpha... 

Hello there

 

Fair enough, that may or may not be the case. Pop back in six months and we can see who's right. Although remember, many games naturally will have dropped off after six month to some degree. Arma was the same.

 

Rgds

 

LoK

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Perhaps the creators don't want the game to be different in the way you want it to be? I for one don't want epoch style base building, I don't want "safety for my hard work". 

 

This. No gear in the Standalone (let alone DayZ) should be "safe".

--

Standalone was never meant to be released in December nor was it planned to.

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Sitting stagnant is better than trying to evoke change?  Since when?  DayZ has not changed in 2 years.. the game has not evolved and there are clones that are identicle to it down to the look / backpack of the character.  You can't say that this game has maintained your interest over two years with its consistent battery of unevolved idea's.

But it's not stagnant. There's plenty of change, it's just that none of the changes are going to turn it into a completely new game..

And I'm pretty sure most games will get boring after two years of constant play, dude.

Edited by Rage VG

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Repackaged mod was supposed to be released, this new project Standalone never ment to be...

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But it's not stagnant. There's plenty of change, it's just that none of the changes are going to turn it into a completely new game..

And I'm pretty sure most games will get boring after two years of constant play, dude.

 

...And this is why the game needed significant additions or changes in order to keep the old guard still interested.  I loved DayZ for the first year I played it... so much so that I bought a server and ran with a group of people.  After a significant amount of time already spent in Chernarus the long time players need change to stay interested.

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This. No gear in the Standalone (let alone DayZ) should be "safe".

--

Standalone was never meant to be released in December nor was it planned to.

 

I would have agreed with you a year ago.  The thought that somebody could squirrel away an AS50 or DMR and be back in the fight without significant work was distasteful.  Then I started running my own server and saw the little fuckers hacking and cheating their way through the game.  Teleporting to tents and vehicles and ruining people through unscrupulous actions.  You can't stop cheating or hacking in a game... that's reality.  Being able to protect your gear while offline is a way to combat it.

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I would have agreed with you a year ago.  The thought that somebody could squirrel away an AS50 or DMR and be back in the fight without significant work was distasteful.  Then I started running my own server and saw the little fuckers hacking and cheating their way through the game.  Teleporting to tents and vehicles and ruining people through unscrupulous actions.  You can't stop cheating or hacking in a game... that's reality.  Being able to protect your gear while offline is a way to combat it.

 

I did not take hackers/cheaters into the equation for they do not play within the in-game rules of reality and so they are disregarded/irrelevant. Besides, you cannot protect your gear from hackers. If you can build something that "protects your gear", they can tear it down.

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...And this is why the game needed significant additions or changes in order to keep the old guard still interested.  I loved DayZ for the first year I played it... so much so that I bought a server and ran with a group of people.  After a significant amount of time already spent in Chernarus the long time players need change to stay interested.

But exactly how much change can you add to something before it becomes something else entirely? It's a really, delicate line between changing too much and not changing enough. On the one hand there are of course people like yourself who have enjoyed the game for a long time but are getting tired of going "through the motions" so to put it and would like to see something quite revolutionary added to spice things up and perhaps add another "end-game(ish)" for you to accomplish, however on the other hand there are other people (and as far as I can tell, the majority) who play DayZ specifically because they still enjoy those "motions" so much, and want more of it because they still like it and don't want the game to become focused on/tailored to/(insert better words here) something else entirely, with the reasoning that if they wanted a game that was focused on/tailored to/(insert better words here) something else, they wouldn't be playing DayZ in the first place.

 

Though that's not to say that the standalone shouldn't change as to not tamper with the feeling at all. It's just that my personal opinion is right now, I feel there's enough new content to warrant a purchase as cheap as DayZ will be, relative to the additions already promised. Which you can tell most are at least somewhat tailored towards extending the mid-game a little more than what the mod provides, as opposed to the end-game that everyone achieves so quickly, and the early-game that people are sent to after messing up the end-game, which I feel is already quite pushing the envelope on what we can still call "the DayZ experience."

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Jbrick, I do not agree with everything you say, but I completely understand your point of view and you have every right to think that way.You are correct when stating the hype has come and gone, and vanilla is as empty as you could ever imagine it. Standalone is bringing  more to the table to attempt to refresh the old feeling we had for dayz. The new features will play an impact in dayz. 

 

However to say I'm impressed with what I have seen would be a lie. I'm slightly disappointed with what I have seen so far. Sure you have unwashed seedless watermelons and Vitamin D+ for items. But lets look at the rest, look at the zombie animations, look at the stability. These should be addressed before you plunder 400 items into a game. In my honest opinion they shouldn't release that alpha until next year, until it's stable and playable to at least a certain extent. 

 

Jbrick if I were you I would wait before even contemplating the purchase of standalone, with  the bugs and lack of vehicles and throwable items I'm sure you will be greatly disappointed with it and almost see it as a step backwards. Best thing to do is wait and see if it lives up to the expectations of everyone. 

 

As for me ill wait a week or so before buying it, my expectations lower with every piece of footage I see, if the Alpha is even half of what everyone expects it to be, it will still have surpassed the rather low mark I have personally set for the game. I really hope I'm wrong, and the whole community could just point me the finger and say "I told you so", I really do hope. 

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Hello there

 

I too hope that folk read reviews and understand what this release will be.

 

However, I think many folk believe if its released then its a full game with some extra fluff to come. This is wrong AFAIK

 

The upcoming release (who knows when) will truly be a work in progress and one must expect issues be they tiny or major.

 

Im impressed by whats been achieved in such a small timeframe, others may not.

 

Watch/read reviews and manage those expectations.

 

Im still excited.

 

Rgds

 

LoK

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If Standalone was released when it was "supposed to be", it would have been utter crap and a huge disappointment. I'm glad its taking them long because I don't want a slightly better WarZ.

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You're giving up on the Standalone just before it comes out?

 

How about staying a while and actually playing the standalone before you write it off?

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I like how people expect innovation and change. Don't fix what's not broken, is all. Companies who try to innovate all the time are fine, but companies who just keep remaking the same game with better graphics and different settings/items are fine too! DayZ is an awesome mod and the core concept is not broken. No need to fix it. Fix the bugs and polish the game, which is what the changelogs have been doing.

 

Also, in old school terms:

 

The same game, remade with better graphics and different features and settings = sequel. This has been the case for many, many titles. Titles that overhaul the sequel rarely pleased the fanbase.

If C&C Generals Zero Hour(an expansion) was a complete overhaul, doubt it would have received the same positive review. It improved and built upon Generals. SA is doing the same thing, if they do it correctly. More stuff, more features, same basic gameplay concept. That is how good games get continued.

SA is by all means either an expansion or sequel to the mod. Changing the game will ensure rage from everyone.

Edited by DMZ_Sniper

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Over a year too late for what?  Did fighting zombies and killing other players in a huge post apocalyptic open world map go out of style?  Battlefield and Call of Duty have been cranking out the same damn game every year for the past decade. 

 

If you like the basic premise of the Mod, and it seems like a lot of people do, I'm pretty sure they're going to like the Standalone based on what I've seen in the footage from a few days ago.  It's basically the same game, but with more everything.  More ways to customize your character.  More buildings to explore.  More variety of loot.   More ways to get yourself killed.

 

Sure, the pre-alpha isn't perfect.  The zombies are a little lurchy, they still make that stupid "BLARGH!" sound and there are still some graphics glitches.  But overall, it's starting to look at least as good as the Mod. And if nothing else, I think Rocket may have cured what's starting to get boring about the Mod - everyone funneling into the same cities and hot spots and turning them into KoS zones because the vast majority of the map is empty wilderness and un-enterable buildings.

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Over a year too late for what?  Did fighting zombies and killing other players in a huge post apocalyptic open world map go out of style?  Battlefield and Call of Duty have been cranking out the same damn game every year for the past decade. 

 

If you like the basic premise of the Mod, and it seems like a lot of people do, I'm pretty sure they're going to like the Standalone based on what I've seen in the footage from a few days ago.  It's basically the same game, but with more everything.  More ways to customize your character.  More buildings to explore.  More variety of loot.   More ways to get yourself killed.

 

Sure, the pre-alpha isn't perfect.  The zombies are a little lurchy, they still make that stupid "BLARGH!" sound and there are still some graphics glitches.  But overall, it's starting to look at least as good as the Mod. And if nothing else, I think Rocket may have cured what's starting to get boring about the Mod - everyone funneling into the same cities and hot spots and turning them into KoS zones because the vast majority of the map is empty wilderness and un-enterable buildings 

I agree the standalone has so much potential in pretty much all factors, mods that have been recently coming out have been trying to create this. Yet somewhat falling short. Rocket has to stop focusing on tiny factors like gun damage, ( i love it, but would love a great base building system more ) but work more closely on the larger aspects, such as base building and variations to the map.

All it takes is a bit of imagination and a great team. Rocket has all of this, so. In Rocket i trust......I think.

Edited by Quincy

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I agree the standalone has so much potential in pretty much all factors, mods that have been recently coming out have been trying to create this. Yet somewhat falling short. Rocket has to stop focusing on tiny factors like gun damage, ( i love it, but would love a great base building system more ) but work more closely on the larger aspects, such as base building and variations to the map.

All it takes is a bit of imagination and a great team. Rocket has all of this, so. In Rocket i trust......I think.

 

I think he has to focus on the underlying fundamental framework first.  Make the world work.  Then you can add more crap to it.

 

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I read this...

 

...then I realized why I don't read these.

 

 

Man it's been a while.

Edited by The Smorski

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We were all attracted to DayZ, the mod, for a reason - do you really think the Standalone wont attract you and a million others again?

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I don't think there are many people who can look at the footage and not say things have improved a whole ton and the wait was worth it. I looked at E3 and thought ok cross fingers its all about the foundations and now look at it. I'm pumped for this! Friends are messaging lets get back together and explore the new. One of the biggest things for me and again this would have taken serious time is the fact the map has been updated. Prepare to be thrown into the unknown again it creates the best adventures. No offense I love the mod and its many iterations my entire journey is public but you cant help feel now its going to date fast knowing the expansion possibilities for the SA.

 

I mean seriously we waited a little longer than expected but the mod has given us so much to play in the meantime, time flew.

Edited by De4dCert
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