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what happen if SA sucks?

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Expectations lead to madness.

The standalone is like the second draft of a house but built on a solid foundation.

Edited by SausageKingofChicago
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If it sucks then i shall enjoy the much expected flaming on the interwebz after the release of the SA.

 

It shall be quite a show.

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I just hope people leave their opinions to help mould the SA to a great game and don't bag the shit out of it till its a full release, remember its an early alpha with a tonne of fun and new bugs

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Not scared you'll have to think about more than your trigger finger are you KOS?  ;)

 

:blush:

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I think that players who are used to servers that provide mega loot, weapons, 10,000 vehicles etc etc may be disappointed in the SA.

 

 

not me

 

I playing dayz despair is ultra hardcore rare weapon/loot version :o

 

for me SA will be like easy mode B)

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is ok, calm down please read first what I say after make rage/hate post

 

original mod was genius idea because is simple one

 

take great map and make character survive need food and drink, some medical and weapon for zed and player   

 

even with problem like optimize and hacker is great fucking game :thumbsup:  :D

 

but after 1.5 year too many idea get suggest maybe devs forget simple is best and try doing too much new feature

 

risk for this is many many feature but nothing is perfect because they keep trying tweak each feature but each feature affect balance of game and after they chase tail try keep everything working in good way :o

 

this way devs stop to improve SA only repair what they doing before :huh:

 

I see this happen with rome total war 2, they have great game but they try do too much add on, after they realise this but add on is connect to main engine, when they try remove is affect everything and they make mess, final release was joke meta score below 20%, Rome 1 was 90%

 

For me they should first make stable, optimize, anti hack version of mod

 

AFTER this they add new feature, I feel scare they try do too much :|

 

I just ask question, I love this mod I believe SA will be great game but is ok to think 'what happen if they make mistakes try do too much?'

 

what you guys think about this? you have also some worry?

you mention very good things with which many devs miss at the moment make things simple and work !

 

too many games now are over bloated with crappy systems to try and keep you playing but end up just being grindfests or just a excuse for covering up a poor thought out game.

 

look at the biggest games in the last few years simplistic games like minecraft and such.

 

 

fps games are particularly bad for this making you try and earn your weapons. in ye olde days you just got the basic guns and played it was far better. hitreg worked on release not four weeks in ala bf4 for eg.

 

ive this week emailed four big places about current game states and to stop trying to over complicate things , EA for bf4 and future games, Codemasters about current state of the racing games , couple of others which i test ;) .

 

Dayz just needs to make it simple not try and bow to th usual add this and add that because left4dead did or other games. not steal or borrow ideas from other games like project zomboid or prison arctect or payday :lol:

 

dayz the mod when first out was great hot shit ! :lol:  couldnt stop playing it ! will this be the same with SA ? i honestly dont think so because the suprise the newness of the game has been done but.... it could be still very good and maybe dean and the crew have done wonders and done some of what we wanted and made it better.

 

lets just wait and see then if its bad we can always smash up the place cowboy style :lol:

Edited by dgeesio
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Is the mod as we know it really what Rocket intended? It may have become very popular but it was never complete. I'm not talking about zed behaviour or bugs, I mean content.

 

Rocket wanted a survival sim, but we've all been playing an open world deathmatch where there's nothing much else to do.

 

The standalone will be VERY different, and all the people who are hoping for the SA to be a polished version of the mod may well not like what they get.

 

People will still be able to pvp, but you are actually going to have to survive this time, and that will require you to do other stuff rather than focusing on finding guns.

 

This is of course dependent on whether Rockets original "vision" is still intact after all the hype and pressure for it to succeed.

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I think ppl forget that this will be an ALPHA launch, so it expect not to be so  great in the begining, it will improve over time.

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Is the mod as we know it really what Rocket intended? It may have become very popular but it was never complete. I'm not talking about zed behaviour or bugs, I mean content.

 

Rocket wanted a survival sim, but we've all been playing an open world deathmatch where there's nothing much else to do.

 

The standalone will be VERY different, and all the people who are hoping for the SA to be a polished version of the mod may well not like what they get.

 

People will still be able to pvp, but you are actually going to have to survive this time, and that will require you to do other stuff rather than focusing on finding guns.

 

This is of course dependent on whether Rockets original "vision" is still intact after all the hype and pressure for it to succeed.

I think this from the wired article on rocket was probably what rocket was envisioning http://dayzmod.com/forum/index.php?/topic/146490-wired-how-a-near-death-experience-inspired-a-blockbuster-zombie-game/

 

"Eventually he hit on the idea to replace Arma‘s terrorists with zombies, but the undead would actually be the least of a player’s concerns. Hall was designing the game as a social experiment: Every time a player logged in, they’d be pitted against other players also hunting for supplies. Players would compete for limited food, water, and weaponry, and their anxiety would make them more deadly than the brain-eaters. The gameplay re-created his feeling of isolation in the jungle, surrounded by dozens of starving strangers, any of whom might be plotting to steal his meager supplies just as he was plotting to steal theirs. Hall wanted the possibility of dying and losing everything to drive players to kill other survivors in order to steal their rations. He would call the game Day Z, a twist on D-Day."

 

 I think survival as Dean has experienced it, is different than say what you may view on a crappy realty TV show(where yah dump a bunch o narcissists together, still provide em with enough rice and fresh water they dont all kill em selves, and watch the fire works.

 

 Where it went wrong in the mod was with duping, making what was supposed to be rare items common. Time will tell, but some things will remain the same, a group is always going to have an advantage over an individual, there is safety in numbers. Binding is pointless, unless with some o the more common weapons (ie yah fists) its not possible to kill some one, and if these are more stealthy  than fatal weapons there exists  a point to bind people...

 

 Either way, we will find out soon enough.

Edited by KingOchaos
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What happen if SA sucks?

 

God will be very disappointed in his creation. Burning jews, letting children in africa starve, destroying our own planet... all of these things are forgivable. But if the SA sucks, gods wrath will turn earth into a new hell for mankind.

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It doesn't really make sense for the Standalone to be worse than the mod, considering that it's going to have everything the mod has but more. They already added more features, and there will be a lot less hacking due to things being server sided.

The Standalone might be bad, but it won't be any worse than the mod is right now unless they do something big that fucks it up.

 

Nevertheless, certain people will hate the fuck out of it at the beginning and spam everywhere on the forums "WHY IS THIS HAPPENING, WHY CANT I DO THIS? WHY ISN'T THIS GAME PERFECT?" no matter how many times they are told that it is just an alpha.

Edited by Plexico

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I think ppl forget that this will be an ALPHA launch, so it expect not to be so  great in the begining, it will improve over time.

Actualy when the game will be available to everyone it will be a BETA not an alpha. When it is in the alpha stage it is only available for team who develop the game. A beta is when its available to outsiders for testing.

 

Based on the little info we got about the game like limited ammo and tougher zombies I'm afraid the game might be too hard for the casual gamers and they will stop playing the game and only hardcore fans will be left after a few months.

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I think this from the wired article on rocket was probably what rocket was envisioning http://dayzmod.com/forum/index.php?/topic/146490-wired-how-a-near-death-experience-inspired-a-blockbuster-zombie-game/

 

"Eventually he hit on the idea to replace Arma‘s terrorists with zombies, but the undead would actually be the least of a player’s concerns. Hall was designing the game as a social experiment: Every time a player logged in, they’d be pitted against other players also hunting for supplies. Players would compete for limited food, water, and weaponry, and their anxiety would make them more deadly than the brain-eaters. The gameplay re-created his feeling of isolation in the jungle, surrounded by dozens of starving strangers, any of whom might be plotting to steal his meager supplies just as he was plotting to steal theirs. Hall wanted the possibility of dying and losing everything to drive players to kill other survivors in order to steal their rations. He would call the game Day Z, a twist on D-Day."

 

 I think survival as Dean has experienced it, is different than say what you may view on a crappy realty TV show(where yah dump a bunch o narcissists together, still provide em with enough rice and fresh water they dont all kill em selves, and watch the fire works.

 

 Where it went wrong in the mod was with duping, making what was supposed to be rare items common. Time will tell, but some things will remain the same, a group is always going to have an advantage over an individual, there is safety in numbers. Binding is pointless, unless with some o the more common weapons (ie yah fists) its not possible to kill some one, and if these are more stealthy  than fatal weapons there exists  a point to bind people...

 

 Either way, we will find out soon enough.

 

 

I guess the problem is trying to create a true survival situation inside a [game] environment where meta is king.

 

It may take a while, but hopefully Dayz will be what Rocket wanted.

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What if the alpha sucks ? = ITS ALPHA BRO !

 

every second reply for next 1yr :lol:

 

many other games are hot on its heals now you have nether working now and thats looking like it will be doing well.

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What happen if SA sucks?

 

God will be very disappointed in his creation. Burning jews, letting children in africa starve, destroying our own planet... all of these things are forgivable. But if the SA sucks, gods wrath will turn earth into a new hell for mankind.

 

This is actually a very accurate description.

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I agree, Demongroover, which is a pity because I include myself in that group.  I prefer to roam the land collecting loot.  But I'm hoping it'll be broad enough a game that it won't end up just like ever other shooter game, so survivalist players like me can still have fun.  :)

Edited by Sula
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I think that players who are used to servers that provide mega loot, weapons, 10,000 vehicles etc etc may be disappointed in the SA.

 

I agree, Demongroover, which is a pity because I include myself in that group.  I prefer to roam the land collecting loot.  But I'm hoping it'll be broad enough a game that it won't end up just like ever other shooter game, so survivalist players like me can still have fun.  :)

 

I'm sorry, maybe I got the wrong quote or I am missing something, but I don't quite understand.

 

To me, "survival" play is what defined vanilla DayZ - and from what I heard from the devs and a few testers, it will be even more of a focus in Standalone. "Mega loot, weapons, 10.000 vehicles" I automatically affiliate to some of DayZ's mods, where mechanics seem to be exaggerated compared to vanilla (and I do believe this is what DemonGroover was referring to). "Ending up like every other shooter" is something I'm afraid of happening to DayZ Mod at this point, with every other version adding more loot and "shooter"-heavy equipment. If anything, I expect DayZ Standalone to be more of a barebone experience, therefore scaring people, than becoming a watered down "every other shooter".

 

Again, I'm sorry if I misunderstood anything, I just find your two statements to be somewhat contradictory.

 

If the standalone sucks, it will be a pity. My best guess is some friends and me will refrain from playing it for a while, waiting for things to get refined and finished, then returning back to it - I suspect if it sucks to me, it's because of the game's state, as I really like the approach they are going for.

Edited by Tempus
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If SA sucks then I'll be fairly disappointed, but it won't be the end of the world for me.  I might just stick with the mod or a modded version of DayZ.  

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I feel like if the nature of DayZ remains the same, the additions can only make it better. DayZ tries to isolate the player and forces them to come together with other survivors in order to survive. As long as the additions aren't self bloodbag and selectable spawn points, I think the standalone will do just fine.

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I mean, the thing is people tend to overhype in their own minds what they expect out of something, and then it comes out and it's nothing like what they thought it'll be. This is true even with huge game releases that have enormous budgets and tons of people working on them.

 

 

True but you can't really overhype something that is already out. If he is just reworking the mod with better everything and more survival then nothing can really go wrong except melee. Seeing as that's going to be a big part of the game it better work and well. If it feels like the mod people are going to be dissappointed. Unless you're uninformed expecting to have vehicles and a load of guns from day one then you're over hyping.

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after watching the latest Dayz standalone clip I was over the moon! I came to this mod late, but IMO its basically broken. Its the only mod that gives players a choice of kill, or help a player or walk away & fade into the distance. Its the only true gaming freedom. However, thanks to overpowered weapons and cool looking bandit skins on offer, the easy option of KOS AND being rewarded with a badass look for taking the easy option has ruined it. I played Dayz with the dream of playing a game that was Dawn of the deadesque. but have instead found myself being sniped 9 times out of ten. I always try to play like a hero, im too old to get a chubby when I shoot a fellow survivor. When I get killed, Im usually of the impression some younger player has done it, cos being a bandit badass is cool in this mod. badness = coolness nowadays to the younger folk thanks to the music industry.

 

Snipers are the worst problem though, they dominate & ruin the game IMO. Players thinking they are tough, sniping anyone they see & gloating on side. Now in a proper zed apocalypse, there would be very few snipers if any. Take out the unrealistic weapons like DMR's and the ammo mixed with shutting the gloaters up by disabling side, this game will be a masterpiece. The 'badass' players will either go back to battlefield or learn a bit of humility. I love what rocket is doing, hes taking his time to make a proper badass game, stripping away the easy options/guns that will truly separate the men from the boys.

 

The thought of being able to play this game without being sniped from all angles & players actually having earn cool gear by finding and not shooting, throwing in the fact that if you shoot a guy with a hoodie you like you will actually ruin it??? This game will be masterpiece material for the players who want the true survival experience, & a nightmare for the bandit brigade who are having so much fun just now at the expense of the honest Dayz'ers out there.

Edited by Jock McScottish
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I think that players who are used to servers that provide mega loot, weapons, 10,000 vehicles etc etc may be disappointed in the SA.

Let us hope. ;)

 

Actualy when the game will be available to everyone it will be a BETA not an alpha. When it is in the alpha stage it is only available for team who develop the game. A beta is when its available to outsiders for testing.

 

There used to be distinct phases of software development but that has changed. We have two extremes here.

 

On one hand we have games that have a "beta" period that should really be called early access. The game is feature complete with most of the bugs worked out and really the Beta is an excuse to get some players in there so they might find those obscure bugs and broken bits that testers really can't. Some offer beta access a month before actual release for preordering and don't change much at all after release. 

On the other hand we have things like MechWarrior Online. There was a closed beta where most of the "features" were missing as was most of the content. Then came the open beta where there was a bit more but still a lot of missing features. The game has officially launched and released and there are fetures that are not implemented such as UI 2.0, Direct X 11, and community warfare. Some people stated that when everyone could play the game that was a release, which was untrue, the game was still changing... then again it still is, very much.

To FURTHER muddy the waters we have online games that change greatly. I recently started playing Rifts again. Wow, they made some great changes. Not just new content, but new ways of doing things. EQ 2 added flying mounts. Not, "Take me to this location." mounts but mounts that let you interact with an area in 3 dimensions, something you could never do before in that game. These games never really leave development so the old, "Gold Mastered" isn't true anymore. What was on that disk or that first download has changed.

My new rule of thumb is to let the developer tell me what the game is. If they say "Alpha" I expect bugs that will cause serious frustration, things like wiping out all my inventory or losing items for no reason ala putting a weapon down in DayZ. If they tell me Beta I expect it to be a bit more solid, still bugs, needing content. If they say it is released then I expect to be able to play and not lose anything, but there might be even better stuff released later.

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3QjaiW7.png

 

because

 

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anyway, as a carebear who wants the hardcore, i doubt the SA -can- suck. See, if you have the proper mindset, simple things like tetris can be tremendous fun. The mod introduced me to Deans vision, and since i share it, i will enjoy whatever he finally publishes. It surely will have room for improvement, it surely will have moments of frustration. But i will enjoy it nevertheless, the same way you enjoy life despite the fact that there are days when you step into dog shit.

 

If you have too high expectations and lack the tolerance to cope with disappointment, it will suck for you.

If you lack ambiguity tolerance, it will suck for you

If you expect SimZ, it will suck for you.

If you expect vehicular combat and dog companions who fight for you, you will probably be disappointed.

 

If you enjoy survival-oriented games which do not hold hand too much, it surely has the potential to not suck for you, though

Edited by e47
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