Very Ape 748 Posted December 12, 2013 (edited) Rocket spoke of having items strapped to your backpack, saving space. I think you should only be able to carry larger items this way. Things you know won't fit in a backpack; tires, autoglass and other large car parts and certain building materials should probably always be carried this way. Would you stalk the guy with car parts on his back to see where and to what he leads you? Tires and the like should only be carried in your hands! Given that every vehicle wreck will be salvageable, you would potential be able to find all the parts for any given vehicle within a kilometer radius, in a city. Edited December 12, 2013 by Very Ape Share this post Link to post Share on other sites
Wayze 549 Posted December 12, 2013 you make bandages out of clothes, which shouldn't really be rare...And then what? The longer you play the game, more good items you have, which in the end makes you just as connected to your character as skills. so skills IMO make little difference. What is more important to people, the sweet M4 or the speed of bandaging?If you were a dev asking this question I would say go ahead, but you are basically asking the devs to do it, devote resources and time, just because you think it will work. given that neither of knows I would rather have them spend teh time on vehicles and basebuilding.I think you don't realise that the devs are already implementing such a system. And like I said (again and again and again) if loot is your primarily value, why even bother? Let's go further and ask ourselfs a few things.Why do I survive? Because I don't want to lose my gear.-> Why do I not want to lose my gear? Because I searched for it a long time. -> And why did I search for the loot? Because I need the loot to kill others/Because there is nothing better to do but searching for loot. -> So what do I need the loot for? Well, I need the loot to kill players, to kill zombies and to have some fun. Maybe to survive... -> To survive? But why would I survive if the loot is why I don't want to lose? Well, I search loot to not to, to not lose my loot, to be able to have fun and kill other players.In the end it doesn't matter if you are a bandit or a survivor. You carry loot, you survive just because you want to kill other beings. Doesn't matter if it is for selfdefense or hunting some zeds, maybe even players. The goal in the end is always killing, having some fun. Simple, not a bad concept, but a huge potential is just wasted. Now this:I survived 200 hours, a group of bandits is surrounding me, I saw these guys robbing others on youtube, they usually let them alive... they tell me to drop my weapon, what do I do? I'll try to kill them, because my life as itself is worth nothing, the only thing of value is my gear. There is nothing more important than that.Now I ask you, is this what is survival game should be about? About the loot? About the things that normally are supposed to help you to survive? In DayZ not the life itself is of value, but the instruments that you would use to survive in real life. But what if a character is actually of value? Let's ask ourself:Why do I survive? Because I don't want to lose my character.-> Why do I not want to lose my character? Because it took me a long time to develope all the skills I equired. -> Would you risk your character to try to get an M4? Why would I do that? I have a character to care for, the M4 would surely help me with this task, but if it is too risky it's not worth the effort. I can find another M4, it's not like it takes me 200 hours. Now we have a player that would do everything to survive. His heartbeat would go higher than ever before if a bandit group surrounds him. The longer he survived, the more intense the expirience gets. He will literally piss himself if he has a 100h+ character that is surrounded by a bandit group. The weapon he carries? F*ck that, the bandits can have it. Why would he even care for the weapon? It's a loss, but the loss of the character would hurt way more. His hands would shake and it would be probably the most intense gaming expirience he ever had in his life. Yes, I think DayZ is exactly about that. This is the core of the game and I hope people will understand, because if not we will have to wait for another game that does that. That is capable of making a player cry of frustration. That is capable of making the player feeling as lucky as having survived a real car crash. That is capable of causing the most intense fear in gaming history.DayZ will be a game for adrenaline junkies. And implementing such a system is a really simple task. It just takes one programmer, doing it by himself within a week or less he is finished. I don't care if it is in the vanilla game, but please implement something like a hardcore mode. 6 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted December 12, 2013 Tires and the like should only be carried in your hands! Given that every vehicle wreck will be salvageable, you would potential be able to find all the parts for any given vehicle within a kilometer radius, in a city. I hope useable car parts aren't too plentiful. It is reasonable to strap a tire and even a rim to a large back pack IMO. Share this post Link to post Share on other sites
twinturbonet (DayZ) 294 Posted December 12, 2013 Hell, even the reloading mini-game from Gears of War could work, if executed properly. Imagine the stress of reloading as a zombie sprints towards you or you're faced with another player who also just ran out of ammunition. In life, no matter how proficient you are at reloading (or lock-picking), that doesn't necessarily translate into skill in reloading (or lock-picking) under threat of having your face eaten or your head blown off. Yea, I thought this wasn't such a bad idea either. Share this post Link to post Share on other sites
slivniku@gmail.com 93 Posted December 12, 2013 I think you don't realise that the devs are already implementing such a system. And like I said (again and again and again) if loot is your primarily value, why even bother? Let's go further and ask ourselfs a few things.Last I heard, Rocket said it would probably be implemented, never heard of it actually being implemented.*snip I actually agree with you, what you describe would make an ultimate game - but only in theory. Unless upon death your computer dies and you can never ever in your life play a surivor game, people will never care as much as you describe, with or without skills.because dayz is still about fun and trying different stuff, and if you f*** up you get to respawn;in your case most people in game will probably not surrender, because they need their tools; not just the M4; you surrender and you are left without clothes, knife, food, water, etc; they may let you keep some, or they may not, and they may also whack you on the head. it may take you less than 200 hours to find the M4, but all of the gear you loose? Will the skills replace that?if you fight it out, you you might make it, or you are again left with nothing as you respawn. a lot of people here moan about KOS and Deathmaching, one would think that majority of people don't like that and don't DO that, but than in game there is loads of KOS and deathmaching; figure that. 1 Share this post Link to post Share on other sites
Max Planck 7174 Posted December 12, 2013 The only reason for not liking this concept is being a pure deathmatcher who doesn't care about survival at all.In the end it doesn't matter if you are a bandit or a survivor. You carry loot, you survive just because you want to kill other beings. Doesn't matter if it is for selfdefense or hunting some zeds, maybe even players. Why don't you speak for yourself only, instead of telling other people what they think? If you don't understand that other people have their own individual opinions, then you are not capable of participating in a debate.Then you are just yelling in a public space. 6 Share this post Link to post Share on other sites
Wayze 549 Posted December 12, 2013 Last I heard, Rocket said it would probably be implemented, never heard of it actually being implemented. I actually agree with you, what you describe would make an ultimate game - but only in theory. Unless upon death your computer dies and you can never ever in your life play a surivor game, people will never care as much as you describe, with or without skills.because dayz is still about fun and trying different stuff, and if you f*** up you get to respawn;in your case most people in game will probably not surrender, because they need their tools; not just the M4; you surrender and you are left without clothes, knife, food, water, etc; they may let you keep some, or they may not, and they may also whack you on the head. it may take you less than 200 hours to find the M4, but all of the gear you loose? Will the skills replace that?if you fight it out, you you might make it, or you are again left with nothing as you respawn. a lot of people here moan about KOS and Deathmaching, one would think that majority of people don't like that and don't DO that, but than in game there is loads of KOS and deathmaching; figure that.There is a reason why there is so much deathmatching in the game (KOS is normal and good for the game, nothing to do with deathmatching, as previously said by me). That is because the game has no skill system. Simple as that.And yes people give a f*ck. You don't want to know the feeling when I lost my first good gear in the game. Sadly this feeling goes away after you have seen this weapon a hundred of times. I have achieved everything I can in DayZ. Survival is not the point of the game, just a useless feature... Why don't you speak for yourself only, instead of telling other people what they think? If you don't understand that other people have their own individual opinions, then you are not capable of participating in a debate.Then you are just yelling in a public space.Well, but what if my opinion is that the observable perception of the others is just no other opinion but infact just like deathmatching a really sporadic point of perspective, not knowing it because their uncoinsciousness turning the mindless cogitations so as if they were thinking that they are doing what they actually don't want, but they still think that the subjective perception, which was progressed by their uncoinsciousness is actually another anomal similiarity to the thinking they actually would have had if they were deathmatching.Chocolate is brown but also black, white and green. That means simply that our perception of reality is an absolutly subjective and instable product of expirience, sense and the objective existence of reality. By far, you are right and wrong at the same time, as you are the person who is conducting the visual and communicative substantiality of the consciousness of all our minds together in this conceptionally epitome of acrimony. Just a thought... Have a good day, sir. No harm intended. Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted December 12, 2013 (edited) ༼ つ ◕_◕ ༽つ GIVE Edited December 12, 2013 by BioHaze 6 Share this post Link to post Share on other sites
slivniku@gmail.com 93 Posted December 12, 2013 There is a reason why there is so much deathmatching in the game. That is because the game has no skill system. Simple as that.There is a reason why most MMORPG games have limited PvP, they don't have skills. O, wait. 1 Share this post Link to post Share on other sites
Wayze 549 Posted December 12, 2013 There is a reason why most MMORPG games have limited PvP, they don't have skills. O, wait.Since when do MMORPGs have permadeath? Oh wait, the once which have actually do have skills and PVP. Share this post Link to post Share on other sites
weparo 613 Posted December 12, 2013 (edited) ༼ つ ◕_◕ ༽つ GIVE Three things could have happened : #1 The infection started and the dev's were the first guys to get infected. #2 They already started their holidays. #3 IT'S HABBENING! EDIT : Seriously guys, this is odd. Something is going on. (Please let it be the release) Edited December 12, 2013 by Weparo 2 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted December 12, 2013 I've been waiting to whip this out: 1 Share this post Link to post Share on other sites
Tempus (DayZ) 1062 Posted December 12, 2013 I've been waiting to whip this out: <le snip> You sure this wasn't supposed to go into Hosty's mindduck-thread? Share this post Link to post Share on other sites
twinturbonet (DayZ) 294 Posted December 12, 2013 (edited) Three things could have happened : #1 The infection started and the dev's were the first guys to get infected. #2 They already started their holidays. #3 IT'S HABBENING! EDIT : Seriously guys, this is odd. Something is going on. (Please let it be the release) Most likely thing to happen... #1 The infection started and the dev's were the first guys to get infected. Edited December 12, 2013 by twinturbonet 1 Share this post Link to post Share on other sites
weparo 613 Posted December 12, 2013 Most likely thing to happen... #1 The infection started and the dev's were the first guys to get infected. Why am I so afraid of you beeing right? It's odd though. Everything pointed to a soonish release, and now nothing? I find that hard to believe. Share this post Link to post Share on other sites
twinturbonet (DayZ) 294 Posted December 12, 2013 Before someone else says it... "it's the calm before the storm" "CHOO CHOO" Blah blah blah. Share this post Link to post Share on other sites
weparo 613 Posted December 12, 2013 That's what I'm hoping. or #1, who knows? It's making me jumpy not knowing what's going on. :P Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted December 12, 2013 You sure this wasn't supposed to go into Hosty's mindduck-thread? Positive. Round-up threads are habbenings. I have another EBN video better suited if I care to sniff out the thread you mention.... Your reaction to EBN is typical mind full of fuck and should be nothing to worry about. If we SA GET this weekend I will be so happy! Did you SEE the outskirts of Cherno from that rooftop? The state of readiness at which I find my body has never been at a higher level. 7 Share this post Link to post Share on other sites
Katana67 2907 Posted December 12, 2013 Makes no sense. ^^ Why do we even talk about a "skillsystem"? To improve character value. There is no character value if there are some stupid, annoying minigames which are not even designed for the engine and absolutly break immersion (because they are badly implemented). I'm talking about a skill system to expand my concept of it by including competing arguments. I'm not really concerned with character value as much as I am concerned with a good game experience. And again, mini-games can be organic and fluid. They are not by definition, artificial and cumbersome. 1 Share this post Link to post Share on other sites
SJKSJK 225 Posted December 12, 2013 Positive. Round-up threads are habbenings.I have another EBN video better suited if I care to sniff out the thread you mention....Your reaction to EBN is typical mind full of fuck and should be nothing to worry about.If we SA GET this weekend I will be so happy!Did you SEE the outskirts of Cherno from that rooftop?The state of readiness at which I find my body has never been at a higher level.Your last sentence was masterfully crafted, sir. Beans. 2 Share this post Link to post Share on other sites
Wayze 549 Posted December 12, 2013 I'm talking about a skill system to expand my concept of it by including competing arguments. I'm not really concerned with character value as much as I am concerned with a good game experience. And again, mini-games can be organic and fluid. They are not by definition, artificial and cumbersome.But by Arma Engine defintion they are. ^^ And I am also concerned about a good game expirience, which is why I want a character value system. Why do you want a skill system? Share this post Link to post Share on other sites
Katana67 2907 Posted December 12, 2013 you don't - your proficiency in reloading is (probably) directly related to your rig and specific placement of pouches - if you only wear jeans and cary teh spare in them, does your reload time change?So it makes sense that your reload time is related to the gear you have, which in the end acomplished the same thing. as you said, in the game you merely press R (repetition) and the character reloads, so who learns, you or your character? and as you as a player obviously didn' lear anything, what inteligence level is your character? How much did he learn? That I can agree with, but also understand it is nay impossible to implement My proficiency in reloading is FAR more dependent on muscle memory, situational awareness, and how well I've practiced with my weapon AND magazine location. Only one of those is present in DayZ, and only two can be accurately replicated in-game. It's never dependent on your equipment, it's dependent on how well you know your equipment. I fail to see the point in your second statement. Nobody's "learning" anything dependent on "intelligence". Your character is gaining proficiency through repetition. Period. This is therefore represented in the game via an improvement in reload time or <insert relevant benefit here>. To your third point, it's not impossible to implement. See the Gears of War reload, or any game's healing mechanic that requires more than one step. That's all it takes, some input from the player. For example, an easier and more organic way of doing it is requiring the player to press a button on the keyboard after a reload is performed to send the bolt home. This creates some sort of player input into the cycle of reloading, and could actually create for some tense situations if this action were to make a lot of noise. Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted December 12, 2013 I'll just leave this here. 7 Share this post Link to post Share on other sites
weparo 613 Posted December 12, 2013 Positive. Round-up threads are habbenings. If we SA GET this weekend I will be so happy! Did you SEE the outskirts of Cherno from that rooftop? The state of readiness at which I find my body has never been at a higher level.^^ Oh, trust me, I saw them. I still see them. ALL THE TIME Share this post Link to post Share on other sites
Owain1122 218 Posted December 12, 2013 How long do you reckon DayZ will spend in Alpha and Beta? I reckon 8-12 months in Alpha and then 6 months in Beta! 1 Share this post Link to post Share on other sites