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Karmaterror

Get an Alpha out!!

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The problem isn't how much people want it and are waiting, it's the competition between other games.

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Continuing to defend the SA is getting as old as these threads. The fact of the matter is, Rocket is either failing or lying. Is he going to release the SA as an alpha or not? If yes, then it should be done by now. Period. Seeing Dev updates the likes of "we modeled some new clothes this week" is utter bullshit. None of that crap is needed for an alpha. Arguments to this point about wanting a good game are not even relevant. The basis of the game is sound and in place. The damn inventory system upgrade, handcuffs, motorcycle helmets and whether a can of beans in your backpack will stop a bullet has nothing to do with whether the game will be good or not.

 

 

Rocket is neither lying, nor failing. You want a half ass built game, to drop a full price tag down on, plenty out there to do so on. Rocket and his team spend a considerable amount of time on this project. Unless you paid on a kickstarter, Rocket owes you nothing, and vice versa, you owe him nothing.

Continuing to put down the SA, is getting as old as these threads. Especially from people like you, who only know what they read on the dev logs. Usually it goes like this. The front end, hence, you as the users, gamers, whatever you want to call yourself, is what rocket will show you. Thats the point of the FRONT END, is what you as the players see. You think alot of players care to see the back end of games? (Some of you interesting geeks out there do I am sure.)

 

The point is, you only know what you see. Standalone is coming, until then, support Rocket and his teams.

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1: creating new models does not have anything to do with creating new netcode. These things can occur simultaneously.

 

2: The game has been in standalone development sicne AUGUST 2012. It's OCTOBER 2013. Now why don't you go research any other game's development timeline. I can GUARANTEE you that none of them took a year and one month to finish.

 

http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim#Development Skyrim - 4 years.

 

http://en.wikipedia.org/wiki/Watch_Dogs#Development Watch Dogs - since 2009, four years and counting (see link below). 

 

http://www.nytimes.com/2013/10/17/business/international/maker-of-assassins-creed-delays-release-of-2-games.html?_r=0 - Watch dogs delayed until next year.

 

http://en.wikipedia.org/wiki/Grand_Theft_Auto_IV#Development Grand theft auto 4 - 4 years.

 

http://en.wikipedia.org/wiki/Chivalry:_Medieval_Warfare#Development Chivalry modern warfare - 2 years (twice as long as dayZ's current development time)

 

 

Finally someone with some sense.

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as much as i hate these threads i penciled in christmas as my personal cut offline.

 

1 year after it was supposed to come out is enough for a alpha to be ready tbh. thing is people will expect bugs in the alpha .

 

next two months biggest games sales months if its not going to be out for then god knows. ill probably be off playing something else hope they get it out for christmas but if they dont good luck with the project.

 

hope they dont do a watchdogs and pull release just cause its a very competitive time with cod and bf and then say its not ready ! watchdogs was ready but they are going to release in easter now as no competition.

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The damn inventory system upgrade, handcuffs, motorcycle helmets and whether a can of beans in your backpack will stop a bullet has nothing to do with whether the game will be good or not.

 

So... Addressing some of the biggest complaints of the Mod and trying to fix them will not has nothing to do with whether the game will be good?  :huh:

 

Buggy inventory system and poor interface has been a complaint since day 1 of DayZ. 

Player interacts, or lack of any that don't involve an immediate bullet, has been a big complaint lately.

Item degradation goes back to the player interaction and complaints about finding something and then having nothing else to do besides find someone and shoot them. Having to constantly replace gear and having the chance of ruining the gear of someone you shoot will change the game interactions. 

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1: creating new models does not have anything to do with creating new netcode. These things can occur simultaneously.

 

2: The game has been in standalone development sicne AUGUST 2012. It's OCTOBER 2013. Now why don't you go research any other game's development timeline. I can GUARANTEE you that none of them took a year and one month to finish.

 

http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim#Development Skyrim - 4 years.

 

http://en.wikipedia.org/wiki/Watch_Dogs#Development Watch Dogs - since 2009, four years and counting (see link below). 

 

http://www.nytimes.com/2013/10/17/business/international/maker-of-assassins-creed-delays-release-of-2-games.html?_r=0 - Watch dogs delayed until next year.

 

http://en.wikipedia.org/wiki/Grand_Theft_Auto_IV#Development Grand theft auto 4 - 4 years.

 

http://en.wikipedia.org/wiki/Chivalry:_Medieval_Warfare#Development Chivalry modern warfare - 2 years (twice as long as dayZ's current development time)

 

 

http://en.wikipedia.org/wiki/Half-Life_2 - FIVE YEARS OF DEVELOPMENT.

 

Now shut up and learns some patience. This kind of thing takes time.

all totally massive games dayz stanalone is nowhere close on the likes of skyrim lol

Edited by dgeesio

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Tbh, it shouldent be long, Rocket clearly stated that they're finishing the client network bubble and the alpha is ready for launch. I hope B)

Edited by Dekkymane

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A very buggy Alpha is literally the definition of what an Alpha should be. This is why we can't have nice things.

 

Oh yeah, I know. It was just a counter point to the reasons listed in the first post.

Edited by Terrorviktor
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Hello There

 

Also, remember this is not your usual AAA release. This is more of a labour of love for Dean.

 

If folk move on, so what? Bohemia have made a good few pennies from the mod so one can imagine that they are not too worried about mega sales.

 

It'll be here when it's ready. Whether the masses have moved on or not.

 

Rgds

 

LoK

 

ps All IMHO btw

Edited by orlok

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The problem isn't how much people want it and are waiting, it's the competition between other games.

 

What competition? So far all we have seen is poor knock-offs with poorly thought out game play and WORSE interfaces. :)

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all totally massive games dayz stanalone is nowhere close on the likes of skyrim lol

 

You're right. IT'S HARDER. Know why? Skyrim doesn't have to deal with MULTIPLAYER issues. Also, Chernarus has a larger landmass than Skyrim. It also has to deal with 50 + players, 3000 + zombies, hundreds of thousands of unique items, a server wide item economy, and it all has to be persistent. Skyrim was also developed with a staff of close to 100 people. DayZ does not have that kind of developer base.

 

Furthermore, Chivalry is a much smaller game than DayZ, and even that took two years of development.

 

Now just try and keep telling me that it's harder to make a single player game than a multiplayer one.  Puh- LEASE. 

Edited by SalamanderAnder

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Hello There

 

Also, remember this is not your usual AAA release. This is more of a labour of love for Dean.

 

If folk move on, so what? Bohemia have made a good few pennies from the mod so one can imagine that they are not too worried about mega sales.

 

It'll be here when it's ready. Whether the masses have moved on or not.

 

Rgds

 

LoK

 

ps All IMHO btw

 

This is why I like discussions...it slipped my mind that the arma2 sales have already brought big revenue to BIS. A lot of that is down to dayz. Maybe they feel they owe it to rocket to see it come to life as a SA. But as you say its a labour of love....and things like that never really get "finished". Im still swapping things out on arma 2 editor missions that I started the day I bought the game.

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What competition? So far all we have seen is poor knock-offs with poorly thought out game play and WORSE interfaces. :)

Correct and most are SP only.

There is no competition.

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I'm not fussed either way. I'm not excited, I'm not anticipating anything, if I never get to play it, it won't bother me in the least. If I do get to play it, great.

 

It's fairly obvious that this is a very, very long term project. What Rocket should've done is keep a lid on it for ages and only let people know what he's doing when it's almost ready for a launch. Instead he started tooting the horn as soon as he could, and since then we have people going WHERE IS THE STANDALONE????111!!!

 

Then there's the hype thing. When I found out, I was excited. I was hyped. I've since learned that this game isn't coming out any time soon regardless of what anyone says. The hype is done for me. Every time I read something about the SA, my reaction is "yeah, whatever. heard it all before".

 

I probably won't preorder either. I've just lost all interest. If it comes, it comes, if not, then meh. Who cares. The mod is getting pretty damn good anyway.

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This is why I like discussions...it slipped my mind that the arma2 sales have already brought big revenue to BIS. A lot of that is down to dayz. Maybe they feel they owe it to rocket to see it come to life as a SA. But as you say its a labour of love....and things like that never really get "finished". Im still swapping things out on arma 2 editor missions that I started the day I bought the game.

Hello there

 

One cant compare the devs' labours and ones own.

 

I do a lot of hobby work and ive finished many projects, so who now is right? :rolleyes:  The SA will be released.

 

"Of that there is no doubt" to quote Alan Partridge.

 

Rdgs

 

LoK

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Correct and most are SP only.

There is no competition.

 

Im holding up dead nation as serious competition. Its an early stage of the mod for A3....works almost the same way, and has many of the features that SA is promoting in the devblogs. By the time SA is releaced, dead nation may be so polished up that it will be able to compete.

 

 

1: Creating new models does not have anything to do with creating new netcode. These things can occur simultaneously, and usually models come out faster than CODE.

 

2: The game has been in standalone development sicne AUGUST 2012. It's OCTOBER 2013. Now why don't you go research any other game's development timeline. I can GUARANTEE you that none of them took a year and one month to finish.

 

http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim#Development Skyrim - 4 years.

 

http://en.wikipedia.org/wiki/Watch_Dogs#Development Watch Dogs - since 2009, four years and counting (see link below). 

 

http://www.nytimes.com/2013/10/17/business/international/maker-of-assassins-creed-delays-release-of-2-games.html?_r=0 - Watch dogs delayed until next year.

 

http://en.wikipedia.org/wiki/Grand_Theft_Auto_IV#Development Grand theft auto 4 - 4 years.

 

http://en.wikipedia.org/wiki/Chivalry:_Medieval_Warfare#Development Chivalry modern warfare - 2 years (twice as long as dayZ's current development time)

 

http://en.wikipedia.org/wiki/Half-Life_2 - FIVE YEARS OF DEVELOPMENT.

 

Now shut up and learns some patience. This kind of thing takes time. Oh I know, why don't you try to develop a massively multiplayer, persistent zombie apocalypse sandbox that can support up to 100 players on a server and allows them to do all the things DayZ allows you to do.

 

AND MAKE IT SNAPPY.

 

That's very fair, but I would say that a lot of the basics were already in place. Its not as if hes coding a whole new engine, and that takes a huge chunk of development time ;)

Edited by Karmaterror

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Do not compare A3 to DayZ SA.

The dead nation devs can not strip the code down and then add their own.

It remains an open and modable open sandbox platform(insert script here).

In fact no one should compare DayZ SA to A3/ToH/ RV 2.5 or anything else you want to call it.

It is DayZ SA engine, there is nothing out there to compare to at this time.

I'm not saying that dead nation will not be an interesting modification but it will always be just that, a mod using outdated DayZ mod code/pbo's that is apt to abuse, no matter what they manage to do with it using A3 as a base.

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Dead Nation. Did they ever get the permission they wanted?

 

http://dayzmod.com/forum/index.php?/topic/147766-dean-hall-agreed-dead-nation-mod/?view=findpost&p=1468092

 

Regardless, they are building on an version of the mod which is still being developed by our guys. DN will always be playing catchup. Its a user spin off and just cannot compete.

 

DAYZ and the mod have the software house behind them that built the engine.

 

My money is on the Mod and the SA.

 

Rgds

 

LoK

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You guys are asking for a perfect game coming out not even a year after development.

 

Lol.

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You guys are asking for a perfect game coming out not even a year after development.

 

Lol.

no people are asking for a alpha alot of difference between a alpha and a finished game ;)

 

alpha could still take 1-2 years to be fully done but atleast people could be involved in the testing/playing. slowly games are coming that are new and people will lose interest the longer it takes. id bet real money on a alpha out before christmas myself and be very worried if it isnt as there are no sales periods till easter then . so if not in december you got from now 5-6 months you ready or most to wait that long ? also what about the mod ? in six months that would probably be close to a similar level.

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1: Creating new models does not have anything to do with creating new netcode. These things can occur simultaneously, and usually models come out faster than CODE.

 

2: The game has been in standalone development sicne AUGUST 2012. It's OCTOBER 2013. Now why don't you go research any other game's development timeline. I can GUARANTEE you that none of them took a year and one month to finish.

 

http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim#Development Skyrim - 4 years.

 

http://en.wikipedia.org/wiki/Watch_Dogs#Development Watch Dogs - since 2009, four years and counting (see link below). 

 

http://www.nytimes.com/2013/10/17/business/international/maker-of-assassins-creed-delays-release-of-2-games.html?_r=0 - Watch dogs delayed until next year.

 

http://en.wikipedia.org/wiki/Grand_Theft_Auto_IV#Development Grand theft auto 4 - 4 years.

 

http://en.wikipedia.org/wiki/Chivalry:_Medieval_Warfare#Development Chivalry modern warfare - 2 years (twice as long as dayZ's current development time)

 

http://en.wikipedia.org/wiki/Half-Life_2 - FIVE YEARS OF DEVELOPMENT.

 

Now shut up and learns some patience. This kind of thing takes time. Oh I know, why don't you try to develop a massively multiplayer, persistent zombie apocalypse sandbox that can support up to 100 players on a server and allows them to do all the things DayZ allows you to do.

 

AND MAKE IT SNAPPY.

 

 

http://en.wikipedia.org/wiki/Duke_Nukem_Forever Duke Nukem Forever - 15 years

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Then you clearly don't know what server control over player damage means. If the server is dictating ballistics, then you can't hack. Hacking is based on altering client values. If the client behaves in a way that is incongruent with the server information, then they can automatically be detected and global banned. Otherwise, the real issue with hacking is actually not aimbots or wallhacks. It's the creation of gear, teleportation, and invincibility. Again, all of this (including player damage and ballistic impacts) are going to be dictated server side. There is basically no way to hack against a server dictated system. You would have to directly attack the server, a form of hacking that is actually illegal.

I think you have way too much faith in the ability of any developer to completely stamp out hacking. In reality all we can hope for is hacking to be very rare and easily detectable. There will be hacks, the idea of combating hacking is making it hard to do in the first place and easy to detect when it actually occurs. If it was easy, every developer would have a fool proof system.

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It could come out in the next 5 years, people will still play it™

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Imagine if the DayZ forum was in an old fashioned paper format instead of online.

Then I could paper the walls of my whole neighborhood with 'release-the-game-now' threads.

 

I miss paper, but what a waste it would be.

 

 

On topic, it will be released when the devs think it is ready. They have all the information and we have none, why question their judgement on this?

It's just a game after all, it'll probably be a good one too. If it is, we'll play it!

 

Within every one of your posts Max is a piece of my heart. 

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