klesh 2423 Posted December 7, 2013 Its funny, whoever is asking the questions seems to think the game is a sniper simulation. 6 Share this post Link to post Share on other sites
Owain1122 218 Posted December 7, 2013 Zombie movement looks 20x better! 2 Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted December 7, 2013 (edited) "aye cat u" - Rocket Perhaps some evidence of neurological damage due to oxygen deprivation on Everest? Edited December 7, 2013 by AnarchyBrownies 4 Share this post Link to post Share on other sites
zfleming12 395 Posted December 7, 2013 aye cat uGod that cracked me up xD 2 Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted December 7, 2013 I remember Katana having a detailed post about the environment and the overall atmosphere and feel of the game. I think they've come along way in establishing a post-apocalyptic feel. 2 Share this post Link to post Share on other sites
Ham_Sandwich27 108 Posted December 7, 2013 wow, those new apartment highrises are nice. Share this post Link to post Share on other sites
Owain1122 218 Posted December 7, 2013 The scale of the map is incredible. I'm even more Stoked to play now! Share this post Link to post Share on other sites
Katana67 2907 Posted December 7, 2013 I remember Katana having a detailed post about the environment and the overall atmosphere and feel of the game. I think they've come along way in establishing a post-apocalyptic feel. Agreed, the buildings look amazing. Dat Apartment building.... /drool Rocket, you're gonna' want that furniture... framerate be damned. I'd rather believable buildings than empty husks. 3 Share this post Link to post Share on other sites
zfleming12 395 Posted December 7, 2013 Oh my...god.. the details...of the new city... 1 Share this post Link to post Share on other sites
Owain1122 218 Posted December 7, 2013 Holy shit the size of Cherno!!!! 2 Share this post Link to post Share on other sites
weparo 613 Posted December 7, 2013 (edited) Holy shiiiieeet. That overview of cherno! holy moly. I screamed a bit :) So fkn amazing! Edited December 7, 2013 by Weparo Share this post Link to post Share on other sites
Ham_Sandwich27 108 Posted December 7, 2013 Jeusus. Cherno is HUGE! 1 Share this post Link to post Share on other sites
klesh 2423 Posted December 7, 2013 Cherno is amazing. You'll get that day 1 DayZ feel when you're there. I've walked through it a few times. 8 Share this post Link to post Share on other sites
weparo 613 Posted December 7, 2013 This is so fucking sick. I still can't belive it. GIVE SA ROCKET! please? So cool! Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted December 7, 2013 Cherno is amazing. You'll get that day 1 DayZ feel when you're there. I've walked through it a few times. It's unbelievably beautiful. Share this post Link to post Share on other sites
Ham_Sandwich27 108 Posted December 7, 2013 ...except there's no zeroing on ACOGs. The have bullet drop compensators. I hope someone tells rocket. 1 Share this post Link to post Share on other sites
weparo 613 Posted December 7, 2013 ...except there's no zeroing on ACOGs. The have bullet drop compensators. I hope someone tells rocket. Please Rocket, implement this! 1 Share this post Link to post Share on other sites
Owain1122 218 Posted December 7, 2013 Clearly we now realise why it isn't out haha 1 Share this post Link to post Share on other sites
klesh 2423 Posted December 7, 2013 Clearly we now realise why it isn't out haha Indeed. ;) That double-guy bug is annoying as hell! 2 Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted December 7, 2013 Clearly we now realise why it isn't out haha I think this is a good example of why any benchmark for release should be interpreted within reason. I think this is a relatively new bug and it's one that really can't exist in the release. It makes the game unplayable. It also doesn't seem like too big of a deal to fix, judging by what Rocket said. 1 Share this post Link to post Share on other sites
dvsilverwing 241 Posted December 7, 2013 Nice trigger discipline, Dean... All that military training paid off eh? 1 Share this post Link to post Share on other sites
Owain1122 218 Posted December 7, 2013 Indeed. ;) That double-guy bug is annoying as hell! I can imagine how annoying that must be, spending ages joining and leaving servers to get a correct log in haha.I think this is a good example of why any benchmark for release should be interpreted within reason. I think this is a relatively new bug and it's one that really can't exist in the release. It makes the game unplayable. It also doesn't seem like too big of a deal to fix, judging by what Rocket said. Yeah He said they will try and fix it by monday! Hopefully it's not too bad. Share this post Link to post Share on other sites
-Leon- 20 Posted December 7, 2013 ACOG zoom didn't look too realistic .. You don't see the shape of the scope (housing) that clearly .. you should see more of the zoomed in area. Also you don't see the front sight post (only some blurred spot). Share this post Link to post Share on other sites
Katana67 2907 Posted December 7, 2013 (edited) ACOG zoom didn't look too realistic .. You don't see the shape of the scope (housing) that clearly .. you should see more of the zoomed in area. Also you don't see the front sight post (only some blurred spot). One, it was broken... So, not sure if it looks different/functional if it's at 100% and not entirely cracked. Two, I don't care anymore. EDIT - I love the guy going off on this long-winded speech about weapon modularity when you could just... you know... say "weapon modularity". Edited December 7, 2013 by Katana67 Share this post Link to post Share on other sites
Ham_Sandwich27 108 Posted December 7, 2013 Please Rocket, implement this!Having said that, when I say "ACOGs have no zeroing", what I really mean is they have no range adjustment dial. That's not really "Zeroing" (even though it seems ot be in ArmA vernacular). Zeroing is actually the process of merging your point of impact with your point of aim using the azimuth and elevation dials (these aren't to be confused with range dials). IRL, if you picked a found ACOG up off the ground and attached it to your weapon, your bullets would go to a different point than your where your reticule is pointing, and you'd have to use the dials to bring those two points together. I think it would be cool if this were implemented in the SA. 3 Share this post Link to post Share on other sites