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Thegoon84

Dean - Sort it out man. Losing your way

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I love it.

Dribble out information, then overreact when people reach conclusions from the scraps. LOL. Its almost like the game is being developed by a self centered child. 

Again with the tied up girls in submissive positions. I am glad the devs are very clear why they added that feature to the game. See line above.

 

the game is allready a bully factory(thats why it is SOS), now they will let you be captured on the beach, tied up, and you cannot even escape by leaving the server, your trapped. 

Amazing stupid. lol. 

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I love it.

Dribble out information, then overreact when people reach conclusions from the scraps. LOL. Its almost like the game is being developed by a self centered child. 

Again with the tied up girls in submissive positions. I am glad the devs are very clear why they added that feature to the game. See line above.

 

the game is allready a bully factory(thats why it is SOS), now they will let you be captured on the beach, tied up, and you cannot even escape by leaving the server, your trapped. 

Amazing stupid. lol. 

Fuck off then and don't buy it. There you go problem solved!

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Fuck off then and don't buy it. There you go problem solved!

You got that right, It is dead fucking easy. 

Since the whole bondage thing was such an important part of the mod, I can see why they have to implement it. lol

Why not just make the game so the hacking is built in so the pathetic griefers who are 80% of the current comunity have the game they want?

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Hello there

 

Play nice guys.

 

Also, there are more mechanics involved in "the bongdage thing" than you may be aware of.

 

As to the childish sub dom subtext, well those two individuals who were cuffed were just luck of the draw.  I can see why you may have jumped to that conclusion  but you are simply wrong in this case.

 

Rgds

 

LoK

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I get the jist of the post, instead of focusing on the main original DayZ mod aspect, he has turned it into a, lets add unnecessary items, work on what the developer wants(NOT the what the paying customer wants, because you know... Logic?), and postpone the release as long as possible, game. I don't understand why he doesn't just get out the game and have it just like the mod and improve from there instead of screwing around putting random shit in it, instead of focusing on the gameplay, realism, excitement of the game, not a stupid mask, not handcuffs, I don't understand his logic what so ever.

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I get the jist of the post, instead of focusing on the main original DayZ mod aspect, he has turned it into a, lets add unnecessary items, work on what the developer wants(NOT the what the paying customer wants, because you know... Logic?), and postpone the release as long as possible, game. I don't understand why he doesn't just get out the game and have it just like the mod and improve from there instead of screwing around putting random shit in it, instead of focusing on the gameplay, realism, excitement of the game, not a stupid mask, not handcuffs, I don't understand his logic what so ever.

Dude, there probably work more than 3 people on it and it certainly is not the coding guy who makes the 3d models for items. So why not being thankful that the artist who are not involved with the code just do some more items which enrich the game?

What do you expect? That the texture artists have to do coding stuff or sth? Hence, the more items there are to find, the more realistic will be looting.

Edited by Ken Bean

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Dude, there probably work more than 3 people on it and it certainly is not the coding guy who makes the 3d models for items. So why not being thankful that the artist who are not involved with the code just do some more items which enrich the game?

What do you expect? That the texture artists have to do coding stuff or sth? Hence, the more items there are to find, the more realistic will be looting.

Last time I checked the average person doesn't have a mask from payday 2, and nor does the average person have hand cuffs. There are no Police stations and Firefighters do not carry hand cuffs. So 2 unlikely items that have no point being in the game. 

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Last time I checked the average person doesn't have a mask from payday 2, and nor does the average person have hand cuffs. There are no Police stations and Firefighters do not carry hand cuffs. So 2 unlikely items that have no point being in the game. 

Yeah, but people are into S&M, and someone's already posted in this thread that Payday 2 masks were given away as part of a special edition of the game.

 

Look, if you don't like them in the game, that's one thing, and you're entitled to your own opinions and feelings.

 

However, right now it looks like your point is essentially 'I don't like these items, so I'm going to blame their inclusion on the fact that the SA Alpha isn't out already.' I'm not sure how much of the SA you've seen through various streams and whatnot, but the map has had a shitload of work done to it - almost every major town/city has entirely new areas. Pretty much EVERY building is enterable. Zombies have been overhauled. There's an entirely new system of clothing. Weapons are customisable now.

 

But yeah, you're right, I'm sure they probably spent most of their time doing those handcuffs.

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Last time I checked the average person doesn't have a mask from payday 2, and nor does the average person have hand cuffs.

Ehem...

 

The North American collector's edition for Payday 2 is notable in that it's priced at a reasonable $59.99. That, and it includes a wearable mask, which is a pretty good bonus as far as these things tend to go. There's also a soundtrack CD, gloves (okay, that's a bit creepy), and a $100 bill wallet. All told, not a bad offering for a game that looks as good as it does.

 

Oh, and I own a set of handcuffs. Then again I also own and Asp Baton, forearm guards, shin guards, Bokken, Battle Axe, Roman Gladius, several large knives, multiple folders, and other assorted weapons. You know... I don't know where my staff got to. I think it lost it in one of my moves because now that I think about it it wasn't in storage the last time I checked. :(

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Your link doesn't work but I'm not a fan of masks either, there's no conceivable reason to wear a rubber clown face or a Guy Fawkes mask during a zombie apocalypse.

 

Unless they are available and you want to conceal your identity. Why do people wear them now?

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I suppose I can understand why someone might not like it. We discussed this kind of thing.

 

In the aftermath of the Christchurch Earthquake I saw some photos of guys robbing a place wearing those horse head things. What we want to do is add content. Payday is also a product we feel very strongly about, it's something we all really like and we wanted to honor it as a product. We wanted to put masks in game not only for hiding identity individually, but to allow the players to gain some kind of group identity if they wanted. It's another thing to: find, trade, or treat as junk.

 

With or without the masks, someone is going to find/do something that you don't like in the game. Someone is going to run around electro naked, with a radio blaring "Never Gonna Give You Up". There's no way (nor should there be) for us to enforce exactly how someone plays the game. We're also not always thinking "what would be in Chernarus, for reals" because that is not the game we are making. There are many people playing the game for many reasons - and it is this great variety of reasons that I believe adds a the unique character to the game.

I can only speak for myself, but its not that the masks are in the game that bugs me. Adding hundreds of tiny things to the game that add variety is awesome. Its just that I want to play a Dayz without hackers and would love to be playing right now. The SA, whether you mean for it to be or not, is my last hope for Dayz. I stopped playing the mod because the mod became something I don't like. I play BF4 to get my helicopter slaughtering defenseless fools on the ground fix. If I want to snipe some guy that just spawned from 1100 meters out I can do that too. Dayz mod has become Battlefield without the conquest points and non-threatening zombies thrown into the mix. The last server I played on ended with me getting run over by an APC about thirty seconds after I spawned. I look forward to actually playing a game about surviving in a zombie apocalypse. 

 

I want to buy the SA today knowing that it its broken and not ready. I want to buy it today regardless of its state because it seems to be lacking all of the things that make Dayz less about survival and more about just killing as many defenseless people as possible. I want to buy it today because I believe what you've said about the processes put into place to severely limit hacking. I'm willing to wait around, lurking of the forums, until it releases. Its just a huge let down to be told it needs to be perfect before it releases but then we see added fluff items that aren't part of making it awesome thrown in. Don't mistake my impatience for anger. I want to play Dayz and anything that appears to not be getting the SA out the door is a disappointment. 

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I want to buy the SA today knowing that it its broken and not ready. I want to buy it today regardless of its state because it seems to be lacking all of the things that make Dayz less about survival and more about just killing as many defenseless people as possible. I want to buy it today because I believe what you've said about the processes put into place to severely limit hacking. I'm willing to wait around, lurking of the forums, until it releases. Its just a huge let down to be told it needs to be perfect before it releases but then we see added fluff items that aren't part of making it awesome thrown in. Don't mistake my impatience for anger. I want to play Dayz and anything that appears to not be getting the SA out the door is a disappointment. 

 

Hint: The guy who works on the masks is not the guy who works on bugs like people spawning in two avatars or the guy who works on performance fixes. So him adding in a mask is not holding up Stand Alone. 

I see this same complaint in multiple games. "Oh sure PGI, you could add in a new camo pattern for all the mechs but still don't have X" Yeah, the graphic artists don't work on X.  <_<

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You're saying Dean shouldn't add things simply because he likes it, then you say "did anyone see character X from the walking dead wear a mask?". Kettle and stuff... Please leave twd out of it. It's not DayZ and DayZ is not twd. If I see one more person comparing those two I'm gonna cry. At least the "primitive guns only" boring crowd has already got their teeth knocked out simply by the presence of the attachment system. Coz yea... They obviously didn't make that system for Winchesters or just an AK and SKS. Also, those masks were part of the special Pre-order only version of Payday 2. I'm sure a couple of people in the Czech Republic must've gotten it + the masks. It should just be a bit more rare than what we saw in the demo. And yeah, it's not something that should've had priority, but damn, he's working his ass off on the mod nearly all the time, if he wants to add something personal and something that might lighten his week up a bit, then I have more than just understanding for that. 

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Hint: The guy who works on the masks is not the guy who works on bugs like people spawning in two avatars or the guy who works on performance fixes. So him adding in a mask is not holding up Stand Alone. 

I see this same complaint in multiple games. "Oh sure PGI, you could add in a new camo pattern for all the mechs but still don't have X" Yeah, the graphic artists don't work on X.  <_<

Can't tell if serious or just really bad at trolling.

Or do you have confirmation then that everything else in the SA at this point that needs created is already modeled and skinned? I'm not making an argument that people doing this are holding up the game, but I am saying that when I hear that there are only a couple weapons and one with attachments that works maybe the modelers and people that can create skins should maybe work on things that players are looking forward to. Release alpha with one working gun with attachments but a bunch of clothes and masks? I'm pretty sure having buildings that need remodeled so that they are actually enterable are on the list of things that need finished before they release.

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 I'm pretty sure having buildings that need remodeled so that they are actually enterable are on the list of things that need finished before they release.

 

Erm... 95% of buildings are enterable, even in the SA's current pre-Alpha state, so I don't really get what you're driving at there.

 

How can we possibly know whether everything in the SA is modelled already? It could very well be, but may not be implemented yet as the coding behind it isn't ready yet - there's a whole bunch of stuff at the moment that serves no purpose because the features that require it haven't been implemented in the code - water purification, antibiotics, cooking pots are all included in the current build, yet serve no existing purpose. What counts is that the handcuffing/restraining code is in and mostly working, so the handcuff models are in and are usable.

 

Your point regarding 'one working gun' leads me to believe that we have different understandings and expectations of the state of the Alpha - the M4A1 is in there and has attachments presumably so they had something to test the 'attachments' mechanic with, Once they'd done that, presumably they decided that the mechanic was working, and they could move the coders onto something else. In its current state, the aim of the Alpha isn't to give players a rich gaming experience full of variety and intrigue, it's to make sure basic mechanics within the game are in place and (roughly) doing what they should be - the padding comes later.

I'm not a developer, nor am I particularly clued up on the development process, but I would assume that making new weapons and attachments isn't something that can be done just by the designers/modellers due to the ways different weapons operate, damage variances, gameplay balance issues etc, whereas adding masks and cosmetic items is, and rather than having them sitting around twiddling their thumbs, if you can get cosmetic items in nice and early, so much the better.

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Hello there

 

Play nice guys.

 

Also, there are more mechanics involved in "the bongdage thing" than you may be aware of.

 

As to the childish sub dom subtext, well those two individuals who were cuffed were just luck of the draw.  I can see why you may have jumped to that conclusion  but you are simply wrong in this case.

 

Rgds

 

LoK

childish sub dom context, when the designer demonstrated the capture feature, he demonstrated with a woman bound kneeling in front of his player, when we see it here its a collection of them in undewear.

It is what it is. This is not a misunderstanding or jumping to any conclusion. its the game the dev is showing. Have not seen a man bound up yet or any reason for this likely work intensive feature but griefeing.

Its a game mechanic that only has a griefer purpose.

There is nothing to be nice about, this message is from the developer, we are only discussing it.

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childish sub dom context, when the designer demonstrated the capture feature, he demonstrated with a woman bound kneeling in front of his player, when we see it here its a collection of them in undewear.

It is what it is. This is not a misunderstanding or jumping to any conclusion. its the game the dev is showing. Have not seen a man bound up yet or any reason for this likely work intensive feature but griefeing.

Its a game mechanic that only has a griefer purpose.

There is nothing to be nice about, this message is from the developer, we are only discussing it.

 

There's a man bound up in the picture.

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Also, it's a way of stealing peoples gear without killing them. Plus they don't need to comply as much. As for the masks, they're probably one model with different decals on them. So it hardly took as much time as you think it did.

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Last time I checked the average person doesn't have a mask from payday 2, and nor does the average person have hand cuffs. There are no Police stations and Firefighters do not carry hand cuffs. So 2 unlikely items that have no point being in the game. 

 

 

crapload of unique items in the world..... a handful of payday masks.. total...

 

6eVI2mR.gif

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RICK AND THE GOVERNOR DONT HAVE MASKS, SO FUCK ANYONE WHO WEARS A MASK

..Right?

 

THE ZOMBIES DONT RUN THEY WALK, THE WAL-by the way I watch the show so guy who is replying to me, chill

Edited by Sutinen
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Unless they are available and you want to conceal your identity. Why do people wear them now?

To hide from the law and to have fun on Halloween. That's it. I'm pretty sure the zombie apocalypse has no law and no Halloween. Almost anything can cover your face - I can think of many more believable alternatives than masks from "Payday 2".

They aren't at all plausible, they would have no practical uses in real life and you would never see anyone wearing them.

 

 

 

 

But whatever, I don't care about the masks. I just feel a pressing need to disagree with any posts saying they would be useful or likely in real life. :lol:

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Can't tell if serious or just really bad at trolling.

Or do you have confirmation then that everything else in the SA at this point that needs created is already modeled and skinned? I'm not making an argument that people doing this are holding up the game, but I am saying that when I hear that there are only a couple weapons and one with attachments that works maybe the modelers and people that can create skins should maybe work on things that players are looking forward to. Release alpha with one working gun with attachments but a bunch of clothes and masks? I'm pretty sure having buildings that need remodeled so that they are actually enterable are on the list of things that need finished before they release.

 

Is this where I point out that according to the latest video the shotgun models are in the game but the functionality isn't yet? That the interiors are all pretty but there are glitches where things are not spawning in correctly? 

It is NOT the modeling/skinning that is holding those things up. They are ahead of the game. There are objects in the game that are modeled and you can pick them up but they have no functionality yet because THE MODELERS ARE AHEAD OF THE REST. 

So working on a mask is not holding up the game. 

I really hate when people who have no clue decide to spout off. The Mossin is in game and functions, the M4 is in game, and functions, and both have multiple attachments that make them the equivalent of 20 DayZ mod guns if not more. There are pistols too, shotguns are modeled and in the works as well as some other gun. Dean stated in the video he thinks they will launch with 4 guns. So this, "One functional gun... aught to work on things people care about..." bull is you just trying to hate SA to hate it and keeping yourself ignorant so you don't accidentally see something worthwhile in it. 

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