Clumzy (DayZ) 377 Posted December 8, 2013 Hey guys, So I heard in one the recent livestream that rocket wants to add a blurring effect around certain scopes and optics in the DayZ SA. Many other games do this in an attempt to make scopes more realistic. But really, if I were looking through a scope and wanted to focus my eye on areas outside of the scope while still holding it up to my face, I easily could. Also, adding in such a feature would be redundant anyways. Your eye can only focus on around 3 degrees (correct me if I'm wrong) out of the approximate 180 degrees that you can see. Try looking through a scope in any other video game while reading some text on one of the corners of the screen at the same time. You can't do it, because your eye can only focus on so much at a time. A blurring affect will only make it so your eye can't do things that it should be able to. In conclusion, please do not add in this feature. It is both unrealistic and unnecessary. 7 Share this post Link to post Share on other sites
wild_man 4442 Posted December 8, 2013 (edited) is true what you say :beans: when I go shoot pigeon with my dad I look down shotgun iron sight but also look around same time ;) look in scope is same as look down iron sight :thumbsup: :) you have choice where you make focus edit maybe better system is when you put scope on eye all around is going black same like binos but when you put gun forward small amount everything around is in focus, so have 2 position for scope Edited December 8, 2013 by KoS 1 Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted December 8, 2013 (edited) I think the reasoning for the decision is to make sniping harder. At the end of the day, it's still a video game. ARMA 2 and 3 are the actual simulators. Edited December 8, 2013 by Dancing.Russian.Man 1 Share this post Link to post Share on other sites
weparo 613 Posted December 8, 2013 (edited) Any good marksman / shooter will always keep both eyes open anyways to increase awareness and retain 3d sight. A very weak effect wouldn't hurt though. EDIT : It needs to be very, very weak! Edited December 8, 2013 by Weparo Share this post Link to post Share on other sites
-Gews- 7443 Posted December 8, 2013 (edited) In regards to scopes I'm more concerned about the possibility of Battlefield-style "scope glint", since that was brought up in the stream just before Rocket killed that dude and he seemed to like the idea. I don't see how that would be realistic unless they also have reflections off binoculars, knives, bits of metal, windows, water, etc, not just singling out snipers. These days a lot of scopes have anti-reflective coatings or devices anyways. Anyways in regards to blurring, I don't care too much either way, HOWEVER you have to take into account that the field of view around the scope is also zoomed in for performance reasons. In real life your peripheral vision won't zoom 4-12x. Any good marksman / shooter will always keep both eyes open anyways to increase awareness and retain 3d sight. Maybe our characters will have a chance of spawning with cross-eye dominance, which can be very irritating unless you shoot left-handed (if right-handed) or close one eye. Ha no. Edited December 8, 2013 by Gews 1 Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted December 8, 2013 In real life your peripheral vision won't zoom 4-12x. And your entire vision zooming in has upsides and downsides. And even if the reason for the scope blur is balance (Which I don't think it is), it would be unnecessary to program it in since the human eye already does it, and I wouldn't really call everyone who uses a 4x scope a sniper. Share this post Link to post Share on other sites
Korsbaek 1778 Posted December 8, 2013 It would be nice just having the scope zoom in, and not the other eye too. Just as Gews said. Share this post Link to post Share on other sites
27 others 102 Posted December 8, 2013 (edited) - Edited December 8, 2013 by 27 others Share this post Link to post Share on other sites
wisper 61 Posted December 8, 2013 Clumzy is right. U wana make things harder? Introduce ammo quality, (missfires,) which makes sence years into the plague. Don't mess scope mechanics. 1 Share this post Link to post Share on other sites
SFRGaming 718 Posted December 8, 2013 The sole reason they are doing this, is because IRL you aren't gonna have a pitch black area around your scope. And yes IRL you can focus your eyes outside of the scope, but you know how hard that would be to code in? They would have to make a whole new system to support the focusing AKA Depth of Field. Plus, I haven't found a game yet that has a good looking and noticeable DoF without having a lag while focusing. It's really too much work and too small in my opinion to worry about it. Share this post Link to post Share on other sites
Karmaterror 982 Posted December 8, 2013 how about holding alt to freelook when scoped dosent move the scope anymore....just the head. And when you hit it vision down the scope becomes blurred and vision around the scope is normal. 2 Share this post Link to post Share on other sites
xInfinityx 44 Posted December 8, 2013 Clumzy is right. U wana make things harder? Introduce ammo quality, (missfires,) which makes sence years into the plague. Don't mess scope mechanics. They are most likely going to do this. Gun maintenance/weapon degradation is already confirmed. So, we will see something along these lines. I think it will look something like this. I think this is pretty accurate because you will have to focus your attention down your scope during a shot (in real life) and it just looks better than having your entire screen be a scope view. Yes, you can quickly avert your attention to other things if you weren't focusing down your scope, but you can do that by letting go of the scopeview and quickly looking around. I would say this is pretty authentic and a good mechanic to have in the game. 1 Share this post Link to post Share on other sites
OrLoK 16185 Posted December 8, 2013 Hello there One would imagine scopes will be similar to that which we have seen in A2 and A3 and their mods. If scopes could be realistically done, Id be over the moon, as Ive not seen the truly realistic in any game, but I think we will mostly end up with a compromise which will be perfectly useable and aesthetic enough for us all. Rgds LoK 1 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted December 8, 2013 Any good marksman / shooter will always keep both eyes open anyways to increase awareness and retain 3d sight. A very weak effect wouldn't hurt though. EDIT : It needs to be very, very weak!But PiP isn't in so the outside view gets zoomed which also isn't realistic. 1 Share this post Link to post Share on other sites
colekern 1364 Posted December 8, 2013 These days a lot of scopes have anti-reflective coatings or devices anyways. Military scopes, yes. I don't see a whole lot of anti-glare scope set ups on hunting guns. Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted December 9, 2013 Military scopes, yes. I don't see a whole lot of anti-glare scope set ups on hunting guns.I think the red colour on the lens of a scope is the anti-reflective coating, and even the cheap $30 scope I have has that. Not all scopes have it but I'm pretty sure most do. Share this post Link to post Share on other sites
colekern 1364 Posted December 9, 2013 I think the red colour on the lens of a scope is the anti-reflective coating, and even the cheap $30 scope I have has that. Not all scopes have it but I'm pretty sure most do. Most don't. I have never seen a scope with a red tint in my life, and I've seen a LOT of scopes. Share this post Link to post Share on other sites
weparo 613 Posted December 9, 2013 But PiP isn't in so the outside view gets zoomed which also isn't realistic. Can't they just not zoom in around the scope? Keep the outside view normal but the scope zoomed in? Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 9, 2013 I would like 3d scopes or nuthin.Pls no black screen. Share this post Link to post Share on other sites
St. Jimmy 1631 Posted December 9, 2013 (edited) Can't they just not zoom in around the scope? Keep the outside view normal but the scope zoomed in?I believe that would need PiP technology or something similar. But now that I read more of this ticket http://feedback.arma3.com/view.php?id=2510 I found a comment that if the game is DX10 Geometry Shader can be one solution. PiP is pretty resource hungry in Arma 3. But the outside picture might need to be bit blurry (low res etc.) then to save some performance. I think at least we won't see black boxes like i A2. Edited December 9, 2013 by St. Jimmy 1 Share this post Link to post Share on other sites